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gutted
10-25-15, 10:02 AM
I love this UI, but there are two things that really bug me.

1. The orange font on some of the menu screens are nearly impossible to read.

2. The navigation map screeen is such a huge waste of space. Is there any way to make the map take up a larger portion of the screen? I'm not that experienced in menu modding, but I was able to move the plotting tools further to the right, but i can't figure out how to make the viewable map portion wider.

The map is definately across the entire width of the screen, because you can click and drag it around even when not clicking on the map itself. It's as if something is masking off the viewable portion and i don't know where/what it is.

ChaosDuck7
10-25-15, 11:18 PM
Also in regards to my problem, i just tried the previous version of the mod and i did not have the same problem.

So something is weird with this version. Here is my modlist

GWX 16 KM
GWX Enhanced Damage Effects
Merchant Fleet Mod
Ricks Al Rec Manual
Ahnenerbe Widegui
Supplement to V16B1


I only get the issue with this mod, ive tried disablign all the other ones...

Is there some way i can perhaps remove a sound assosciated with a keypress? I dont know why page up and page down are linked with a crew sound but it seems like an easy fix.

gutted
10-26-15, 12:50 AM
@ChaosDuck

Yeah it bothered me too. I looked into it and can't figure it out either. It appears to be something hard wired to the PGUP & PGDN keys.

I remapped the periscope to the * & / keys on the numpad and it went away. Even with nothing mapped to PGUP & PGDN keys the crew still says it when you push them.

I dunno.

ChaosDuck7
10-26-15, 05:58 AM
oh so it happens to you too? Anyone else have this happen?


How did you remap the keys, in the config file?







Whats weird is that I used this mod before (and im 99 percent sure it was the same version) and I DIDNT have this problem.

PhilipVonWebber
10-26-15, 12:52 PM
Howdy Folks;
Great mod - many thanks to Ahnenerbe. The interface is awesome. Easy to use to set-up a solution on those munchies. I did some very minor tweaks to fit my tastes and use - realistic settings btw-the only way I know how.
Here is my current set of jsgme mods in the game (just testing)

[MODS]
ImprovedConvoys=1
LifeBoats&Debris_v4=2
Torpedo damage Final ver2.0=3
Waterstream+Exhaust KombiMod V1.0=4
Ahnenerbe WideGui 1920 x 1080 Final=5

So far I have nothing "go wrong" with it. Going in introduce some other mods like maybe an environment or somthing else, before starting a campaign.

Thanks again

fitzcarraldo
10-26-15, 01:40 PM
Welcome aboard Philip!

Regards.

Fitzcarraldo :salute:

kranklys74
12-18-15, 09:15 AM
My opinion. I only use OLC instruments for manual torpedo attack. Looks good this mod with M.E.P 5 and FM_NewInterior v2.1D mods. Big minus the Kiel Canal routes, fonts (does not support German), and manual data torpedo attack.

Grifo
01-02-16, 11:54 AM
Hi, guys! :salute:

Ahnenerbe, with your mod I noticed that my deck gun is not centered while Im using zoom in manual firing mode. It fires approximately at first horizontal mark to the right, instead of firing directly at crosshair location. It works without issues in stock GWX.

Приветствую, с новым годом! У меня прицел в палубном орудии сбит и оно бьёт чуть вправо от перекрестия, примерно по первому делению, убираю твой мод и в чистом "сером волке" такого нет, бьёт чётко в перекрестие. Только собрался в поход и на тебе! :arrgh!:

UPDATE

Im not sure whats going on, but now it works as intended. So in some games it works and in some not, maybe its a heavy wind or im going crazy. Ill try to investigate more.

Теперь бьёт в центр.. В общем пару раз точно работало криво, один раз до нового года и сегодня, но вот сейчас всё чётко. Мистика!

Nicator
01-04-16, 09:58 AM
Hello all skippers!

This mod is so good it's almost like an entirely new game. I have one question however. Is there a way to make it compatible with flakmonkey's New Interiors 2.1d?

This GUI looks fantastic with the New Interiors, but only the old 1.0 version is compatible while 2.1 is much more advanced in terms of atmosphere and accuracy and that's why I prefer it over 1.0.

With both the GUI and Interiors 2.1 active at the same time I couldn't start a new career or load any save games. I also tried editing the commands_en.cfg, but to no effect since I'm a total laic on modding SH3 - the game always CTDs. I'd be very grateful for any help.

Regards,

Nicator

Aktungbby
01-04-16, 10:47 AM
Nicator!:Kaleun_Salute:

Jimbuna
01-04-16, 11:34 AM
Welcome to SubSim Nicator :sunny:

GT182
01-04-16, 09:30 PM
Welcome to SubSim Nicator. :salute:

ericlea
01-12-16, 05:14 AM
We touch the perfection with this mod !
Thanks ! :up:

ericlea
01-12-16, 09:30 AM
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

Opitz
01-12-16, 11:27 AM
Can anyone explain how Range and AOB finder disk is used on periscope in this GUI? I do not see there any horizontal and vertical marks on cross, so how I can use it?

ericlea
01-14-16, 05:38 PM
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)


With an image it is more clear :)


http://img15.hostingpics.net/thumbs/mini_596749SH3Img1312016233241666.jpg (http://www.hostingpics.net/viewer.php?id=596749SH3Img1312016233241666.jpg)

Leitender
01-15-16, 02:53 AM
Hi,

you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.

Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.

Good luck.

ericlea
01-15-16, 05:16 AM
Thank You Leitender !

It works ! I deleted "LineExt.tga" and "ProtractorExt.tga" from ...Ahnenerbe.../data/menu/mousecurs/

:sunny:

What an excellent mod !

siege00
02-01-16, 06:57 PM
I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege

siege00
02-02-16, 12:34 AM
Realized after messing around with it some more that the Angriffscheibe is dependent upon the weapons officer being selected. That problem is solved. Was just going to edit the post and remove the section, but maybe it'll help someone else out.

I did notice however, as someone else pointed out, that the marks on the RAOBF, if I'm understanding the nicely done marks correctly, that the RED, speed mark is not aligned / calibrated with the OLC scratch (usually between 55 and 60 degrees on the AOB (most inner) ring. However that position does accurately represent the speed.

I lose access to the whiz wheels while testing (the angriffscheibe). Anyone have any idea what I may be doing wrong? By lose, I mean that they are working, and then they stop working (dropping down from the top). They just disappear and never come back.

Any advice on the question would be greatly appreciated.

Beautiful UI BTW and so far, outside of those issues, it runs perfectly over LSH15 (though I wish the RAOBF had OLC's markings on it.)

Vielen Dank!
Siege

ericlea
02-02-16, 05:48 AM
it runs perfectly over LSH15
Siege


and it runs perfectly over CCoM.11 too :up:

torpille
02-02-16, 08:13 AM
and wac 4.1 too :up:

siege00
02-05-16, 02:31 AM
Fellow Kaleuns... hopefully someone can help me.

I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).

I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?

This mod is awesome, I'm just trying to eek a little more functionality out of it. :D

siege00
02-05-16, 01:45 PM
Fellow Kaleuns... hopefully someone can help me.

I seem to remember from some years ago when I was attempting to create an Angriffscheibe (or edit one) that SH3 has a limited number of controls so things like the whizz wheel are bound to other spinners within the stock game (ie. TDC items like target bearing and AOB).

I've run into an issue with this mod in that the front and backside of the whiz wheel uses some of the same base controls so if I rotate the distance / speed wheel on the backside, the front bearing pointer moves. Can these be bound to separate 360 degree controls so that the front and back remain unique to each other? If so, is there a list somewhere of the controls that they can be bound to and what field in menu.ini controls the bindings?

This mod is awesome, I'm just trying to eek a little more functionality out of it. :D

Figured it out after some experimentation and wracking my memory and each control on the Attack Disc (front and back) is now independent. If anyone is interested or if Ahnenerbe wants to incorporate it at some point, I've including the modified Dials.cfg file in the spoiler tag below. Please make sure you back up your original before making any changes, as always. If you want to know exactly what changed, just do a find on ;CDEdit; - 2 changes were made to dial controls (originals commented out, not removed). Now I just need to figure out how to get a TDC Autoupdate button on the Attack Scope. :up:

*** Remember to backup your original, I'm not responsible for breakage:huh: ***


[DIALS]
DialsNo=108

[Dial0]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x3B0600FF
CrtVal=0x3B060001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial1]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x3B0700FF
CrtVal=0x3B070001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial2]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x3B0800FF
CrtVal=0x3B080001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial3]
Name=Torp_Str_run
Type=20; DIAL_TORP_STR_RUN
Cmd=Set_torpedo_straight_run
Dial=0x3B0900FF
CrtVal=0x3B090001
NewVal=0x0
DialVal=20,340
RealVal=0,12500; meters
Circular=Yes
CmdOnDrag=Yes

[Dial4]
Name=Torp_First_turn
Type=21; DIAL_TORP_2ND_GYROANGLE
Cmd=Set_torpedo_2nd_gyroangle
Dial=0x3B0A00FF
CrtVal=0x3B0A0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial5]
Name=Torp_Leg
Type=22; DIAL_TORP_LEG
Cmd=Set_torpedo_leg_length
Dial=0x3B0B00FF
CrtVal=0x3B0B0001
NewVal=0x0
DialVal=20,340
RealVal=0,1600; meters
Circular=Yes
CmdOnDrag=Yes

[Dial6]
Name=Torp_PatternAngle
Type=23; DIAL_TORP_PATTERN_ANGLE
Cmd=Set_torpedo_pattern_angle
Dial=0x3B1900FF
CrtVal=0x3B190001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial7]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x3B0C00FF
CrtVal=0x3B0C0001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

[Dial8]
Name=Tube_Single_Sel
Type=31; DIAL_TUBES_SINGLE_SEL
Cmd=Select_single_tube_index
Dial=0x3B1600FF
CrtVal=0x3B160001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial9]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x3B1C00FF
CrtVal=0x3B1C0001
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial10]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x3B1700FF
CrtVal=0x3B170001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial11]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3B0D00FF
CrtVal=0x3B0D0001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

[Dial12]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x3B0D0077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial13]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3B0E00FF
CrtVal=0x3B0E0001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial14]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x3B0F00FF
CrtVal=0x3B0F0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial15]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3B1000FF
CrtVal=0x3B100001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial16]
Name=Sol_Torp_Speed
Type=17; DIAL_TORP_SPEED
Dial=0x0
CrtVal=0x3B100077
NewVal=0x0
DialVal=0,360
RealVal=0,60; knots
Circular=Yes

[Dial17]
Name=Sol_Gyroangle
Type=29; DIAL_SOL_GYROANGLE
Dial=0x3B0500FF
CrtVal=0x3B050001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

[Dial18]
Name=Sol_Gyroangle10ths
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x3B1500FF
CrtVal=0x3B150001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial19]
Name=ThrottleFdbk
Type=4; DIAL_THROTTLE
Cmd=Set_telegraph_by_off,Crew
Dial=0x3F1A0001
CrtVal=0x3F1A0002
NewVal=0x3F1A0003
DialVal=45,-15
RealVal=0,10; from 0 to 10
Circular=Yes

[Dial20]
Name=SpeedFdbk
Type=1; DIAL_SPEED
Cmd=Set_speed,Crew
Dial=0x3F1B0001
CrtVal=0x3F1B0002
NewVal=0x3F1B0003
DialVal=-150,150
RealVal=0,10.3; knots
Circular=Yes

[Dial21]
Name=RudderFdbk
Type=5; DIAL_RUDDER
Cmd=Set_rudder,Crew
Dial=0x3F1C0001
CrtVal=0x3F1C0002
NewVal=0x3F1C0003
DialVal=-100,100
RealVal=35,-35; degrees
Circular=Yes

[Dial22]
Name=CompassFdbk
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3F1D0001 ;Heading.tga
CrtVal=0x3F1D0002 ;Kompass.tga
NewVal=0x3F1D0003 ;gcompass.tga
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial23]
Name=ShallowDepthFdbk
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F1E0001
CrtVal=0x3F1E0002
NewVal=0x3F1E0003
DialVal=-133,133
RealVal=0,25; meters
Circular=Yes

[Dial24]
Name=DeepDepthFdbk
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F1F0001
CrtVal=0x3F1F0002
NewVal=0x3F1F0003
DialVal=-145,145
RealVal=0,260; meters
Circular=Yes

[Dial25]
Name=PerChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x26020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial26]
Name=PerChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x26020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial27]
Name=PerChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x26020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial28]
Name=PerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x26020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial29]
Name=PerAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x260E0002
CrtVal=0x260E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial30]
Name=ObsPerChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x2B020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial31]
Name=ObsPerChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x2B020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial32]
Name=ObsPerChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x2B020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial33]
Name=ObsPerChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x2B020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial34]
Name=ObsPerAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x2B0E0002
CrtVal=0x2B0E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial35]
Name=UZOChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x28020002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial36]
Name=UZOChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x28020003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial37]
Name=UZOChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x28020004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial38]
Name=UZOChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x28020005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial39]
Name=UZOAngleOnBow
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x280E0002
CrtVal=0x280E0001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial40]
Name=Fuel level
Type=34; DIAL_FUEL
Dial=0x0
CrtVal=0x3F300001
NewVal=0x0
DialVal=195,17
RealVal=0,1; normalized
Circular=No

[Dial41]
Name=Battery level
Type=36; DIAL_BATTERIES
Dial=0x0
CrtVal=0x3F300002
NewVal=0x0
DialVal=-75,75
RealVal=0,1; normalized
Circular=Yes

[Dial42]
Name=Compr air level
Type=35; DIAL_COMPR_AIR
Dial=0x0
CrtVal=0x3F300003
NewVal=0x0
DialVal=-150,150
RealVal=0,200; Kg/cm2
Circular=Yes

[Dial43]
Name=CO2 level
Type=39; DIAL_CO2
Dial=0x0
CrtVal=0x3F300004
NewVal=0x0
DialVal=-90,90
RealVal=0,1; normalized
Circular=Yes

[Dial44]
Name=Fuel level
Type=34; DIAL_FUEL
Dial=0x0
CrtVal=0x3F420004
NewVal=0x0
DialVal=135,17
RealVal=0,1; normalized
Circular=No

[Dial45]
Name=Battery level
Type=36; DIAL_BATTERIES
Dial=0x0
CrtVal=0x3F420003
NewVal=0x0
DialVal=-75,75
RealVal=0,1; normalized
Circular=Yes

[Dial46]
Name=Compr air level
Type=35; DIAL_COMPR_AIR
Dial=0x0
CrtVal=0x3F420002
NewVal=0x0
DialVal=-150,150
RealVal=0,200; Kg/cm2
Circular=Yes

[Dial47]
Name=CO2 level
Type=39; DIAL_CO2
Dial=0x0
CrtVal=0x3F420001
NewVal=0x0
DialVal=-90,90
RealVal=0,1; normalized
Circular=Yes

;;;;;;;;;;;;;;;;;;;JONZ Dragable Chronometer;;;;;;;;;;;;;;;;;;;;

[Dial48]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial49]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial50]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial51]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial52]
Name=CompassFdbk
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3F010022 ;com_direction.tga
CrtVal=0x3F010026 ;Richtung.tga
NewVal=0x3F010025 ;ZeigerKompass.tga
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

;----------------- Attack Peri Sliding Target Solution Mod----------------

[Dial53]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3F4600FF
CrtVal=0x3F460001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial54]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3F4800FF
CrtVal=0x3F480001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial55]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x3F4700FF
CrtVal=0x3F470001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial56]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4900FF
CrtVal=0x3F490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;-------------------Attack Periscope Torpedo Settings Mod---------------------

[Dial57]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2615A002
CrtVal=0x2615A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial58]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2615D002
CrtVal=0x2615D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial59]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2616A002
CrtVal=0x2616A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial60]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2616B002
CrtVal=0x2616B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial61]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2616C002
CrtVal=0x2616C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial62]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2616D002
CrtVal=0x2616D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-single or 1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;-------------------UZO Torpedo Settings Mod---------------------

[Dial63]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2815A002
CrtVal=0x2815A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial64]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2815D002
CrtVal=0x2815D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial65]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2816A002
CrtVal=0x2816A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial66]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2816B002
CrtVal=0x2816B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial67]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2816C002
CrtVal=0x2816C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial68]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2816D002
CrtVal=0x2816D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-singleor1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;------------ UZO Sliding Target Solution Mod--------------------

[Dial69]
Name=Sol_Speed
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x284600FF
CrtVal=0x28460001
NewVal=0x0
DialVal=15,345
RealVal=0,55; knots
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.TDC.Speed,55

[Dial70]
Name=Sol_Range
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x284800FF
CrtVal=0x28480001
NewVal=0x0
DialVal=0,330
RealVal=300,10000; meters
CmdOnDrag=Yes
RelativeDrag=Yes
Circular=Yes
Logarithmic=30
SndStep=100
SndList=1,Menu.TDC.Range,10000

[Dial71]
Name=Sol_Angonbow
Type=27; DIAL_SOL_ANGONBOW
Cmd=Set_TDC_angle_on_bow
Dial=0x284700FF
CrtVal=0x28470001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.AngleOnBow,360

[Dial72]
Name=Sol_Bearing
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x284900FF
CrtVal=0x28490001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;---------------Observation Periscope Torpedo Settings Mod----------------

[Dial73]
Name=Tube_Salvo_Sel
Type=32; DIAL_TUBES_SALVO_SEL
Cmd=Select_salvo_tube_index
Dial=0x2B15A002
CrtVal=0x2B15A009
NewVal=0x0
DialVal=-202.5,158.5
RealVal=0.5,8.5; 1 to 8
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=1,Menu.Periscope.RotClickTorp,8

[Dial74]
Name=Spread_angle
Type=33; DIAL_SPREAD_ANGLE
Cmd=Set_spread_angle
Dial=0x2B15D002
CrtVal=0x2B15D001
NewVal=0x0
DialVal=0,180
RealVal=0,20; degrees
Circular=Yes
CmdOnDrag=Yes

[Dial75]
Name=Torp_Depth
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x2B16A002
CrtVal=0x2B16A001
NewVal=0x0
DialVal=30,330
RealVal=0,25; meters
Circular=Yes
CmdOnDrag=Yes

[Dial76]
Name=Torp_Speed
Type=18; DIAL_TORP_SPEED_IDX
Cmd=Set_torpedo_speed
Dial=0x2B16B002
CrtVal=0x2B16B001
NewVal=0x0
DialVal=-45,45
RealVal=0,2; 0,1 or 2
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=3,Menu.TDC.Speed_S,0.1,Menu.TDC.Speed_M,1. 1,Menu.TDC.Speed_F,2

[Dial77]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x2B16C002
CrtVal=0x2B16C001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,

[Dial78]
Name=Salvo_mode
Type=15; DIAL_SALVO_MODE
Cmd=Set_salvo_mode
Dial=0x2B16D002
CrtVal=0x2B16D001
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-single or 1-salvo
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

[Dial79]
Name=TDC_autoupdate
Type=43; (???, wolny)
Cmd=Toggle_TDC_autoupdate
Dial=0x261B0011
CrtVal=0x261B0011
NewVal=0x0
DialVal=-45,45
RealVal=0,1; 0-off or 1-on
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.TorpedoSalvo_T,0.1,Menu.TDC.Tor pedoSalvo_S,1,

;---------------------Clock--------------------

[Dial80]
Name=Clock minutes
Type=9; DIAL_CLOCK_MINUTE
Dial=0x0
CrtVal=0x3FE00001
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dial81]
Name=Clock hours
Type=8; DIAL_CLOCK_HOUR
Dial=0x0
CrtVal=0x3FE00002
NewVal=0x0
DialVal=0,720
RealVal=0,24; hours
Circular=Yes

[Dial82]
Name=Clock seconds
Type=9; DIAL_CLOCK_SECONDS
Dial=0x0
CrtVal=0x3FE00003
NewVal=0x0
DialVal=0,21600
RealVal=0,60; seconds
Circular=Yes

;---------------------AOB Attack Disc--------------------

[Dial83]
Name=Angriffsscheibe
Type=12; DIAL_GYROCOMPASS
Dial=0x3F4E10FE
CrtVal=0x3F4E1001
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial84]
Name=Indicator
Type=24; DIAL_SOL_BEARING
Cmd=Set_TDC_bearing
Dial=0x3F4E10FF
CrtVal=0x3F4E1005
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

[Dial85]
Name=LageRad
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F4E1003
CrtVal=0x3F4E1002
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial86]
Name=Vorhalt
Type=16; DIAL_TORP_DEPTH
Cmd=Set_torpedo_depth
Dial=0x0x3F4E1008
CrtVal=0x0x3F4E1006
NewVal=0x0
DialVal=0,360
RealVal=5,5.2; meters
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Circular Sliderule---------------

[Dial87]
Name=ZeitRad
Type=28; DIAL_SOL_SPEED
Cmd=Set_TDC_target_speed
Dial=0x3F070012;3B200002
CrtVal=0x3F070011;3B200001
NewVal=0x0
DialVal=0,360
RealVal=0,0.1; knots
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;CDEdit;
;[Dial87]
;Name=ZeitRad
;Type=42; DIAL_TGT_ANG_ON_BOW
;Cmd=Set_tgt_sel_value
;Dial=0x3F070012;3B200002
;CrtVal=0x3F070011;3B200001
;NewVal=0x0
;DialVal=-180,180
;RealVal=-180,180; degrees
;Circular=Yes
;CmdOnDrag=Yes
;RelativeDrag=Yes

[Dial88]
Name=Circular Sliderule
Type=26; DIAL_SOL_RANGE
Cmd=Set_TDC_target_range
Dial=0x3F070015
CrtVal=0x3F070014
NewVal=0x0
DialVal=0,360
RealVal=300,301; meters
CmdOnDrag=Yes
Circular=Yes
RelativeDrag=Yes

