SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Downloads > Harpoon > [Harpoon ANW Mods - Patches - Databases]
Mods, missions, patches, & files for every subsim there ever was!
Forget password? Reset here

Navigation

If you are experiencing trouble downloading, it could be due to an ad-blocker or extension in your Chrome browser.
Try turning off the ad-blocker or whitelisting www.subsim.com in your ad-blocker extension
or switching to Microsoft Edge browser or Firefox to complete the download. Thanks.

Main | Legacy Downloads | Utilities | Category Tree | Stats | Search

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!

File Name: Update ANW Patch 3.9.3 (5.82 MB) Download
Author: AGSI (Uploaded by Herman)
Date Added: 04-09-09
Downloads: 16
Grade: Not Rated
Description
Yet another update improving this famous naval combat simulator – the benefits of the community development initiative at work!

Matrix Games and Advanced Gaming Systems (www.advancedgaming.biz) are proud to announce the release of another update for Harpoon 3: Advanced Naval Warfare. Serving as a significant sign that the new community-focused development initiative is working, this 3.9.3 update repairs roughly a dozen crashes or bugs posted on the community issue tracking system.

The release comes as the third update in just a few months, with more improvements and fixes in subsequent updates on the way. As was mentioned in our 3.9.2 release, the 3.9.x series of updates are aimed at improving game stability and increasing responsiveness to customer feedback, with the goal of improving the entire game experience for the Harpoon community. Matrix Games and Advanced Gaming Systems encourage Harpoon 3 fans to head to the official forums to become a part of this new initiative.

David Heath, Director of Operations at Matrix Games, said “This new community-based development initiative is really working hard to improve this great naval warfare sim for everyone. We’re proud to be working with Advanced Gaming Systems and this robust, dedicated community to frequently and effectively better Harpoon 3.”

Harpoon 3 – Advanced Naval Warfare is the culmination of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. Harpoon 3 gives the player an opportunity to manage some of the most advanced air and naval assets available in the world, putting them in the middle of many historical and ‘what if’ scenarios. Players will have the chance to battle it out against a variety of enemies using technology from all of the premier naval powers of the day: Iranian Revolutionary Guard in the Persian Gulf, re-live Operation El Dorado Canyon, strike at the heart of Libya, guard the Greenland-Iceland-UK gap to stop a Soviet naval invasion of the Atlantic, or stalk unwary U.S. shipping in a Soviet Akula-class submarine.

Get more information on Harpoon 3: Advanced Naval War from its product page. The update will bring the game up to version 3.9.3.
Images
Update ANW Patch 3.9.3 by Herman on 04-09-09

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
Herman
04-09-09 at 02:12 PM
Summary:
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (80 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 17 fixed + 10 New) = 184 Issues

A comprehensive third-party list of 191 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that the 3.9.3 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 17 behaviours appear to have been resolved by the 3.9.3 patch:
  1. Nukes won't work without AALog activated
    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
  2. CTD ViCond crash when windows closed out of order
    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
  3. Haphazard weapons re-loading
    Weapons do not reload with weapon previously fired.
  4. Inconsistent RoF
    Guns have different rates of fire between H3.6.3. and ANW.
  5. Scen locks up at 15 secs into game
    Scenario freezes 15 seconds after start of game.
  6. Re-build All causes planes to loiter
    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
  7. Tubes re-load different weapons
    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
  8. Range rings appears when none should
    Radar range rings displayed for air group when radar is passive.
  9. Range rings missing
    Range rings missing for air groups.
  10. Crash after nuclear detonation
    Crash after nuclear warhead detonates.
  11. Crash on re-load
    Crash while attempting to re-load same scenario file previously opened.
  12. CTD during UnRep
    CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
  13. Destroyed submarines not always evaluated in ViConds
    Destroyed submarines do not always evaluate properly in ViConds.
  14. Runways cannot be destroyed by nukes
    Runways can be reduced, but not be destroyed by nuclear weapons.
  15. CTD on Ferry mission failure
    CTD when Ferry mission tries to launch to a facility already destroyed
  16. Fly off the world CTD II
    It is possible to 'fly off of the world' and cause CTD.
  17. Bomb will not release II
    Bomb will not release in 3.9.2 even though weapon is capable vs. runways, but releases just fine in 3.8.0

