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Dowly
10-23-11, 08:27 AM
Of course, was just under the impression that we'd get both patches around the same time. :DL

Spike88
10-23-11, 09:03 AM
You know you can press F12 and Steam snaps a screenshot, right? :O:

Soo, no Ka-50 compatibility? :cry:



Doesn't work for me, Steam closes the overlay a second after starting DCS.

Herr-Berbunch
10-23-11, 01:15 PM
Is in-game overlay enabled in Steam settings?

Spike88
10-23-11, 01:22 PM
Is in-game overlay enabled in Steam settings?

Aye, works for all my other games. But when I start A-10, it shows that I'm playing for a second and shows that I'm not playing anything. I get the little advertisement window that you usually get when you finish playing a game, and DCS works like normal.

Spike88
10-25-11, 11:40 AM
I need to practice landing the plane, so I set up a simple scenario where I would start in flight with waypoints, and divert over to Batumi. I set the plane with full munitions but low level of fuel.


I start with my plane over water. The only thing I failed to realize is the scale of the Mission editor. I end up farther out to sea than I had initially planned for. I start heading towards Batumi and I speed up time to 15x the normal. The sound of the master alarm going off makes me revert time back to normal.
The plane is starting to complain about lack of fuel pressure. :dead:

Fast forward a bit and I can start to see land in the horizon, 2 minutes later, I lose engine power and electrical power. I emergency jettison all my armaments, set the speed brakes, flaps, and drop the gear(figured any resistance to help slow me down would be great). I have to fight with the plane to try and keep it level, but eventually I make a splash down. Too bad water landings aren't properly modeled. The plane flips over and immediately starts sinking. I guess I should have just saved time and ejected.


http://i10.photobucket.com/albums/a108/Tetsou88/Screen_111025_122424.jpg

Herr-Berbunch
10-25-11, 11:53 AM
^ :har:

Happens to the best of us, and the reason real pilots spend so long in a sim before getting off the ground. :D

Spike88
10-30-11, 11:21 AM
http://www.youtube.com/watch?v=VcgFLmXk_uo&feature=related

This is why I hope we get a fighter jet in the next DCS installment.

And this is why I hope it's the F-18.

http://www.youtube.com/watch?v=JpozIzjuYKc

Dowly
10-30-11, 11:54 AM
http://www.youtube.com/watch?v=VcgFLmXk_uo&feature=related

Saw 2 Hornets few years back do that, had a good view as they flew quite far
away. Quite spectacular sight, looked like they could've flown straight to the moon. :DL

Herr-Berbunch
10-30-11, 12:13 PM
Well if that take off is what does it for you then rewind 50 years and watch the original vertical-climb-on-take-off!

http://www.youtube.com/watch?v=_CDLbokf9sg

Sadly, it's not the ideal platform for DCS, take off, refuel, head toward target, refuel, shoot or shadow target, refuel, return. :cry:

Oberon
10-30-11, 02:38 PM
Well if that take off is what does it for you then rewind 50 years and watch the original vertical-climb-on-take-off!

http://www.youtube.com/watch?v=_CDLbokf9sg



Now that's how you do it. :yeah:

Spike88
10-30-11, 02:51 PM
Well if that take off is what does it for you then rewind 50 years and watch the original vertical-climb-on-take-off!

http://www.youtube.com/watch?v=_CDLbokf9sg

Sadly, it's not the ideal platform for DCS, take off, refuel, head toward target, refuel, shoot or shadow target, refuel, return. :cry:


Also would be odd flying with the A-10c and Ka-50.

The vertical take off is impressive though.

Here's another video of an F-15 shot from the cockpit:
http://www.youtube.com/watch?v=IsNYvmGrZKc


I know if I were to even think of trying this in the A-10c I'd be a crater. Hell I tried to do a loop when HBB was behind me and only managed to stall. :haha:


Apparently the A-10 can do loops, must've just been my inadequacy as a pilot.
http://www.youtube.com/watch?v=v24WP1_IjMc

Question, I know how to get the stunt markers on my plane, but how do I use them?

