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A critical issue is resolved in addition to a few other fixes and additions
Matrix Games and Advanced Gaming Systems (www.computerharpoon.com) are pleased to announce the release of the new 3.10.1a update for their definitive collection of computer Harpoon games, Harpoon – Ultimate Edition. The update serves as a hotfix for a critical issue that could cause the game’s executable to expire, in addition to fixing issues with the Harpoon Media Viewer that could occur when multiple versions of Harpoon 3 were installed.
The update is available for download or via the auto-updater found in the Harpoon – Ultimate Edition game menu.
David Heath, Director of Operations at Matrix Games, said “This update is our swift response to customer feedback concerning a critical EXE expiration issue in addition a few other improvements to smooth out the overall game experience. Further updates are in progress, but we wanted to get this hotfix out as quickly as possible.”
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A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0
These 234 problems remain unresolved by the 3.10 Release
Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
"Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
Automatic contact classification
The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
Group Nav Zone Settings
The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.
Work-around solution: Set the Nav Zone parameters for each unit individually.
Subs in groups
Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
MAD contact for ground facilities
The MAD detector is able to detect ground facilities.
ARMs cause planes to hang
Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
"Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens
Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)
Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
All 225 currently reported Issues for ANW and HUE are now accompanied by High Definition videos in 3D technicolour. Those who prefer a traditional text description can find all files with complete steps to replicate problems as attachments to the original issue reports.
The first 24 are Crash bugs, the next 59 are Major severity, the next 56 are Medium severity, and the rest are Minor. There are 25 additional Minor bugs that do not appear publicly due to the 200 video limit set by YouTube. All bugs are reported with ANWDB, HUD3, OriginalDb, Y2k, or PlayersDB and are replicable across databases.