These 174 behaviours do not appear to have been resolved by the 3.9.3 patch:
  1. AAA fire
    AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification
    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  3. Group Nav Zone Settings
    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  4. Subs in groups
    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  5. Hangar overload
    It is possible to land many more aircraft than the hangar capacity allows.
  6. AI inside Minimum Launch Range
    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  7. MAD contact for ground facilities
    The MAD detector is able to detect ground facilities.
  8. ARMs cause planes to hang
    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  9. Opening 3.6.3 scen causes crash
    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  10. Ready times go wild when AI Formation Air Patrols activated
    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  11. All ammo not available
    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  12. Plane ignores Nav Zone
    Plane totally ignores Nav Zone
  13. Mission ignores target list
    Targets not restricted to target list for mission.
  14. Weapon ignores range limitation
    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  15. Hidden units can be destroyed without detection
    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  16. Units out of range can be destroyed
    Units out of range can be destroyed if they are part of a group.
  17. Sonobuoy deployment altitude
    Sonobuoys can be deployed at any altitude.
  18. Sonobuoy datalink cannot be turned off
    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
  19. Torpedoes ignore cruise depth
    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  20. Ground units attacked by Ship Strike mission
    Units assigned to Ship Strike missions will attack ground facilities.
  21. Ships attacked by Ground Strike mission
    Units assigned to Ground Strike missions will attack ships.
  22. Active sonobuoys dropped passively
    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  23. Active sonobuoys do not deploy
    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
  24. Max launch speed restriction
    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  25. Hellfire do not launch in ODb
    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  26. CTD when Database button is depressed
    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  27. Mission fails to navigate without Full throttle setting
    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  28. Planes directly inserted ignore target list
    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  29. All strikers fail to launch
    All aircraft assigned to a strike mission fail to launch.
  30. Player loses control
    Player loses control of all units in the middle of a game.
  31. Protect ViCond doesn't evaluate properly
    Protect ship Victory Condition does not evaluate properly.
  32. Game ends abruptly
    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  33. Altitude mis-match between Group and units
    Units and Group icons show different altitude values in SE.
  34. ASW/WH torps tracking wrong targets
    WH/ASW torps tracking targets they cannot hit.
  35. Ferry mission fails to launch
    Ferry mission fails to launch unless manually ordered to do so.
  36. Min engine altitude ignored
    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  37. SSM Altitude crash
    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  38. TALD materialize at wrong point
    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  39. Time compression causes miss
    Higher time compression creates automatic miss.
  40. Weapon Max Launch Speed ignored
    Weapons ignore Maximum Launch Speed set in database.
  41. Passive sonobuoys will not deploy
    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
  42. Phantom air group
    Phantom air group.
  43. Re-Charge at Int depth
    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  44. Ammo dumps emptied
    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  45. Ground targets re-engaged prematurely
    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  46. Map Scale inaccurate
    Map scale is erroneous.
  47. Max altitude for planes is 32,767m
    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
  48. MP Saved game titles
    MP Saved game titles often use portions of the orders in lieu of the Session name.
  49. SSK rises early
    Diesel subs rise to Periscope depth long before their batteries are exhausted.
  50. Unassign command sound missing
    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  51. AAW patrol motionless
    AAW patrol motionless instead of flying between assigned reference points.
  52. Accuracy slider changes combat II
    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  53. Air Group formation
    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  54. CTD with Re-build Scenario function
    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  55. Dead stop after torp evasion
    Escort comes to a dead stop after torpedo evasion.
  56. Dual speeds selected
    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  57. Engagement symbol missing
    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  58. F6 Key will not attack
    F6 Key will not attack target.
  59. Generic strikes seek additional targets
    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  60. Indexation status false
    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  61. Missiles drawn to wrong targets
    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  62. Nav Zones re-set by mission editor
