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File Name: No Ship Wakes 1.2 (42.1 KB) Download
Author: ddrgn (Uploaded by ddrgn)
Date Added: 04-08-10
Downloads: 382
Grade: Not Rated
Description
http://www.subsim.com/radioroom/down...o=file&id=1719

No Ship Wakes 1.2

Changes:

1.2 removes wake on the Queen Mary

1.1 fixed one ship still showing wakes

This mod is for immersionists that don't like seeing ship wakes through waves via the scope or UZO.

For those that do not use the external cam you will benefit greatly by not seeing the wakes through your scopes or UZO

The only work around is to remove the wakes completely, maybe in future patches or mods this can be done better.

Wakes are removed for the stock ships only (59 ships).

Wakes still remain for submarines AI and HUMAN controlled.

You will not see the wake through waves in the scope or in external cam.

Permission granted to use this mod in future mods as long as credit is shown.

Any problems noticed please report the ship name and I will release another version.

FYI this will conflict only with mods that edit the ships .val file.

Install via JSGME

Regards,
ddrgn
Images
None

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Comments
vlad29
12-26-10 at 11:55 AM
I've installed this mod properly (romania1.2) but still do not understand what item it had to fix. I just thought "ship wake" is what we see when using AP or UZO while calculating distance parameter (when the ship siluet and all the terrain wake over the target itself while rising the horisontal net-line). In SH3 ONLY this line was mooveable.
Pls explain what goal we are gonna to reach when using this MOD? If somebody layout screenshots "before - and "after using" the MOD - that'll be perfect!!!
ddrgn
12-26-10 at 05:37 PM
In stock when you look through the scopes (uzo/attack/obs) you can see a distant ships wake through a close wave rolling by your view through either scope. Ill try and get6 some screen shots up to help demonstrate the purposes.
vlad29
12-27-10 at 04:35 AM
Thank you very much for the explanation.


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