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File Name: v3.9.4 update for Harpoon 3: Advanced Naval Warfar (6.32 MB) Download
Author: Matrix Games (Uploaded by Neal Stevens)
Date Added: 03-23-09
Downloads: 50
Grade: Not Rated
Description
Matrix Games and Advanced Gaming Systems are pleased to release the v3.9.4 update for their award winning naval warfare simulator, Harpoon 3: Advanced Naval Warfare. The new update includes over 50 fixes and several additions and tweaks to overall gameplay.

As was mentioned in our past few releases, the 3.9.x series of updates are aimed at improving game stability and increasing responsiveness to customer feedback, with the goal of improving the entire game experience for the Harpoon community.
Images
v3.9.4 update for Harpoon 3: Advanced Naval Warfar by Neal Stevens on 04-10-09

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Comments
Herman
03-24-09 at 06:12 AM
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 42 Fixed + 69 New) = 214 Issues

A comprehensive third-party list of 214 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that the 3.9.4 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 42 behaviours appear to have been resolved by the 3.9.4 patch:
  1. Cannot meet for UnRep
    Ships are unable to plot a path for UnRep when ordered to do so.
  2. Cannot rescind re-fuel order
    It is not possible to rescind air-to-air re-fueling order once it is issued.
  3. CTD on re-load
    CTD while attempting to re-load same scenario file previously opened.
  4. Delayed On-Station ViCond Faulty
    Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  5. F6 Key will not attack
    F6 Key will not attack target.
  6. Ferry Mission fails to launch
    Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  7. HAWKs fire into ground
    HAWKs fire directly into the ground
  8. Helo Intercepts sub at Med Alt
    Helo Intercepts sub at Med Alt when F6 command given.
  9. Incorrect re-load count
    Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  10. Multiple Edit windows opened
    Multiple Edit windows can be opened but they can't be closed.
  11. Nav Zones re-set by mission editor
    Nav Zones are re-set by mission editor every time a mission is edited.
  12. On-Station ViCond non-functional
    On-Station ViCond non-functional in GE but functional in SE.
  13. Planes cannot re-load
    Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  14. Planes refuse to launch
    Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  15. Ready display always visible
    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  16. Sonobuoy mission cancels
    Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)
  17. SSMs ignore delayed strike mission
    Land-based SSMs ignore delay time for Strike missions.
  18. Sub goes active on ASuW
    Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  19. Subs activate sonar on ship strike mission
    Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  20. Torps inoperative in shallow water
    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  21. Unarmed units not engaged
    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  22. ViCond triggers in SP but not MP
    Damage ViCond triggers in SP but not MP.
  23. Sub stops when surfacing
    Sub rises to surface and stops. (Originally reported by Freek Schepers)
  24. Full speed over 140kts
    Ship group shows full speed of 15+131kts.
  25. Submarine control lost
    Submarine control lost when sole ship is sunk.
  26. Group speed differs from plane speed
    Air groups have different speed from individual plane speed in MP.
  27. Wrong loadout descriptions
    Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  28. Torpedo dives past max depth
    Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  29. Torpedo dives 1000M instantly
    Torpedoes will instantly dive 1200m to hit target
  30. CTD when altitude changed
    CTD when altitude changed
  31. Torpedoes ignore cruise depth
    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  32. Active sonobuoys do not deploy
    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
  33. Ferry mission fails to launch
    Ferry mission fails to launch unless manually ordered to do so.
  34. Passive sonobuoys will not deploy
    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
  35. AI subs will not stop re-charging
    Sub never stops re-charging.
  36. CTD running new scen in SE
    CTD occurs when new scenarios are written and immediately run in SE.
  37. Unable to Pause game in MP
    Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  38. MP Unpause malfunction
    After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  39. False Weapons Free status
    Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  40. Unable to delete aircraft
    Only some aircraft can be deleted from a base
  41. Indestructible units in new scen
    Unit from the other side cannot be destroyed in newly created scen
  42. Player loses control
    Player loses control of all units in the middle of a game.

