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File Name: Open Horizons II v2.2 (base, enviro + new ships) (92.49 MB) Download
Author: Trevally., Zedi (Uploaded by Trevally.)
Date Added: 08-07-11
Downloads: 5026
Grade: A+
Description
This campaign mod aims to make your SH5 experience more enjoyable. The war has been extended to 1945 with the addition of two new campaigns and many new units. See the main OHII thread for more info.


See thread here


This mods early development was by me Trevally and Zedi with the kind contribution of many friends around subsim: TheDarkWraith, Reaper07, SteelViking, Uekel, Rongel, Stormfly, AOTDMadMax, stoianm, Obelix, TheDivingDuck, Gap. There are many contributor to this mod, if I left out anyone is not intentional and I apologize in advance for this. Also many thanks to Ruby2000 and Ustahl for testing the mod while under developement, they helped a lot in tracking down problems and have them fixed.

Changed mod name because some of the german players found a bit weird the naming "Das Campaign". This mod is a improvement over my first attempt to create and extended campaign, Open Horizons.

====================================== EDITED BY TREVALLY ===========================================
New Updates 07/08/11
Added new terrain for Kiel harbour by Sober
Added new flags by Rongel

New Updates 17/8/11
Merged tearrain addon by sober anf thfeu58 into full and base
(Kiel harbour and canal, plus Brunsbuttle gates and harbour have been added or enhanced with the great work by thfeu58 and sober.)
fixed MN campaign
fixed Coastal Waters campign (missing map id)
added buoy fix by sober to full and base (buoys will not show through objects)
added ship dds fix by sober to full and base

Updates 23/08/11 v1.2
Added rongel fix for flag.dat
Fixed errors in defside.cfg
Added flag.dat fix by TDW
Fixed coastal waters - points and brief
(TDW) changed Mines and sub nets so they can not be heard by hydro
Fixed enviro layer for new mines subnets
Fixed errors in roster
add campaign immage to main menu

Update 28/08/11 v1.2.1
fixed error where roster caused ME2 to stop

Update 05/09/11 v1.3
re-worked scapa for better fps
fixed subnets in scapa flow (thanks again TDW)
Rongels frozen flag fix
fixed silent (hydro) coastal ships
made fishing boats and tugs silents in hydro and no hydro line on map

02/10/11 OH II v1.4
Fixed missing engine sound - Thanks Stormfly for the fix
Fixed museum ctd due to zombie ships - Thanks Rongel
Added Rongels new Coastal Boat within Fishing layer and playerbases
Fixed Western Approaches campaign points.
Fixed coastal Waters to give more time at start of Operation Weserubung
Fixed issue where most side missions were partol x. Now we have intercept, spy, recon, commando and supply.
Added Rongels Fix to ship kasagisan where graphics and lighting are improved - also its flag is unfrozen.
Added Rongels fix for his coastal boat where damage will now be shown.

15/11/11 OH II v1.5
OHII v1.5
Fixed errors in mission CFG (click click)
Added Uekel fix to frozen flags
Changed scapa mission start date and fixed BB game entry date
Added map marker to HappyTimes SS mission
Fixed errors in base where TDWs validator would show errors for PTElco and Mine_Chain
Added Rongel fix - graphical update that fixes graphical bugs, All ships now use 1024 x 1024 textures, black textured ghost ship, a crash in museum with one Z-ship and few other small tweaks.
Fixed Rommel supplies and OP in campiagn Battle of Med
Added cerberus wonderful ship mod - Thanks Cerberus
Added the OHII campaign radio messages
Fixed Arctic convoy campaign victory conditions
Fixed Op Drumbeat Blitz mission
Fixed The Final Year objectives
Fixed airbase layer in the Med campaigns
Fixed campaign Battle of Med where there was a chance that convoys/traffic would get stuck and backlog - resulting in new ships spawning but none leaving (causes ctd after time (100+ ships))
Added Rongels new ship fixes - mostly dealing with ships draft values, removed the occasional bug where ships are half submerged in harbours. There is also included TDW's shader that gives caustics to both sides of the imported ships.
Fixed Scapa Flow in the Coastal Waters campaign - removed spawn nodes and added direct spawn ships by date. Adjusted spawn area and fixed paths for DDs to match.