Herr-Berbunch
10-31-11, 09:11 AM
Hell I tried to do a loop when HBB was behind me and only managed to stall. :haha:

I did wonder why you were just hanging in the air before plummeting! Thought it was a glitch or lag, now I know the truth. :DL



Apparently the A-10 can do loops, must've just been my inadequacy as a pilot.
http://www.youtube.com/watch?v=v24WP1_IjMc

Question, I know how to get the stunt markers on my plane, but how do I use them?

Rearm with smoke, then select it in the DSMS and I think just activate trigger, or it may be the alt weapon release. Can't for the life of me remember how to stop it though.

Every week I try a loop but I've just realised why I always get an overspeed warning about 300kts - external stores!!! :damn:

On Thursday we'll have to all just select smoke and go for a low-level blast, I was going to suggest a trip further afield like Tblisi as there is a river/gorge to follow most of the way from Batumi, but if someone crashes then they're stuck back at Senaki.

Spike88
10-31-11, 09:18 AM
Rearm with smoke, then select it in the DSMS and I think just activate trigger, or it may be the alt weapon release. Can't for the life of me remember how to stop it though.




Found a control in the config titled Smoke LCTRL+T haven't tried it out, but it may have something to do with the system.

Arclight
10-31-11, 01:34 PM
Rearm with the show loadout, hold mastermode button to switch to AA, press weapon release. (might need to reload dsms)


Also; BORING! Mondays, that is. Launching A-10 server.

* aaand some more. Just me and Herr B for now.

Spike88
11-02-11, 07:15 PM
Found out that there is a direct way to input keyboard combinations into CDU/DATA rocker. The Key combinations are LCTRL+LWIN+A-Z for letters and LSHIFT+LCTRL+Num 0-9. LCTRL+LWIN 0-9 is for the data rocker.

Arclight
11-10-11, 09:31 AM
Patch released: http://forums.eagle.ru/showthread.php?t=81329

Be sure to grab it asap for flight night.

Raptor1
11-10-11, 09:39 AM
Excellent timing. Are you going to add Ka-50s for Black Shark 2?

Dowly
11-10-11, 09:48 AM
Excellent timing. Are you going to add Ka-50s for Black Shark 2?

:yep:

Herr-Berbunch
11-10-11, 09:56 AM
Downloading now.

Tried the torrent, one seeder and 34 leechers! Still downloading it so I can make another seed. :-?

Arclight
11-10-11, 10:11 AM
Same, getting 300+ down though so not bad. Grabbing the full version rather than patch; less peers and I could do with a fresh install. :D

* and of course saying that dropped it to 30-40...

Herr-Berbunch
11-10-11, 10:30 AM
The last item in the Features list, just for Raptor1 :D



Nights are much more dark now.

Raptor1
11-10-11, 10:38 AM
Perfect, more reason not to use them. :O:

Dowly
11-10-11, 10:45 AM
I like night sorties. :yep:

Tho, the NVG in Ka-50 is highly superior to the one in A-10C IMHO. :hmmm:

(prolly just don't know how to adjust it :O:)

Herr-Berbunch
11-10-11, 11:50 AM
(prolly just don't know how to adjust it :O:)

I don't know either! Can't find any wiki/tutorial on it. Any ideas anyone? :hmmm:

Arclight
11-10-11, 11:58 AM
It's not adjustable, like the real thing.

Dowly
11-10-11, 12:00 PM
It's not adjustable, like the real thing.

The Ka-50 one is, isn't it? :hmmm:

Hence, it's superior. :smug:

Seriously, tho. Can't see a bloody thing with the A-10C NVGs when looking towards the HUD. Just fancy blops of light.