These 145 behaviours do not appear to have been resolved by the 3.9.4 patch:
  1. AAA fire
    AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification
    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  3. Group Nav Zone Settings
    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  4. Subs in groups
    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  5. Hangar overload
    It is possible to land many more aircraft than the hangar capacity allows.
  6. AI inside Minimum Launch Range
    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  7. MAD contact for ground facilities
    The MAD detector is able to detect ground facilities.
  8. ARMs cause planes to hang
    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  9. Opening 3.6.3 scen causes crash
    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  10. Ready times go wild when AI Formation Air Patrols activated
    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  11. All ammo not available
    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  12. Plane ignores Nav Zone
    Plane totally ignores Nav Zone
  13. Mission ignores target list
    Targets not restricted to target list for mission.
  14. Weapon ignores range limitation
    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  15. Hidden units can be destroyed without detection
    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  16. Units out of range can be destroyed
    Units out of range can be destroyed if they are part of a group.
  17. Sonobuoy deployment altitude
    Sonobuoys can be deployed at any altitude.
  18. Ground units attacked by Ship Strike mission
    Units assigned to Ship Strike missions will attack ground facilities.
  19. Ships attacked by Ground Strike mission
    Units assigned to Ground Strike missions will attack ships.
  20. Active sonobuoys dropped passively
    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  21. Max launch speed restriction
    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  22. Hellfire do not launch in ODb
    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  23. CTD when Database button is depressed
    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  24. Mission fails to navigate without Full throttle setting
    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  25. Planes directly inserted ignore target list
    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  26. All strikers fail to launch
    All aircraft assigned to a strike mission fail to launch.
  27. Protect ViCond doesn't evaluate properly
    Protect ship Victory Condition does not evaluate properly.
  28. Game ends abruptly
    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  29. Altitude mis-match between Group and units
    Units and Group icons show different altitude values in SE.
  30. ASW/WH torps tracking wrong targets
    WH/ASW torps tracking targets they cannot hit.
  31. Min engine altitude ignored
    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  32. SSM Altitude crash
    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  33. TALD materialize at wrong point
    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  34. Time compression causes miss
    Higher time compression creates automatic miss.
  35. Weapon Max Launch Speed ignored
    Weapons ignore Maximum Launch Speed set in database.
  36. Phantom air group
    Phantom air group.
  37. Re-Charge at Int depth
    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  38. Ammo dumps emptied
    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  39. Ground targets re-engaged prematurely
    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  40. Map Scale inaccurate
    Map scale is erroneous.
  41. Max altitude for planes is 32,767m
    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
  42. MP Saved game titles
    MP Saved game titles often use portions of the orders in lieu of the Session name.
  43. SSK rises early
    Diesel subs rise to Periscope depth long before their batteries are exhausted.
  44. Unassign command sound missing
    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  45. AAW patrol motionless
    AAW patrol motionless instead of flying between assigned reference points.
  46. Accuracy slider changes combat II
    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  47. Air Group formation
    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  48. CTD with Re-build Scenario function
    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  49. Dead stop after torp evasion
    Escort comes to a dead stop after torpedo evasion.
  50. Dual speeds selected
    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  51. Engagement symbol missing
    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  52. Generic strikes seek additional targets
    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  53. Indexation status false
    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  54. Missiles drawn to wrong targets
    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  55. Phantom mounts shown on aircraft
    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  56. Planes jammed against Nav Zone
    Planes are unable to plot path around Nav Zone.
  57. Propulsion ranges import improperly
    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  58. Ready Times shortened
    Aircraft with long ready times can have them shortened to the default 30 minutes.
  59. Sanity check fails for multiple weapons records
    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  60. Sanity check fails for propulsion alt bands
    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  61. Sanity check fails for propulsion max alt
    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  62. Sanity check fails for Ready Times
    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  63. Sensor default values are zero
    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  64. Sonar detects facility
    Land facility detected by sonar.
  65. Strike Mission fails to cancel
    Ground Strike Mission fails to cancel after target is destroyed.
