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File Name: Los Angeles Mod V 4.2 (3.02 MB) Download
Author: ETR3(SS) (Uploaded by ETR3(SS))
Date Added: 05-21-09
Downloads: 7310
Grade: B
Description
Los Angeles Mod for stock SH4 V1.5 (mod version 4.2)
by ETR3(SS)

Description

This is a mod for SH4 V1.5 that adds the Los Angeles Improved class submarine to the game as a playable unit for campaign, single missions, and single patrols.

Installation

1. Extract to MODS folder
2. Install using JSGME
3. Run game

Compatibility

This mod overwrites many files. It is recommended to only use this version on a Stock SH4 V1.5 game only. If there is a particular mod you like that doesn't overwrite anything in this mod you should be fine to run both.

Changelog

Version 4.2 19JUL09

New Radar system, Periscopes, Sonar, ESM, etc. implemented for mod independence. (What you find on the 688i is ONLY on the 688i)

Implemented ESM to both scopes

Added an Anechoic and Radar Absorbant Coating to the boat

Remodeled the Sail (Removed ladder steps on both sides)

Boat colors changed. Screw is now a bronzeish color. Boat above the drip line is a darker black including the sail. Below the drip line is a darker red.

Bow planes moved down a little.

The MK48 and TASM in the US_Torpedoes512.dds file replace German Torpedoes only now.

Further extended range of Sonar to 50mi

"Trimmed the fat" from the mod by getting rid of unused files


Version 4.1 20JUN09

Fixed an issue with Gato class boats not having their conning towers.


Version 4.0 18JUN09

Russian to English translations in files completed.

Fixed a problem with the torpedo tube doors opening opposite.

Moved periscopes to correct postion in the sail.

Replaced stock scopes with Tomagabriels attack scope from Ohio

Removed SD Radar and replaced with SJ1 SS radar.

Changed SJ1 radar head. Put the rotating hydrophone head on instead to give it more of a authentic 688i radar look.

Moved the radar to forward of the bridge cockpit. Currently the radar head sweeps through the bridge cockpit.

Implemented Anvarts Raising/Lowering SD Radar Mast for the SJ1 Radar.

Removed the TBT by lowering it into the sail.

Tweaked the propulsion system to 688i specs.

Changed location of propeller sound in the dat file.

Increased subs HP, it is a welded HY-80 hull after all

Fixed that Diesel/Electric sound issue with a sound clip from Tomagabriels Ohio mod.

Tomagabriels Mk48 ADCAP's added, no more Mk 14's!

Crush depth was corrected to a more realistic value.

Successfully implemented the Walther turbine system for emulating the steam turbine propulsion.

Boat available for all single missions and single patrols.

Crew loadout changed to reflect more acurate manning.

Boat is now single shaft.

Moved Hydrophone head to the "Sonar Dome"

Renamed and moved equipment and functional systems in boat.

Extended range of hydrophone to ~30mi.

Periscope zoom levels changed. Attack now has 1X,2X,6X,12X,24X Obs is now 1X,2X,6X,12X

Free Camera adjusted (this is WEBSTERS Free Camera Fix)

Made changes to the menu.txt file for the walther system and radar mast.

Tweaked the MK-48 to home in on the targets engines vice the screws, also increased warhead strength.


Issues

Main Engines (aka walther turbines)don't seem to take any damage, not that it matters because they never truly get destroyed even in stock.
Radar mast head sweeps through the bridge cockpit when lowered.

Feedback

Send your feedback to ETR3(SS) either on the subsim.com/radioroom forums or via a PM

Credits

Dagon for the 3D model
Sledgehammer427 for the original editing of version 3
Anvart for his rising/lowering SD radar mod
Tomagabriel for the ADCAPs, sound clip, and periscope model
WEBSTER for his Free Camera and scope Fix mod.
Bartolomeus for the new sub colors.
ETR3(SS)for bringing this up to a version 4.

Disclaimer

Commercial use and or(re)selling of this package is strictly prohibited. Anyone may modify the contents of this mod for personal use. If you wish to make any changes to this mod for public use please obtain permission from myself and or those listed in the credits.

References
All real life info reguarding this submarine was taken from the following:

Submarine: A Guided Tour Inside a Nuclear Warship by Tom Clancy
The Complete Idiot's Guide to Submarines by Michael DiMercurio
Jane's Fighting Ships 1991-92 Edited by Captain Richard Sharp RN
The Illustrated Directory of Submarines of the World by David Miller
The Bluejacket's Manual by Thomas J. Cutler
http://www.fas.org/programs/ssp/man/...ssn688_la.html
Images
None

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
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Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

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Comments
ETR3(SS)
01-07-11 at 01:11 AM
Please direct any issues you may have with this mod to this thread http://www.subsim.com/radioroom/showthread.php?t=152226. I do not look at this particular page to read comments. Posting in the thread mention will ensure a response from me.
K19
11-11-16 at 05:57 AM
same problem with 7 knotes at flank
U - 747
10-10-11 at 12:34 PM
Thank you, excellent workU - 747
Netboy
10-21-11 at 11:36 AM
Nice sub!
osteo
01-17-12 at 10:53 AM
Perfect Good!
kennedy686
02-22-12 at 01:46 AM
Interesting
rommel1007
06-02-12 at 11:26 PM
Salute to you , extend greetings!
edward-green
09-26-12 at 07:50 AM
how do i download it Could someone help?
Ermac
03-07-14 at 09:02 AM
Very nice!
gerald.orquiz
05-09-14 at 05:54 AM
Nice
bismarck1011
05-31-14 at 10:21 AM
Nice mod!
posledni.vlkodlak
09-21-14 at 01:01 PM
posledni.vlkodlak
09-21-14 at 01:03 PM
eeee arigato,diky,vdaka,danke
L?ord Schadov
12-15-14 at 08:00 AM
I have problem whit speed 7knots max?
Leech
01-05-15 at 09:17 PM
Nice sub I tried it out, my only concern about it is that for a newer type sub I think that it should do more then 6kts submerged.. It is had to get away from the DDs.....
Zhao Weilong
04-24-15 at 12:00 PM
Thanks
mdh8389
12-11-15 at 04:07 PM
AWESOME!!!
branderwagen
07-07-16 at 07:58 AM
thankx
oversoul
06-10-17 at 03:44 AM
dude this is so much fun, even if you are coner trash :}
Dustin0311
07-03-18 at 02:58 AM
What Mega mods does this play friendly with?
DeadlyAirForce
01-14-22 at 03:11 PM
to increase yalls speed turn on the engines by clicking on the dark red dot to the left of the speed wheel.
DeepPoseidon
09-24-22 at 09:17 PM
Well fk me... you have to click a red dot next to the H2O2 to go more than 7kts


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