Update 27/12/11 v1.6
Fixed end dates for campaign AC
Fixed end dates for campaign DW
Added armed merchants to kill count in Coastal Waters for missions where war ships are counted
Fixed airlayer for the black pit and distant waters
Added Uekels improved buoys
Fixed bug where large icebergs were running aground in shallow water
Fixed flotilla dates for Mare Nostrum
Fixed rommels supplies in battle of the med - where there were no attacks on the convoys you must protect.
Re-worded objectives for Operation Weserubung to make them clearer.
Added new ships (base and full) to Germany - clones GR2 type
Added new planes (full and ships) to USA and Germany - .dat type. Big thanks to TheBeast and AOTD_MadMax who Modified/Imported to SH5 from SH4.

Update 11/02/12
OHII v1.7
Fixed traffic layer for happytimes, Arctic Convoys and Black May (base only)
Added Baltic Operation to Coastal Waters
Changed dates for objective in the black pit - TotWP=Sept42 to Dec(mid)42 - BS start moved to Dec42
Increased tonnage for obj TotWP to 110,000t
Added Wolfpacks to TheBlackPit TotWP - 3 sets of missions (see wolfpack attacks in the notes below)
Updated Radio messages for updates to black pit
Adjusted mines and nets and added more DDs to Scapa in CoastalWaters
Fixed ships running into piers in Brest (theblackpit only)
Added Uekel's historical buoys - thanks again Uekel for all your help

OHII v1.8 26/03/12
Fixed error in messages for patrol12 in TotWP
Removed spawning in Scapa during Raid mission
Attached DDs to BB group for scapa raid
Adjusted text for Baltic Operation in CoastalWaters
Fixes speed nodes in common layer for MN, DW, WA
Fixed ship hitting pier (Kiel) in playerbases MN, DW, WA
Set U-boat to campaigns when using silentotto and campaign progress
CW - typeA
HT - typeB (if enough kills in type A)
MN & WA - typeC
TP - typeC41
Set Flotilla to start in Kiel for 1 day before switching to Med (16/3/41) MN
Fixed date for flotilla switch in DW to leave Toulon 16/9/42
Changed start date of BS GSR WS in WesternApproaches to 20/3/41 but only after passing the Training mission prior to getting type C
Added new objective to WA - 20/3/41 to 28/3/41 - Training Drills - 1 point
Added KSCSN3SA1 to Venezuela roster (this make MO and OHII work together without class errors
Set flotilla stitch to Kiel in TurningPoint (switch back after getting new boat) and added Training Mission prior to getting C/41
Stopped uboat (for re-supply) from moving during theblackpit TotWP mission10.
Also made supply an objective of the style "drop of supplies" and made AI U-boats start from further away and more staggered arrival when attack starts.
Added tankers to South America Supplies in DistantWaters campaign
Fixed all missions in DistantWaters where they were very very wrong
Fixed playerbases.mis for OHII base in campaigns CW and TBP
Added Rongels lights to HOSP ships - thanks Rongel
Added Rongels fix to NMFMPC_Z full and ships only

Update 20/05/12
OHII v1.9
Added new campaign Monsun Gruppe
Credit to:-
AOTD_MadMax New plane Catalina
HanSolo New smoke for imported ships
Uekel:
Whole Japanese Navy and airforce
New Piers
New Fishing Ports
New Villages
New Churches
and a whole lot of help
Gap - For keeping me within historical reality

Update 05/08/12
OHII v2.0
Added Barrage Balloons to harbours
Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap
All campaign objectives remade to remove focus on tonnage - now focus is on patrols
Fixed issue with base for campaign TP
Fixed mod to work with TheBeasts great equipment mod
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Made more use of the linked campaign objectives - No more long waits to next objective
Made the Bay of Biscay hell from 43
Added lots more air all over from 43
Added speed fix by Uekel
Added block ships to ScapaFlow (type 1+2)
Added actual convoy info to radio messages
Lots of other small bits and bobs