  66. Strikes fail to launch
    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  67. Submarine evades own torpedoes
    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  68. Subs fire SS-N-15 onto the ice
    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  69. Subs surfacing under ice
    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  70. Subsequent strikes are disorganized
    Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch
    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torps chase improper targets
    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  73. Unassigned SSMs do not fire
    Unassigned land-based SSMs will fire on ships, but not against land targets.
  74. Unable to set Weapons Tight in SE
    Scenario designer is unable to set Weapons Tight in ScenEditor.
  75. Unable to fire SSM
    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  76. Unable to intercept target
    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  77. AGM-130A will not fire
    AGM-130A will not fire under AI control.
  78. Distorted maps created
    Distorted maps are created when F10 is used to draw a new map.
  79. Fighters hanging on refPt
    Fighters will launch and hang on one Ref point.
  80. Firing sonobuoys at subs
    Sonobuoys can be fired at subs through the weapons allocation window.
  81. Full speed wrong
    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  82. AGM-62 will not fire
    AGM-62 will not fire under AI control.
  83. Icons appear off map
    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  84. Torpedo decoy fired at radar
    Torpedo decoy is an eligible weapon for firing at radar.
  85. UnRep do not return to PZs
    After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  86. False contacts at -17000m
    False contacts at -17000m.
  87. Sonobuoys non-functional
    Sonobuoys deployed by Bear F non-functional.
  88. Afterburner unavailable at low alt
    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  89. Aircraft below sea level
    Aircraft below sea level.
  90. Change in threat axis ignored
    Change in threat axis ignored in MP.
  91. Crash during re-build process
    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  92. Crash during re-build process II
    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  93. CTD incomplete
    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  94. CTD changing map size
    CTD occurs while changing size of tactical map.
  95. CTD while drawing new map
    CTD while drawing new map
  96. Damage changes aircraft ready time instead of destroying them
    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  97. Ferry mission to SSN
    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  98. Focused strike not firing
    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  99. Formation patrols ignore axis
    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  100. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.

  101. Incorrect number to be readied
    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  102. NAV improperly drawn
    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  103. Over-filled magazines
    Over-filled magazines not detected and fixed.
  104. Patch duplicates AALog file
    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  105. Planes on Transit missions
    Planes can be assigned to Transit missions.
  106. Protect ViCond failure
    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  107. SAMs locate new targets in mid-flight
    SAMs locate new targets in mid-flight after original targets destroyed.
  108. Sub on surface dives on its own
    Sub starts on surface but dives to Periscope depth on its own
  109. Ships are unable to navigate around ice
    Ships are unable to navigate around ice.
  110. Unidentified targets auto-engaged
    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  111. UnRep can overload magazines
    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  112. UnRep done concurrently
    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  113. UnRep for 2 ships only
    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  114. UnRep magazine shows zero
    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  115. UnRep Teleportation
    UnRep process is possible while physically separated by several miles.
  116. Wrong cruise altitude
    TLAM shows cruise altitude of 20m and Intermediate depth.
  117. UGM-109 cannot be launched
    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  118. Type 65-76 disappear on BOL
    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  119. Ghost sessions in MP
    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  120. Helos violate NAV zone
    Helos violate NAV zone.
  121. Sonobuoy endurance display error
    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  122. Missiles not releasing
    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  123. In-game Editor cannot open 3.9.0 files
    In-game Editor cannot open 3.9.0 files.
  124. Different depth at same location
    Two maps of the same area show different depth at same location.
  125. Subs go over land
    Subs go over island instead around it.
  126. Plotted path gets stuck
    Ship gets stuck on land even though a path was plotted successfully.
  127. Fuel does not drop to zero
    Fuel drops steadily, but does not drop all the way to zero.
  128. CTD when hitting Report button
    CTD when unit Skunk 2435 selected and then Report button depressed.
  129. Allied sides share unit control
    Players can change unit paths for sides allied via Friendly posture setting.
  130. Torpedo knows target depth
    Torpedo becomes de facto depth finder
  131. Plane destroyed upon launch
    Plane destroyed upon launch and never appears on map.