;CDEdit;
;[Dial88]
;Name=Circular Sliderule
;Type=16; DIAL_TORP_DEPTH
;Cmd=Set_torpedo_depth
;Dial=0x3F070015
;CrtVal=0x3F070014
;NewVal=0x0
;DialVal=0,360
;RealVal=5,5.2; meters
;Circular=Yes
;CmdOnDrag=Yes
;RelativeDrag=Yes

;---------------AOB---------------

[Dial89]
Name=AOB
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F070092
CrtVal=0x3F070091
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Attack Periscope AOB Finder---------------

[Dial90]
Name=AOB_Finder
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x26030013
CrtVal=0x26030012
NewVal=0x0
DialVal=-83,277
RealVal=-83,277
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

;---------------Observation Periscope AOB Finder---------------

[Dial91]
Name=AOB_Finder
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x2B030013
CrtVal=0x2B030012
NewVal=0x0
DialVal=-83,277
RealVal=-83,277
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial92]
Name=Add_CompassVernier
Type=12; DIAL_GYROCOMPASS
Dial=0x3F010022 ;0x3F1D0001: verweist auf G3F I333: "Dial" (Kompass) ;com_direction.tga
CrtVal=0x3F010024 ;0x3F1D0004: verweist auf G3F I335: "Center" (10° Anzeige) ;Lage.tga
NewVal=0x0 ;neu eingefuegt
DialVal=-6480,6480
RealVal=-180,180 ;degrees original
Circular=Yes
Dynamic=Yes

;---------------------Lagewinkelscheibe--------------------

[Dial93]
Name=Angriffsscheibe
Type=12; DIAL_GYROCOMPASS
Dial=0x3F4E10FE
CrtVal=0x3F4E1012
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

[Dial94]
Name=LageRad
Type=42; DIAL_TGT_ANG_ON_BOW
Cmd=Set_tgt_sel_value
Dial=0x3F4E10FE
CrtVal=0x3F4E1011
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
CmdOnDrag=Yes
RelativeDrag=Yes

[Dial95]
Name=Indicator
Type=24; DIAL_SOL_BEARING
Dial=0x3F4E10FF
CrtVal=0x3F4E1010
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes
SndStep=5
SndList=1,Menu.TDC.Bearing,360

;---------------------DeepDepth 260 Meter---------------------

[Dial96]
Name=DeepDepthFdbk; FLB Sale`s Slideout Anzeigen, 260 Meter!
Type=0; DIAL_DEPTH
Cmd=Set_depth,Crew
Dial=0x3F510001
CrtVal=0x3F510002
NewVal=0x3F510003
DialVal=-145,211
RealVal=0,315; meters
Circular=Yes

;---------------------Rudder---------------------

[Dial97]
Name=RudderFdbk; FLB Sale`s Slideout Anzeigen, Ruder
Type=5; DIAL_RUDDER
Cmd=Set_rudder,Crew
Dial=0x3F520001
CrtVal=0x3F520002
NewVal=0x3F520003
DialVal=-100,100
RealVal=35,-35; degrees
Circular=Yes

;---------------------Sol Gyroangle Att Peri---------------------

[Dial98]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2620E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial99]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2620F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------Sol Gyroangle Obs Peri---------------------

[Dial100]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2B20E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial101]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2B20F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------Sol Gyroangle UZO---------------------

[Dial102]
Name=Sol_Gyroangle10ths; FLB Sale`s Torpedo Anzeigen, Schusswinkel10 Peri
Type=30; DIAL_SOL_GYROANGLE_10THS
Dial=0x0
CrtVal=0x2820E001
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial103]
Name=Sol_Gyroangle; FLB Sale`s Torpedo Anzeigen, Schusswinkel360 Peri
Type=29; DIAL_SOL_GYROANGLE
Dial=0x0
CrtVal=0x2820F001
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes

;---------------------AttPeri & UZO Sol_Bearing10ths---------------------

[Dial104]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x3F490077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

[Dial105]
Name=Sol_Bearing10ths
Type=25; DIAL_SOL_BEARING_10THS
Dial=0x0
CrtVal=0x28490077
NewVal=0x0
DialVal=0,360
RealVal=0,10; degrees
Circular=Yes

;---------------------Compass---------------------

[Dial106]
Name=Compass
Type=12; DIAL_GYROCOMPASS
Cmd=Set_course,Crew
Dial=0x3FABCD01
CrtVal=0x3FABCD02
NewVal=0x0
DialVal=-180,180
RealVal=-180,180; degrees
Circular=Yes
Dynamic=Yes

;---------------------Compass Peilung---------------------

[Dial107]
Name=Compass Peilung
Type=24; DIAL_SOL_BEARING
Dial=0x3F1D0007
CrtVal=0x3F1D0006
NewVal=0x0
DialVal=0,360
RealVal=0,360; degrees
Circular=Yes
CmdOnDrag=Yes

slavibaum
02-10-16, 09:54 PM
I am really excited to use this mod, but I cannot seem to make it work. I am running NYGM, and no matter what I do, the resolution does not change. Does this mod have a problem with 2-monitor systems? I disabled the second, but that did not seem to help.
Mod list:
nygm_tonnage_war_v2.15_full_version
NYGM3_new
NYGM3_6F
IABLShipsforNYGM
3rd_Flotilla_mod
nygm_hires_submarines
supplement to V16B1 (JSGME)
Stiebler4C_addon_for_v16B1
Ahnenerbe WideGui 1920x1080 Final
Ahnenerbe WideGui 1920x1080 Final - FILES for NYGM v3.6D

I'm also starting the game with the main .exe in the silent hunter directory.

Thank you!

siege00
02-11-16, 12:53 AM
I can only answer part of your question since I'm not running NYGM. I have 2 monitors though and no problems with the mod rendering (of course SH3 only runs on the main monitor).

I've also run it from the main SH3.exe and from SH3C. No problems with it.

I'm using it on top of LSH2015 right now. Sorry I couldn't be of more help.

jonmar
02-28-16, 11:17 PM
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.

All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?

When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.

Can anyone help?

Oh and the flag reference isn't showing up for me either.

siege00
02-29-16, 02:14 AM
Is there a guide anywhere on how to use the AOB range finder ring properly? I'm getting really weird results. And it looks different than the tool in MaGUI.

All of my measurements are off by a lot. Are the tic marks in the scopes calibrated properly for this resolution? Are the optics adjusted? Am I supposed to take the measurements at max zoom or min zoom?

When I take a range with the wheel, it's always about half of what the stadimeter on the notepad gives me. So I counted started dividing the tic marks by 2 which got my range close enough... still my AOB and Speed readings are way off.

Can anyone help?

For the range readings, you must multiply the mast height x2 when using the AOB rings. This is how it was in the beginning until some mods started doing the multiplication within the recognition manual itself. This is not the case here. So Mast Height *2, then read the range from the middle disk, and 'yes', measurements are at max zoom.

For speed, I believe the mark is in the wrong spot. Try reading the speed at about 57° on the inner ring. I believe that the lines are not calibrated correctly. - I noted this a couple posts earlier.

Oh and the flag reference isn't showing up for me either.

Flag reference is drag not hover IIRC. Did you try dragging it onto the screen from the Flaggen tab? It's possible I'm mistaken since I can't check the UI right now. <- confirmed, didn't want to fire it up since now I won't be sleeping for the next few hours. lol.

jonmar
02-29-16, 12:19 PM
Thanks for the tips!

I feel like a retard not attempting to drag the flag reference :/.

When calculating speed, do I double the ship's length also? And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.

siege00
02-29-16, 04:22 PM
Thanks for the tips!

I feel like a retard not attempting to drag the flag reference :/.

When calculating speed, do I double the ship's length also?

Oh don't feel bad, we've all done something like that. :) Do not double ship's length when calculating speed. Just use the 57 degree mark to read it and you should be good.


And when calculating AOB, do I count the tic marks through the entire length of the ship, or only on one side of the scope? I remember this varied depending on the mod.

IIRC, you have to use the whole ships length, so all tick marks. It does vary by mod (well how they have the degree scale set up). This one is 1:1 (height and width) so use the full length of the ship when counting tick marks.

Glad to be of help and good hunting! :salute:

jonmar
02-29-16, 09:45 PM
I'm still getting weird AOB results. Here is what I do.

First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.

Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.

The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there. :/\\!!

I must be doing something wrong here.

siege00
02-29-16, 11:11 PM
I'm still getting weird AOB results. Here is what I do.

First I measure range by counting the tic marks to the reference point on the ship. Then I align that value on the mid inner dial to the 90 degree mark on the inner ring. Then I look up the ship's mast height * 2 on the outer ring and check the range corresponding to it on the mid outer dial.

Then to get the AOB, I align the range value on the mid outer dial with the ship's length on the outer ring... then I count the horizontal tics along the ship's entire length. Then I find that value on the mid inner dial and look up the AOB corresponding to it on the inner ring.

The problem is that the tic mark value is always above the 90 degree mark so there is nothing to read there. :/\\!!

I must be doing something wrong here.

That one is my fault, trying to do it from memory. I just checked and it's half the length tics. So I used the tics on the right hand side with the ship locked.

I use the Naval Academy > Torpedo mission to check my calculations. I know the stationary ship is around 800m away and around 36 degrees starboard (green) AOB.

So whenever I'm checking a UI and the rings, that's where I go with it.

Sorry about that. :oops:

jonmar
03-01-16, 01:07 PM
No problem. I've been using that same mission to test. I always turn 90 degrees to east and attack the small tanker because I know his speed and heading.

BTW is it just me or do the ships despawn after a while? I've had this happen many times when I'm tracking one of the ships and trying to get ahead of them to establish a good attack position, after a while they just aren't there anymore. Especially if I use time compression.

Kumando
03-01-16, 09:28 PM
Is it possible to adjust it for 1680x1050 resolution?

szolnok95
03-10-16, 05:04 AM
In this mod, how can i calculate with this:

http://i44.tinypic.com/rhq491.png

This from SH 5 but, i have the same in this mod.(different colour, but same 10-10 degree at hor and ver)

szolnok95
03-13-16, 03:31 PM
Hi lads! Guys can you help me in 1 thing? :)

When i use the LSH mod with Ahnenerbe WideGui 1920 x 1080 Final I have thi bug at carrier map:

http://i.imgur.com/SvCrCZL.jpg

After this when the game loaded the game place me onto South African sea. What is the problem? :'(

Belew
03-24-16, 02:25 AM
Здравствуйте! Во-первых говорю Вам спасибо за проделанную работу! За Ваш МОД. Игра и впраду преображается. В первой странице, где релиз мода, есть скрины с хорошей графикой (1920х1080), но меня интересует, прежде всего, как Вам удалось достичь в интерфейсе кириллицы кругом? Можете показать порядок действий, начиная с установки SHIII 1.4b и далее. Я установил на ванильную SHIII программу JSGME, затем с его помощью активировал Ваш мод. В итоге получился широкоформатный SHIII с частичной кириллицей. Конкретно так: описание заданий на русском, а интерфейс English. ЧЯДНТ? Подозреваю, что в папке из архива нужно копировать в папку MODS не всё.
Прошу извенить меня за перевод через Гугл переводчик
С уважением, Евгений.

Hello! First you say thank you for the work done! For your mod. The game truly transformed. In the first page, where the release of fashion, there are screens with good graphics (1920x1080), but I'm interested in, first of all, how did you manage to achieve in Cyrillic interface circle? You can show the procedure, starting with the installation SHIII 1.4b onwards. I installed the program on vanilla SHIII JSGME, then use it to activate your mod. This results in a wide SHIII partial Cyrillic. Specifically as follows: Description of tasks in Russian and English interface. What me Done Wrong? I suspect that the archive folder you want to copy in the folder MODS is not all.
I apologize for the translation via Google translator
Sincerely, Eugene.

THEBERBSTER
03-24-16, 03:19 AM
A Warm Welcome Back To The Subsim Community > Belew
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
(http://www.subsim.com/radioroom/showpost.php?p=2165721&postcount=2) Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285)

Jimbuna
03-24-16, 09:12 AM
Welcome to SubSim Belew :sunny:

HW3
03-24-16, 01:12 PM
Welcome Aboard!

Anvar1061
03-24-16, 11:04 PM
(en_menu.txt)
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg

siege00
03-25-16, 12:27 AM
(en_menu.txt)
750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg

Anvar,

Is this the solution to the campaign selection screen or something else?

Anvar1061
03-25-16, 04:22 AM
Anvar,

Is this the solution to the campaign selection screen or something else?
Start at the equator.

TigerTager
04-01-16, 04:42 AM
Guys, I have a problem. At start of the company in 1939, in 1y flotillas it is still normal. And if in 2 flotillas (on VII), at start of patrol game crumbles with a mistake with probability in 80%. And if to start in 1940, then it is not possible to start not one patrol at all... You can help? Who had similar?

p.s.: forgive for broken English...

THEBERBSTER
04-01-16, 05:36 AM
A Warm Welcome Back To The Subsim Community > TigerTager
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285)

buntaro
04-09-16, 05:01 PM
Is it possible to make the drawings on the map (like ruler, compass, marks) thicker? In 1920x1080 on a 150dpi display they are almost invisible.

buntaro
04-10-16, 10:01 AM
Is it possible to make the drawings on the map (like ruler, compass, marks) thicker? In 1920x1080 on a 150dpi display they are almost invisible.

Think I have found why map drawings were impossibly thin for me even using a stock SH3 installation with no mods at all.

Turned out I had FXAA turned on for Silent Hunter in NVidia drivers. This thing performs some post processing of the screen image to make the edges more smooth. But it also absolutely destroys thin elements like small text and thin lines. Once I turned it off, some rough edges appeared but also the text and the thin lines on the map became much more readable.

Still I wonder if it's possible to modify the map drawings. It would be nice to have them have different colors and/or line weight for example.

bidou1958
04-14-16, 04:26 AM
Thanks for this mod !
I put it on my portable computer (17 pouces) which only gave me SH3 on 1024 x 768 ...:wah:

Whith this mod , SH3 is all over my screen ....
that give me hapiness to play SH3 LSH, realistic ...
THANKS SIR !:up:

antoni112
06-13-16, 03:50 AM
O YEEAAAAHHHHHH!!!!!!!!!! THX Thank You Spaciba:):rock:

antoni112
06-13-16, 07:45 AM
Mod is sensational (my jaw dropped) to the happiness I miss the only drivers in the central part of the periscope and combat watch :) I have a question: Is it possible to somehow add this parting, if so, how? Regards :):salute:

antoni112
06-17-16, 04:29 AM
Potrzebuje tylko podziałki do peryskopów i uzo chłopaki kto pomoże? albo dziewczyny:wah:

synprod
06-26-16, 11:18 PM
edit: never mind

THEBERBSTER
06-27-16, 05:11 AM
A Warm Welcome Back To The Subsim Community > synprod
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285) > Full Tutorials And Much More In My Signature

synprod
06-27-16, 06:59 PM
Thank you, I wish your friendly re-welcome were under more auspicious circumstances!

DimsRus
07-08-16, 12:12 PM
Hey. You have the screenshots shows the Russian language, and when you install your mod it in English. Where can you take your events under the Russian language? Sorry for writing English translator Google

Jimbuna
07-09-16, 06:48 AM
Welcome to SubSim Dim :salute:

DimsRus
07-09-16, 12:00 PM
Thank you, guys! How to make Russian language understood himself:salute:

Tavs
07-12-16, 01:42 PM
I got this same issue .. did you get this solved ?

i enjoy the LSH3 2015 edition mod .. but i would like higher resolutions :-)
thanks for any update on solving this.


Hi lads! Guys can you help me in 1 thing? :)

When i use the LSH mod with Ahnenerbe WideGui 1920 x 1080 Final I have thi bug at carrier map:

http://i.imgur.com/SvCrCZL.jpg

After this when the game loaded the game place me onto South African sea. What is the problem? :'(

Tavs
07-12-16, 02:28 PM
Fwiw .. the en_menu.txt file from LSH3-2105 says the following:

749=INFO ABOUT FLOTILLAS
750=Kiel-Tirpitzhafen
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Danzig
757=La Spezia
758=Toulon
759=Flensburg
760=Trondheim
761=Stralsund
762=Bordeaux
763=Ast. Penang
764=Buenos Aires - Marineversorger "Eutin"
765=Salamis
767=Kaseburg
768=Kiel-Kilianbunker
769=Narvik
770=La Rochelle
771=Konstanza
772=Kobe
773=Surabaya

however the same menu (en_menu.txt) from Ahnenerbe is as follows:

750=Kiel
751=Brest
752=Wilhelmshaven
753=Lorient
754=St. Nazaire
755=Bergen
756=Bordeaux
757=La Spezia
758=Toulon
759=Flensburg
760=Constanza
761=Penang
762=Jakarta
763=Salamis
764=Trondheim
765=Königsberg
766=La Rochelle
767=Sevastopol
768=Feodosia
769=Libau
770=Pillau

I replaced the Ahnenerbe en_menu wiht that from LSH3 .. but still the same issue applies - that of having the ports not line-up to the map in career mode .. and causing you to start south of the equator by Africa ... :o

THEBERBSTER
07-12-16, 02:38 PM
Do not use the Ahnenerbe Wide Screen mod on the Eprobungstelle test missions.
Use the default LSH3 wide screen mod.
When you transfer from the test mission back to your flotilla.
After exiting the game you can now put back the Ahnenerbe mod.
Peter
https://s32.postimg.org/e7aly0l1h/lsh3_support_download_banner.gif

Tavs
07-12-16, 03:41 PM
Thanks for the speedy reply Peter

I tested out loading the game with only the stock "GUI_WIDESCREEN" mod loaded .. started the career (map looked good of course!) and then saved at the dock.

I quit the game .. unloaded GUI_WIDESCREEN, and put on Ahnenerbe WideGui .. and then restarted the game (via Commander) .. and it appears to be working fine.

I started in the dock .. now i am about to go snipe some shipping ;)

thanks.
-Tim

Aktungbby
07-13-16, 11:11 AM
DimsRus!:Kaleun_Salute:

Ratboyslim
07-19-16, 07:06 PM
Hey guys,

I am having a problem with this mod. There are no Roman Numerals from the Tube selector dial on the attack periscope or the UZO but if I go to the TDC page and select "Salvo" the numerals appear (This does not happen if I try to do the same with the attack periscope or the UZO). I have tried disabling all mods and the problem still occurs. I would be grateful if someone could help me out.

Thanks :)

Aktungbby
07-20-16, 06:53 PM
Ratboyslim!:Kaleun_Salute:

Ratboyslim
07-21-16, 06:03 AM
Ratboyslim!:Kaleun_Salute:

Thanks Aktungbby :)

Jimbuna
07-21-16, 07:51 AM
Welcome to SubSim slim :sunny:

Ratboyslim
07-21-16, 01:18 PM
Thanks Jimbuna :) ooo GWX..... Love that mod

Niume
08-06-16, 05:56 AM
IS where a version where in TDC the cheaty magic paper is removed I mean what in Top right corner

Jimbuna
08-06-16, 09:22 AM
Thanks Jimbuna :) ooo GWX..... Love that mod

SINK EM ALL!! :arrgh!:

Niume
08-08-16, 10:36 AM
Are where any other versions of this mod but with better TDC ? simmiliar to OLc gold or MAG UI? tdc

Ratboyslim
08-12-16, 05:55 PM
My problem has now been fixed, I did some shuffling around in my mods list and I also believe I installed SH3 Commander incorrectly

fitzcarraldo
08-22-16, 08:10 PM
Could some friend tell me where is the correction for the map with routes (russian to english), for this GUI. I´m searching and I find nothing....:/\\!!

Many thanks!

Fitzcarraldo :salute:

Plissken_04
08-23-16, 01:10 AM
Could some friend tell me where is the correction for the map with routes (russian to english), for this GUI. I´m searching and I find nothing....:/\\!!

Many thanks!

Fitzcarraldo :salute:

Could it be this?


ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/COLONELMOLERAT/


So Long

Maik

fitzcarraldo
08-23-16, 01:28 PM
Could it be this?


ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/COLONELMOLERAT/


So Long

Maik

I found it, many thanks! :woot:

Best regards.

Fitzcarraldo :salute:

Plissken_04
08-24-16, 12:37 AM
I found it, many thanks! :woot:

Best regards.

Fitzcarraldo :salute:

That's great :yeah:


So Long

Maik

Nufsed
10-19-16, 02:58 PM
Can confirm this works perfectly in LSH3 Edition 2015, quite incredible!

ericlea
12-02-16, 11:51 AM
Hi !

RAOB Ring :

The position of the mark (at 29 inner ring) which determines the speed is false. The good position of the speed mark should be on 58 (inner ring).

Here some pictures to illustrate this information.

Bye !:salute:

Ericleal

http://img11.hostingpics.net/pics/334962100100.jpg (http://www.hostingpics.net/viewer.php?id=334962100100.jpg)



http://img11.hostingpics.net/pics/56066210050.jpg (http://www.hostingpics.net/viewer.php?id=56066210050.jpg)


http://img11.hostingpics.net/pics/15331010010.jpg (http://www.hostingpics.net/viewer.php?id=15331010010.jpg)

ericlea
12-03-16, 04:41 AM
Hi !

I changed the place of the speed marker by modifying the .tga file. (I also deleted the wrong speed marker).

Here is the link to correct that at your home :
https://www.dropbox.com/s/b91jjfiqbzxu6uc/ahnenerbe%20widegui%20raob%20wheel%20speed%20mark% 20corrected.rar?dl=0

Good week-end !

:-)

Eric

http://img4.hostingpics.net/pics/313870sh320161203142835615.jpg (http://www.hostingpics.net/viewer.php?id=313870sh320161203142835615.jpg)

ericlea
12-04-16, 03:11 AM
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)


With an image it is more clear :)


http://img15.hostingpics.net/thumbs/mini_596749SH3Img1312016233241666.jpg (http://www.hostingpics.net/viewer.php?id=596749SH3Img1312016233241666.jpg)

Hello,

I rectified this problem.
Daytime or night, the wind rose is now very well visible on all the F5 map and indicates the right direction.

