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File Name: [REL] American UltraSubs v4.31 (385.0 KB) Download
Author: SloppyMk27 (Uploaded by SloppyMk27)
Date Added: 04-07-10
Downloads: 2142
Grade: B+
Description
Untitled Document
American UltraSubs v4.31

  1. Submarines:
    1. Armor all 100/100
    2. Hitpoints=1,500,000 on all Sub Parts, Equipment, and Weapons
    3. Hull Crush Depth 500 Meters
    4. Exposure for Crew, Weapons and Equipment = 0.05
    5. Repair Time 0.05 (For All Submarine Parts, Equipment and Weapons)
    6. Top Speed both Submerged and Surfaced = 60 knots with speed ratios adjusted to allow for slow travel in ports
    7. Max Torpedo launch depth = 300 Meters on all Subs
    8. All Subs are Equipped with their latest Conning Tower at all times of the game.
    9. All Upgrades are available right from the start and are all free.
    10. Torpedo Eject Time = 0.1 Seconds
    11. Torpedo Reload Time 0.01 Minutes
    12. Fore Torpedo Storage Tube Capacities increased to 50 on Tambor, Gato, and Balao; 20 on Smaller Subs
  2. Sensors
    1. Hydrophone Max Range 50km
    2. Visual Sensor Max Range 50km, Precise Range 45km
    3. Late Model Radars have 40km range
  3. Guns and Ammo
    1. 20mm Twin AA Machine Gun Modified (Graphically and Functionally)
      1. Given 40mmTwin Barrels and uses 40mm ammo
      2. Ammo Capacity increased
      3. Shell Damage increased
      4. Shell Speed Increased
    2. 5.25" Deck Gun
      1. Rate of Fire Increased
      2. Shell Damage increased
      3. Shell Capacity Increased
      4. Shell Speed Increased
    3. 4.5" Deck Gun
      1. Rate of Fire Increased
      2. Shell Damage Increased
      3. Shell Capacity Increased
      4. Shell Speed Increased
  4. Torpedos
      1. Mk18
        1. 3.2km Blast Radius
        2. 22km range
        3. 300 knots
        4. 20k-22k Damage Effect
        5. 50k Impulse
        6. All Dud Chance and Premature Detonation Factors reduced to 0
      2. Mk16
        1. 100-115m Blast Radius
        2. 15km Range
        3. 1800-2000 Damage Effect
        4. 20k Impulse
        5. 200 knots
        6. All Dud Chance and Premature Detonation Factors reduced to 0
      3. Mk27
        1. 100-115m Blast Radius
        2. 15km Range
        3. 20k Impulse
        4. 150knots
        5. 1000-1200 Damage Effect
        6. All Dud Chance and Premature Detonation Factors reduced to 0
      4. All Other Torpedos
        1. All Dud Chance and Premature Detonation Factors reduced to 0
  5. Crew
    1. Heal in 0.05 hours
    2. 1,500,000 Hitpoints
    3. Efficiency Mod for all Ranks is 1.0
    4. Qualification Skill bonus is 0.9 in all qualifications in all categories.
    5. All Crew member injuries reduce their efficiency by 0.01 instead of their much higher rates
    6. Recovery time for all injuries is 0.05 hours.
    7. Most Skill ranks are 100+/100 on most crew members
  6. Periscopes, UZO, Binoculars, and Gun Scopes
    1. 4 Zoom Levels
    2. Max Distance of view Increased
    3. Deck Gun Scope goes down to 100m
  7. Conclusion
    1. This Mod is free and is only to be redistributed for free.
    2. This Mod is not for commercial use of any kind
  8. Credits
    1. I have made this particular mod as a whole but some of the ideas came from existing mods that I applied to this mod.
      1. The idea of extra zoom levels for the deck gun became known to me from Pimp My Ride 2 mod
      2. The idea of dropping the minimum range came from Pimp My Ride 2
      3. Somewhere in the subsim forums I remember someone asking about extra torpedoes on the subs which gave me the idea to add more torpedoes to the subs.
    2. I Thank NEON DEON for the ideas I applied to this mod
    3. I Thank everyone else on subsim for their interest and input on this mod

SloppyMk27
Images
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Comments
chebonaparte
05-31-10 at 02:35 PM


many times ive reached targets or mission goals with lack of torpedoes or reload times that seem broken or take forever to reload torpedoe tubes, that with few crashes and invisible reefs can fustrate game so much you leave it be for while.


awesome setup


Q. How do i install them into SH4? so many folders where do i start?
(SH3)JOHN LAMARRE
11-26-10 at 04:17 PM
SMALL Q. I LIKE TO TORPS TORPS TO BE ON THERE NORM SPEED ONLY WITCH ON IS THE SPEED ONE SIM OR ZON
TessellatedMind
03-08-11 at 12:24 PM
Will this work with SH4 v1.5 + RFB 2.0 & RSRDC ?
goblin500
08-30-11 at 09:07 AM
To install this mod - copy all folders to your SH4/Data folder...
Slam Hound
01-02-13 at 12:04 PM
Okay so after you do that what next?
Slam Hound
01-04-13 at 10:54 AM
I love this mod it makes you unstoppable
emire
10-07-13 at 09:52 AM
good mod, good job
Herr Eeguy
03-25-14 at 02:26 AM
goblin500
08-30-2011 at 10:07 AM To install this mod - copy all folders to your SH4/Data folder...

so this mod is NOT JSGME ready?
HellsBattleMoose
02-19-14 at 01:35 PM
It isn't working for me. Whenever my AA guns fire, it crashes the game. Everything else works mind you. I guess I could use it as long as I never had to shoot down aircraft.
PAI10503
07-16-14 at 04:30 AM
michaelhartley09
06-13-15 at 01:34 PM
Not sure if anyone will be able to answer this but, how does one go about installing this in the data folders without corrupting the game so it wont run?
Maddog2040
01-25-16 at 04:26 PM
Hi guys, this my 1st post on here, but there are pro's and con's to this mod, at least for me. FIRST: don't use the 40mm twin AA's, they will crash your game, instead use the twin 20mm AA's, SECOND: don't use the bow and stern 5"/25 Cal deck gun, or any gun that is stern & bow together same result (game crash) just use any single deck gun and all will be OK. SPEED: all is OK till you are submerged at highest speed running time compression doing a turn, you will get a crash dive when turning, use 2nd highest speed setting and all is OK, other than that- great mod.
Maddog2040
01-25-16 at 04:35 PM
Hi guys, noticed some of the earlier posts ask "how do you install this mod" YES it is JSGME usable, just un RAR it into your MODS folder in the game files, enable it in JSGME and away you go, easy.
petitspieds
04-07-16 at 05:08 AM
BIG CHEAT !!!lol THX
general rampage 1776
10-29-18 at 09:18 PM
anthonyadlington thats the USS wahoo mod
general rampage 1776
10-27-18 at 02:58 AM
ammo is good, 3 and 4 inch guns in place of AA is good, however with a cruiser sub gameplay it sucks to kill everything in like 2 shells much more or less with all AA guns, keep the health, ammo and everything else just get rid of the insta kill and we good
anthonyadlington
06-29-17 at 12:35 AM
Is this the mod that turns the deck gun into a minigun???


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