  132. Transit mission fails to execute
    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  133. Romeo Mod has no fuel
    Romeo Mod has no fuel. (Originally reported by CDunlap)
  134. Group climbs automatically
    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  135. Speed changes with altitude
    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  136. SLBM Explodes past target
    SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  137. Specific strike cannot hit
    Specific strike mission cannot hit target unless Focused Strike is enabled
  138. Planes directly inserted cannot attack
    Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  139. CTD reading Evaluation
    CTD while attempting to PgDown in Evaluation window
  140. Map windows disappear
    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  141. Navigator plots path off map
    Navigator plots path outside of the map
  142. Formation Editor appears empty
    Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  143. Formation Editor distorted
    Formation Editor distorted when saved game is re-opened
  144. Wrong ready time displayed
    Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  145. Country annex nullified
    "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)

These 69 behaviours have been reported since the 3.9.4 patch release:
  1. Auto-defense shoots down own TLAM
    SAMs will intercept player's TLAM even though status is Weapons Tight
  2. 8 files for 7 Tutorial sessions
    8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  3. 32000kt speed
    32000kt speed appears in window when cruise or loiter button selected
  4. AALog does not match Evaluation
    AALog expenditures does not match expenditures reported in post-game Evaluation
  5. Absolute mission delay time
    Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  6. AIP Endurance same at Full and Flank speed
    Full speed has 343:20hrs, and Flank speed has 343:20hrs, too
  7. AIP endurance shows 4%
    Unit display shows endurance at 4% even though it should be at 100%
  8. Ammo re-loads mismatch in SE
    Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  9. Auto-defense squanders SAMs
    SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  10. Binoculars Jammed II
    Binoculars/visual sensor can be jammed by electronic counter-measures
  11. Cannot change missile target in MP
    Game will allow re-targeting of missile in SP, but not in MP
  12. Centre key [T] inconsistency
    When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  13. Crash server while starting MP game
    Scenario and server will crash after 30 seconds
  14. Crash starting MP session
    Scenario never finishes loading and crashes server
  15. CTD changing map size II
    CTD occurs while changing size of formation editor
  16. CTD on load
    CTD while attempting to load saved game
  17. CTD on load II
    CTD while attempting to load saved game II
  18. ECM turns itself off in MP
    Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  19. Ferry mission to comm centre
    Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  20. Ferry mission traps plane upon expiration
    P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  21. File-Save uses original scenario name
    Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  22. Fueling operations limited in number
    Plane will not begin to re-fuel until other previously ordered operations are complete
  23. Generic strikes seek additional targets 3
    Bombers will strike N, then S, then W and hang there
  24. Ghost sessions in MP II
    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  25. Ground strike fails to execute
    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  26. Group Communication Centre message
    Group report shows "Group Communication Centre" after the first unit within the group
  27. Group icon moves without ships
    Group icon will arrive even though all ship components are trapped by ice
  28. Group plots across ice
    Group plots path through ice in ANW and ships subsequently get stuck on the ice
  29. Guns will not fire at aircraft
    Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  30. Intermittent values rejected
    Some intermittent values for EmCon window rejected
  31. Jamming from a dead ECM source MP
    Jamming signal remains in MP where no jammer is present
  32. Map depths arbitrarily changed
    Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  33. Mount displays incorrect load
    SAM missile mount shows only 1/4 weapons loaded when it can clearly be seen that 4 weapons are loaded
  34. Mount re-load never finishes
    Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  35. Nuke yields minimalized
    200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  36. On Station ViCond fails
    On Station ViCond fails to trigger when ships arrive within designated polygon
  37. Plane does not immediately RTB
    B014 will launch ALCM and then circle until running low on fuel before RTB
  38. Plane never becomes ready
    Plane will launch on patrol and return to base but never become ready, again
  39. Plane RTB with plenty of fuel
    Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  40. Planes cannot accept mission
    Planes cannot accept mission even though they are not intended for immediate launch
  41. Poor AAW missile allocation
    Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  42. Ready time cancelled by mission
    Ready time changed when aircraft are assigned to a mission