Here is the mod to correct it at your home.

ahnenerbe widegui F5 toolcard's windroses corrected :
https://www.dropbox.com/s/dlc97fwkbegty68/ahnenerbe%20widegui%20F5%20toolcard%27s%20windrose s%20corrected.rar?dl=0

And a screen to see the result :)


Good week-end !

Eric


http://img4.hostingpics.net/pics/199920Kompassoui.jpg (http://www.hostingpics.net/viewer.php?id=199920Kompassoui.jpg)

álvaro
12-04-16, 05:37 AM
@ ericlea

Thanks, great work with both fixes !!!!

Greetings:Kaleun_Applaud:

ericlea
12-04-16, 06:02 AM
by using the ruler or the protractor on the map F5: when i draw a line, the circle of direction indicates the opposed direction.
For example if I draw a long line towards 90°, the circle indicates 270° where passes the line and not 90°. like that it is useless because it is inverted :-)

Hi,

you are right, this is the original SH3 design of the ruler compass. You may add Jiim´s Navi map mod from April 2005, where the ruler compass is inverted.

Afaik, the most big mods already use the inverted compass. Obviously, you have already known this. You may look into ...Ahnenerbe.../data/menu/mousecurs/ and search for "line.tga" resp. "lineExt.tga". Disable Ahnenerbe´s mod, delete the files (backup before), enable the mod again and test.

Good luck.

This solution also works BUT we did not see the compass of the F5 map at night and it was thus unusable. see this screen :
http://img4.hostingpics.net/thumbs/mini_755956Kompassnon.jpg (http://www.hostingpics.net/viewer.php?id=755956Kompassnon.jpg)

Now with "ahnenerbe widegui F5 toolcard's windroses corrected" :
https://www.dropbox.com/s/dlc97fwkbe...ected.rar?dl=0 (https://www.dropbox.com/s/dlc97fwkbegty68/ahnenerbe%20widegui%20F5%20toolcard%27s%20windrose s%20corrected.rar?dl=0)

Everything works fine even at night ! :)

http://img4.hostingpics.net/thumbs/mini_205687Kompassoui.jpg (http://www.hostingpics.net/viewer.php?id=205687Kompassoui.jpg)

Storm87
12-20-16, 02:03 PM
Hey guys,

I am having a problem with this mod. There are no Roman Numerals from the Tube selector dial on the attack periscope or the UZO but if I go to the TDC page and select "Salvo" the numerals appear (This does not happen if I try to do the same with the attack periscope or the UZO). I have tried disabling all mods and the problem still occurs. I would be grateful if someone could help me out.

Thanks :)


I have this problem too, but I don't know how to fix this. JSGME does not report any conflict with other mods. Which file should I edit in order to remove them? Can anyone help?

swampy
12-21-16, 09:20 AM
Can I install this on top of LSH 2015 just like it is, or do I need to go through specific steps to get it to work properly.

Anvar1061
12-21-16, 10:11 AM
Can I install this on top of LSH 2015 just like it is, or do I need to go through specific steps to get it to work properly.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
http://www.subsim.com/radioroom/showpost.php?p=2410501&postcount=42

THEBERBSTER
12-21-16, 11:06 AM
Hi Guys
Check out my Tutorial Post #42 from my signature.
Peter
https://s24.postimg.org/hedxbr505/lsh3_support_download_banner.gif

Izgud
02-13-17, 05:55 PM
Hi,

After spending a lot of time looking around, I decided this was the GUI for me. Very nice! Since it solves almost all of the nitpicks I have with others, I decided to dedicate some time to it to collect fixes for the rest. Here are my results:

Problem: Game font uses Cyrillic characters
Solution: Replace Ahnenerbe fonts folder with regular GWX fonts folder (what I'm doing, no problems yet), or use the link here (http://www.subsim.com/radioroom/showpost.php?p=2428859&postcount=323)

P: Convoy map (Karte 1) not in English
S: Same link: here (http://www.subsim.com/radioroom/showpost.php?p=2428859&postcount=323)

P: Incorrect speed marker on AOB disc
S: Solved here (http://www.subsim.com/radioroom/showpost.php?p=2450097&postcount=328). I adjusted ericlea's tga a bit for myself, removing the 'S' and darkening the red line a bit. It can be found at the bottom of this post if you want it instead. Again, all credit to ericlea!

P: Map tools not inverted like in GWX (e.g. 270 is now 90 when plotting ruler course)
S: Solved here (http://www.subsim.com/radioroom/showpost.php?p=2450285&postcount=329)

P: Tube/Salvo selector dials are empty or doubled
S: To fix empty dials, make sure you are using the SH3 Commander addon. To fix double dials (double TDC salvo dial), I went into menu_1024_768.ini, found G3B I94, and changed Pos=5,-25,128,128 to Pos=500,-25,128,128;5,-25,128,128 (it's like this in other similar mods like MaGui). There might be another way to fix this, and perhaps a way to bypass the SH3 Commander addon entirely. If so, please do tell!

P: I don't want the extra recognition manual (there's a link for this in this thread, but it's dead now)
S: Go into menu_1024_768.ini and delete all of the entries from [G26 I6] to [G26 I47]. There's one more entry to delete further down by itself: [G26 I158]. If you do this, you MUST renumber everything in the G26 section. If there's an easier way to do this, I'm sure people would be happy to know about it! EDIT: h.sie's Renumbering Tool! (SH3MenuIniRenumberV0.6.7z) (ftp://hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/H.SIE/) Alternatively, you can try my menu_1024_768.ini down below.

After those entries are deleted and the rest in G26 are renumbered, you can delete the entire RecManualPanel texture folder if you wish.

P: Crew talks when using periscope keys
S: There are problems in the included commands_en.cfg, so I'm using my own. The only reason (I think?) to make changes to this file is to make sure new buttons work. To do that (again, I think), all you need are the MnID lines. So if you want to use your own commands_en.cfg, simply compare it with Ahnenerbe's and match up all the MnIDs. I've also attached my own commands_en.cfg below if you want to try it, though it might give you other problems!

----

I've also created an RPM chart (http://i.imgur.com/33V9ASY.jpg) for the hydrophone station based off of the one made by Canovaro/DoenitzEliteFlotilla (http://www.subsim.com/radioroom/showthread.php?t=186854). All credit goes to them! I simply made it look a bit more WW2.

If you don't use my menu_1024_768.ini but still want the RPM chart, find the G33 section and add this to the bottom: [G33 I10]
Name=Rpmchart
Type=1031;Stat bmp array
ItemID=0x330100FF
ParentID=0x33010000
Pos=-2633,863,1213,853
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/RPMChart.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
Again, if the last entry in your G33 section is not [G33 I9] you MUST renumber the "I10" part of [G33 I10] to suit your own ini file.

The RPM chart, along with my menu_1024_768.ini, commands_en.cfg, and AOB disc speed line adjustment can be downloaded here! EDIT: Check this post (http://www.subsim.com/radioroom/showpost.php?p=2466611&postcount=341) instead.

Regards!

Aktungbby
02-13-17, 07:57 PM
Izgud!:Kaleun_Salute:

THEBERBSTER
02-14-17, 03:50 AM
A Warm Welcome To The Subsim Community > Izgud
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119)
Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285) > Full Tutorials And Much More In My Signature:salute:
Steam Conversion SH3 Installation Instructions (http://www.mediafire.com/file/q0wao764u680em6/SH3+Steam+Conversion+Instructions.zip) By BL!ITZKR!EG


That's a lot of very useful information.:Kaleun_Salute:

ValoWay
02-14-17, 05:01 AM
this mod is extra fancy! The only reason why I am not using it is because of 1920x1080. Making readings when everything is smaller and therefore harder to see seems counterproductive to me :hmmm:

Izgud
02-17-17, 12:51 AM
Thanks, guys!

I just can't stop making tweaks. I've uploaded another zip here (ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/IZGUD/Ahnenerbe%20WideGui%20Izgud%20Tweaks%202.0.zip). The following is included:

1. Adjusted optics based on research/documentation by Hitman:a. UZO now has a single zoom setting of 7x with a 7.25ş field of view. The reticle was removed, although at 7x/7.25ş the default one (like in stock GWX) is present and unremovable, as far as I can tell.
b. Binoculars now have a single zoom setting of 8x with a 6ş field of view. The bearing indicator was removed. The texture was replaced with the one from WideScreen MaGui (going back to the typical binocular look).
c. Both periscope reticles slightly adjusted to look more like those from historical photographs.2. RPM chart for hydrophone station. I also zoomed the view out here as I thought it was a bit too claustrophobic.

3. menu_1024_768.ini with Ahnenerbe's additional recognition manual removed.

4. AOB disc with proper speed marker by ericlea (red line darkened and 'S' removed).

5. Commands_en.cfg without "Jawohl, Herr Kaleun" problem. You do not need this if your commands_en.cfg is already working properly with Ahnenerbe's WideGui.

Regards!

Benzin1973
03-18-17, 01:01 AM
Hi guys, im just starting to learn how to use the RAOB disk, but even though i follow the tutorials to the letter, im having problems getting correct results using this GUI. The thing is im just learning to use that disk, so im not sure if its me doing something wrong, or if the disk in this mod is broken. So my question is:

Besides the incorrect speed marking discussed earlier on this thread, żdo the other functions of the disk function properly for you guys?
can you get a correct range, aob etc?

In other words, is the disk broken, or im i messing something up?

Niume
03-19-17, 03:15 AM
THE AOB wheel works qiute well but I can't get accurate range always a bit off. I know what you have to double the mast height

Izgud
03-19-17, 02:40 PM
I can confirm that it works very accurately with the attack scope. If you are using GWX, you might want to have a look at TMT v2 (http://www.subsim.com/radioroom/showthread.php?t=153937), which corrects length/draft/mast height errors.

For AOB, make sure you are only measuring half of the ship's apparent length.

itaylor57
03-25-17, 04:29 PM
I am using the WideGui so far, just takes many tries to load a saved game, many CTD. But thanks a lot for the mod.

THEBERBSTER
03-25-17, 04:50 PM
A Warm Welcome To The Subsim Community > itaylor57
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285) > 99.99% Stable > Full Tutorials And Much More In My Signature
Steam Conversion SH3 Installation Instructions (http://www.mediafire.com/file/q0wao764u680em6/SH3+Steam+Conversion+Instructions.zip) By BL!ITZKR!EG

Check out my LSH3-2015 tutorials from Post #2 as they will show you what you need to do to get over your ctd problems.

Jimbuna
03-26-17, 06:37 AM
Welcome to SubSim itaylor57 :Kaleun_Salute:

JuanLiquid
05-04-17, 01:37 PM
Could someone reupload Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D?

It seems the link is dead.

THEBERBSTER
05-04-17, 02:22 PM
A Warm Welcome To The Subsim Community > JuanLiquid
Subsim <> How To Donate <> See The Benefits <> Support The Community:salute: (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod (http://www.subsim.com/radioroom/showthread.php?t=220285) > 99.99% Stable > Full Tutorials And Much More In My Signature
SFSF-MODULE - The New Solution for "Steam" & "Starforce" (http://www.subsim.com/radioroom/showthread.php?t=227473)

download link
Ahnenerbe WideGui 1920 x 1080 Final (http://www.mediafire.com/download/c7peigrgcsbgsyp/Ahnenerbe+WideGui+1920+x+1080+Final.7z)

JuanLiquid
05-04-17, 11:56 PM
I already had the mod, but what I'm looking for is thelink with the NYGM Files, since the one showed in the first post is dead

Plissken_04
05-05-17, 12:30 AM
I already had the mod, but what I'm looking for is thelink with the NYGM Files, since the one showed in the first post is dead

ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/AHNENERBE/Ahnenerbe%20WideGui%201920%20x%201080%20Final%20-%20FILES%20for%20NYGM%20v3.6D.rar

ftp://Maik:Woelfe@diskstation.gn7vmwp32iei6ome.myfritz.n et/Public/Sharing/SH3COMMUNITYMODS/AHNENERBE/Ahnenerbe%20WideGui%201920%20x%201080%20Final%20-%20FILES%20for%20NYGM%20v3.6D.rar


So Long

Maik

JuanLiquid
05-05-17, 01:54 AM
Thank you! :Kaleun_Cheers:

JuanLiquid
05-11-17, 04:10 AM
Two questions:

- How do you switch DeckGun ammo type using this mod?
- The attack disk seems broken (or different) from the one used in MaGui, the speeds have another scale - is there any documentation for this? is it a bug?

B_K
06-28-17, 05:14 AM
Answer to the first question - if you use GWX, there is only one ammo type, HE. Weapons management under "I" key. I dont' know what happens if you dont' use GWX.
Second - a few posts earlier there was a patch which repaired speed red line placement.

Now can you answer to my question about scope ranging here:
http://www.subsim.com/radioroom/showpost.php?p=2495636&postcount=2

Thanks

B_K
06-29-17, 01:25 AM
Hi.
I was able to change optical properties of both periscopes in cameras.dat. I recommend setting Angular Angle to 70 for Attack scope (default was 60) and 72 for Observation Scope (default was 60).

Then "10" mark is on attack scope equals to 5,7degrees which is 100 mills at 1,5 zoom, and Angular Field of View is near 38 degrees for 1,5 zoom and 9 for 6x zoom as historically correct.

This way you can use graticule to measure the distance using simple maths
for 1,5 zoom Distance=Height x 1000/number of mills, where "10" means 100 mills and graticule step is 20 mills (5 divisions for 100 mills)
for 6x zoom the distance is 4 times the distance for 1,5 zoom.

or use Hitman tables.

For Attack Scope, RAOBF works good. For operating it you don't count mills but tick marks, as normally.

HOWEVER
can you help mi with this: as I changed Angular FOV in cameras.dat I see now both stock graticule scaled in degrees and Ahnenerbe's gratucule scaled in mills on the same scope. How to get rid of one of them? Can it be caused by using M.E.P. v6 and MEP optical sensors for GWX in connection to Ahnenerbe's WideGUI?

rsslcs
06-29-17, 07:45 AM
Hi all, running win10 64 bit with GWX 3 and h.sie patch. Large address aware also.
Fm_newinteriors too!

As soon as I install this mod, I get intro videos, and then a black screen, but the game still loads, since I can hear the main menu music playing.
I've tried everything. Windowed mode "works" as in, I can see a third of the screen.
Turned everything off in Nvidia control panel, uninstalled k-lite codec pack, clean-installed drivers, ran all compatibility modes with and without administrator, used a non standard install directory (with no spaces!)
But still no joy. Standard res on win98 compat. works fine, but on an HD screen it's really showing its age. Oh, and I also installed directx 9.0c.

Any proposed solutions are welcome. I'm including a dxdiag for anyone interested.


------------------
System Information
------------------
Time of this report: 6/29/2017, 14:39:54
Machine name: RUSS-PC
Machine Id: {9A36A69E-6EAC-4723-9F82-4D79F951DB99}
Operating System: Windows 10 Pro 64-bit (10.0, Build 15063) (15063.rs2_release.170317-1834)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 07/12/13 20:58:04 Ver: 04.06.05
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16340MB RAM
Page File: 12491MB used, 4047MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Not Available
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.15063.0000 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 680
Manufacturer: NVIDIA
Chip type: GeForce GTX 680
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_28301462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_E NUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 10187 MB
Dedicated Memory: 2017 MB
Shared Memory: 8169 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VG248
Monitor Id: ACI24E1
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\W INDOWS\System32\DriverStore\FileRepository\nv_disp i.inf_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\WINDO WS\System32\DriverStore\FileRepository\nv_dispi.in f_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\WINDOWS\S ystem32\DriverStore\FileRepository\nv_dispi.inf_am d64_2d81f3535ced17c6\nvldumdx.dll
Driver File Version: 22.21.0013.8253 (English)
Driver Version: 22.21.13.8253
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.2
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 07/06/2017 02:00:00, 885216 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-52C0-11CF-EF57-3D081BC2DB35}
Vendor ID: 0x10DE
Device ID: 0x1180
SubSys ID: 0x28301462
Revision ID: 0x00A1
Driver Strong Name: oem36.inf:0f066de34a918dd5:Section018:22.21.13.825 3:pci\ven_10de&dev_1180
Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported

Card name: NVIDIA GeForce GTX 680
Manufacturer: NVIDIA
Chip type: GeForce GTX 680
DAC type: Integrated RAMDAC
Device Type: Full Device
Device Key: Enum\PCI\VEN_10DE&DEV_1180&SUBSYS_28301462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_E NUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 10187 MB
Dedicated Memory: 2017 MB
Shared Memory: 8169 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic Non-PnP Monitor
Monitor Model: unknown
Monitor Id:
Native Mode: unknown
Output Type: DVI
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\W INDOWS\System32\DriverStore\FileRepository\nv_disp i.inf_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\WINDO WS\System32\DriverStore\FileRepository\nv_dispi.in f_amd64_2d81f3535ced17c6\nvldumdx.dll,C:\WINDOWS\S ystem32\DriverStore\FileRepository\nv_dispi.inf_am d64_2d81f3535ced17c6\nvldumdx.dll
Driver File Version: 22.21.0013.8253 (English)
Driver Version: 22.21.13.8253
DDI Version: 12
Feature Levels: 11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.2
Graphics Preemption: DMA
Compute Preemption: DMA
Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Driver Attributes: Final Retail
Driver Date/Size: 07/06/2017 02:00:00, 885216 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-52C0-11CF-EF57-3D081BC2DB35}
Vendor ID: 0x10DE
Device ID: 0x1180
SubSys ID: 0x28301462
Revision ID: 0x00A1
Driver Strong Name: oem36.inf:0f066de34a918dd5:Section018:22.21.13.825 3:pci\ven_10de&dev_1180
Rank Of Driver: 00D12001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
DXVA2 Modes: DXVA2_ModeMPEG2_IDCT DXVA2_ModeMPEG2_VLD DXVA2_ModeVC1_D2010 DXVA2_ModeVC1_VLD DXVA2_ModeVC1_IDCT DXVA2_ModeWMV9_IDCT DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeMPEG4pt2_VLD_Simple DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
MPO Caps: Not Supported
MPO Stretch: Not Supported
MPO Media Hints: Not Supported
MPO Formats: Not Supported

-------------
Sound Devices
-------------
Description: Line Out (Scarlett 6i6 USB)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\VID_1235&PID_8012&REV_0260
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: {0.0.0.00000000}.{154a87ea-5963-4bbb-b931-d6922ce0934b}
Driver Version: ()
Driver Attributes: Final Retail
WHQL Logo'd: No
Date and Size: , 0 bytes
Other Files:
Driver Provider: Focusrite
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Line In (Scarlett 6i6 USB)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: {0.0.1.00000000}.{f77a90c9-d20b-4fa0-9da4-838cbab2a1bc}
Driver Version: ()
Driver Attributes: Final Retail
Date and Size: , 0 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

Description: Microphone (Microsoft LifeCam VX-2000.)
Default Sound Capture: No
Default Voice Capture: No
Driver Name: USBAUDIO.sys
Driver Version: 10.00.15063.0000 (English)
Driver Attributes: Final Retail
Date and Size: 3/18/2017 22:56:20, 134656 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF

---------------------
Video Capture Devices
Number of Devices: 1
---------------------
FriendlyName: Microsoft® LifeCam VX-2000
Location: n/a
SymbolicLink: \\?\usb#vid_045e&pid_0761&mi_00#7&2c3ff8e&0&0000#{e5323777-f976-4f5b-9b55-b94699c46e44}\global
Manufacturer: Microsoft
HardwareID: USB\VID_045E&PID_0761&REV_0100&MI_00,USB\VID_045E&PID_0761&MI_00
DriverDesc: Microsoft LifeCam VX-2000
DriverProvider: Microsoft
DriverVersion: 3.60.250.0
DriverDateEnglish: 12/2/2010 00:00:00
DriverDateLocalized: 02/12/2010 00:00:00
Service: usbvideo
Class: Image
DevNodeStatus: 180200A[DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_E NUMERATOR|DN_NT_DRIVER]
ContainerId: {7B5486CD-3BF6-11E7-B496-F0C8721F7EDD}
ProblemCode: No Problem
BusReportedDeviceDesc: Microsoft® LifeCam VX-2000
Parent: USB\VID_045E&PID_0761\6&1f2baabe&0&1
DriverProblemDesc: n/a
UpperFilters: n/a
LowerFilters: MSHUSBVideo
Stack: \FileSystem\aswSnx,\FileSystem\aswSnx,\Driver\ksth unk,\Driver\usbvideo,\Driver\MSHUSBVideo,\Driver\u sbccgp
ContainerCategory: Imaging.Webcam

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name:
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1B1C, 0x1C05
FF Driver: n/a

Device Name: Gaming Mouse G502
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC07D
FF Driver: n/a

Device Name: Gaming Mouse G502
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC07D
FF Driver: n/a

Device Name: Gaming Mouse G502
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC07D
FF Driver: n/a

Device Name: Gaming Mouse G502
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC07D
FF Driver: n/a