Arclight
11-10-11, 12:34 PM
Turn down HUD brightness, horizontal rocker switch, bottom-left of UFC (marke 'INTEN' iirc). Also a switch for night mode bit below master arm etc switches.

Arclight
11-10-11, 02:08 PM
Ended up redoing controls again, and A-10 won't start. Weird thing is it does start right after patching, using the 'start Warthog now' option. Prolly some NTFS permission trouble, but I can't figure it out (fresh copy of Windows with new hardware). :hmmm:

Herr-Berbunch
11-11-11, 09:02 AM
Right, seeded 45 Gigs (24+ patches), best stop now before the boss realises our network traffic is through the roof. :smug:


It might be okay in your Ka-50s flying 2 kts at 10 feet, but the AA stuff now is a bit more annoying for the Hog drivers! Pretty much always something lighting up the RWR display, and an annoying beeping in my ears (I know, could've turned it down). Half my chaff gone before I'd even got to Sukhumi. :cry:

And in low level investigations I couldn't see a thing! Apart from the bridge, every week, always a bridge. :cry:

Not complaining though, but one day really, really should RTFM.:D

Dowly
11-11-11, 09:11 AM
^ Take altitude and use your optics to your advantage. :up:

The TGP, while fully zoomed (you can press 'V' for even more zoom) and with FLIR
can easily spot targets from 20+ miles (they're miles, right?). :yep:

Herr-Berbunch
11-11-11, 09:35 AM
^ Take altitude and use your optics to your advantage. :up:

The TGP, while fully zoomed (you can press 'V' for even more zoom) and with FLIR
can easily spot targets from 20+ miles (they're miles, right?). :yep:

Never take the TGP, it's not in my preferred load-out of CBU-87s and 42 rockets! I think they're for 'ground-saturation' rather then 'targeting'. :O:

Arclight
11-11-11, 10:32 AM
Yes well, that doesn't really work with an Osa on station. Which has been there from day-1 btw, nothing new about it. In fact, nothing I added will even show up on RWR, by all accounts they are rather minor threats.

What you are experiencing is the lack of other pilots clearing your path. We, down in the Ka-50, kinda needed someone to deal with the air defences. All it takes is 1 or 2 Mavericks per target area. And yet we still had to do it all on our own.

2 Ka-50s did last night what 4-5 hogs can't or barely manage normally.


No offense, but there's just something wrong with that. :-?

Herr-Berbunch
11-11-11, 10:36 AM
2 Ka-50s did last night what 4-5 hogs can't or barely manage normally.


No offense, but there's just something wrong with that. :-?


There was only the two of you, and you'd cleared Sukhumi before I'd even arrived there! :cry: (Well done, by the way)

The RWR has never kicked off until I've got to 'that place' before, now I even get a warning when I'm in the HAS starting up! :o

Arclight
11-11-11, 10:47 AM
From the F-16s? Don't think you have to worry about that. Other than those, there's a EWR and SAM at first target, and that Osa at the second. Also another EWR at the SAM battery. Nothing else uses radar in the scenario... oh, the Shilkas, but only when you're in range and they are tracking you.

I know you joined late, just peculiar that over the course of the evening the A-10 proved bloody useless. :hmmm:

Herr-Berbunch
11-11-11, 10:59 AM
Don't think it was the F-16s, although I wasn't looking at 12,000'. :doh: It was fixed direction.

Ah well, I'll find out again next week :yeah:

And try to be less useless/on time.

hawk2495
11-11-11, 11:41 AM
Who was flying the A-10s????:hmmm:

Herr-Berbunch
11-11-11, 11:43 AM
Who was flying the A-10s????:hmmm:

Me :oops:

And then Dowly swapped from Ka-50.

Arclight
11-11-11, 11:52 AM
Raptor was in as well. :D


Really though, it's just the Maverick use. You can't just blitz in with SHORAD active and hope to live, just not how it works.