    Nav Zones are re-set by mission editor every time a mission is edited.
  63. Phantom mounts shown on aircraft
    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  64. Planes jammed against Nav Zone
    Planes are unable to plot path around Nav Zone.
  65. Propulsion ranges import improperly
    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  66. Ready display always visible
    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  67. Ready Times shortened
    Aircraft with long ready times can have them shortened to the default 30 minutes.
  68. Sanity check fails for multiple weapons records
    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  69. Sanity check fails for propulsion alt bands
    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  70. Sanity check fails for propulsion max alt
    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  71. Sanity check fails for Ready Times
    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  72. Sensor default values are zero
    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  73. Sonar detects facility
    Land facility detected by sonar.
  74. SSMs ignore delayed strike mission
    Land-based SSMs ignore delay time for Strike missions.
  75. Strike Mission fails to cancel
    Ground Strike Mission fails to cancel after target is destroyed.
  76. Strikes fail to launch
    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  77. Submarine evades own torpedoes
    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  78. Subs fire SS-N-15 onto the ice
    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  79. Subs surfacing under ice
    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  80. Subsequent strikes are disorganized
    Subsequent strikes are disorganized and launch in separate groups.
  81. Support missions do not fully launch
    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  82. Torps chase improper targets
    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  83. Unarmed units not engaged
    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  84. Unassigned SSMs do not fire
    Unassigned land-based SSMs will fire on ships, but not against land targets.
  85. Unable to set Weapons Tight in SE
    Scenario designer is unable to set Weapons Tight in ScenEditor.
  86. Submarine control lost
    Submarine control lost when sole ship is sunk.
  87. Cannot rescind re-fuel order
    It is not possible to rescind air-to-air re-fueling order once it is issued.
  88. Torps inoperative in shallow water
    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  89. Unable to fire SSM
    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  90. Unable to intercept target
    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  91. AGM-130A will not fire
    AGM-130A will not fire under AI control.
  92. Distorted maps created
    Distorted maps are created when F10 is used to draw a new map.
  93. Fighters hanging on refPt
    Fighters will launch and hang on one Ref point.
  94. Firing sonobuoys at subs
    Sonobuoys can be fired at subs through the weapons allocation window.
  95. Full speed over 140kts
    Ship group shows full speed of 15+131kts.
  96. Full speed wrong
    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  97. AGM-62 will not fire
    AGM-62 will not fire under AI control.
  98. Icons appear off map
    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  99. Torpedo decoy fired at radar
    Torpedo decoy is an eligible weapon for firing at radar.
  100. UnRep do not return to PZs
    After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  101. Wrong loadout descriptions
    Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  102. False contacts at -17000m
    False contacts at -17000m.
  103. CTD when altitude changed
    CTD when altitude changed
  104. AI subs will not stop re-charging
    Sub never stops re-charging.
  105. Sonobuoys non-functional
    Sonobuoys deployed by Bear F non-functional.
  106. Afterburner unavailable at low alt
    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  107. Aircraft below sea level
    Aircraft below sea level.
  108. Cannot meet for UnRep
    Ships are unable to plot a path for UnRep when ordered to do so.
  109. Change in threat axis ignored
    Change in threat axis ignored in MP.
  110. Crash during re-build process
    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  111. Crash during re-build process II
    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  112. CTD incomplete
    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  113. CTD changing map size
    CTD occurs while changing size of tactical map.
  114. CTD on re-load
    CTD while attempting to re-load same scenario file previously opened.
  115. CTD running new scen in SE
    CTD occurs when new scenarios are written and immediately run in SE.
  116. CTD while drawing new map
    CTD while drawing new map
  117. Damage changes aircraft ready time instead of destroying them
    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  118. Delayed On-Station ViCond Faulty
    Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  119. Ferry mission to SSN
    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  120. Focused strike not firing
    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  121. Formation patrols ignore axis
    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  122. Group speed differs from plane speed
    Air groups have different speed from individual plane speed in MP.
  123. Incorrect number to be readied
    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  124. NAV improperly drawn
    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  125. On-Station ViCond non-functional