Device Name: Gaming Keyboard G105
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0xC248
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x1E26
| Matching Device ID: USB\ROOT_HUB20
| Service: usbhub
| Driver: usbhub.sys, 3/18/2017 22:56:35, 511904 bytes
| Driver: usbd.sys, 3/18/2017 22:56:35, 32160 bytes
|
+-+ Generic USB Hub
| | Vendor/Product ID: 0x8087, 0x0024
| | Location: Port_#0001.Hub_#0002
| | Matching Device ID: USB\Class_09
| | Service: usbhub
| | Driver: usbhub.sys, 3/18/2017 22:56:35, 511904 bytes
| | Driver: usbd.sys, 3/18/2017 22:56:35, 32160 bytes
| |
| +-+ USB Composite Device
| | | Vendor/Product ID: 0x046D, 0xC248
| | | Location: Port_#0005.Hub_#0005
| | | Matching Device ID: USB\COMPOSITE
| | | Service: usbccgp
| | | Driver: usbccgp.sys, 3/18/2017 22:56:35, 173984 bytes
| | |
| | +-+ USB Input Device
| | | | Vendor/Product ID: 0x046D, 0xC248
| | | | Location: 0000.001d.0000.001.005.000.000.000.000
| | | | Matching Device ID: USB\Class_03&SubClass_01
| | | | Service: HidUsb
| | | | Driver: hidusb.sys, 3/18/2017 22:56:35, 40960 bytes
| | | | Driver: hidclass.sys, 3/18/2017 22:56:35, 180736 bytes
| | | | Driver: hidparse.sys, 3/18/2017 22:56:35, 40960 bytes
| | | |
| | | +-+ HID Keyboard Device
| | | | | Vendor/Product ID: 0x046D, 0xC248
| | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| | | | | Service: kbdhid
| | | | | Driver: kbdhid.sys, 3/18/2017 22:56:35, 40448 bytes
| | | | | Driver: kbdclass.sys, 3/18/2017 22:56:35, 64416 bytes
| | |
| +-+ USB Composite Device
| | | Vendor/Product ID: 0x046D, 0xC07D
| | | Location: Port_#0006.Hub_#0005
| | | Matching Device ID: USB\COMPOSITE
| | | Service: usbccgp
| | | Driver: usbccgp.sys, 3/18/2017 22:56:35, 173984 bytes
| | |
| | +-+ USB Input Device
| | | | Vendor/Product ID: 0x046D, 0xC07D
| | | | Location: 0000.001d.0000.001.006.000.000.000.000
| | | | Matching Device ID: USB\Class_03&SubClass_01
| | | | Service: HidUsb
| | | | Driver: hidusb.sys, 3/18/2017 22:56:35, 40960 bytes
| | | | Driver: hidclass.sys, 3/18/2017 22:56:35, 180736 bytes
| | | | Driver: hidparse.sys, 3/18/2017 22:56:35, 40960 bytes
| | | |
| | | +-+ HID-compliant mouse
| | | | | Vendor/Product ID: 0x046D, 0xC07D
| | | | | Matching Device ID: HID_DEVICE_SYSTEM_MOUSE
| | | | | Service: mouhid
| | | | | Driver: mouhid.sys, 3/18/2017 22:56:35, 33280 bytes
| | | | | Driver: mouclass.sys, 3/18/2017 22:56:35, 60320 bytes
| | | |
| | +-+ USB Input Device
| | | | Vendor/Product ID: 0x046D, 0xC07D
| | | | Location: 0000.001d.0000.001.006.000.000.000.000
| | | | Matching Device ID: USB\Class_03
| | | | Service: HidUsb
| | | | Driver: hidusb.sys, 3/18/2017 22:56:35, 40960 bytes
| | | | Driver: hidclass.sys, 3/18/2017 22:56:35, 180736 bytes
| | | | Driver: hidparse.sys, 3/18/2017 22:56:35, 40960 bytes
| | | |
| | | +-+ HID Keyboard Device
| | | | | Vendor/Product ID: 0x046D, 0xC07D
| | | | | Matching Device ID: HID_DEVICE_SYSTEM_KEYBOARD
| | | | | Service: kbdhid
| | | | | Driver: kbdhid.sys, 3/18/2017 22:56:35, 40448 bytes
| | | | | Driver: kbdclass.sys, 3/18/2017 22:56:35, 64416 bytes

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 91.5 GB
Total Space: 238.0 GB
File System: NTFS
Model: Samsung SSD 850 EVO 250GB

Drive: D:
Free Space: 162.7 GB
Total Space: 953.9 GB
File System: NTFS
Model: WDC WD10EADS-00L5B1

Drive: E:
Free Space: 0.5 GB
Total Space: 0.5 GB
File System: NTFS
Model: ST9500325AS

Drive: F:
Free Space: 0.1 GB
Total Space: 0.1 GB
File System: NTFS
Model: ST500DM002-1BD142

Drive: G:
Model: ST9500325AS

Drive: H:
Free Space: 1437.0 GB
Total Space: 1907.7 GB
File System: NTFS
Model: WD My Passport 0748 USB Device

Drive: J:
Free Space: 265.0 GB
Total Space: 476.8 GB
File System: NTFS
Model: ST500DM002-1BD142

Drive: K:
Free Space: 1744.0 GB
Total Space: 1907.3 GB
File System: NTFS
Model: ST2000DM001-1CH164

Drive: L:
Model: TSSTcorp BDDVDW SE-506AB USB Device
Driver: c:\windows\system32\drivers\cdrom.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:25, 160256 bytes

Drive: M:
Model: Alcohol V-SATA CD/DVD
Driver: c:\windows\system32\drivers\cdrom.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:25, 160256 bytes

Drive: O:
Model: Alcohol V-SATA CD/DVD
Driver: c:\windows\system32\drivers\cdrom.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:25, 160256 bytes

--------------
System Devices
--------------
Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D
Device ID: PCI\VEN_8086&DEV_1E2D&SUBSYS_1E2D1849&REV_04\3&11583659&0&D0
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 98200 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 466336 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 511904 bytes

Name: PCI-to-PCI Bridge
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_244E1849&REV_C4\3&11583659&0&E5
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 353696 bytes

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_1E20&SUBSYS_88921849&REV_04\3&11583659&0&D8
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:19, 86528 bytes
Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:20, 97280 bytes
Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:20, 373248 bytes

Name: NVIDIA GeForce GTX 680
Device ID: PCI\VEN_10DE&DEV_1180&SUBSYS_28301462&REV_A1\4&1CDA0A78&0&0008
Driver: C:\Program Files\NVIDIA Corporation\Drs\dbInstaller.exe, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 456640 bytes
Driver: C:\Program Files\NVIDIA Corporation\Drs\nvdrsdb.bin, 6/8/2017 03:45:45, 1386956 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\NvContainerSetup. exe, 1.00.0007.0000 (English), 6/8/2017 03:45:45, 4187976 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\NvCplSetupInt.exe , 1.00.0007.0000 (English), 6/8/2017 03:45:45, 100728496 bytes
Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\detoured.dll, 2.01.0000.0224 (English), 6/8/2017 03:45:45, 19064 bytes
Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvd3d9wrap.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 220152 bytes
Driver: C:\Program Files (x86)\NVIDIA Corporation\coprocmanager\nvdxgiwrap.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 143896 bytes
Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\detoured.dll, 2.01.0000.0224 (English), 6/8/2017 03:45:45, 18880 bytes
Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvd3d9wrapx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 263584 bytes
Driver: C:\Program Files\NVIDIA Corporation\coprocmanager\nvdxgiwrapx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 172248 bytes
Driver: C:\Program Files\NVIDIA Corporation\license.txt, 6/8/2017 03:45:45, 27203 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\MCU.exe, 1.01.5204.20580 (English), 6/8/2017 03:45:45, 848504 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvdebugdump.exe, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 414656 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.1.pdf, 6/8/2017 03:45:45, 77145 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvidia-smi.exe, 8.17.0013.8253 (English), 6/8/2017 03:45:45, 450496 bytes
Driver: C:\Program Files\NVIDIA Corporation\NVSMI\nvml.dll, 8.17.0013.8253 (English), 6/8/2017 03:45:45, 858744 bytes
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL.dll, 2.00.0004.0000 (English), 6/8/2017 03:45:45, 418752 bytes
Driver: C:\Program Files\NVIDIA Corporation\OpenCL\OpenCL64.dll, 2.00.0004.0000 (English), 6/8/2017 03:45:45, 512960 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvlddmkm.sys, 22.21.0013.8253 (English), 6/9/2017 02:03:28, 14461344 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvd3dumx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 16901584 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvd3dumx_cfg.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 17263584 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvinitx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 196152 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvldumdx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 885216 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvoglshim64.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 172920 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvumdshimx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 607640 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvwgf2umx.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 24697832 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvwgf2umx_cfg.dll , 22.21.0013.8253 (English), 6/8/2017 03:45:45, 25423256 bytes
Driver: C:\WINDOWS\system32\NvFBC64.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 1056888 bytes
Driver: C:\WINDOWS\system32\NvIFR64.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 964216 bytes
Driver: C:\WINDOWS\system32\NvIFROpenGL.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 609728 bytes
Driver: C:\WINDOWS\system32\nv-vk64.json, 6/8/2017 03:45:45, 669 bytes
Driver: C:\WINDOWS\system32\nvDecMFTMjpeg.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 725112 bytes
Driver: C:\WINDOWS\system32\nvEncMFTH264.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 1278712 bytes
Driver: C:\WINDOWS\system32\nvEncodeAPI64.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 775864 bytes
Driver: C:\WINDOWS\system32\nvapi64.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 4115112 bytes
Driver: C:\WINDOWS\system32\nvcompiler.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 40201664 bytes
Driver: C:\WINDOWS\system32\nvcuda.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 11028664 bytes
Driver: C:\WINDOWS\system32\nvcuvid.dll, 7.17.0013.8253 (English), 6/8/2017 03:45:45, 3796928 bytes
Driver: C:\WINDOWS\system32\nvfatbinaryLoader.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 688784 bytes
Driver: C:\WINDOWS\system32\nvinfo.pb, 6/8/2017 03:45:45, 45163 bytes
Driver: C:\WINDOWS\system32\nvoglv64.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 35390584 bytes
Driver: C:\WINDOWS\system32\nvopencl.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 10551256 bytes
Driver: C:\WINDOWS\system32\nvptxJitCompiler.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 11056272 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvd3dum.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 13693312 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvd3dum_cfg.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 13991280 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvinit.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 168824 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvldumd.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 727448 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvoglshim32.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 144104 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvumdshim.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 492768 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvwgf2um.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 20819216 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\nvwgf2um_cfg.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 21654688 bytes
Driver: C:\WINDOWS\SysWow64\NvFBC.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 994240 bytes
Driver: C:\WINDOWS\SysWow64\NvIFR.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 914880 bytes
Driver: C:\WINDOWS\SysWow64\NvIFROpenGL.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 499320 bytes
Driver: C:\WINDOWS\SysWow64\nv-vk32.json, 6/8/2017 03:45:45, 669 bytes
Driver: C:\WINDOWS\SysWow64\nvDecMFTMjpeg.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 584128 bytes
Driver: C:\WINDOWS\SysWow64\nvEncMFTH264.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 995736 bytes
Driver: C:\WINDOWS\SysWow64\nvEncodeAPI.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 612088 bytes
Driver: C:\WINDOWS\SysWow64\nvapi.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 3625992 bytes
Driver: C:\WINDOWS\SysWow64\nvcompiler.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 35281344 bytes
Driver: C:\WINDOWS\SysWow64\nvcuda.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 9248144 bytes
Driver: C:\WINDOWS\SysWow64\nvcuvid.dll, 7.17.0013.8253 (English), 6/8/2017 03:45:45, 3256440 bytes
Driver: C:\WINDOWS\SysWow64\nvfatbinaryLoader.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 577728 bytes
Driver: C:\WINDOWS\SysWow64\nvoglv32.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 28624320 bytes
Driver: C:\WINDOWS\SysWow64\nvopencl.dll, 6.14.0013.8253 (English), 6/8/2017 03:45:45, 8808488 bytes
Driver: C:\WINDOWS\SysWow64\nvptxJitCompiler.dll, 22.21.0013.8253 (English), 6/8/2017 03:45:45, 9014976 bytes
Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_ dispi.inf_amd64_2d81f3535ced17c6\VulkanRT-Installer.exe, 1.00.0042.0001 (English), 6/8/2017 03:45:45, 775488 bytes
Driver: C:\WINDOWS\system32\nvdispco6438253.dll, 2.00.0048.0004 (English), 6/8/2017 03:45:45, 1988216 bytes
Driver: C:\WINDOWS\system32\nvdispgenco6438253.dll, 2.00.0025.0002 (English), 6/8/2017 03:45:45, 1606776 bytes

Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26
Device ID: PCI\VEN_8086&DEV_1E26&SUBSYS_1E261849&REV_04\3&11583659&0&E8
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 98200 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 466336 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:35, 511904 bytes

Name: Intel(R) 7 Series/C216 Chipset Family SMBus Host Controller - 1E22
Device ID: PCI\VEN_8086&DEV_1E22&SUBSYS_1E221849&REV_04\3&11583659&0&FB
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 5 - 1E18
Device ID: PCI\VEN_8086&DEV_1E18&SUBSYS_1E181849&REV_C4\3&11583659&0&E4
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 353696 bytes

Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10
Device ID: PCI\VEN_8086&DEV_1E10&SUBSYS_1E101849&REV_C4\3&11583659&0&E0
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 353696 bytes

Name: PCI-to-PCI Bridge
Device ID: PCI\VEN_1B21&DEV_1080&SUBSYS_10801849&REV_03\4&B7135BB&0&00E5
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 353696 bytes

Name: Standard SATA AHCI Controller
Device ID: PCI\VEN_105A&DEV_3570&SUBSYS_F7F21F99&REV_01\3&11583659&0&10
Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 10.00.15063.0332 (English), 5/20/2017 08:54:43, 144288 bytes

Name: 2nd generation Intel(R) Core(TM) processor family DRAM Controller - 0100
Device ID: PCI\VEN_8086&DEV_0100&SUBSYS_01001849&REV_09\3&11583659&0&00
Driver: n/a

Name: Intel(R) 7 Series/C216 Chipset Family SATA AHCI Controller - 1E02
Device ID: PCI\VEN_8086&DEV_1E02&SUBSYS_1E021849&REV_04\3&11583659&0&FA
Driver: C:\WINDOWS\system32\DRIVERS\storahci.sys, 10.00.15063.0332 (English), 5/20/2017 08:54:43, 144288 bytes

Name: High Definition Audio Controller
Device ID: PCI\VEN_10DE&DEV_0E0A&SUBSYS_28301462&REV_A1\4&1CDA0A78&0&0108
Driver: C:\WINDOWS\system32\DRIVERS\hdaudbus.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:19, 86528 bytes
Driver: C:\WINDOWS\system32\DRIVERS\drmk.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:20, 97280 bytes
Driver: C:\WINDOWS\system32\DRIVERS\portcls.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:20, 373248 bytes

Name: Intel(R) Z77 Express Chipset LPC Controller - 1E44
Device ID: PCI\VEN_8086&DEV_1E44&SUBSYS_1E441849&REV_04\3&11583659&0&F8
Driver: C:\WINDOWS\system32\DRIVERS\msisadrv.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 19352 bytes

Name: Realtek PCIe GBE Family Controller
Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_81681849&REV_06\4&2B8260C3&0&00E4
Driver: C:\WINDOWS\system32\DRIVERS\rt640x64.sys, 10.13.1223.2016 (English), 2/20/2017 14:47:00, 947712 bytes
Driver: C:\WINDOWS\system32\RtNicProp64.dll, 1.02.0000.0006 (English), 2/20/2017 14:47:00, 82536 bytes

Name: Intel(R) Management Engine Interface
Device ID: PCI\VEN_8086&DEV_1E3A&SUBSYS_1E3A1849&REV_04\3&11583659&0&B0
Driver: C:\WINDOWS\system32\DRIVERS\TeeDriverW8x64.sys, 11.00.0000.1146 (English), 6/12/2015 05:54:56, 183584 bytes

Name: 2nd generation Intel(R) Core(TM) processor family PCI Express Controller - 0101
Device ID: PCI\VEN_8086&DEV_0101&SUBSYS_01011849&REV_09\3&11583659&0&08
Driver: C:\WINDOWS\system32\DRIVERS\pci.sys, 10.00.15063.0000 (English), 3/18/2017 22:56:26, 353696 bytes

Name: Intel(R) USB 3.0 eXtensible Host Controller - 1.0 (Microsoft)
Device ID: PCI\VEN_8086&DEV_1E31&SUBSYS_1E311849&REV_04\3&11583659&0&A0
Driver: C:\WINDOWS\system32\DRIVERS\USBXHCI.SYS, 10.00.15063.0296 (English), 5/19/2017 05:16:51, 388000 bytes

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,10.00.15063.0000
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,10.00.15063.0000
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,10.00.15063.0000
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,10.00.15063.0000
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,10.00.15063.0000
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,10.00.15063.0000
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,10.00.15063.0000
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,10.00.15063.0000
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,10.00.15063.0000
DV Muxer,0x00400000,0,0,qdv.dll,10.00.15063.0000
Color Space Converter,0x00400001,1,1,quartz.dll,10.00.15063.01 38
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.15063.0000
AVI Splitter,0x00600000,1,1,quartz.dll,10.00.15063.013 8
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,10.00.15063.013 8
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,10.00. 15063.0000
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,10.00.15063 .0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,10.00.15063.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,10.00.1506 3.0000
MJPEG Decompressor,0x00600000,1,1,quartz.dll,10.00.15063 .0138
Acoustica Resize Filter,0x00200000,1,1,AcuResizeFilter.dll,
Acoustica Rendering Resize Filter,0x00200000,1,1,AcuResizeFilterHiQ.dll,
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,10.00.15063.013 8
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,10.00.15063.0138
VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.15063.0000
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,10.00.15063.00 00
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,10.00.15063.0000
SBE2FileScan,0x00200000,0,0,sbe.dll,10.00.15063.00 00
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.15063. 0000
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,10.00.15063.013 8
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,10.00.15063.0138
DV Splitter,0x00600000,1,2,qdv.dll,10.00.15063.0000
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,10.00.15063.0138
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,10.00.15063. 0000
ACM Wrapper,0x00600000,1,1,quartz.dll,10.00.15063.0138
Video Renderer,0x00800001,1,0,quartz.dll,10.00.15063.013 8
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,10.00.15063.0000
Line 21 Decoder,0x00600000,1,1,,
Video Port Manager,0x00600000,2,1,quartz.dll,10.00.15063.0138
Video Renderer,0x00400000,1,0,quartz.dll,10.00.15063.013 8
VPS Decoder,0x00200000,0,0,WSTPager.ax,10.00.15063.000 0
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.15063.0000
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,
File writer,0x00200000,1,0,qcap.dll,10.00.15063.0000
DVD Navigator,0x00200000,0,3,qdvd.dll,10.00.15063.0000
Overlay Mixer2,0x00200000,1,1,,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,10.00.15063. 0000
WST Pager,0x00200000,1,1,WSTPager.ax,10.00.15063.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,10.00.150 63.0000
DV Video Decoder,0x00800000,1,1,qdv.dll,10.00.15063.0000
SampleGrabber,0x00200000,1,1,qedit.dll,10.00.15063 .0000
Null Renderer,0x00200000,1,0,qedit.dll,10.00.15063.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,10.00.15063.000 0
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,10.00.15063.00 00
StreamBufferSource,0x00200000,0,0,sbe.dll,10.00.15 063.0000
Smart Tee,0x00200000,1,2,qcap.dll,10.00.15063.0000
Overlay Mixer,0x00200000,0,0,,
AVI Decompressor,0x00600000,1,1,quartz.dll,10.00.15063 .0138
AVI/WAV File Source,0x00400000,0,2,quartz.dll,10.00.15063.0138
Wave Parser,0x00400000,1,1,quartz.dll,10.00.15063.0138
MIDI Parser,0x00400000,1,1,quartz.dll,10.00.15063.0138
Multi-file Parser,0x00400000,1,1,quartz.dll,10.00.15063.0138
File stream renderer,0x00400000,1,1,quartz.dll,10.00.15063.013 8
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,10.00.15063 .0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,10.00.150 63.0000
AVI Mux,0x00200000,1,0,qcap.dll,10.00.15063.0000
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,10.00.15063.0138
File Source (Async.),0x00400000,0,1,quartz.dll,10.00.15063.013 8
File Source (URL),0x00400000,0,1,quartz.dll,10.00.15063.0138
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,10.00.15063.0000
Enhanced Video Renderer,0x00200000,1,0,evr.dll,10.00.15063.0000
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,10.00.15063.0000
MPEG Video Decoder,0x40000001,1,1,quartz.dll,10.00.15063.0138

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.15063.00 00

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,10.00.15063.0000
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,10.00.15063.0000
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,10.00.15063.0000
DV Video Encoder,0x00200000,0,0,qdv.dll,10.00.15063.0000
MJPEG Compressor,0x00200000,0,0,quartz.dll,10.00.15063.0 138

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,10.00.15063.0000
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,10.00.15063.0000
IMA ADPCM,0x00200000,1,1,quartz.dll,10.00.15063.0138
PCM,0x00200000,1,1,quartz.dll,10.00.15063.0138
Microsoft ADPCM,0x00200000,1,1,quartz.dll,10.00.15063.0138
GSM 6.10,0x00200000,1,1,quartz.dll,10.00.15063.0138
CCITT A-Law,0x00200000,1,1,quartz.dll,10.00.15063.0138
CCITT u-Law,0x00200000,1,1,quartz.dll,10.00.15063.0138
MPEG Layer-3,0x00200000,1,1,quartz.dll,10.00.15063.0138

Audio Capture Sources:
Line In (Scarlett 6i6 USB),0x00200000,0,0,qcap.dll,10.00.15063.0000
Microphone (Microsoft LifeCam VX-2000.),0x00200000,0,0,qcap.dll,10.00.15063.0000

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,10.00.15063. 0000
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,10.00.15063. 0000
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,10.00.15063. 0000

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,10.00.15063.0138
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,10.00.15063.0138
Scarlett 6i6 USB,0x00200000,1,0,quartz.dll,10.00.15063.0138

WDM Streaming Capture Devices:
Microsoft® LifeCam VX-2000,0x00200000,1,1,LcProxy2.ax,3.60.0250.0000
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,10.00.15063.0000
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,10.00.15063.0000
Realtek HD Audio Front Mic input,0x00200000,1,1,ksproxy.ax,10.00.15063.0000
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,10.00.15063.0000
Focusrite USB 2.0 Audio Device,0x00200000,4,4,ksproxy.ax,10.00.15063.0000
Microsoft LifeCam VX-2000.,0x00200000,1,1,ksproxy.ax,10.00.15063.0000

WDM Streaming Rendering Devices:
Focusrite USB 2.0 Audio Device,0x00200000,4,4,ksproxy.ax,10.00.15063.0000
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,10.00.15063.0000
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,10.00.15063.0000

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.15063.000 0
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.15063.000 0
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.15063.000 0
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,10.00.15063.000 0
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,10.00.15063.0000

Video Capture Sources:
Microsoft® LifeCam VX-2000,0x00200000,1,1,LcProxy2.ax,3.60.0250.0000

