Comments
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Trasgu2010 09-22-10 at 01:59 PM |
Thank you!!!
I was told that this MOD is one of the best mods mods for SH3.
I´m gonna try it and I hope that it will be as good as people says.
Thank You! |
Dim Pan 10-17-10 at 10:52 AM |
Sorry, I am new to this forum, I may be doing something wrong. When I go to the download page http://www.subsim.com/mods1/nygm/there is no link to download from. Can you please help? Thank you very much in advance! |
fl_wolf_1 12-28-09 at 03:23 AM |
Thank You
谢谢! |
shark11 01-22-10 at 01:59 AM |
just one thing what if you GWX 3 can you still put this on to.
thank you.... |
wfokendall 02-05-11 at 07:59 AM |
Greetings! What's the answer to shark11's question? Can we install this MOD if GWX 3 Gold Edition is already installed? Can GWX and this MOD work together? THX -- wfokendall |
Patapondonchaka100 11-17-11 at 11:19 AM |
ppl help me plz it sday 0 mods found ty ty |
STEPHEN03 02-21-12 at 04:02 AM |
Hello i have a question the installation of the "NYGM tonnage war v2.5" with the JSGME goes fine but after that anything i install gives me conflict messages Im i do something wrong?!? Please help if you can... |
RootBeer 04-03-12 at 01:34 AM |
I'm wondering as well if you can use this mod with GWX? |
Red Heat 08-04-12 at 08:04 AM |
Looks Great... |
Tomasz9991971 08-12-12 at 09:40 PM |
Hi all I would recommend this mod |
Tomasz9991971 08-12-12 at 09:41 PM |
Hi all I would recommend this mod |
serles 12-30-12 at 06:50 PM |
Thanks |
EnigmaMan 02-10-13 at 07:46 AM |
From what I have seen of the mod, it looks pretty. I'm not sure how to get this mod to work right, any tips? I have tied quite a few times to follow the instruction but with little sucess. I am using JSGME. |
EnigmaMan 02-10-13 at 07:47 AM |
From what I have seen of the mod, it looks pretty cool. I'm not sure how to get this mod to work right, any tips? I have tied quite a few times to follow the instruction but with little sucess. I am using JSGME. |
o3742180 05-05-13 at 01:10 AM |
paypal? you got to be joking!
there are various methods of payment out there - which you presumably know much better than me. and i draw my criticism from actual reporters - computer magazines. |
submaringer 07-04-13 at 12:13 AM |
i'M newbie here. I dont know how to install this,im floating where to begin. |
Hookdown 08-11-13 at 06:43 PM |
Just so it is documented here, NYGM is not compatible with GWX (any version). Discussed in depth here:
http://www.subsim.com/radioroom/showthread.php?t=139231 |
StickyRZS 03-23-14 at 03:10 PM |
Nicely done; excellent gameplay. |
Karl Von Hallinon 07-02-17 at 03:58 AM |
Nice MOD , thanks v much |
Ayah 08-28-17 at 02:30 PM |
It would be nice if there was somewhere to go to download these mods without first having to wade through pages and pages discussing there respective merits and broken links. |
Ayah 08-28-17 at 02:33 PM |
It would be nice if there was a page to go to download these mods without first having to wade through page after page discussing their respective merits and continual broken links.5 |
albert 12-21-17 at 09:38 PM |
Me dijeron que este MOD es uno de los mejores mods mods para SH3.
Voy a intentarlo y espero que sea tan bueno como dice la gente.
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Cap Bernie 04-28-19 at 09:26 AM |
I played with GWX for a long time and i wanted to try something new.
This looks real good. Thanks so much for the hard work! |
Dödel 12 07-07-18 at 10:02 AM |
very good. i love it !!!!!! Thanks for the Hard Work |
Bugaw 04-26-20 at 03:42 AM |
Just installed this and testing it out is not going very well for me.
Every single attempt on a single mission(Barham to be exact), my torps run too deep.
At periscope depth, torpedo depth is at the lowest(3) setting I can go, set for magnetic, yet they are always well below the depth that is set.
Seems like around 10 but I'm guessing that.
I've watched this with external view passing well under the intended target as well as ships that are past that target but still within range.
This doesn't seem right at all. No problems running GWX with the same mission and settings. |
Hooston 02-11-21 at 04:11 PM |
Bugaw,
I think NYGM includes HSie's mod to SH3.exe. This simulates poor torpedo reliability by sometimes making the torpedo run way too deep as you describe. The chance of the torpedo running properly is affected by the date in the war, the wave height and the set running depth (shallow is bad). If you shoot an early war torpedo in 15m waves at 3m set depth it is very likely to run much too deep.
It's all documented with the mod and you can turn it off. In rough weather there's a strong incentive to set a depth of >6m. However you then risk hitting the curve of the hull and bouncing off, whilst with early war magnetic detonation half the time the things go off early or not at all.
This is all intensely frustrating and also fairly realistic. I think that is what NYGM is supposed to be all about. |
Schiffmorder 10-25-21 at 07:46 AM |
So I get to the https://www.subsim.com/mods1/nygm/ page with the list of downloads but when I click on things nothing happens. What's going on? I am logged in. |
Zielarz 12-30-21 at 02:24 AM |
Schiffmorder same problem here |
phoenixlv 02-06-22 at 04:58 PM |
Schiffmorder lesft click one one of the download links, then copy link adress, then paste it and it should start downloading
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Richard.W 02-09-24 at 04:45 AM |
First of all, I realise this will be a "ME issue" and not a fault of the mod or game but after successfully modding one copy of SH3 with GW, trying to mod another copy with NYGM has got me beat.
I have a virgin clean installation of SH3, outside of the program files and X86. In my case it's (D)>steam>steamapps>common>Silent Hunter 3
Installing JSGME and MODS folder = Done.
NYGM Super Mod (all 13 parts) downloaded = Done.
First 6 files in the list, unzipped and copied to MODS folder = Done.
Run JSGME as admin and all 6 mod elements show on the left = Done.
Now my problems start... Following the instructions, "Install mods in order shown", I activated NYGM Tonnage War V2.5 Full Version. That was fine but when I then tried to activate NYGM3 New, I got a warning message about conflicting parts due to files having already been changed by part 1... I elected to activate anyway but again, activating the remaining 4 parts of the first 6, all produced warnings of conflict issues.
Feeling fairly sure I'm doing something wrong, I stopped there and deactivated (moved back to the left of JSGME) all 6 sections and decided it would be wise to ask for some help before making mod soup.
While I'm here, asking, I'd also like to run JScones SH3 Commander mod. Reading the information on file 7 of NYGM, am I correct in thinking I should install SH3 Commander before NYGM?
Finally, if I also run the JFO mod, should that be installed before or after the other two
Sorry to be a PITA but I prefer to admit my ignorance and ask those who know, instead of plunging blindly ahead and throwing a tantrum when nothing works.
Thanks.
Richard. |