    On-Station ViCond non-functional in GE but functional in SE.
  126. Over-filled magazines
    Over-filled magazines not detected and fixed.
  127. Plane does not re-arm upon landing
    Plane does not re-arm upon landing.
  128. Planes on Transit missions
    Planes can be assigned to Transit missions.
  129. Planes refuse to launch
    Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  130. Protect ViCond failure
    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  131. SAMs locate new targets in mid-flight
    SAMs locate new targets in mid-flight after original targets destroyed.
  132. Subs activate sonar on ship strike mission
    Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  133. Sub on surface dives on its own
    Sub starts on surface but dives to Periscope depth on its own
  134. Ships are unable to navigate around ice
    Ships are unable to navigate around ice.
  135. Unidentified targets auto-engaged
    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  136. UnRep can overload magazines
    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  137. UnRep done concurrently
    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  138. UnRep for 2 ships only
    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  139. UnRep magazine shows zero
    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  140. UnRep Teleportation
    UnRep process is possible while physically separated by several miles.
  141. Wrong cruise altitude
    TLAM shows cruise altitude of 20m and Intermediate depth.
  142. UGM-109 cannot be launched
    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  143. Type 65-76 disappear on BOL
    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  144. Helo Intercepts sub at Med Alt
    Helo Intercepts sub at Med Alt when F6 command given.
  145. Unable to Pause game in MP
    Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  146. Ghost sessions in MP
    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  147. MP Unpause malfunction
    After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  148. False Weapons Free status
    Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  149. Helos violate NAV zone
    Helos violate NAV zone.
  150. Incorrect re-load count
    Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  151. Sonobuoy endurance display error
    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  152. Missiles not releasing
    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  153. In-game Editor cannot open 3.9.0 files
    In-game Editor cannot open 3.9.0 files.
  154. Different depth at same location
    Two maps of the same area show different depth at same location.
  155. Subs go over land
    Subs go over island instead around it.
  156. Sub goes active on ASuW
    Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  157. Plotted path gets stuck
    Ship gets stuck on land even though a path was plotted successfully.
  158. Fuel does not drop to zero
    Fuel drops steadily, but does not drop all the way to zero.
  159. CTD when hitting Report button
    CTD when unit Skunk 2435 selected and then Report button depressed.
  160. Planes cannot re-load
    Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  161. HAWKs fire into ground
    HAWKs fire directly into the ground
  162. Allied sides share unit control
    Players can change unit paths for sides allied via Friendly posture setting.
  163. Torpedo knows target depth
    Torpedo becomes de facto depth finder
  164. Torpedo dives past max depth
    Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  165. Torpedo dives 1000M instantly
    Torpedoes will instantly dive 1200m to hit target
  166. Plane destroyed upon launch
    Plane destroyed upon launch and never appears on map.
  167. Transit mission fails to execute
    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  168. Romeo Mod has no fuel
    Romeo Mod has no fuel. (Originally reported by CDunlap)
  169. Group climbs automatically
    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  170. Speed changes with altitude
    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  171. SLBM Explodes past target
    SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  172. Patch duplicates AALog file
    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  173. Sub stops when surfacing
    Sub rises to surface and stops. (Originally reported by Freek Schepers)
  174. Sonobuoy mission cancels
    Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)

These 10 behaviours have been reported since the 3.9.3 patch release:
  1. Unable to delete aircraft
    Only some aircraft can be deleted from a base
  2. Specific strike cannot hit
    Specific strike mission cannot hit target unless Focused Strike is enabled
  3. Planes directly inserted cannot attack
    Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  4. CTD reading Evaluation
    CTD while attempting to PgDown in Evaluation window
  5. Ferry Mission fails to launch
    Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  6. Indestructible units in new scen
    Unit from the other side cannot be destroyed in newly created scen
  7. Map windows disappear
    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  8. Multiple Edit windows opened
    Multiple Edit windows can be opened but they can't be closed.
  9. Navigator plots path off map
    Navigator plots path outside of the map
  10. ViCond triggers in SP but not MP
    Damage ViCond triggers in SP but not MP.

For a complete and up-to-date list of * Known Harpoon [ANW] Issues, visit HarPlonkHQ



DownloadsII 5.1.0 by CyberRanger & Jelle
Based on ecDownloads 4.1 © Ronin
Graphics by Danlisa

All times are GMT -5. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.