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,10.00.15063.0000

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,10.00.15063.0000
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,10.00.15063.000 0

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,10.00.15063.0000
Encrypt/Tag,0x00200000,0,0,EncDec.dll,10.00.15063.0000
PTFilter,0x00200000,0,0,EncDec.dll,10.00.15063.000 0
XDS Codec,0x00200000,0,0,EncDec.dll,10.00.15063.0000

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,10.00.15063.00 00

Audio Renderers:
Line Out (Scarlett 6i6 USB),0x00200000,1,0,quartz.dll,10.00.15063.0138
Default DirectSound Device,0x00800000,1,0,quartz.dll,10.00.15063.0138
Default WaveOut Device,0x00200000,1,0,quartz.dll,10.00.15063.0138
DirectSound: Line Out (Scarlett 6i6 USB),0x00200000,1,0,quartz.dll,10.00.15063.0138


----------------------------
Preferred DirectShow Filters
----------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\DirectShow\P referred]

<media subtype GUID>, [<filter friendly name>, ]<filter CLSID>

MEDIASUBTYPE_MPEG1Payload, MPEG Video Decoder, CLSID_CMpegVideoCodec
MEDIASUBTYPE_MPEG1Packet, MPEG Video Decoder, CLSID_CMpegVideoCodec
MEDIASUBTYPE_DVD_LPCM_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG2_AUDIO, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG2_VIDEO, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
{78766964-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_mp4s, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{6C737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{64737664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{64697678-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{64687664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
{58564944-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
{5634504D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_MP4S, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MJPG, MJPEG Decompressor, CLSID_MjpegDec
{44495658-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMVA, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_mpg4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_h264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_H264, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
MEDIASUBTYPE_WMV3, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_mp43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_MP43, Mpeg43 Decoder DMO, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_m4s2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WMV2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSS2, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_M4S2, Mpeg4s Decoder DMO, CLSID_CMpeg4sDecMediaObject
MEDIASUBTYPE_WVP2, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MP42, Mpeg4 Decoder DMO, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_WMV1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_MSS1, WMV Screen decoder DMO, CLSID_CMSSCDecMediaObject
MEDIASUBTYPE_WVC1, WMVideo Decoder DMO, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_AVC1, Microsoft DTV-DVD Video Decoder, CLSID_CMPEG2VidDecoderDS
{20637664-0000-0010-8000-00AA00389B71}, DV Video Decoder, CLSID_DVVideoCodec
MEDIASUBTYPE_MPEG_LOAS, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_MPEG_ADTS_AAC, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
MEDIASUBTYPE_WMAUDIO_LOSSLESS, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_WMAUDIO3, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
WMMEDIASUBTYPE_WMAudioV8, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder DMO, CLSID_CWMADecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft DTV-DVD Audio Decoder, CLSID_CMPEG2AudDecoderDS
WMMEDIASUBTYPE_MP3, MP3 Decoder DMO, CLSID_CMP3DecMediaObject
MEDIASUBTYPE_MPEG1AudioPayload, MPEG Audio Decoder, CLSID_CMpegAudioCodec
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
WMMEDIASUBTYPE_WMSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject


---------------------------
Media Foundation Transforms
---------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\Transforms]

<category>:
<transform friendly name>, <transform CLSID>, <flags>, [<merit>, ]<file name>, <file version>

Video Decoders:
NVIDIA MJPEG Video Decoder MFT, {70F36578-2741-454F-B494-E8563DDD1CB4}, 0x4, 8, nvDecMFTMjpeg.dll, 22.21.0013.8253
Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}, 0x1, msmpeg2vdec.dll, 10.00.15063.0000
DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}, 0x1, mfdvdec.dll, 10.00.15063.0000
Microsoft H265 Video Decoder MFT, {420A51A3-D605-430C-B4FC-45274FA6C562}, 0x1, hevcdecoder.dll, 10.00.15063.0000
Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT, 0x1, mp4sdecd.dll, 10.00.15063.0000
Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT, 0x1, msmpeg2vdec.dll, 10.00.15063.0000
WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject, 0x1, wmvsdecd.dll, 10.00.15063.0000
WMVideo Decoder MFT, CLSID_CWMVDecMediaObject, 0x1, wmvdecod.dll, 10.00.15063.0000
MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}, 0x1, mfmjpegdec.dll, 10.00.15063.0138
Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject, 0x1, mp43decd.dll, 10.00.15063.0000
Microsoft WebM MF VP8 Decoder Transform, {E3AAF548-C9A4-4C6E-234D-5ADA374B0000}, 0x1, MSVP9DEC.dll, 10.00.15063.0000
Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject, 0x1, mpg4decd.dll, 10.00.15063.0000
Video Encoders:
NVIDIA H.264 Encoder MFT, {60F44560-5A20-4857-BFEF-D29773CB8040}, 0x4, 8, nvEncMFTH264.dll, 22.21.0013.8253
H264 Encoder MFT, {6CA50344-051A-4DED-9779-A43305165E35}, 0x1, mfh264enc.dll, 10.00.15063.0000
WMVideo8 Encoder MFT, CLSID_CWMVXEncMediaObject, 0x1, wmvxencd.dll, 10.00.15063.0000
Microsoft MF VPX Encoder Transform, {AEB6C755-2546-4881-82CC-E15AE5EBFF3D}, 0x1, MSVPXENC.dll, 10.00.15063.0296
H263 Encoder MFT, {BC47FCFE-98A0-4F27-BB07-698AF24F2B38}, 0x1, mfh263enc.dll, 10.00.15063.0000
WMVideo9 Encoder MFT, CLSID_CWMV9EncMediaObject, 0x1, wmvencod.dll, 10.00.15063.0000
Microsoft MPEG-2 Video Encoder MFT, {E6335F02-80B7-4DC4-ADFA-DFE7210D20D5}, 0x2, msmpeg2enc.dll, 10.00.15063.0000
H265 Encoder MFT, {F2F84074-8BCA-40BD-9159-E880F673DD3B}, 0x1, mfh265enc.dll, 10.00.15063.0000
Video Effects:
Frame Rate Converter, CLSID_CFrameRateConvertDmo, 0x1, mfvdsp.dll, 10.00.15063.0000
Resizer MFT, CLSID_CResizerDMO, 0x1, vidreszr.dll, 10.00.15063.0000
VideoStabilization MFT, {51571744-7FE4-4FF2-A498-2DC34FF74F1B}, 0x1, MSVideoDSP.dll, 10.00.15063.0250
Color Control, CLSID_CColorControlDmo, 0x1, mfvdsp.dll, 10.00.15063.0000
Color Converter MFT, CLSID_CColorConvertDMO, 0x1, colorcnv.dll, 10.00.15063.0000
Video Processor:
Microsoft Video Processor MFT, {88753B26-5B24-49BD-B2E7-0C445C78C982}, 0x1, msvproc.dll, 10.00.15063.0000
Audio Decoders:
Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}, 0x1, DolbyDecMFT.dll, 10.00.15063.0000
MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}, 0x1, MSAMRNBDecoder.dll, 10.00.15063.0000
WMAudio Decoder MFT, CLSID_CWMADecMediaObject, 0x1, WMADMOD.DLL, 10.00.15063.0000
Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT, 0x1, MSAudDecMFT.dll, 10.00.15063.0000
A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}, 0x1, mfcore.dll, 10.00.15063.0332
GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}, 0x1, mfcore.dll, 10.00.15063.0332
WMAPro over S/PDIF MFT, CLSID_CWMAudioSpdTxDMO, 0x1, WMADMOD.DLL, 10.00.15063.0000
Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}, 0x1, MSOpusDecoder.dll, 10.00.15063.0000
Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}, 0x1, MSFlacDecoder.dll, 10.00.15063.0000
Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}, 0x1, MSAudDecMFT.dll, 10.00.15063.0000
WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject, 0x1, WMSPDMOD.DLL, 10.00.15063.0000
G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}, 0x1, mfcore.dll, 10.00.15063.0332
IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}, 0x1, mfcore.dll, 10.00.15063.0332
MP3 Decoder MFT, CLSID_CMP3DecMediaObject, 0x1, mp3dmod.dll, 10.00.15063.0000
Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}, 0x1, MSAlacDecoder.dll, 10.00.15063.0000
ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}, 0x1, mfcore.dll, 10.00.15063.0332
Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}, 0x1, mfaudiocnv.dll, 10.00.15063.0000
DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}, 0x1, mfaudiocnv.dll, 10.00.15063.0000
Audio Encoders:
LPCM DVD-Audio MFT, {068A8476-9229-4CC0-9D49-2FC699DCD30A}, 0x1, mfaudiocnv.dll, 10.00.15063.0000
MP3 Encoder ACM Wrapper MFT, {11103421-354C-4CCA-A7A3-1AFF9A5B6701}, 0x1, mfcore.dll, 10.00.15063.0332
Microsoft FLAC Audio Encoder MFT, {128509E9-C44E-45DC-95E9-C255B8F466A6}, 0x1, MSFlacEncoder.dll, 10.00.15063.0000
WM Speech Encoder DMO, CLSID_CWMSPEncMediaObject2, 0x1, WMSPDMOE.DLL, 10.00.15063.0000
MS AMRNB Encoder MFT, {2FAE8AFE-04A3-423A-A814-85DB454712B0}, 0x1, MSAMRNBEncoder.dll, 10.00.15063.0000
Microsoft MPEG-2 Audio Encoder MFT, {46A4DD5C-73F8-4304-94DF-308F760974F4}, 0x1, msmpeg2enc.dll, 10.00.15063.0000
WMAudio Encoder MFT, CLSID_CWMAEncMediaObject, 0x1, WMADMOE.DLL, 10.00.15063.0000
Microsoft AAC Audio Encoder MFT, {93AF0C51-2275-45D2-A35B-F2BA21CAED00}, 0x1, mfAACEnc.dll, 10.00.15063.0000
Microsoft ALAC Audio Encoder MFT, {9AB6A28C-748E-4B6A-BFFF-CC443B8E8FB4}, 0x1, MSAlacEncoder.dll, 10.00.15063.0000
Microsoft Dolby Digital Encoder MFT, {AC3315C9-F481-45D7-826C-0B406C1F64B8}, 0x1, msac3enc.dll, 10.00.15063.0000
Audio Effects:
AEC, CLSID_CWMAudioAEC, 0x1, mfwmaaec.dll, 10.00.15063.0000
Resampler MFT, CLSID_CResamplerMediaObject, 0x1, resampledmo.dll, 10.00.15063.0000
Multiplexers:
Microsoft MPEG2 Multiplexer MFT, {AB300F71-01AB-46D2-AB6C-64906CB03258}, 0x2, mfmpeg2srcsnk.dll, 10.00.15063.0000
Others:
Microsoft H264 Video Remux (MPEG2TSToMP4) MFT, {05A47EBB-8BF0-4CBF-AD2F-3B71D75866F5}, 0x1, msmpeg2vdec.dll, 10.00.15063.0000


--------------------------------------------
Media Foundation Enabled Hardware Categories
--------------------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\HardwareMFT]

EnableVideoProcessors = 1
EnableDecoders = 1
EnableEncoders = 1


-------------------------------------
Media Foundation Byte Stream Handlers
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\ByteStreamHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\MediaSources\Preferred]

<file ext. or MIME type>, <handler CLSID>, <brief description>[, Preferred]

.3g2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.ac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.adt, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
.am?, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler
.amr, {EFE6208A-0A2C-49FA-8A01-3768B559B6DA}, MF AMRNB Media Source ByteStreamHandler, Preferred
.asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
.dvr-ms, {65964407-A5D8-4060-85B0-1CCD63F768E2}, dvr-ms Byte Stream Handler, Preferred
.dvr-ms, {A8721937-E2FB-4D7A-A9EE-4EB08C890B6E}, MF SBE Source ByteStreamHandler
.ec3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
.flac, {0E41CFB8-0506-40F4-A516-77CC23642D91}, MF FLAC Media Source ByteStreamHandler, Preferred
.m2t, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m2ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mk3d, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
.mka, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
.mks, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
.mkv, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
.mod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mov, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp2v, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mp4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
.mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mpg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.mts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.nsc, {B084785C-DDE0-4D30-8CA8-05A373E185BE}, NSC Byte Stream Handler, Preferred
.sami, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.smi, {7A56C4CB-D678-4188-85A8-BA2EF68FA10D}, SAMI Byte Stream Handler, Preferred
.tod, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.ts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.uvu, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
.vob, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
.wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
.wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
.wtv, {65964407-A5D8-4060-85B0-1CCD63F768E2}, WTV Byte Stream Handler, Preferred
audio/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/aacp, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/eac3, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/L16, {3FFB3B8C-EB99-472B-8902-E1C1B05F07CF}, LPCM Byte Stream Handler, Preferred
audio/mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/MP4A-LATM, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/mpa, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/mpeg3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/vnd.dlna.adts, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/vnd.dolby.dd-raw, {46031BA1-083F-47D9-8369-23C92BDAB2FF}, AC-3 Byte Stream Handler, Preferred
audio/wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
audio/x-aac, {926F41F7-003E-4382-9E84-9E953BE10562}, ADTS Byte Stream Handler, Preferred
audio/x-m4a, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
audio/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
audio/x-mp3, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-mpeg, {A82E50BA-8E92-41EB-9DF2-433F50EC2993}, MP3 Byte Stream Handler, Preferred
audio/x-ms-wma, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
audio/x-wav, {42C9B9F5-16FC-47EF-AF22-DA05F7C842E3}, WAV Byte Stream Handler, Preferred
video/3gpp, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/3gpp2, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/avi, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/mpeg, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred
video/vnd.dece.mp4, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/vnd.dlna.mpeg-tts, {40871C59-AB40-471F-8DC3-1F259D862479}, MPEG2 Byte Stream Handler, Preferred
video/x-m4v, {271C3902-6095-4C45-A22F-20091816EE9E}, MPEG4 Byte Stream Handler, Preferred
video/x-matroska, {1F9A2C18-D89E-463E-B4F4-BB90152ACC64}, MKV Byte Stream Handler, Preferred
video/x-ms-asf, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wm, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-ms-wmv, {41457294-644C-4298-A28A-BD69F2C0CF3B}, ASF Byte Stream Handler, Preferred
video/x-msvideo, {7AFA253E-F823-42F6-A5D9-714BDE467412}, AVI Byte Stream Handler, Preferred


--------------------------------
Media Foundation Scheme Handlers
--------------------------------

[HKEY_LOCAL_MACHINE\Software\Microsoft\Windows Media Foundation\SchemeHandlers]
[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\MediaSources\Preferred]

<URL type>, <handler CLSID>, <brief description>[, Preferred]

file:, {477EC299-1421-4BDD-971F-7CCB933F21AD}, File Scheme Handler, Preferred
http:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler
http:, {9EC4B4F9-3029-45AD-947B-344DE2A249E2}, Urlmon Scheme Handler
http:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpd:, {44CB442B-9DA9-49DF-B3FD-023777B16E50}, Http Scheme Handler, Preferred
httpnd:, {2EEEED04-0908-4CDB-AF8F-AC5B768A34C9}, Drm Scheme Handler, Preferred
https:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpsd:, {37A61C8B-7F8E-4D08-B12B-248D73E9AB4F}, Secure Http Scheme Handler, Preferred
httpt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
httpu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mcast:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
mcrecv:, {FA6D33D4-9405-4BA5-9983-12604AC8E77A}, Miracast Sink Scheme Handler, Preferred
mms:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
ms-appdata:, {CFC81939-3886-4ACF-9692-DA58037AE716}, MsAppData Scheme Handler, Preferred
ms-appx-web:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppxWeb Scheme Handler, Preferred
ms-appx:, {8DB0224B-3D65-4F6F-8E12-BEB4B78B8974}, MsAppx Scheme Handler, Preferred
ms-winsoundevent:, {F79A6BF9-7415-4CF3-AE10-4559509ABC3C}, Sound Event Scheme Handler, Preferred
rtsp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspt:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
rtspu:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred
sdp:, {E9F4EBAB-D97B-463E-A2B1-C54EE3F9414D}, Net Scheme Handler, Preferred


-------------------------------------
Preferred Media Foundation Transforms
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\Transforms\Preferred]

<media subtype GUID>, [<transform friendly name>, ]<transform CLSID>

{EB27CEC4-163E-4CA3-8B74-8E25F91B517E}, Dolby TrueHD IEC-61937 converter MFT, {CF5EEEDF-0E92-4B3B-A161-BD0FFE545E4B}
{E06D802C-DB46-11CF-B4D1-00805F6CBBEA}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFVideoFormat_MPEG2, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MEDIASUBTYPE_DOLBY_DDPLUS, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
{A2E58EB7-0FA9-48BB-A40C-FA0E156D0645}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
{7634706D-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{73616D72-767A-494D-B478-F29D25DC9037}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
MEDIASUBTYPE_mp4s, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_DVSL, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_DVSD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_DVHD, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
MFVideoFormat_MP4V, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{53564548-0000-0010-8000-00AA00389B71}, Microsoft H265 Video Decoder MFT, {420A51A3-D605-430C-B4FC-45274FA6C562}
MFVideoFormat_MP4S, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
{53314356-0000-0010-8000-00AA00389B71}, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVR, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_WMVP, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_MJPG, MJPEG Decoder MFT, {CB17E772-E1CC-4633-8450-5617AF577905}
{43564548-0000-0010-8000-00AA00389B71}, Microsoft H265 Video Decoder MFT, {420A51A3-D605-430C-B4FC-45274FA6C562}
MEDIASUBTYPE_WMVA, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
{3F40F4F0-5622-4FF8-B6D8-A17A584BEE5E}, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MEDIASUBTYPE_mpg4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MPG4, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_H264, Microsoft H264 Video Decoder MFT, CLSID_CMSH264DecoderMFT
MFVideoFormat_WMV3, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
{33363248-0000-0010-8000-00AA00389B71}, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_mp43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
MFVideoFormat_MP43, Mpeg43 Decoder MFT, CLSID_CMpeg43DecMediaObject
MEDIASUBTYPE_m4s2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MFVideoFormat_WMV2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_MSS2, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MFVideoFormat_M4S2, Mpeg4s Decoder MFT, CLSID_CMpeg4sDecMFT
MEDIASUBTYPE_WVP2, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MEDIASUBTYPE_mp42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MEDIASUBTYPE_MP42, Mpeg4 Decoder MFT, CLSID_CMpeg4DecMediaObject
MFVideoFormat_WMV1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
MFVideoFormat_MSS1, WMV Screen decoder MFT, CLSID_CMSSCDecMediaObject
MFVideoFormat_MPG1, Microsoft MPEG Video Decoder MFT, {2D709E52-123F-49B5-9CBC-9AF5CDE28FB9}
MFVideoFormat_WVC1, WMVideo Decoder MFT, CLSID_CWMVDecMediaObject
{30395056-0000-0010-8000-00AA00389B71}, Microsoft WebM MF VP8 Decoder Transform, {E3AAF548-C9A4-4C6E-234D-5ADA374B0000}
{30385056-0000-0010-8000-00AA00389B71}, Microsoft WebM MF VP8 Decoder Transform, {E3AAF548-C9A4-4C6E-234D-5ADA374B0000}
MFVideoFormat_DVC, DV Decoder MFT, {404A6DE5-D4D6-4260-9BC7-5A6CBD882432}
{0000F1AC-0000-0010-8000-00AA00389B71}, Microsoft FLAC Audio Decoder MFT, {6B0B3E6B-A2C5-4514-8055-AFE8A95242D9}
{00007361-0000-0010-8000-00AA00389B71}, MS AMRNB Decoder MFT, {265011AE-5481-4F77-A295-ABB6FFE8D63E}
{0000704F-0000-0010-8000-00AA00389B71}, Microsoft Opus Audio Decoder MFT, {63E17C10-2D43-4C42-8FE3-8D8B63E46A6A}
{00006C61-0000-0010-8000-00AA00389B71}, Microsoft ALAC Audio Decoder MFT, {C0CD7D12-31FC-4BBC-B363-7322EE3E1879}
{00002001-0000-0010-8000-00AA00389B71}, DTS IEC-61937 converter MFT, {D035E24C-C877-42D7-A795-2A8A339B472F}
{00002000-0000-0010-8000-00AA00389B71}, Microsoft Dolby Digital Plus Decoder MFT, {177C0AFE-900B-48D4-9E4C-57ADD250B3D4}
MFAudioFormat_AAC, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_ADTS, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_WMAudio_Lossless, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFAudioFormat_WMAudioV9, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MFAudioFormat_WMAudioV8, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MEDIASUBTYPE_MSAUDIO1, WMAudio Decoder MFT, CLSID_CWMADecMediaObject
MEDIASUBTYPE_RAW_AAC1, Microsoft AAC Audio Decoder MFT, CLSID_CMSAACDecMFT
MFAudioFormat_MP3, MP3 Decoder MFT, CLSID_CMP3DecMediaObject
MFAudioFormat_MPEG, Microsoft MPEG Audio Decoder MFT, {70707B39-B2CA-4015-ABEA-F8447D22D88B}
{00000031-0000-0010-8000-00AA00389B71}, GSM ACM Wrapper MFT, {4A76B469-7B66-4DD4-BA2D-DDF244C766DC}
{00000011-0000-0010-8000-00AA00389B71}, IMA ADPCM ACM Wrapper MFT, {A16E1BFF-A80D-48AD-AECD-A35C005685FE}
WMMEDIASUBTYPE_WMSP2, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
MFAudioFormat_MSP1, WMSpeech Decoder DMO, CLSID_CWMSPDecMediaObject
KSDATAFORMAT_SUBTYPE_MULAW, G711 Wrapper MFT, {92B66080-5E2D-449E-90C4-C41F268E5514}
{00000006-0000-0010-8000-00AA00389B71}, A-law Wrapper MFT, {36CB6E0C-78C1-42B2-9943-846262F31786}
KSDATAFORMAT_SUBTYPE_ADPCM, ADPCM ACM Wrapper MFT, {CA34FE0A-5722-43AD-AF23-05F7650257DD}


-------------------------------------
Disabled Media Foundation Transforms
-------------------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\Transforms\DoNotUse]

