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File Name: AMMO_v1.0_SH5_by_Raven_2012 (14.3 KB) Download
Author: Raven2012 (Uploaded by Raven2012)
Date Added: 03-06-12
Downloads: 813
Grade: A+
Description
Thread:
http://www.subsim.com/radioroom/show...=210193&page=2

AMMO_v1.0_SH5_by_Raven_2012
2/21/2012



***Best to install at port for the new ammo amount to show up.


***This is compatable with Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix by TheBeast. Just install this after
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix by TheBeast with JGSME. This is also compatible with sobers reduced deck gun range mod V2 SH5,
just install it after AMMO_v1.0_SH5_by_Raven_2012.


***Don't use sobers bad weather deck gun V5 SH5 if you are using this mod or visa versa, they aren't compatible.


--------------------------------------------------------
Ex:
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix by TheBeast
AMMO_v1.0_SH5_by_Raven_2012
sobers reduced deck gun range mod V2 SH5
--------------------------------------------------------


My mod doesn't interfere with sobers reduced deck gun range mod V2 SH5. It gives a user 3 options to use in their game. Stock game would be
easy range settings, mine would be medium and sobers would be hard. It's all up to the player what kind of game they want.

This mod may seem over kill for such a little mod. The ammo amounts have been bothering me since SHIII and when SH5 came out I thought the
game creaters would have fixed it. After getting SH5, the ammo amounts seem very low to me and I wanted to adjust them to be more realistic.
Trying to find info on ammo ammounts for the different types of weapons on a U-boat isn't easy. It took me many weeks, a few months and countless
sources to get anywhere of a general idea, sometimes, on the ammo amounts carried by the VIII type U-boats.

Through research, u-boats would carry a max load out of ammo for its various types of weapons it carried, even though they may never use much
of this ammo. U-baots main payload was the torpedos and to deliever them stealthy was their main job. With that said I think having full stock of
ammo, food and good spirits would let the kriestmarine face whateverlay out in vast oceans.

-------------------------------------------------------------------------------------------------------------------------------------------------

This is my semi-realistc ammo mod, these are the adjustments I made. This will give you a general idea of my logic to the adjustments.
U-Boats would carry 4,380 rounds of 20mm ammuntion for the Flak guns or any weapon that used 20mm rounds, including rifles. I adjusted the
amount to 4,440 to give an even distribution when using 40 round clips. I didn't want to have to get to the last clip and there be 2 rounds
in it, that wouldn't make sense.

I gave 4,400 and 4,480 rounds to the double barrel and quad flak guns. I almost halfed the amount for the single barrel flak guns. I think
4,400 would be too much for them(a kind of historical gameplay balance). This would allow U-boat to carry x2 2200 if they have 2 flak guns of this
type. That would give the U-boat its historical carrying capacity of around 4,380 rounds of 20mm stored or my one 20 round clip more of 4,400 rounds.



--20mm_C30----------------------=2200*AP rounds---------------/20 round clip ***110 clips & reloads
--20mm_C30_2--------------------=2190*AP rounds---------------/30 round clip ***73 clips & reloads
--20mm_C38_Twin-----------------=4400*AP rounds---------------/40 round clip ***110 clips---55 reloads--x2--clips per reload
--20mm_C38_Twin_Shield----------=4400*AP rounds---------------/40 round clip ***110 clips---55 reloads--x2--clips per reload
--37mmM-------------------------=1200(400*AP+800*AA) rounds---/5 round clip
--37mmSA------------------------=1200(400*AP+800*AA) rounds---/5 round clip
--37mmTSA-----------------------=1200(400*AP+800*AA) rounds---/5 round clip
--Deck_Gun_GE88mm---------------=250(70*AP+180*HE) rounds-----/1 round
--Deck_Gun_GE105mm--------------=110(30*AP+80*HE)-------------/1 round
--Vierling(20mm Flak 38 Quad)---=4480*AP rounds---------------/40 round clip ***112 clips---28 reloads--x4--clips per reload



Adjusted the reload times:

--20mm_C30----------------------5 sec reload time
--20mm_C30_2--------------------5 sec reload time
--20mm_C38_Twin-----------------10 sec reload time
--20mm_C38_Twin_Shield----------10 sec reload time
--Vierling(20mm Flak 38 Quad)---20 sec reload time

--All 37mm----------------------1.5 sec reload time

--Deck_Gun_GE88mm---------------10 sec reload time
--Deck_Gun_GE105mm--------------10 sec reload time

(5 seconds would be the typical reload time for a deck gun, I doubled it to add in other factors. Like gun adjustments).

