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File Name: NYGM Super Mod, Version 3 (500.00 MB) Download
Author: Stiebler, Der Teddy Bar, and the NYGM Team (Uploaded by Neal Stevens)
Date Added: 07-03-09
Downloads: 11386
Grade: A
Description
This is the most accurate and realistic representation of the U-boat war that the NYGM team can make. We define accuracy as 'getting the experience (sinkings and probability of being sunk) that a real U-boat commander would be likely to achieve.'

Click on the download icon on the right side of this page to head over to the NYGM download page.


New Features:

1. The new Type XXIII boat.
2. The Real Weather Fix.
3. Racerboy's exhaust smoke for all U-boats. (Used with permission.)
4. Iambecomelife's new merchant fleet, incorporated into convoys.
5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now.
6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.)
7. 'Bold' asdic decoy made much more realistic with new, unpublished, research.
8. More realistic battery ranges underwater.
9. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.)
10. New updates for NYGM for those who use SH3Commander.
11. The east-coast minefield mod included, marks the giant British east-coast minefields on your map.

There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar.
Images
None

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Comments
Trasgu2010
09-22-10 at 01:59 PM
Thank you!!!
I was told that this MOD is one of the best mods mods for SH3.
I´m gonna try it and I hope that it will be as good as people says.

Thank You!
Dim Pan
10-17-10 at 10:52 AM
Sorry, I am new to this forum, I may be doing something wrong. When I go to the download page http://www.subsim.com/mods1/nygm/there is no link to download from. Can you please help? Thank you very much in advance!
fl_wolf_1
12-28-09 at 03:23 AM
Thank You
谢谢!
shark11
01-22-10 at 01:59 AM
just one thing what if you GWX 3 can you still put this on to.
thank you....
wfokendall
02-05-11 at 07:59 AM
Greetings! What's the answer to shark11's question? Can we install this MOD if GWX 3 Gold Edition is already installed? Can GWX and this MOD work together? THX -- wfokendall
Patapondonchaka100
11-17-11 at 11:19 AM
ppl help me plz it sday 0 mods found ty ty
STEPHEN03
02-21-12 at 04:02 AM
Hello i have a question the installation of the "NYGM tonnage war v2.5" with the JSGME goes fine but after that anything i install gives me conflict messages Im i do something wrong?!? Please help if you can...
RootBeer
04-03-12 at 01:34 AM
I'm wondering as well if you can use this mod with GWX?
Red Heat
08-04-12 at 08:04 AM
Looks Great...
Tomasz9991971
08-12-12 at 09:40 PM
Hi all I would recommend this mod
Tomasz9991971
08-12-12 at 09:41 PM
Hi all I would recommend this mod
serles
12-30-12 at 06:50 PM
Thanks
EnigmaMan
02-10-13 at 07:46 AM
From what I have seen of the mod, it looks pretty. I'm not sure how to get this mod to work right, any tips? I have tied quite a few times to follow the instruction but with little sucess. I am using JSGME.
EnigmaMan
02-10-13 at 07:47 AM
From what I have seen of the mod, it looks pretty cool. I'm not sure how to get this mod to work right, any tips? I have tied quite a few times to follow the instruction but with little sucess. I am using JSGME.
o3742180
05-05-13 at 01:10 AM
paypal? you got to be joking!

there are various methods of payment out there - which you presumably know much better than me. and i draw my criticism from actual reporters - computer magazines.
submaringer
07-04-13 at 12:13 AM
i'M newbie here. I dont know how to install this,im floating where to begin.
Hookdown
08-11-13 at 06:43 PM
Just so it is documented here, NYGM is not compatible with GWX (any version). Discussed in depth here:


http://www.subsim.com/radioroom/showthread.php?t=139231
StickyRZS
03-23-14 at 03:10 PM
Nicely done; excellent gameplay.
Karl Von Hallinon
07-02-17 at 03:58 AM
Nice MOD , thanks v much
Ayah
08-28-17 at 02:30 PM
It would be nice if there was somewhere to go to download these mods without first having to wade through pages and pages discussing there respective merits and broken links.
Ayah
08-28-17 at 02:33 PM
It would be nice if there was a page to go to download these mods without first having to wade through page after page discussing their respective merits and continual broken links.5
albert
12-21-17 at 09:38 PM
Me dijeron que este MOD es uno de los mejores mods mods para SH3.
Voy a intentarlo y espero que sea tan bueno como dice la gente.
Cap Bernie
04-28-19 at 09:26 AM
I played with GWX for a long time and i wanted to try something new.
This looks real good. Thanks so much for the hard work!
Dödel 12
07-07-18 at 10:02 AM
very good. i love it !!!!!! Thanks for the Hard Work
Bugaw
04-26-20 at 03:42 AM
Just installed this and testing it out is not going very well for me.

Every single attempt on a single mission(Barham to be exact), my torps run too deep.
At periscope depth, torpedo depth is at the lowest(3) setting I can go, set for magnetic, yet they are always well below the depth that is set.

Seems like around 10 but I'm guessing that.

I've watched this with external view passing well under the intended target as well as ships that are past that target but still within range.


This doesn't seem right at all. No problems running GWX with the same mission and settings.
Hooston
02-11-21 at 04:11 PM
Bugaw,

I think NYGM includes HSie's mod to SH3.exe. This simulates poor torpedo reliability by sometimes making the torpedo run way too deep as you describe. The chance of the torpedo running properly is affected by the date in the war, the wave height and the set running depth (shallow is bad). If you shoot an early war torpedo in 15m waves at 3m set depth it is very likely to run much too deep.
It's all documented with the mod and you can turn it off. In rough weather there's a strong incentive to set a depth of >6m. However you then risk hitting the curve of the hull and bouncing off, whilst with early war magnetic detonation half the time the things go off early or not at all.
This is all intensely frustrating and also fairly realistic. I think that is what NYGM is supposed to be all about.
Schiffmorder
10-25-21 at 07:46 AM
So I get to the https://www.subsim.com/mods1/nygm/ page with the list of downloads but when I click on things nothing happens. What's going on? I am logged in.
Zielarz
12-30-21 at 02:24 AM
Schiffmorder same problem here
phoenixlv
02-06-22 at 04:58 PM
Schiffmorder lesft click one one of the download links, then copy link adress, then paste it and it should start downloading
Richard.W
02-09-24 at 04:45 AM
First of all, I realise this will be a "ME issue" and not a fault of the mod or game but after successfully modding one copy of SH3 with GW, trying to mod another copy with NYGM has got me beat.


I have a virgin clean installation of SH3, outside of the program files and X86. In my case it's (D)>steam>steamapps>common>Silent Hunter 3


Installing JSGME and MODS folder = Done.
NYGM Super Mod (all 13 parts) downloaded = Done.
First 6 files in the list, unzipped and copied to MODS folder = Done.
Run JSGME as admin and all 6 mod elements show on the left = Done.


Now my problems start... Following the instructions, "Install mods in order shown", I activated NYGM Tonnage War V2.5 Full Version. That was fine but when I then tried to activate NYGM3 New, I got a warning message about conflicting parts due to files having already been changed by part 1... I elected to activate anyway but again, activating the remaining 4 parts of the first 6, all produced warnings of conflict issues.


Feeling fairly sure I'm doing something wrong, I stopped there and deactivated (moved back to the left of JSGME) all 6 sections and decided it would be wise to ask for some help before making mod soup.


While I'm here, asking, I'd also like to run JScones SH3 Commander mod. Reading the information on file 7 of NYGM, am I correct in thinking I should install SH3 Commander before NYGM?


Finally, if I also run the JFO mod, should that be installed before or after the other two


Sorry to be a PITA but I prefer to admit my ignorance and ask those who know, instead of plunging blindly ahead and throwing a tantrum when nothing works.


Thanks.
Richard.


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