Update 22/04/2013
OHII V2.1
Added flag fix for russian ships by Rongel
Fixed missions within campaign WA
Fixed common layer - all campaigns
Fixed Willemstad and Oranjestad
Fixed many ports in SA, USA, Canada, UK, Denmark, Sweden and Spain
Fixed all request mission problems (all campaigns)
Fixed the pen where a uboat would scrape your paintwork
Added new port in Spain Cadiz and Las Palmas
Added new ability to resupply your boat from German supply ships docked neutral ports (Ferrol, Vigo, Cadiz & Las Palmas)
Fixed BlackMay cfg error where "TurningPoint43_Defeat" was required to start campaign
Updated the zone.cfg with the new one from TDWs "FX_Update_0_0_21_TheDarkWraith"
Reworked the Baltic objectives to cover the attack on Danzig
Added Type II uboats to campaign
Removed the stock scapa mission

Update 12/05/2013
OHII V2.2
Added updated names.cfg to roster - thanks to Choum for finding and fixing the missing names
Fixed ctd with type II boats
Fixed ctd with sinking Polish ships
Fixed errors around Danzig Bay
Reworked the opening objectives of the war
Added new first base - Memel
Added the new Gryf mine layer (by Gap)
Many thanks to Gap who is always on hand to help and to Volodya and Mike for testing
Fixed lots of ther stuff that I have not listed
------------------------------------------------------------------------------------------------------------------------------

Open Horizons II (base)
This is just the base mod. It has no environmental or ship units. This does have all the other extras (convoys, wolfpacks etc)

Open Horizons II (enviro)
Install this over the base mod to add environmental units

Open Horizons II (New Ships)
Install this over the base mod to add new ship units

Note: Use base mod on its own or with one other addon. Do not use all 3.
If you want the full version, see here
Images
Open Horizons II v2.2 (base, enviro + new ships) by Trevally. on 08-07-11

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Nick-l
03-23-12 at 10:19 AM
Great Work
finell
08-15-11 at 03:01 AM
Well done with this one!!

There is only one problem with this one ( It is only a little minor problem )
It is that you not longer can select missions - but in fact, you can play the missions anyway if you only write down coordinates in the brifering and use some of you tools in sub to mark the "mission" area - and remember or write down what your mission orders are, then it is fully playable..

This creates almost only a litte "realism" factor, so it is a minor problem...
But it maybe have been better if this have work too... who knows?? Open Horizons Version ???, maybe solves this later..

Highly recommended - great job!!
I like it!!
ataribaby
08-30-11 at 11:54 AM
warrior007
11-01-11 at 11:45 AM
Cracking Mod my friend. Thank You
alexwarlord
12-21-11 at 05:35 AM
: Да:: До:
mishuleu155
02-17-12 at 05:21 PM
mishuleu155
02-17-12 at 05:22 PM
kreusebeck
04-22-12 at 07:35 PM
Capt.Matias
07-29-12 at 08:06 AM
Excellent mod, grett work
chrysanthos
02-17-13 at 07:00 AM
can i see the japanese ships in museum? without crashing?
funken
01-21-13 at 11:07 PM
Thanks a lot!!
mikica1974
09-13-14 at 09:37 AM
I'm Mikica elisabetha zora ljiljana Micic and a 40-year-old half Croat and half Serb, I am interested in the u-boat war in the second world war and prefer to play silent hunter 5 because you can experience first hand how the u-boot-war with his dangerous page on the German side and is therefore drawn I download the mods down to the game to make realistic
tii88
01-06-14 at 10:47 AM
Leos 111
10-29-14 at 07:38 PM
Tento odkaz je k dnešnímu dni neplatný.
mrb461
03-23-19 at 04:39 AM
Greetings. It appears the download page no longer exists. Does anyone have a copy they could spare please?
Quarren
09-06-19 at 11:40 PM
I agree i would like to play the complete version
Steve Gad
05-01-22 at 11:01 AM
I know I
'm also late to the party (May 2022) but if anyone has a working link, that would be great.


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

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