<transform CLSID>



------------------------
Disabled Media Sources
------------------------

[HKEY_LOCAL_MACHINE\Software\Classes\MediaFoundatio n\MediaSources\DoNotUse]

<media source CLSID>


---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0

---------------
Diagnostics
---------------

Windows Error Reporting:
+++ WER0 +++:
Fault bucket , type 0
Event Name: AppHangB1
Response: Not available
Cab Id: 0

Problem signature:
P1: explorer.exe
P2: 10.0.15063.332
P3: 2bdd7016
P4: cbc1
P5: 134217984
P6:
P7:
P8:
P9:
P10:


+++ WER1 +++:
Fault bucket , type 0
Event Name: AppHangB1
Response: Not available
Cab Id: 0

Problem signature:
P1: explorer.exe
P2: 10.0.15063.332
P3: 2bdd7016
P4: cbc1
P5: 134217984
P6:
P7:
P8:
P9:
P10:


+++ WER2 +++:
Fault bucket 127851511348, type 5
Event Name: OsMitigation
Response: Not available
Cab Id: 0

Problem signature:
P1: mmc.exe
P2: 10.0.15063.0
P3: c39bfa6e
P4: StackHash_246f
P5: 0.0.0.0
P6: 00000000
P7: PCH_35_FROM_ntdll+0x00000000000A5F04
P8: c0000409
P9: 000000000000002d
P10:


+++ WER3 +++:
Fault bucket -795349616, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: hsie.act
P5: 0.0.0.0
P6: 4f3837c0
P7: c0000005
P8: 0000149e
P9:
P10:


+++ WER4 +++:
Fault bucket -795349558, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: SH3Sim.act
P5: 0.0.0.0
P6: 42ae99a7
P7: c0000005
P8: 0004d01c
P9:
P10:


+++ WER5 +++:
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: SH3Sim.act
P5: 0.0.0.0
P6: 42ae99a7
P7: c0000005
P8: 0004d01c
P9:
P10:


+++ WER6 +++:
Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: hsie.act
P5: 0.0.0.0
P6: 4f3837c0
P7: c0000005
P8: 0000149e
P9:
P10:


+++ WER7 +++:
Fault bucket 338431601, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: kernel.dll
P5: 0.0.0.0
P6: 420b9c98
P7: c0000005
P8: 000116d6
P9:
P10:


+++ WER8 +++:
Fault bucket -795349616, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: hsie.act
P5: 0.0.0.0
P6: 4f3837c0
P7: c0000005
P8: 0000149e
P9:
P10:


+++ WER9 +++:
Fault bucket -795349558, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: sh3.exe
P2: 1.4.0.1
P3: 00000000
P4: SH3Sim.act
P5: 0.0.0.0
P6: 42ae99a7
P7: c0000005
P8: 0004d01c
P9:
P10:

THEBERBSTER
06-29-17, 10:11 AM
Hi rssics
First of all can you run an unmodded game by going into the Naval Academy and is the problem still there?
What driver version are you running?
You will find it here, mine is 376.53.
https://s17.postimg.org/rpd26okan/Driver_376.53.jpg

Are you running any other mods apart from the 2 applications you mention.
Post #9 JSGME How To Export Your Mod List To A Subsim Post (http://www.subsim.com/radioroom/showpost.php?p=2182975&postcount=9)

Theberbster 28.06.17
There seems to be issues appearing more frequently on the forum regarding black screen or sound and no pictures with the game crashing.
My suspicions would be around WIndows 10 updates and with it Microsoft updating incompatible drivers like the 382.05 one.
This seems to be borne out by re-installing the game drivers has cured the problem.

Here is a fix that worked with the same as yours.
http://www.subsim.com/radioroom/showpost.php?p=2495686&postcount=11
Peter

rsslcs
06-29-17, 12:26 PM
Thanks so much for the tips, if this doesn't work, I'll post the info you requested and try running the academy. :Kaleun_Salute:

I'm not at the pc right now but I updated my drivers yesterday, clean install, so they're the most recent WHQL release. I will look for the exact version when I'm back :)

B_K
06-29-17, 01:16 PM
Hello.
Does anyone know how to get rid of the second graticule? After adjusting cameras.dat to proper field of view - I got this:

http://s000.tinyupload.com/index.php?file_id=24567240244207480904

Where is the second graticule from? I mean the one with zoom number - i would like to get rid of it. It shows well in degrees while the other shows well in mills, but i would like to have only in mills.

What file is responsible for that?

Thanks

EDIT:
simple thing - thanks to Hitman, to solve that you should only switch zoom parameters - the default not 1,5 but 6 and vice versa - the second one not 6 but 1,5. It works. So now periscope is completed ! :-) Thanks, Hitman

T-Bear
07-07-17, 02:20 AM
Hi All

FYI. I had the same problem posted by rssics above. Win 10 64bit, latest (384.76) NVIDIA driver on an old GTX690, except I am running sh3 in win7 compatibility mode. Exactly the same symptoms.

Following the link kindly provided by Theberbster, a couple of posts above, to the post by james_nix, I set my main cfg to Synchronized=Yes.
Now running in 1920 1080. Yay!

My thanks to all the above mentioned. o7

This mod is ESSENTIAL to me. :yeah:

Darojax
07-11-17, 03:18 AM
Had the same problem as the post above!

Synchronized=Yes

in the main.cfg fixed it after many hours of headscratching.

:Kaleun_Salute:

Soulstain
07-11-17, 08:06 AM
Yes, this fixed it for me as well. Cheers!

B_K
07-21-17, 02:30 AM
Hi there!
Does anyone know if it is possible to somehow increase witdh of lines drawn by different plotting tools? They are very thin, when they are not selected they are barely seen and indistinguishable from map grid lines. It would be helpful when preparing attack based on geometric plot.
Thanks

The Gentle Uncle
08-03-17, 05:10 AM
Is there a way to reduce the resolution to one of the same ratio (16:9)? Because I want to use the mod on my laptop and its native resolution is 1600x900.

Mussalo
09-30-17, 06:22 AM
Hello, and first of all thank you for this wonderful mod!
It enhances the visuals of the game so much that it blows my mind.

I used the mod succesfully for an year or so. I play the game with GWX pack installed.
After coming back to the game and continuing my campaign I noticed that most of the times I try to reload a campaign save, the game crashes to desktop.

I uninstalled rest of my minor mods from the game and tried with and without the "Ahnenerbe WideGui 1920 x 1080" (with JSGME) and found the following:[/URL]
- No crashes whatsoever without the WideGui-mod
- Loading Single mission results in CTD rarely
- Loading Campaign saves results CTD sometimes 50 times in a row, and sometimes I can reload the saves just fine many times a day

What really confuses me is that the game with the WideGui-mod installed can work just fine for a week without a single crash, and then suddenly I'm unable to continue my campaign with the mod installed.

I searched the forums for similiar problems and found only few occurences and no real solution. I think fitzcarraldo (http://www.subsim.com/radioroom/showthread.php?p=2499179#post2499179) had similiar problem but managed to fix it somehow.

Any help would be highly appreciated since I'm reluctant on playing the game without the 1920x1080-mod.
[URL="http://www.subsim.com/radioroom/member.php?u=247263"]

THEBERBSTER
09-30-17, 08:16 AM
A Warm Welcome To The Subsim Community > Mussalo
Subsim <> How To Donate <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)

Saved games crashing when loading will be a compatibilty issue.
Windows 10 does not like SH3.
Run in compatibilty mode for Windows 7.
Run all your applications as administrators.
Post #6 Running Applications As An Administrator. (http://www.subsim.com/radioroom/showpost.php?p=2407998&postcount=6)

Remember SH3 was designed in the days of VGA monitors with a 4.3 aspect ratio.
Post #7 Changing Nvidia And AMD Radeon GPU Settings (http://www.subsim.com/radioroom/showpost.php?p=2407999&postcount=7)

Your game also needs to be using the 4gb patch application.
http://www.subsim.com/radioroom/downloads.php?do=file&id=2888

Take note also of Post #361

Jimbuna
10-01-17, 08:44 AM
Welcome to SubSim Mussalo :Kaleun_Salute:

Mussalo
10-02-17, 01:38 PM
Thank you for your warm welcomes kaleuns!


Regarding THEBERBSTER's advice, what makes things odd is the randomness of the problem: like said there can be times reloading works a-okay, but then CTDs for a week.

I did the compatibility fixes one by one, testing in between, and all of them at once. Did not help.


I however have not installed the 4GB patch to my recollection (old install, and I'm a newbie to the game anyway).
I logged the memory usage when starting the game and loading the save:
It peaked at ~ 1,6 GB before crashing, so if the maximum available to the game is 2 GB (?) then it might on the limit.
This also would make sense on the randomness.

I did not install the patch since I understood old saves don't work too well after that.
Maybe I get confirmation once I have the courage to abandon the beloved old crew of mine..
:k_confused:

THEBERBSTER
10-02-17, 02:25 PM
Hi Mussalo
It is recommended that the 4gb patch is used for SH3.

If you have followed my advice you should not be having any further loading problems.
Ctd's happening from corrupted game saves is another problem.
Personally I have never ever had a LSH3-2015 corrupted game save to date.

Darojax in his post #361 quite rightly points out that when using a wide screen mod you need to make a change in C:\SH3\data\cfg\main cfg
Having to changing Synchronized from No to Yes is another Windows 10 issue caused by an update.

As I previously said Windows 10 and SH3 have to be made compatible in different ways to have a playable game.
Peter

Niume
11-13-17, 09:07 AM
Does anyone have files for Sh3speech for ahnerbe gui?

Mussalo
11-18-17, 07:33 AM
THEBERBSTER, a month has passed since I installed the 4 GB - patch.
At first it seemed like it did not help: the game still crashed right after loading the career save, right after the text "Not so long ago...". Though before the patch it crashed before the text came up.

After a week of doing nothing but trying few times a day, it now works 100 % of times and I've played the career for three weeks now.
I know sometimes these games and mod setups can be a bit tricky and quite unique on how they act on everyones PCs but this is by far the weirdest behaviour I've encountered!

Well I'm not complaining: now I can enjoy the WideGui and the sea gods were even kind enough that the old career work like a charm after the 4 GB - patch!


The game still peaked at ~1,6 GB of RAM usage at the game so no change in there.
BTW I'm running the game on 64-bit Win 7 with 8 GB of RAM.

Thank you for your advises!

XenonSurf
12-14-17, 11:52 PM
An awesome mod if it can be used with the stockgame, so I could play at 1920x1080 in Win7 Pro x64. Is it possible to do with the stock game patched at 1.4? I'm asking this, because I have removed all my WAC 5.01 mod files and just loaded 'Ahnemerbe's widescreen mod for WAC 5.01' over the stock game, and it WORKED. Or will I get into problems that I don't see at first glance? Should I better load the 'Final' version linked in the initial thread?

Thanks,

THEBERBSTER
12-15-17, 04:43 AM
Hi XS
Should I better load the 'Final' version linked in the initial thread? Yes, that is what Ahnenerbe recommends.
This is just an optional mod that changes the original games 4.3 aspect ratio to 16.9 widescreen.
Peter

XenonSurf
12-15-17, 10:46 AM
Hi XS
Yes, that is what Ahnenerbe recommends.
This is just an optional mod that changes the original games 4.3 aspect ratio to 16.9 widescreen.
Peter

Thanks TheBerbster to confirm me this, I will go with it, I hope that it will be compatible when adding smaller mods and laoding it at the end in JSGME.

:)

THEBERBSTER
12-15-17, 06:22 PM
Hi XS
The gui mod should not have any affect on additional mods enabled and you correctly point out to place it last so it cannot be overwritten.
Peter
https://s17.postimg.org/7ev40x2zj/lsh3_support_download_banner.gif

XenonSurf
12-16-17, 10:54 AM
Only glitch is: the german accents like ä, ü, ö are not rendered in the game menus and in-game texts. This has been corrected in the 'Ahnenerbe's Optimized Widescreen for WAC 5.01'.
I wonder which files I must transfer to correct this [EDIT: see end of this post]

Else I can confirm the mod works perfectly, for example I have loaded an older setup like this:

WAC 2.0
WAC 2.15
WAC_Revert_UBoot_Interior (a mod from me)
Hotfix 2.15
WarAceCampaign_Sky_Fix
FlagMod
Ahnenerbe's Final Widescreen.

With this setup the game loads very FAST (an alternative to the slow WAC 5.01) and so the game plays flawlessly.
For the kicks, I will try to add the WAC 5.01 U-Boat Interiors to see if it works...I guess yes because there are far less decor objects in the 3D world to load :)

[EDIT]
To correct the german accents in Ahnenerbe's final mod, you need to download 'Optimized WAC5.01 WidescreenGUI 1920X1080 Ahnenerbe.7z' and take these files from it as a replacement in this mod:

C:\...\data\Menu\Fonts (all files, overwrite)
C:\...\data\Menu\menu_1024_768.ini (overwrite this one)

Tasatko
12-24-17, 07:58 AM
Are u ever tried to play with manual targeting by this mod? U changed grid rule(tickmarks) which do not correspond to RAOBF. Good hunting, Sir!

THEBERBSTER
12-24-17, 09:24 AM
A Warm Welcome To The Subsim Community > Tasatko
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below

Jimbuna
12-24-17, 09:45 AM
Welcome to SubSim Tasatko :salute:

Leoz
12-27-17, 03:34 AM
Just an FYI for my situation.

Just started using this amazing mod. 1st wide-screen effort I have used.

Working perfect with:

Windows 10
Steam SH3
4gb patch and watever else is mentioned in my signature.
Run on a 27 inch monitor that matches the game resolution.
Run SH3 as admin.
Zero problems. Stable

..... incredibly fun.

:Kaleun_Salute:

BaronVonFiutek
01-02-18, 07:19 PM
Hi subsim and a happy new year :D
First of all. I'd like to admit that I'm amazed that such a great game I considered to be rather niche has such great community, which I'd love to be part of, but unfortunately my liking for WWII reach as far as simply enjoying sim games, so i will rather just be a leech and seek help.

When I first started playing this game I was a little kid with no knowledge about mechanics included, i just used to sit in front of pc with my dad next to me who said everything I had to do, there were submarines, there were torpedos going shuuuush, ships going BOOOM first and then glubglubglub into the ocean, thats really all i needed to enjoy it. Now, when i decided to return to this little gem it turned out that "little" isnt really an adequate word to describe its depth. So i played vanilla for quite a while, then found out about megamods, decided to give GWX a try and i love it. After modding it some more i got to know that there is a way to fit it on a 16:9 ratio screen instead of having those black rectangles on the sides. The point is, whether I start GWX with widescreen GUI the naval academy works just fine, but neither does campaign nor single missions(so i suppose it might be a problem with game's memory usage). It suprised me, since both MaGui's and Ahnenerbe's GUIs work when applied to vanilla versions and are said to be compatible with GWX. I tried 4GB patch, did nothing, tried DX9HiResFix, did nothing, tried downloading some d9d3 files and switching them in game directory, did absolutely nothing. So here's i come, asking for help, because having to choose between GWX and wideguis is hard and so many people got them working.

Now i'm running newly installed SH3 on Win10 (via Uplay) with GWX, JSGME included in GWX, 4GB patch, without the h.sie patch though, since i can't get it to patch .exe file.

Good hunting for all the Kaleuns out there in the new year :Kaleun_Salute:

Aktungbby
01-02-18, 09:03 PM
BaronVonFiutek!:Kaleun_Salute:

Jimbuna
01-03-18, 06:40 AM
Welcome :salute:

THEBERBSTER
01-03-18, 02:28 PM
A Warm Welcome To The Subsim Community > BaronvonFiutek
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
Tutorials And Other Information Links In My Signature Below

XenonSurf
01-06-18, 04:05 PM
How do you make the RAOB disk appear in the optics with this GUI like shown on page 22 ?
Sorry if this has been asked already, I searched but didn't find.

Thanks,

ericlea
01-07-18, 01:56 PM
Hi,

in options, select manual shooting (if auto shooting selected, it does not work)
at F3 view or (OBS view), clic at the top of periscope.

XenonSurf
01-07-18, 03:21 PM
Hi,

in options, select manual shooting (if auto shooting selected, it does not work)
at F3 view or (OBS view), clic at the top of periscope.

Thanks Ericlea, in fact I had auto-TDC that's why I didnt' get it.

YellowFin
01-18-18, 09:36 AM
Hello, I am using Ahnenerbe Wide Gui but I cannot get 1920x1080. I activated the mod with JSGME and no other Gui mods. Where is the problem?

Anvar1061
01-18-18, 11:19 AM
Hello, I am using Ahnenerbe Wide Gui but I cannot get 1920x1080. I activated the mod with JSGME and no other Gui mods. Where is the problem?
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Did you delete the C:/Users/Documents/SH3 folder?
http://www.subsim.com/radioroom/showpost.php?p=1237684&postcount=6

YellowFin
01-18-18, 12:09 PM
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
Did you delete the C:/Users/Documents/SH3 folder?
http://www.subsim.com/radioroom/showpost.php?p=1237684&postcount=6

I tried that, but the resolution stays the same. Is there a config file that needs a specific entry for the 1920x1080 resolution?

Anvar1061
01-18-18, 12:44 PM
I tried that, but the resolution stays the same. Is there a config file that needs a specific entry for the 1920x1080 resolution?

C: \ ... \ Documents \ SH3 \ data \ cfg \ main.cfg

YellowFin
01-18-18, 01:12 PM
[VIDEO]
Resolution=1920 x 1080
DynamicShadows=No
FullScreen=Yes
Synchronized=No
ParticleDensity=100.000000
TextureResolutionHigh=Yes


That's what's currently in that file wrt graphics. The game doesn't start into 1920 x 1080, however.

Anvar1061
01-18-18, 02:24 PM
[VIDEO]
Resolution=1920 x 1080
DynamicShadows=No
FullScreen=Yes
Synchronized=No
ParticleDensity=100.000000
TextureResolutionHigh=Yes


That's what's currently in that file wrt graphics. The game doesn't start into 1920 x 1080, however.

d3d9.cfg

[ENGINE]
DisplayWidth=1920
DisplayHeight=1080
Refreshrate=true

YellowFin
01-18-18, 03:27 PM
I have two files with this name, one in C:\Games\wac5\Ahnenerbe WideGui 1920 x 1080 Final\ and one in C:\Games\wac5\MODS\Ahnenerbe WideGui 1920 x 1080 Final

Both have the correct resolution but I had to set Refreshrate to true. When I started the game the resolution did not increase.

Anvar1061
01-18-18, 08:52 PM
I have two files with this name, one in C:\Games\wac5\Ahnenerbe WideGui 1920 x 1080 Final\ and one in C:\Games\wac5\MODS\Ahnenerbe WideGui 1920 x 1080 Final

Both have the correct resolution but I had to set Refreshrate to true. When I started the game the resolution did not increase.
You incorrectly unzipped and activated this mod. it must contain the data folder d3d9.dll d3d9.ini

YellowFin
01-19-18, 04:53 PM
You incorrectly unzipped and activated this mod. it must contain the data folder d3d9.dll d3d9.ini

What is the correct folder structure? c:\games\wac5\MODS\ahnenerbe...\data ?
Or is it c:\games\wac5\ahnenerbe...\data ?
c:\games\wac5\ being the directory that contains sh3.exe.

Thank you.

Anvar1061
01-19-18, 06:14 PM
What is the correct folder structure? c:\games\wac5\MODS\ahnenerbe...\data ?
Or is it c:\games\wac5\ahnenerbe...\data ?
c:\games\wac5\ being the directory that contains sh3.exe.

Thank you.

c: \ games \ wac5 \ MODS \ ahnenerbe ... \ data
Activated by JSGME

YellowFin
01-20-18, 02:19 PM
That worked. Thanks so much!

Anvar1061
01-20-18, 02:24 PM
That worked. Thanks so much!
http://www.subsim.com/radioroom/images/smilies/Kaleun_Salute-1.gif

AirShark
02-17-18, 03:54 AM
heloo, im having problem with this mod my screen dont support this resolution (1920 x 1080) max 1366 x 768 is there a way to reduce the resolution im having things out of my screen (unplayable)

JuanLiquid
02-17-18, 05:54 AM
No. You should try another WideGui mod for your resolution. There are a couple of them, like MaGui.

RobertoMoreno
03-03-18, 10:54 AM
Greetings all!

I am having some problems getting the mod to run with GWX.

The game loads up fine, however, when I try to launch my first patrol through campaign, I get a CTD.

I have GWX installed directly to my SH3 folder, while I have Ahnenerbe running via JSGME.

Any help would be great!

Much thanks.

XenonSurf
03-03-18, 11:10 AM
Greetings all!

I am having some problems getting the mod to run with GWX.



There is a dedicated widescreen mod for GWX called Conus' SH3GWX Widescreen Mod.
I know that it runs without problems and decent optics, plus docs on how to use the tools.
I find the Ahnenerbe WS very good, but alas it has some broken ego placements in the sub when using right-mouse. To the point I'm not using it.

Against crashes:
The resolution for the 3D in-game is controlled by the d3d9.dll in your main game folder after installing Ahnenerbe's mod, there is a .ini file too, but you shouldn't change it, it will re-scale the res to 1920x1080. But for that to work correctly you must set your grafic card setup to Fullscreen and 'Scale With' GPU. Also maybe you need to set a lower resolution on your desktop before starting SH3. Also of course: your monitor must support 1920x1080!

RobertoMoreno
03-03-18, 04:23 PM
There is a dedicated widescreen mod for GWX called Conus' SH3GWX Widescreen Mod.
I know that it runs without problems and decent optics, plus docs on how to use the tools.
I find the Ahnenerbe WS very good, but alas it has some broken ego placements in the sub when using right-mouse. To the point I'm not using it.

Against crashes:
The resolution for the 3D in-game is controlled by the d3d9.dll in your main game folder after installing Ahnenerbe's mod, there is a .ini file too, but you shouldn't change it, it will re-scale the res to 1920x1080. But for that to work correctly you must set your grafic card setup to Fullscreen and 'Scale With' GPU. Also maybe you need to set a lower resolution on your desktop before starting SH3. Also of course: your monitor must support 1920x1080!

