You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.
The purpose of this lesson is to familiarize the user with the use of ship-based weapons. This lesson will provide the user with both air and surface contacts.
Since this lesson requires transit between points for the ship under the user's command, it will be necessary for the user to use the time compression feature. Consult the Harpoon II Command Card for the appropriate hot keys used to control time compression. When running this lesson you should increase time compression between contacts to no more than 1 minute of compression. Be prepared to resume 1 second level upon making a contact. If you run this tutorial lesson at a high time compression rate, you will not be able to properly respond to the contacts.
Following this lesson the user should be familiar with the following:
1. Ship-based air defense; automatic and
manual Surface-to-Air Missiles (SAMs).
2. Allocation of weapons.
3. Use of Anti-Radiation Missiles (ARMs).
4. Use of Surface-to-Surface Missiles (SSMs).
5. Bearing Only Attacks (BOA).
6. Use of Naval Gun Fire (NFG).
7. Save Game feature.
The user is encouraged to run this lesson scenario several times using different difficulty settings to become familiar with the effects of the various detection levels. It is strongly recommended that the user become familiar with the the Save Game feature before running this lesson (They shoot back in this lesson!).
This scenario has been re-built for compatibility with the PlayersDB with the consent of AGSI.
You must be registered with this forum to download files. If
you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been
temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.