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This mod changes hundreds of files in Silent Hunter 2. The following lists just a few of these changes:
* All of the game's default single Scenarios and all Campaign scenarios have been improved by adding RoE (Rules of Engagement) for all ships, submarines, aircraft, and gun turrets. Included are the two fixed campaign scenarios: "2BSubhunt" and "8Bfestung".
* Added random elements to all of the default campaign missions. This involved adding random merchant, warship, and aircraft encounters to each scenario. Some objectives were also changed, or additional objectives were added, to a few campaign scenarios.
* Added all NEW changing weather fronts for all campaign scenarios and single scenarios.
* The player will now have the opportunity to sail in 9 different U-boats as he progresses throughout the course of the campaign. The new U-boat types have been added to the mission briefings.
* The version 2.0 campaign and single scenarios are now compatible with Seeadler's graphic mods: Sun, Sky, and Land mods.
* Created a campaign mission saved game feature. Now you will be able to save your campaign missions at any time you wish and then play them again when you want.
* New Contact ID Mod. When a surface or air contact becomes visible on the map, you will only see a generic grey icon. No other information will be available to you. Greater emphasis has been placed on your sound man, as it was historically. This will incorporate changed icons, changed sound files, changed messages (for several stations), etc and should provide for more realistic gameplay and challenge.
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