I dl'ed Conus, however, I'm still experiencing that crash upon trying to start a patrol. It loads to approx. 90% and then CTD's.

I managed to set off on my first patrol via Konigsberg in a '39 start, but ever since then I have gotten nothing but CTD's.

XenonSurf
03-04-18, 07:19 AM
I dl'ed Conus, however, I'm still experiencing that crash upon trying to start a patrol. It loads to approx. 90% and then CTD's.



I have read this a dozen of times. You must WAIT for the game to load, it takes minutes, and it's ok if the screen goes black in the meantime. (although on my system it happens with WAC, not with GWX which loads pretty immediately).
There is a special patch which will allow sh3.exe to fill the RAM up to 3.8 GB. This should speed things up a little, so patch your sh3.exe with this one.

RobertoMoreno
03-04-18, 12:15 PM
I have read this a dozen of times. You must WAIT for the game to load, it takes minutes, and it's ok if the screen goes black in the meantime. (although on my system it happens with WAC, not with GWX which loads pretty immediately).
There is a special patch which will allow sh3.exe to fill the RAM up to 3.8 GB. This should speed things up a little, so patch your sh3.exe with this one.

I tried installing the 4GB patch, but it looks like I'll have to reinstall everything, as it doesen't seem to like all the mods.

Secondly, it isn't just a hangup I'm experiencing, it's an outright "SH3 has stopped working" crash.

https://i.imgur.com/W5hS6aL.png

ivanov.ruslan
03-04-18, 01:24 PM
As far as I can see, your monitor maintains the curent resolution
Yes, and I think you need a new installation and cleaning of folders and registers

Another thing I think about it is to uninstall GUI, start the game without it and see if it will go

THEBERBSTER
03-04-18, 04:25 PM
A Warm Welcome To The Subsim Community > RobertMoreno
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3-4-5 Tutorials And Other Information Links In My Signature Below

Your problem maybe a Windows compatibility one?
Windows 10 needs to run in compatibility mode Windows 7.
Post #3 Installing Or Re-Installing SH3 Correctly + OS Compatibility Modes. (http://www.subsim.com/radioroom/showpost.php?p=2407995&postcount=3)

It is also important that your gpu is setup correctly.
Post #239 Changing The Nvidia GPU Settings > Essential Settings (http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)

It is also important to run your applications as administrators.
(http://www.subsim.com/radioroom/showpost.php?p=2330173&postcount=239)Post #6 Running Applications As An Administrator. (http://www.subsim.com/radioroom/showpost.php?p=2407998&postcount=6)

RobertoMoreno
03-04-18, 10:04 PM
As far as I can see, your monitor maintains the curent resolution
Yes, and I think you need a new installation and cleaning of folders and registers

Another thing I think about it is to uninstall GUI, start the game without it and see if it will go

Hmmm, tried a full install, cleaned up all folders and my register, and yet I am still getting the same CTD.

Not sure how to uninstall my GUI, I'll look into it though

ivanov.ruslan
03-05-18, 12:31 PM
Roberto,i wrote that your monitor maintained a resolution 1920x1080,so I guessed

Is that correct?


I have not played with Conus WS for a long time so I did not realize that you actually started it
There is no reason why you can not use it if your monitor supports 1360x768
There is obviously an installation error

If we talk about Conus WS, it's best to be in the http://www.subsim.com/radioroom/showthread.php?t=170191

XenonSurf
03-05-18, 03:53 PM
@Roberto,
Where did you install your SH3 game? Check please if the files or the location is protected. Chose all game files > Properties and see if they are write-protected, they should NOT.
If in doubt, re-install the whole game in a dedicated folder *different* from the setup program, e.g. in C:\SH3. And update it to 1.4 as for instructions before installing any mods.

Then, in your pic above I see 'Koenigsberg'. That's not the default campaign start, AFAIK. Do you use SH3 Commander? In that case you must read the big manual of GWX (yes, sorry!) and do as they say: download/use the special files for SH3 Commander, otherwise you are guaranteed a crash...

Hawkers
03-06-18, 10:30 PM
Ahoy mates:Kaleun_Salute:

Thankyou Alex Ahnenerbe for this wonderful mod - it has really transformed the look of the game and works beautifully on my setup.

Would like to use it with the beautiful German Subs compilations but the game always CTD if I try to use both mods together via JGSME.

Im running the game on Windows 7 64-bit, and have other mods installed:

Bad weather fix V1.1 (Forte)
Das Boot Clothes
GWX - No Medals
Military Mod
Pascal Port People
Radio Deutschland
Real Damage
Sobers Real Smoke
Terrain Upgrade V1.6
DB Speech Pack
Sky V2

I also have installed and run game through SH3 Commander.

I'm not running the 4Gb patch.

I have tried various combinations of mods and different orders -everything works fine, but if I enable Subs everything CTD when the mission or campaign load. The problem seems to just be between WideGui and German Subs.

Can anyone suggest a fix?

Thanks:)

ivanov.ruslan
03-07-18, 02:38 AM
I dont think there is a problem between the two mods
You can try with 4 gb patch !
http://www.ntcore.com/4gb_patch.php

or http://www.subsim.com/radioroom/showthread.php?t=174225
There is included 4 gb patch

XenonSurf
03-10-18, 04:12 PM
@Roberto,
did you resolve your problem, if yes, what's the solution?

_Cain_
03-10-18, 06:20 PM
Sorry if this is a bother for anyone, but this is my first time installing mods into SH3 and I cant seem to figure out how to get it to work? I installed GWX fine, but I cant figure out how to activate this mod. Im always told this one is one of the best for 1920x1080

XenonSurf
03-10-18, 09:29 PM
Sorry if this is a bother for anyone, but this is my first time installing mods into SH3 and I cant seem to figure out how to get it to work? I installed GWX fine, but I cant figure out how to activate this mod. Im always told this one is one of the best for 1920x1080

You need the JSGME (Generic mod enabler). If you have installed GWX then you should have it in your game directory already. Take the files from this Widescreen mod into the MODS folder and activate it in JSGME.

Jimbuna
03-11-18, 07:35 AM
The latest final release of JSGME: http://www.mediafire.com/file/5sryab9masy5xt6/jsgme_setup_v2.6.exe

_Cain_
03-11-18, 10:36 AM
You need the JSGME (Generic mod enabler). If you have installed GWX then you should have it in your game directory already. Take the files from this Widescreen mod into the MODS folder and activate it in JSGME.

Files? when i downloaded from the link there was only one ".7z" file. Did i do something wrong?

Jimbuna
03-11-18, 11:16 AM
Files? when i downloaded from the link there was only one ".7z" file. Did i do something wrong?

You should have one exe. file.

_Cain_
03-11-18, 11:56 AM
You should have one exe. file.

The only thing it gave me from the download link was a large .7z file

XenonSurf
03-12-18, 03:55 AM
The only thing it gave me from the download link was a large .7z file

7z is a compressor like Winzip. You must install 7z in order to extract the files.

Jimbuna
03-12-18, 06:50 AM
The only thing it gave me from the download link was a large .7z file

If you are downloading from the link I posted and save it to your desktop you should have the following to look at.

https://i.imgur.com/y0btP0D.jpg

The file is only 904 KB in size.

THEBERBSTER
03-12-18, 06:58 AM
A Warm Welcome To The Subsim Community > Cain
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3-4-5 Tutorials And Other Information Links In My Signature Below

raymond6751
03-12-18, 10:46 AM
This works great with Living Silent Hunter LSH mod. I don't have any other mods running, and there were no issues. Long loading time is all, due to large data files in HD.


Great work, and thanks for the great additional artwork and UI ! :Kaleun_Thumbs_Up: :Kaleun_Cheers:

ThePrody
03-17-18, 07:21 AM
when i use the attack periscope with the default keys PAGEUP / PAGEDOWN (and the boat submerged ofc) i also get the message "watch station unmanned" , anybody knows why is that happening ?

stork100
03-17-18, 05:58 PM
Hi ThePrody. See this post for your problem I think:

http://www.subsim.com/radioroom/showpost.php?p=2539412&postcount=736

Just need to edit your Commands cfg files.

ThePrody
03-17-18, 07:33 PM
thanks, it worked :Kaleun_Cheers:

ThePrody
04-01-18, 01:33 PM
Guys, anyone knows what should i modify in order to remove that huge triple zoom from the binoculars? i just want the first zoom level, the regular one .
I like using the mouse wheel to bring up binoculars and sometimes it jumps to level two or three zoom, now as much as i like it - it is kind of unrealistic .
I noticed that the Ahnenerbe mod that is made for the CCoM supermod has a regular binocular zoom, not this huge triple zoom that is found in the generic version .
Thanks

ivanov.ruslan
04-01-18, 01:47 PM
I think,by S3d , open data\library\cameras.dat
change in dummy_cam_binocular -optical -zoom levels

In the sense in AWGui before set it with JSGME

ThePrody
04-01-18, 02:11 PM
Thanks,:Kaleun_Salute: it had three zoom levels : 5x ; 15x; 25x , i set a single zoom , 8x, like in LSH 2015, CCoM had 7x .

ivanov.ruslan
04-01-18, 02:32 PM
In Magui 7.1

ThePrody
04-01-18, 03:30 PM
i also set the UZO to 8 , the UZO had two levels , 6x and 10x, i change it to 5x and 8x ; i noticed that the default values from vanilla SH3 were 7x for both UZO and binoculars

stork100
04-02-18, 11:08 PM
Hi guys, I also have a question about the binoculars. It's about the reticle marks. Would someone kindly explain to me what they represent and how to use them?

In The Submarine Commander's Handbook (U.Kdt.Hdb), it makes reference to a 1/16 scale. Would this be it?

"In every submarine attack, whether by day or by night, the attempt must be made to obtain reliable data for aiming (controlling) the torpedo, by exhausting all possibilities with care and deliberation (measuring the deflection with the aid of the line (of the horizon), increase the size of the masts at a given height in the 1/16 scale, overhauling as to course and speed, by day and night, on the surface)".

https://i.imgur.com/arb9RXk.jpg

ivanov.ruslan
04-03-18, 04:00 AM
I think these calculations are made using UZO or Periscope
With binoculars, in my view, a general idea of the target, the distance and the speed is acquired
ftp://Maik:Woelfe@hartmuthaas.no-ip.org/Public/Sharing/SH3COMMUNITYMODS/HITMAN/Hitman_GUI_GWX3_1.0.rar

Documentation

and.....litle movie
https://www.youtube.com/watch?v=ISD1hJz53L8

ivanov.ruslan
04-03-18, 06:31 AM
http://www.subsim.com/radioroom/showpost.php?p=2466611&postcount=341

stork100
04-03-18, 07:58 PM
Thank you. Very informative, and entertaining! The documentation confirms the authenticity of the marks. Still searching for a definition of the units of measure and their method of use, other than just using them as a basic reference when overhauling. The marks must have existed for a reason.

ivanov.ruslan
04-04-18, 12:32 AM
Yeah,realy http://www.subsim.com/radioroom/showthread.php?t=221570, (http://www.subsim.com/radioroom/showthread.php?t=221570)

http://www.subsim.com/radioroom/showpost.php?p=2389532&postcount=4335

stork100
04-04-18, 07:12 PM
Excellent. Thank you.

ThePrody
05-07-18, 11:16 AM
I made a small mod that replaces the textures at the bottom of the attack and navigation table, it is my understanding that the maps are displayed on the bottom edge of the tables and the lower texture should represent something like the floor of the uboat, instead in the mod the lower texture is another piece of wood same color as the table - i never liked that .
If anyone is interested, i uploaded the mod on my mediafire page, it is JSGME ready ( or you can just replace the textures manually ) :


http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3

It looks like this :

https://i.imgur.com/SrORzky.jpg?1


With the GUI hidden :


https://i.imgur.com/HYpXPxJ.jpg?1

https://i.imgur.com/gRMpk3k.jpg?1

Depth Charger
06-09-18, 07:20 PM
Does anyone know what the sections G29 and G2A are for in the menu_1024_768.ini file?

They don't seem right...

Brodaga222
06-12-18, 05:38 PM
Hello everybody! :Kaleun_Salute:

I made a Fullscreen navigation map and TDC in ARB WideGui 1920x1080.

This is my modification based on Ahenenerbe WideGui 1920x1080.

Main changes:

- Most of the graphics in the game have been redesigned.
- Fullscreen navigation map and TDC.
- Improved text readability.
- Fixed some bugs of the original Ahnenerbe WideGui 1920x1080.

http://www.subsim.com/radioroom/showthread.php?t=232178

Please leave your feedback!:Kaleun_Wink:


https://www.mediafire.com/convkey/34fa/j3wmil2lx7t48n37g.jpg (http://www.mediafire.com/view/?j3wmil2lx7t48n3)

https://www.mediafire.com/convkey/46f9/tn9ep86r7xv8l8z7g.jpg (http://www.mediafire.com/view/?tn9ep86r7xv8l8z)

THEBERBSTER
06-13-18, 03:37 AM
Hi B
Excellent work by the way. :Kaleun_Applaud:
Is your work still compatible with LASH3-2015?
Peter
https://s15.postimg.cc/p5dgm2eu3/lsh3_support_download_banner.gif

Brodaga222
06-14-18, 01:13 PM
Hi B
Excellent work by the way. :Kaleun_Applaud:
Is your work still compatible with LASH3-2015?
Peter
https://s15.postimg.cc/p5dgm2eu3/lsh3_support_download_banner.gif

Hi! I did not test, but I think it will work if the previous version or the original Ahnenerbe WideGui 1920 x 1080 Final (by Ahnenerbe) is working.

Hawkins
07-31-18, 09:34 PM
Ahoy mates:Kaleun_Salute:

Thankyou Alex Ahnenerbe for this wonderful mod - it has really transformed the look of the game and works beautifully on my setup.

Would like to use it with the beautiful German Subs compilations but the game always CTD if I try to use both mods together via JGSME.

Im running the game on Windows 7 64-bit, and have other mods installed:

Bad weather fix V1.1 (Forte)
Das Boot Clothes
GWX - No Medals
Military Mod
Pascal Port People
Radio Deutschland
Real Damage
Sobers Real Smoke
Terrain Upgrade V1.6
DB Speech Pack
Sky V2

I also have installed and run game through SH3 Commander.

I'm not running the 4Gb patch.

I have tried various combinations of mods and different orders -everything works fine, but if I enable Subs everything CTD when the mission or campaign load. The problem seems to just be between WideGui and German Subs.

Can anyone suggest a fix?

Thanks:) Stuck on this problem aswell, have tried 4gig patch, compatability mode, and disabling AV. No luck. Any suggestions?:ping:

Anvar1061
07-31-18, 11:37 PM
Stuck on this problem aswell, have tried 4gig patch, compatability mode, and disabling AV. No luck. Any suggestions?:ping:

It is very difficult to help you without knowing what gigamod you play and full list of installed mods. Maybe you need to go to the theme U-Boats.

Hawkins
08-01-18, 01:51 AM
I was able to figure out that my problem is because of ram limitations of the .exe file. even with the 4gig patch. solution was trial and error of different 4gig patches and limiting pc ram use. satisfied for now :Kaleun_Cheers:

Fifi
08-01-18, 02:00 AM
I was able to figure out that my problem is because of ram limitations of the .exe file. even with the 4gig patch. solution was trial and error of different 4gig patches and limiting pc ram use. satisfied for now :Kaleun_Cheers:

The 4GB patch that is included with H.sie patch works wonderfully

barnacleboy
08-15-18, 07:07 AM
:k_confused:

Hi,


after searching the net for hours and reading this thread from page 1-30, I ask you guys ... does anyone know where I can find a detailed instruction/guide (if existing) how to use the RAOBF in this mod (how to read the rectile, read the values for Range/Speed/AOB from which marker depending on the zoom factor)?


Or if someone know how to use it, can you write one, PLEASE? I know how to use OLC ect. But I have no clue how to use it in this mod (due to the missing vertical/horizonal markings).


I dont know if this information is necessary but I'am using the "Optimized WAC5.01"-version of this mod + "Direct Zoom x5.4 x10.8".




Thanks ...

Wolfcat
08-15-18, 08:05 AM
Btw, is this Gui related to ARB 1090X1280 Gui? Or 2 independent developments?

barnacleboy
08-15-18, 09:06 AM
Btw, is this Gui related to ARB 1090X1280 Gui? Or 2 independent developments?




As far as I know ... not related, but ARB base on Ahnenerbe

Aktungbby
08-15-18, 09:51 AM
Hawkins!:Kaleun_Salute:

Wolfcat
08-17-18, 02:30 PM
As far as I know ... not related, but ARB base on Ahnenerbe

Does Ahnenerbe have the same issues with RAOBF and tick marks on the periscopes as ARB?

ReallyDedPoet
08-17-18, 02:52 PM
Nice work Brodaga222 (http://www.subsim.com/radioroom/member.php?u=334446) :up:

JAFO-
08-30-18, 09:03 AM
after searching the net for hours and reading this thread from page 1-30, I ask you guys ... does anyone know where I can find a detailed instruction/guide (if existing) how to use the RAOBF in this mod (how to read the rectile, read the values for Range/Speed/AOB from which marker depending on the zoom factor)?

G'day barnacleboy..

The best I can do is point you at a series of 4 tutorial youtube videos made by stoianm1. They're made in SH5, but use the same RAOBF model as Ahnenerbe's mod does, which is to say, the version with 2 black and 1 red marker.

The videos are rather painful to watch, as he repeats everything 3 or 4 times, instead of just making a point and moving on, and he sometimes jumps ahead of himself and/or the tutorial, so that you may need to pause at times to read everything on the screen before moving on, but despite the many flaws in presentation, it's actually a very clear explanation of how to use the RAOBF. However, it could have been a much more concise and shorter video if only he didn't repeat himself so much.

(he also makes a very silly but easy-to-make mistake with the AOB of the ship he's targeting.. watch for it!)

Here's the link to the first video.. you should be able to find the others from there.

https://www.youtube.com/watch?v=vmebnroFkB8

JAFO-
10-26-18, 05:29 AM
RAOB Ring :

The position of the mark (at 29 inner ring) which determines the speed is false. The good position of the speed mark should be on 58 (inner ring).

I changed the place of the speed marker by modifying the .tga file. (I also deleted the wrong speed marker).

Much as I appreciate the work you've done, Eric (it was your post that first alerted me to the problem), I decided to see if I could improve on it, and make it look more like the original.

So, for comparison, here is your corrected version:

https://i.imgur.com/p1e1v1y.png


And my reworking of it:

https://i.imgur.com/DiPsP8M.png


And a screenshot of it in-game:

https://i.imgur.com/DmQnCwQ.png



It can be downloaded here:
http://www.mediafire.com/file/4le7d76ug4fl7rj/Ahnenerbe_WideGui_1920x1080_RAOBF_Speed_Marker_Fix _-_by_JAFO.zip/file

ThePrody
10-26-18, 04:21 PM
:Kaleun_Applaud:

Kelly621
10-27-18, 09:21 AM
JAFO,
Thank you for the correction :Kaleun_Salute:

Kelly621

JAFO-
10-28-18, 09:56 AM
:Kaleun_Applaud:
JAFO,
Thank you for the correction :Kaleun_Salute:

Kelly621

You're very welcome!

ericlea
10-29-18, 03:51 PM
Adopted ^^



:Kaleun_Applaud:

JAFO-
10-30-18, 09:55 AM
Adopted ^^



:Kaleun_Applaud:

:up::Kaleun_Cheers:

Stefan Thimme
11-22-18, 04:54 PM
Let me propose my version of AOB Rings. I use them in x6 with Ahnenerbe WideGui 1920x1080.

They are enough accurate in determining the speed, distance and AOB of targets.

https://i.postimg.cc/pybjV3Mp/AOBFOuter-Disc.jpg

https://i.postimg.cc/xCB5HxSS/AOBFInner-Disc.jpg

http://www.mediafire.com/file/pc2ptsedhspct75/AOB_Rings.zip

Leoz
12-14-18, 06:59 PM
Wow. Great work Stephan.

As an aside, for this wonderful mod.

It would be great if it was separated into to two JSGME packages.

1. The main mod with without RAOB finder.
2. Adding the the RAOB finder if one wants it.

That would make it convenient for choice for those that decide to assume the Hitman et al studies that those disks were not on the attack and observation scopes for boats starting around circa 1941.


http://www.tvre.org/en/aiming-with-the-periscope


Otherwise as always, this is a truly great wide screen mod.

ericlea
12-15-18, 10:22 AM
Thanks Stephan,


i will try your RAOB rings



:)


EDIT : Hmmm your outerdisk is the same as in this mod and the speed mark is at wrong place too. with your innerdisk, the speed mark must be in front of 24 (not 29)


https://i36.servimg.com/u/f36/19/84/56/02/aobfou10.jpg (https://servimg.com/view/19845602/104)

Belmondo
01-05-19, 07:20 AM
Help, but I do everything as in the instructions, and so it crashes me from the game. Maybe someone step by step enlighten me. And Pach and change the resolution of windows 10 same sh3 and clean gwx.
In the extension file.

[GLOBAL]
DebugLog = true

[ENGINE]
DisplayWidth = 1920
DisplayHeight = 1080
RefreshRate = false

[LOADSCREENS]
tx = 0.044
you = 0.0205
sx = 0.04
sy = 0.02
maxscale = true

Anvar1061
01-05-19, 10:09 AM
Leutnant zS kimanu-96

Mów po angielsku!

ericlea
01-05-19, 11:39 AM
In english langage is better ! ....
Thanks

chipsranger
03-04-19, 10:16 AM
My incomplete missing buttons in the left menu do not have numbers of torpedoes in the selector

:cry:

Leoz
04-07-19, 12:23 AM
Recently got a bigger 32" monitor to replace my 7 year old 27" monitor....
...and it was so sharp (non-4k) that all the 1024x mods were no longer playable.

So here I am now permanently in the wide-screen environment.

My personal tastes were always to use some Hitman type of optics as they represented the proper 1.5x and 6x zoom settings on periscopes so very well. I also use that method of effort. Read the mils on the scope. No AOB wheel or anything.

