SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Silent Hunter 5 > Gameplay mods
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Silent Fire SH5 1.2 (38.4 KB) Download
Author: lorka42 (Uploaded by lorka42)
Date Added: 04-04-10
Downloads: 6566
Grade: A-
Description
Silent Fire SH5
Update: 4/25/2010: fixed subsystems taking damage, now they are as near to invulnerable as is currently possible.
fixed documentation not showing up in jsgme.

update: 4/28/2010
added camera tweaks:
increased magnification to 10x on UZO, binoculars, to 5x and 10x zoom levels with obs. and attack scopes, small tweak on free cam clip radius (changed from 1.4 to 0.4).


This mod is dedicated to the memory of
Snaptrap 1971-2008

JSGME ready



Known bugs
-Some depth keeping problems while turning at high speed(@20m +/-).
-Auto TDC does not update entirely correctly for the increased torpedo speed.
-Sub "Wriggles®" at high speed/TC(moves like a snake) when using way points. Under 25kts this goes away/under 32x TC this goes away

Feature List:

1) All currently playable subs now travel at 50 kts surfaced and submerged with virtually unlimited range
2) All guns now have 32000 ammo for all shell types except SS
3) All torpedoes speeds have been increased by 100kts
4) All torpedoes damage, and explosive range have been increased by a factor of 10,magnetic detonation range increased to 20 m, and storage increased to @250 fore and @100 aft loading speed decreased to @ 3 sec
5) All currently playable subs are now invincible to anything other than land collisions
6) All currently playable subs have increased diving and surfacing speeds
7) All sub guns fire at an increased rate of fire, and have increased ranges

Thanks to Snaptrap for original mod for SH4.
Thanks to Raziel08 for invincibility mod
Thanks to urfisch for help getting stared with goblin editor
Thanks to Neal for upload access, and subsim.com($#%@uploading.com!)

You may need to enable mod in pen, or start a new campaign if you experience gliches.
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
darklore
05-09-10 at 07:00 PM
I am trying to get this to work you said on enabling mod in pen how would you do that?
Bullson
05-17-10 at 04:51 AM
Thank You!!!!
dreampilot007
05-20-10 at 02:38 AM
Is it possible to just install a portion of the mod to just have the high capacity torps?
mrdudez
05-25-10 at 12:36 PM
Thank You!
dawangba
07-17-10 at 04:41 AM
I figured out how to avoid the crash of pc when using the mod. First of all, don't get too carried the way. If you try to sink too many ships in one mission, you might get trouble. It seems the game won't be able to take in, let's say, more than 500,000 tons in one go. Secondly, it is not a good idea to save during the mission. I tried to finish it without any saving, no crash at all. After all, who needs to save? With this mod, you are simply bloody Captain Nemo! your enemy is so primitive. With the batteries overcharged, once I can speed to 70 nm; the deck gun fires just like m42; one torp one ship, whatelse do we want?
semca1
06-10-10 at 01:08 AM
Thank You !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!
lorka42
06-13-10 at 12:54 PM
make mods in main directory (the one with data)
melvintje
07-29-14 at 02:44 PM
I have problems with the sub and when returning to port.

The sub have no texture on surface, even the people are gray,

And when i returning to port, and when i almost there the game hangs
Capt Bruni
06-29-10 at 03:50 AM
Hi all,

Any update on the getting the last bugs fixed?

Would be quite exciting if they could be!

Thanks
CB
dawangba
07-14-10 at 08:39 AM
First of all many thanks for this mod! Excellent!

However, game crashes randomly. I thought it was my graphic card driver problem, but after reinstalling the latest one. the game still crashes. Hope you can fix it or something.

Anyway, many thanks again!
stonydk
07-17-10 at 12:38 PM
Thx man
SlayerHead113
09-01-10 at 09:54 AM
When i use this mode i float up into the air and get stuck just above the conning tower and cant do anything. It forces me to restart the whole game. Please try and fix this bug before i go nuts. Thank You
lorka42
09-05-10 at 10:38 AM
Flappman, you make it in the main sh5 directory, and also thats where you put the jsgme.
tsibourina
09-11-10 at 09:15 AM
thankssssssssssssssssssssssss
Londo
04-04-10 at 10:04 AM
Thank You!!!!
Ringy
04-05-10 at 04:15 PM
Well done and thanks to everyone who contributed.

Ringy.
christopher_450
04-06-10 at 12:15 PM
This is not a very good mod. Its not a zip code for jsgme. Can you plz make it for a jsgme, as you say it is.
warrior007
04-09-10 at 11:01 AM
Cheers m8
shuaijunlee
04-07-10 at 03:45 PM
Thank You!!!!
lorka42
04-11-10 at 10:23 AM
christopher, you need winrar to extract the mod to the /MODS folder in your SH5 directory.
Sub Marauder
04-12-10 at 04:21 AM
Missing things from the SH4 version but good for now until the game is thoroughly patched. I'm sure my brother would've appreciated it.
Flappman
05-18-10 at 11:03 AM
I can't find a /MODS folder in my SH5 directory. I got the steam version.
Do I have to make a MODS folder and if so, under which directory?
Slayer113
04-12-11 at 03:51 PM
You need to update this. Got a bug that prevents me from loading save games.
TheRedAngelz
08-02-11 at 11:32 PM
This doesn't seem to work with SH5 1.2.
Kpt. Entwickler
08-19-11 at 10:10 PM
the game crashes randomly, its so annoying! i was just about to return to port to save when it crashed!! please help me!!!
Kpt. Entwickler
08-19-11 at 10:56 PM
whenever i am approaching a port to dock my game crashes. please help me before i and die please?
Kpt. Entwickler
08-20-11 at 06:11 AM
@dawangba i was just cruising the sea, heading back to port when the game crashed. you know how to fix this problem? sorry about the other 2 comments above i can't delete them
Royale-Adio
11-16-11 at 10:19 PM
some idle destroyers took a s*** load of time to sink, some didn't even sink at all! even at point blank range! does invincibility affect other ships as well? I was firing with deck gun BTW.
gezkerrigan
10-27-11 at 11:22 AM
please help downloaded but dont know were it goes .ie get it to work . new to this scene
warrior007
10-31-11 at 10:21 AM
Well ok Finally got it to download instead of .php file. Thank You lorka42 for your great work


DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 07:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.