  43. Re-build cancels intermittent EmCon
    Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  44. RoE error yields wrong message
    Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  45. SARH detects invisible aircraft
    SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  46. Sonar range circle appears for group
    Sonar range circle appears for group where none should be seen
  47. Sonobuoy helos fail to RTB
    Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  48. Sub accelerates to cruise speed when plotted
    Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  49. Sub ignores speed order
    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  50. Superfluous line in display
    Superfluous blank line appears in weapons display for loadout list
  51. Super-imposed Tutorial menu
    Tutorial menu has items super-imposed on one another
  52. Time compression cancels attack
    Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  53. Torpedoes chasing dipping helo
    Torpedoes will go active and then turn towards dipping helo
  54. Torpedoes ignore wire-commands
    Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  55. Torpedoes limited to cruise speed
    Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  56. Unable to lay sonobuoy string
    Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  57. Unable to re-start MP
    Once MP game is on Pause, player is unable to re-start
  58. Unable to switch off AIP
    Sub has a diesel engine and fuel, but is unable to utilize either when run at Periscope depth after AIP fuel is exhausted
  59. Unassigned SSMs no longer fire
    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  60. Units drop off network
    Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  61. ViCond evaluates with wrong UNIT
    ViCond evaluates with wrong specific UNIT identified in condition
  62. Weapon never hits III
    Weapons that hit in 3.9.3 will never hit target in 3.9.4
  63. Weapons unaccounted for in WeaponStatus
    Weapons Status log will display discrepancies between weapons fired launched and their fate
  64. WeaponStatusLogs always active
    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  65. Fighter cannot intercept for re-fueling
    Fighter circles tanker but never accomplishes operation
  66. Weapon never hits in 394 II
    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  67. Crash from fatal mount error
    Crash from fatal mount error when trying to load scenario
  68. Weapon never hits
    Weapons that hit in 3.9.3 will never hit target in 3.9.4
  69. UnRep not possible in MP
    CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)

These 27 behaviours have been specifically created by the 3.9.4 patch release and do not exist in any previous versions:
  1. AALog does not match Evaluation
    AALog expenditures does not match expenditures reported in post-game Evaluation
  2. Crash server while starting MP game
    Scenario and server will crash after 30 seconds
  3. Crash starting MP session
    Scenario never finishes loading and crashes server
  4. CTD on load
    CTD while attempting to load saved game
  5. CTD on load II
    CTD while attempting to load saved game II
  6. Ferry mission traps plane upon expiration
    P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  7. File-Save uses original scenario name
    Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  8. Generic strikes seek additional targets 3
    Bombers will strike N, then S, then W and hang there
  9. Ghost sessions in MP II
    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  10. Ground strike fails to execute
    Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  11. Group Communication Centre message
    Group report shows "Group Communication Centre" after the first unit within the group
  12. Map depths arbitrarily changed
    Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  13. Nuke yields minimalized
    200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  14. Planes cannot accept mission
    Planes cannot accept mission even though they are not intended for immediate launch
  15. Sub ignores speed order
    Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  16. Superfluous line in display
    Superfluous blank line appears in weapons display for loadout list
  17. Super-imposed Tutorial menu
    Tutorial menu has items super-imposed on one another
  18. Time compression cancels attack
    Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  19. Torpedoes ignore wire-commands
    Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  20. Unable to re-start MP
    Once MP game is on Pause, player is unable to re-start
  21. Unassigned SSMs no longer fire
    Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  22. Weapon never hits III
    Weapons that hit in 3.9.3 will never hit target in 3.9.4
  23. Weapons unaccounted for in WeaponStatus
    Weapons Status log will display discprepancies between weapons fired launched and their fate
  24. WeaponStatusLogs always active
    Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  25. Fighter cannot intercept for re-fueling
    Fighter circles tanker but never accomplishes operation
  26. Weapon never hits in 394 II
    Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  27. Weapon never hits
    Weapons that hit in 3.9.3 will never hit target in 3.9.4
  28. UnRep not possible in MP
    CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)


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