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- improved the Cleveland's sea-keeping again
- improved the accuracy of the AI main battery and secondary weapons (while testing the accuracy improvements I sank a Takao Heavy cruiser at 17000 yards with a Baltimore CA only letting the AI fire my weapons)
- implemented a system where your main and secondary batteries will get more accurate at the beginning of each year. This is to simulate US forces getting increasingly knowledgeable and comfortable using radar (Thanks Ching!! ;-) )
- took a few liberties on the stats of main and secondary batteries for all surface ships...this is to allow for better surface battles since in real life CO's would do certain things the AI simply will not...such as train their batteries in the direction of expected surface action.
- depending on the environmental conditions the enemy AI ships will engage at 14000+ yards...it isnt perfect because I don't know how to change the AI behavior rules but I have had some pretty decent OTH gun duels on a clear day
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redownload the file and now can play in mini surface carreerbut..the main guns had very long tracers and the collurs are purple and a stranger blueby the way the damage system works in one case when a zero crashed on my deck at the second time one hk8 emili...hit the deck without any damage and the game crash but for me is good mod and more realistic than iowa or collorado , and with litlle more work will be a perfect mod . sorry for my bad eglishkeep working on it
Mode crash game very often.
Common message is: Silent Hunter stopped working.
Especially when shooting ships for longer distances.
Mode is no stable.
It is a pity because the mod contains a career opportunity and there is a rich equipment for the cruiser,