***Note: Historically, a well trained crew average firing rate would be 15-18 rounds per minute, giving a 4-3.3 reload time.



Adjusted the Deck Gun ranges:

--600m--------------------------Close Range Limit
--1800m-------------------------Medium Range Limit
--3000m-------------------------Long Range Limit

(Giving a 1200m gap between ranges)


-------------------------------------------------------


AMMO_v1.0_SH5_by_Raven_2012


---Changes 1.0---


***Ammo amount adjustments.

***Changed the clip size of 20mm_C38_Twin to match that of 20mm_C38_Twin_Shield 40 round clip, stock was 20 round.

***Adjusted clip size for the 37mmTSA, stock had x1 5 round clip, which this gun had x2 5 round clip because it was a double barrel gun.

***Also changed the 20mm_C30_2 to fire a 30 round clip, like it's suppose to in game. If you read the clip size for this at base in the upgrade
panel, it will say its a 30 round version upgrade. When a player would upgrade it, they would only get a 20 round clip fire rate.

***The adjustment on the Deck_Gun_GE105mm sounds low, but that is what the typical larger U-Boats would carry. Like the I, IX, and X, the larger
IXD would carry more than this. Since the VII didn't typically carry this larger deck gun because of the boats smaller deck size, I used the 110
rounds for this gun.

***Gave more HE rounds to the Deck_Gun_GE88mm. High explosive rounds were more effective at damaging the hull of convoy ships. AP rounds had a
tendency to go through targets and did not do much damage. AP rounds were used for high armor targets, which weren't engaged much with deck guns.
These were used for those sturbborn warships that didn't want to do to the bottom after torpedoed many times.

***Adjusted reload times.

***Adjusted Deck Gun range.

--------------------------------------------------------

---WARNING!!!---
Due to the increased ammo amounts, some captains may brave
the Tommies more while on the surface. Be advised you may
still get blow into the deep! A diving U-boat is a safe
U-boat. Alarm!!!
HAHA!!!

--------------------------------------------------------



Credits:

--Big thanks to sober and his reduced deck gun range. That mod gave me the idea to reduce my own ranges of my deck guns and reduce my reload times.
You could say his reduced deck gun range is included, with my reductions and tweaks to the reload times. Without the knowledge of his mod I would
of never knew how to edit the deck gun ranges. Thanks again!!!

--Thanks also to TheBeast for allowing me to adjust his Deck_Gun_GE105mm in his Equipment Upgrade Fix Mod.

--Thanks to all the modders who put a lot of heart and soul into making Silent Hunter 5 a more realistic experience.

--Thanks to GWX for their fine work on their SHIII mod and their excellent manual from which I gathered some info from.



Sources:

http://www.uboataces.com/tactics-deckgun.shtml (Gave me general idea were to range my deck guns)

http://uboat.net/technical/guns.htm (Deck Gun ammo amount)

http://www.navweaps.com

U-Boat Combat Mission by Lawrence Paterson (20mm ammo storage)

The Submarine Commander's Handbook

SHIII - GWX manual (For its great source of info)



***Raven_2012***
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Krizz
06-02-12 at 08:10 PM
Thank you very much for this mod
And may your quest for Ammo knowledge be for naught
sidslotm
01-22-13 at 06:57 AM
thank you for this mod
jaumebal
06-13-13 at 03:36 AM
thanks
X Marks The BOOM!
07-21-13 at 08:31 AM
Interesting mod, Raven_2012. Just one question, Could you explain to me how to edit the files so that I could have more deck gun ammo? I can not use torps to hit a moving target. I can how ever torp docked or stoped ships. and as far as anything that can shoot me, well I just avoid them all together. so I usually use the deck gun on merchant ships.
Nachtjagd
12-25-13 at 05:05 AM
thank you
VALchara
03-31-14 at 07:02 AM
tnx


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