Ahnenerbe wide screen mod is (like Manos efforts) pure artwork and amazing for all that.

However I was never able to get the zoom/perspective settings right.

Example: something that is 25 meters tall, showing 50mils, with the 6x power setting should be about 2000 meters away. I was unsuccessful making this work with the stock Ahnenerbe mod. Again, I don't use an AOB wheel I just read the mils.

So I made a few minor changes to suit my tastes with changes to the camera dat file and replacing the 900x900 pixel mask used for the periscope reticules.

I went to Manos wide screen mod which would not boot up in my NYGM mod (odd as this always works in GWX).
...and borrowed an optional scope mask from the Manos mod as a quick kludge fix as seen below. I also had to resize it to make it fit inside Ahnerebe's 900x900 pixel setup (for both scopes).

This got me back on patrol and am enjoying Ahnenerbe's mod greatly in NYGM.

https://i.imgur.com/YRHryZj.png

When I have time I will have to do it the proper way and make up some reticules for a 900x900 pixel mask that are more accurate and appealing than my crude fix.

Other changes I made.
1. No zoom choices in binoculars and UZO.
2. UZO to 10x and FOV different to where you can only see the crosshairs (similar to Hitman GUI)
3. Binoculars to 7.5x

Future changes:
1. Remove the AOB wheels as I don't use them.

Again, these are ONLY my personal tastes to what is in stock form, a stellar mod. :Kaleun_Cheers:

It would be impossible to thank people like Manos, Hitman and Ahnenerbe enough.

Their efforts have given me hours of enjoyment. :Kaleun_Salute:

Side note on Ahnenerbe's wide screen mod, even at 100 percent realism, if you or a friend just want to do a beer and pretzel game, you can still ask the attack officer for all the fire control solutions. Which makes it nice for anyone that wants to do that.

hauangua
04-07-19, 01:37 AM
Recently got a bigger 32" monitor to replace my 7 year old 27" monitor....
...and it was so sharp (non-4k) that all the 1024x mods were no longer playable.

So here I am now permanently in the wide-screen environment.

My personal tastes were always to use some Hitman type of optics as they represented the proper 1.5x and 6x zoom settings on periscopes so very well. I also use that method of effort. Read the mils on the scope. No AOB wheel or anything.

Ahnenerbe wide screen mod is (like Manos efforts) pure artwork and amazing for all that.

However I was never able to get the zoom/perspective settings right.

Example: something that is 25 meters tall, showing 50mils, with the 6x power setting should be about 2000 meters away. I was unsuccessful making this work with the stock Ahnenerbe mod. Again, I don't use an AOB wheel I just read the mils.

So I made a few minor changes to suit my tastes with changes to the camera dat file and replacing the 900x900 pixel mask used for the periscope reticules.

I went to Manos wide screen mod which would not boot up in my NYGM mod (odd as this always works in GWX).
...and borrowed an optional scope mask from the Manos mod as a quick kludge fix as seen below. I also had to resize it to make it fit inside Ahnerebe's 900x900 pixel setup (for both scopes).

This got me back on patrol and am enjoying Ahnenerbe's mod greatly in NYGM.

https://i.imgur.com/YRHryZj.png

When I have time I will have to do it the proper way and make up some reticules for a 900x900 pixel mask that are more accurate and appealing than my crude fix.

Other changes I made.
1. No zoom choices in binoculars and UZO.
2. UZO to 10x and FOV different to where you can only see the crosshairs (similar to Hitman GUI)
3. Binoculars to 7.5x

Future changes:
1. Remove the AOB wheels as I don't use them.

Again, these are ONLY my personal tastes to what is in stock form, a stellar mod. :Kaleun_Cheers:

It would be impossible to thank people like Manos, Hitman and Ahnenerbe enough.

Their efforts have given me hours of enjoyment. :Kaleun_Salute:

Side note on Ahnenerbe's wide screen mod, even at 100 percent realism, if you or a friend just want to do a beer and pretzel game, you can still ask the attack officer for all the fire control solutions. Which makes it nice for anyone that wants to do that.

very interesting work Leoz! ... I have a question .. sended you to pm if you can help me.
:salute:

Leoz
04-08-19, 06:53 AM
OK... my plan...

Using the program "Inkscape", I will create a 900x900 pixel image and put the grid on that shows pixel position.

I will create the reticule's in that, convert to bitmap (TGA) (rework a bit in GIMP) and test some of them.

I will then post some of them for people to use as they see fit.

My ideas.

Option 1:
Attack scope, older vertical mils in 20mil increments like what you see in the attack scope of Das Boot (movie assumption of U-96) and the actual, official propaganda video of the U-48 (a VIIb).
https://i.imgur.com/WOF6qxb.jpg

The Observation scope will be like a C9 (no whizwheels, stadimeters nothing) as seen in that propaganda film (hey one of the older B model VII boats upgraded to '41 'ish optics by late '41) as well as seen in a variety of Kaleun's using their C9 scope (Topp) and others.

https://i.imgur.com/6Jx2ONE.jpg

Option 2:
Attack and Observation scope much like Hitman GUI (same reticule for both scopes), again nothing but that, no wheels or stadimeters)

Option 3:
Early war boats? Maybe something similar to Option 1 for the attack scope and the Observation scope is like the very old Ujag mod. Which assumed a multi-eye piece early war scope.
Example: Remember SHIII can't really simulate a multi-optic scope well but UJag gave the flavour of it. One eyepiece for stadimeter, One eyepiece for coloured graphic, one eye piece for normal view.
https://i.imgur.com/dAwZEEg.jpg


My assumptions (opinions) no attack scope will have AOB wheels as I have not been able to find any photos that showed them that way.

However, I am only going to create the reticules so what anyone does with them is fine if they want to create an AOB wheel to match.

All, 1.5x and 6x zoom.

Again, my personal goals are to make mils match as the example given in the previous post: a 25 meter tall object at 50mils and 6x should be 2000 meters away.

I will also post range charts (Original made by Hitman for Height) here is my redo of an original German chart for guessing by width:

https://i.imgur.com/JSSkgVd.jpg
(The ol' C2 medium cargo (about 140m long) looking at it from 90AOB
at 10 marks of width on the scope is about 810 meters away at 1.5x
and 3240 meters away at 6x)


Much of my motivation is Hitman himself and also this website:

http://www.tvre.org/en/aiming-with-the-periscope


Last but not least of course, it is only a game and to have fun. :Kaleun_Salute:

hauangua
04-08-19, 10:07 AM
OK... my plan...

Using the program "Inkscape", I will create a 900x900 pixel image and put the grid on that shows pixel position.

I will create the reticule's in that, convert to bitmap (TGA) (rework a bit in GIMP) and test some of them.

I will then post some of them for people to use as they see fit.

My ideas.

Option 1:
Attack scope, older vertical mils in 20mil increments like what you see in the attack scope of Das Boot (movie assumption of U-96) and the actual, official propaganda video of the U-48 (a VIIb).
https://i.imgur.com/WOF6qxb.jpg

The Observation scope will be like a C9 (no whizwheels, stadimeters nothing) as seen in that propaganda film (hey one of the older B model VII boats upgraded to '41 'ish optics by late '41) as well as seen in a variety of Kaleun's using their C9 scope (Topp) and others.

https://i.imgur.com/6Jx2ONE.jpg

Option 2:
Attack and Observation scope much like Hitman GUI (same reticule for both scopes), again nothing but that, no wheels or stadimeters)

Option 3:
Early war boats? Maybe something similar to Option 1 for the attack scope and the Observation scope is like the very old Ujag mod. Which assumed a multi-eye piece early war scope.
Example: Remember SHIII can't really simulate a multi-optic scope well but UJag gave the flavour of it. One eyepiece for stadimeter, One eyepiece for coloured graphic, one eye piece for normal view.
https://i.imgur.com/dAwZEEg.jpg


My assumptions (opinions) no attack scope will have AOB wheels as I have not been able to find any photos that showed them that way.

However, I am only going to create the reticules so what anyone does with them is fine if they want to create an AOB wheel to match.

All, 1.5x and 6x zoom.

Again, my personal goals are to make mils match as the example given in the previous post: a 25 meter tall object at 50mils and 6x should be 2000 meters away.

I will also post range charts (Original made by Hitman for Height) here is my redo of an original German chart for guessing by width:

https://i.imgur.com/JSSkgVd.jpg
(The ol' C2 medium cargo (about 140m long) looking at it from 90AOB
at 10 marks of width on the scope is about 810 meters away at 1.5x
and 3240 meters away at 6x)


Much of my motivation is Hitman himself and also this website:

http://www.tvre.org/en/aiming-with-the-periscope


Last but not least of course, it is only a game and to have fun. :Kaleun_Salute:

Hi Leoz thanks for pm answer
how did you copy the hitman reticules on your periscope?
This important for me...

EDIT: Solved
:salute:

Leoz
04-09-19, 04:03 AM
I have not copied those into Ahnenerbe at all. Those screenshots are from Hitman and the old UJag mod respectively and only used to illustrate what I want to do with my Ahnenerbe setup.

hauangua
04-09-19, 04:37 AM
I have not copied those into Ahnenerbe at all. Those screenshots are from Hitman and the old UJag mod respectively and only used to illustrate what I want to do with my Ahnenerbe setup.
:salute:

Leoz
04-13-19, 08:40 PM
Here is the first draft for the 3 eyepiece observation scope on old boats.
The overall image composition is inspired by UJag's Old periscope mod from many many years ago.

This graphic is done in Inkscape ( much like Corel Draw or Illustrator-- a vector-based graphics program).

Again, it is only a first draft....

https://i.imgur.com/ru8CUIm.jpg

As mentioned.... SHIII doesn't really simulate 3-eyepiece periscopes well.

So, we compromise, like what is shown in the old UJag Mod or the wonderful efforts of OLC / ACM authors.

In the old scope you had a crosshair on one lens for general observation. Another eyepiece was to get a graphic representation of scale and aspect of the target (which is this coloured graphic)... then another eyepiece for the stadimeter (which also is hard to represent in SHIII).

In the game, this colour graphic would appear when you activate the AOB wheel or whatever the gray circular slide rule is called. (The greats: UJag, OLC,AMC and Manos were able to show this well).

THESE are great teaching tools to learn about the ratio of height and width of a ship as it pertains to distance and angle on the bow. The knowledge I gained from all these mods over the years was what made me really good with the Hitman mods later which had none of this; which, represented newer scopes after the war started.



Again, the goal of this current effort:
1. The super high resolution of Ahnenerbe Wide Screen made the lower resolution graphics in the old mods obsolete.
2. From my work, one can convert the vector graphics to high resolution TGA files for use in mods

Modders will have tools available to use as they see fit.

When I am done with all the scope reticules I will zip them up into a package and upload them.

As time permits maybe I can create a few different packages that work in JMGME. But, I am at the lower end skill of that. We are talking training wheels.

:Kaleun_Thumbs_Up:

ericlea
04-13-19, 11:28 PM
Hi,

I follow your work ! When finished, we should place your reticles in ARB widegui too :-)
http://www.subsim.com/radioroom/showthread.php?t=232178

.

Leoz
04-14-19, 07:15 AM
Additional to above, when ever I do the final for the above coloured graphic, I will probably mate it to the inside of a graphic in this mod called the AOB inner disk. That way when you click on the AOB disk, the coloured graphic will appear. :Kaleun_Thumbs_Up:

Again though, observation scope only.

Which brings up another problem with the Ahnenerbe WideGui.

Need a modified AOB graphic for 6x power.

Example: on that slide rule disk, with 6x, a target 25 meters tall at 50mils does not read out at being 2000 meters away.

A challenge, but workable.

Also, maybe the coloured graphic for OLC/AMC is the way to go... the diagonal line is reversed...starting at the bottom inside. Makes more sense, when you think about it. ... I will make up a fresh one of those...

Leoz
04-18-19, 05:16 AM
Spent a lot of time reading 11 year old forum threads by Hitman, Makman and others on periscope optics, milirad assumptions, etc. very illuminating. And a big help.

Here is the draft for the older, early style Attack scope as I assume it.

https://i.imgur.com/i66qhCZ.jpg

Will work on the observation scope next.

Then a more unified setup where the graphic for the attack and observation scope are the same....

Leoz
04-19-19, 01:02 AM
Had a bit of a break through.

The AOB wheel was driving me nuts in this mod but was really my fault.

It is after-all, just a relational slide rule.

See the attached image.

One should be able to find the distance to target (assuming a 6x power scope) in this example...

http://i.imgur.com/1f9eWPJ.jpg (https://imgur.com/1f9eWPJ)

#1 matching a 25 meter target to 10 (where this is really for the purpose of this slide rule exercise the 100 mils mark.

Then go to #2 and read the distance.... where 10 for this purpose = 1000 meters away.

Checked out against various numbers with Hitman's chart supplied with his first periscope mod.

My problem not understanding this Mod and the AOB wheel was because:

In the old UJag Mod and Manos Mod.... one would start out at number #3 and get the result at #4.

Still some work with this as it is like any slide rule, search for the right relationship of numbers to substitute.

So, once we get the mills right for the scopes (for 6x) we should be on easy street. :yeah:

bluebird1965
04-19-19, 11:05 AM
Hello,
Is there a manual explaining where the tools are and how they are used?
Silent Hunter standard is clear.

Anvar1061
04-19-19, 11:37 AM
Hello,
Is there a manual explaining where the tools are and how they are used?
Silent Hunter standard is clear.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
http://www.subsim.com/radioroom/showpost.php?p=1336693&postcount=1

bluebird1965
04-19-19, 11:43 AM
Thank you very much!
Greetings from Karlsruhe / Germany

Anvar1061
04-19-19, 12:13 PM
Thank you very much!
Greetings from Karlsruhe / Germany

http://www.subsim.com/radioroom/images/smilies/Kaleun_Cheers-1.gif

ericlea
04-19-19, 02:55 PM
Greetings from Strasbourg/France
:Kaleun_Cheers:

Leoz
04-21-19, 11:14 PM
Update: fixed a few things to make it my way with minimal effort.

1. Using silent editor, changed the zoom settings and field of view for both scopes.
2. Removed multiple zoom for binoculars and Uzo.
3. Removed reticule mask for UZO leaving the stock game one. Still has the left vertical line but OK. UZU is just one vertical and one horizontal line.
4. Removed the "button" for the AOB wheel on both scopes. I only use VII and IX boats so I am OK with this. In the end. No AOB wheel.

Scopes now, close enough to 1.5x and 6x zoom range charts.

Works for both NYGM and GWX.

May publish these as packages in the future.

Where: one package will be where the Observation scope has the option of the AOB wheel as well as a coloured graphic. Some time in the future.

Megatherion
05-03-19, 01:53 AM
When I activate this mod with JSGME, it changes the movies, splash screens and other stuff from the "vanilla" GWX 3 Gold mod to Ahnenerbe's own movies, splash screens...
What I would like is all the "stock" GWX 3 Gold mods in 1920x1080 resolution. Is that possible using this Ahnenerbe WideGui 1920 x 1080 mod? Help with this would be greatly appreciated.

christophc701
05-04-19, 10:15 AM
Can someone explain how you are supposed to calculate the speed of the target using the periscope and this mod?

I haven't played SH3 for a while, but was under the impression you use the length of time it takes from bow to stern to pass the centre line.

But if I do that in this I just get a reading of 0 kts.

Hawkeyed
05-05-19, 07:08 PM
I have read all the topic and can't find any example of the same problem as mine.

Game patched to v1.4
Only this mod installed.
The game launches in lower resolution but then switches to 1920x1080.
The menu has some strange alphabet but the main issue is I do not have any icons (to control the ship) on the left side of the UI, there are only empty boxes and none of the additional tools implemented with this mod are working or appearing on the screen. Additionally, mouse cursor upon movement leaves a trail.

Anvar1061
05-06-19, 04:00 AM
When I activate this mod with JSGME, it changes the movies, splash screens and other stuff from the "vanilla" GWX 3 Gold mod to Ahnenerbe's own movies, splash screens...
What I would like is all the "stock" GWX 3 Gold mods in 1920x1080 resolution. Is that possible using this Ahnenerbe WideGui 1920 x 1080 mod? Help with this would be greatly appreciated.

Remove everything you don’t like before activating a mod, for example fonts. data / Menu / Fonts.

Hawkeyed
05-06-19, 11:09 AM
I have read all the topic and can't find any example of the same problem as mine.

Game patched to v1.4
Only this mod installed.
The game launches in lower resolution but then switches to 1920x1080.
The menu has some strange alphabet but the main issue is I do not have any icons (to control the ship) on the left side of the UI, there are only empty boxes and none of the additional tools implemented with this mod are working or appearing on the screen. Additionally, mouse cursor upon movement leaves a trail.

Ok, it has been fixed.
Haven't noticed that there are 3 versions of this mod. For GFX? NYGM? And stock SH3 as well.
Sorry about that.

Megatherion
05-06-19, 03:19 PM
Remove everything you don’t like before activating a mod, for example fonts. data / Menu / Fonts.

Thanks for your suggestion, however I have no idea what to remove and what to keep for a "vanilla" GWX3 Gold at 1920x1080, do you?

Anvar1061
05-07-19, 01:08 AM
Thanks for your suggestion, however I have no idea what to remove and what to keep for a "vanilla" GWX3 Gold at 1920x1080, do you?

Yes, I know. This mod was also made for GWX.
http://www.subsim.com/radioroom/images/smilies/Kaleun_Wink.gif
http://subsim.com/radioroom/showpost.php?p=2495737&postcount=1

Benzin1973
06-04-19, 12:04 AM
Hello all, back to SH3 after a few months. Ibe allways used MaGUI, but i wanted to try this GUI mod, and its great!
I have only one problem with it...
The RAOBF weel seems to be off by arround 100 - 150 meters.

For example, on the torpedo tutorial mission, Using MaGUI i consistently range the coastal freighter standing still in front of me at (iirc) 850meters. I then confirm this to be correct by checking with a ruler on the map.
But using this mod i get about 700.

I tried it with pretty much all the other ships in the same mission, and the results are consistent. I get about 100 meters less than the actual value.

Is this a known issue with the mod? Anyone else experiencing this, or maybe im doing something wrong?


Im using this mod with vanilla, only thing i can think off, żmaybe the mod is designed to be used with some mod that alters the height of the masts?



Thanks in advance for your input.

Benzin1973
06-04-19, 03:26 AM
hmm, it seems the problem has corrected itself! restarted the game, tested again, and now the ranges are dead on. Dunno what changed as i dint do anything.


Now i seem to have another problem. I press CTRL+T to enter the AOB in the TDC, and when i press CTRL+T again to exit manual TDC, the AOB reverts to its previous value.

ericlea
06-04-19, 03:51 AM
Hi,

If you play with gwx, try this mod. It is the same but enhanced version ! All works fine !

http://subsim.com/radioroom/showthread.php?t=232178

Benzin1973
06-04-19, 06:00 PM
Thanks, i dont use GWX anymore. Just Vanilla SH3 with a few minor cosmetic mods.


I found out what was causing the "AOB dial" to reset itself after locking TDC autoupdate...
I was confusing the AOB dial for the Heading dial :oops:


Man, im rusty (and blind) hehe

Benzin1973
06-07-19, 05:36 PM
Ok, something is very wrong here. And i have no clue of what it is.


Sometimes i start the game, and the RAOBF works perfectly, I get near perfect ranges, speed, aob, etc.


Then next time i start the game (i dint touch any mods), and now i cant hit anything. All my torpedos go past the stern. I do some quick testing, and sure enough. The readings i get from the RABOF and even the stadimeter are off by at least 100 meters.


It seems sometimes something changes, because the tools work fine some times, then they dont.



I do not have this problem with Widescreen MaGUI. It only happens with this mod and ARB WideGUI (wich is based on this one).


This happens with both vanilla and Living silent hunter.



Anyone else seen this problem?

DjCQs
09-24-19, 10:16 AM
Hi,

I've just started to play and get into SH3 and noticed something peculiar to me. When switching from playing the straight vanilla SH3 to using the Ahnenerbe WideGui 1920 x 1080 mod, the deck gun graphical option to change ammo types disappears to only show HE ammo. Is this a design choice or can I still change ammo types? It does show that the sub is carrying the different types of ammo in the weapon management screen.

Thank for any help, and thanks for the mod work, it looks fantastic! :)

propbeanie
09-24-19, 10:19 AM
What screen resolution are you running your Windows desktop at, and what screen resolution are you running the game at? It almost sounds like your are getting cropping of the display image and that's taking out the left and right sides of your view... :salute:

THEBERBSTER
09-24-19, 10:22 AM
A Warm Welcome To The Subsim Community > DjCQs
Subsim <> Make A Donation <> See The Benefits <> Support The Community (http://www.subsim.com/radioroom/showpost.php?p=2027002&postcount=1)
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

K-61
11-27-19, 01:14 PM
Hi,

I've just started to play and get into SH3 and noticed something peculiar to me. When switching from playing the straight vanilla SH3 to using the Ahnenerbe WideGui 1920 x 1080 mod, the deck gun graphical option to change ammo types disappears to only show HE ammo. Is this a design choice or can I still change ammo types? It does show that the sub is carrying the different types of ammo in the weapon management screen.

Thank for any help, and thanks for the mod work, it looks fantastic! :)

I hope the OP still posts here so he sees my reply to this question. It has been years since I last played SH3 and I am in anticipation of installing it on a new machine when it arrives... and hoping to use this GUI when I do so.

However, I remember that the AP [armour piercing] rounds were removed by a number of mods for historical realism; the deck guns were only provided with HE rounds, so in the game the AP rounds were removed and their storage allowance was replaced with more HE rounds.

Hope this helps.

DjCQs
11-27-19, 02:47 PM
Thanks K-61,

I was thinking it was disabled on purpose, good to have a bit of confirmation on that. The only thing that has me perplexed is that the ammo management screen still shows all the different types of ammo and the HE ammo is limited to the stacks assigned to it. Can't change to the other types or use the ammo. I wonder if there is a way to assign the ammo as HE while in HQ?