You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.
v0.6 update - This changes all hydro dive depths to 32m so to max the hydro range.
Search Patterns
Added two search patterns
Pattern 1 (Shipping Lane) - Thanks to stoianm
Use this for finding ships along a shipping lane. With your heading matching the lane start the script and you will carry out a zigzag search. Each leg is 90mins/20km @ 7.5knots long with a 2 min hydro check. You will search 75km in each direction of the lane.
Pattern 2 (patrol area)
When you have reached your area, start this script and you will run a 7.5knots with hyrdo checks every 120mins. This will seach within 100km radius around start point.
REAL NAVIGATION auto position
This auto script is for use with TDWs Real Navigation. UI v6.0 required.
Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours.
This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix).
As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time)
When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then each 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day.
The 5 celestial check per day are:-
1) Pre-dawn twilight
2) Ante Meridian (AM) Sun.
3) Noon Sun
4) Post Meridian (PM) Sun
5) Post Sunset twilight
Real Nav Auto Fix Battle Stations
This will auto report Dead Reckoning every 5mins.
EVASION
Pesky Aeroplanes! - This will issue a crash dive, hydro sweep, re-set depth 50m (you will not go below 50m), 2 min dash at flank, slow speed, stay under for 30mins, check obs scope for all clear, surface . If scope detects contacts, script will end. If not then boat will surface, radar on and manned flak guns ready for next encounter.
Sneak Away 180 - This is for use after you have fired your torps at long range. It will help you escape before torps hit and escorts start looking. With min noise this will turn 180 deg from current heading and dive to 80m. By the time escorts start looking you will be on silent running at 1 knot. (you can then go deeper if your boat is undamaged)
Sneak Away - This is the same as the above but without the 180 deg turn. Good for short range.
Dont panic 1 (port) - Use this when DDs are raining death on you. This will drop noise maker, knuckle right 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you -90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.
Dont panic 2 (starboard) - Use this when DDs are raining death on you. This will drop noise maker, knuckle left 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you 90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.
SEARCH
PreSurface Check - I use after an attack and feel I am far enough away to surface and do an end around. It will update sound contact and then sweep scope and surface. If scope spots a contact the script will end and allow you to take over where you can surface or stay under. Note: 50m or so depth prior to this script will give better results.
Suspect Distant Contact - This one is for when I cheat and watch for a slow clock at high TC (loading ships within 30 km). It will dive to 30m and send you to hydrophone station for a detailed sound check (if contact found script will abort and set boat heading to contact). Otherwise surface boat.
Search on Patrol (looped) - This is for High TC patrolling at station (takes 2 mins to hydro check) where I will dive, listen, look, surface and check radar if installed. After 1hour another rader and uzo check (game will pause and inform for contacts) then another 1hour will pass before a loop will kick in and start the process again (x12). Game will TC 1 after 12 loops (24hrs)
No Station Hydrophone (looped) - This one is best for uninterrupted patrolling and should be your standard search for contact method.
This is again for high TC. A very basic down, listen check baffles and surface. This will loop every 2hrs x 12. This one will not react (TC will drop to your default setting).
And a Real Nav version
SURFACE ATTACK
Deck Gun with Zigzag - This is for use when I need to finish off that wounded target. It will fire deck guns whilst carring out a zigzag maneuver to avoid return fire. (for best results you should be heading at contact)
Flak Gun with zigzag - Payback for those pesky planes. Unjoy watching those flyboys drop from the sky
Installation - Unistall any previous versions first, then use JSGME to install anytime after TDW UI mod. It is ok to overwrite the automation folder.
You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.
This looks like it rocks but I am getting some sort of wierd glitch. Can this run with the OHII campaign extention mod? or what causes me to first put on search patrol and then it shows my sub diving to 120+ meters hits the bottom and and everyone dies???? WTH?? lol go figure. Any help would rock. Thanks
__________________________________________________ _________________TREVALLY THIS MOD NEED THE TDW UI NO? BUT WE NEED OVERWRITE ONE FOLDER OF THIS. IS TO OVERWRITE? AND WE CAN INSTALL THIS MOD WITH THE TREVALLY TUTORIAL ALL??