With SHORAD gone, Sharks can come in to help too. That's really a key point in there.

Arclight
11-11-11, 03:00 PM
How about some key bits, hopefully explained clearly and accurately? Stuff like firing a Maverick in force correlate mode. Wrote some stuff up in the past for BS as well.

Was thinking of doing a video for a Maverick attack run, firing 4 missiles in succesion, walking through the steps/control inputs required.

Herr-Berbunch
11-12-11, 09:02 AM
How about some key bits, hopefully explained clearly and accurately? Stuff like firing a Maverick in force correlate mode. Wrote some stuff up in the past for BS as well.

Was thinking of doing a video for a Maverick attack run, firing 4 missiles in succesion, walking through the steps/control inputs required.

Don't know about the others, but I can launch one mav, any more proves difficult! So yes please. :up:

Nate--IRL--
11-13-11, 01:17 PM
Update on future products...

In the coming months we plan to release several new projects. While we wish to have open communications with our customers and let them know of our planned projects, please understand that plans often change due to unforeseen circumstances. The below list is a road map of our intentions and not a promise of things to come. As each product nears completion and feature lists are finalized, more details will be provided.

1- Combined Arms. This $19.99 add-on will allow A-10C, Black Shark 2, and Flaming Cliffs 3 owner to act as ground force commanders as the mission is running. Users can direct ground units, set fire missions for artillery/multiple rocket launchers, and take the role of a Joint Terminal Air Controller (JTAC). As the JTAC, players will have night vision goggles, IR pointer, laser designator, and Forward Looking Infrared (FLIR). Several other new items are still being considered. Combined Arms will work in both single player and multiplayer missions.

2- Flaming Cliffs 3. This will be a paid-for update to the Flaming Cliffs series and brings it to the same world, mission editor, AI, units, etc. as A-10C and Black Shark 2. We plan to include several upgrades to the aircraft, a resource management system, and several other new features. This will also make Flaming Cliffs online compatible with A-10C and Black Shark 2. Pricing will depend on what new features are included.

3- Nevada map. This will be a $19.99 add-on that will be compatible with A-10C, Black Shark 2, and FC3. Users that purchased the A-10C beta will get this map for free.

4- The first "DCS Flying Legends" aircraft will be released in the first half of 2012.

5- The next US fixed wing jet DCS aircraft is being worked on in parallel.

For Combined Arms and the Nevada map, a single purchase will allow these add-ons to work with A-10C 1.1.1.0, Black Shark 2, and FC3.

Nate

Herr-Berbunch
11-13-11, 02:43 PM
Looking good, guess this means I'll finally plump for the FC franchise. Didn't expect it to be dragged up to A-10C standard. Also looking forward to the Nevada map. :yeah:

Arclight
11-13-11, 04:20 PM
For the record: I have no intention of including, or running missions including, FC aircraft for Flight Night.

At least, not with the way they are modelled currently. If they are made to resemble something actually realistic, I might just change my mind. Taking 5 minutes to start up a A-10 or Ka-50, only to have those other aircraft do it in 30 seconds is quite frankly rather frustrating.


There's also the issue of on average having only 3-5 pilots. I think we could make it work, but we'd have to divide roles I guess; who flies what. :hmmm:

Arclight
11-17-11, 03:42 PM
Right, "trick" for the Mav H and K:

To use the Maverick in force correlate mode:
1. Place the Boat Switch in the center position.
2. Slew the tracking gate near the intended target.
3. Ground stabilize the Maverick by pressing TMS Aft Short.
4. Slew the tracking gate over the target and the tracking gate will fully collapse. The Pointing
Cross will go steady.
5. You can now launch the Maverick by holding down the weapon release button.

The real trick is to combine it with the TGP;
- Put the TGP on the target in point track mode and make sure it's "locked" to your target (about 10nm and closer).
- TMS up long to set SPI.
- Make the Maverick H or K SOI and set boat switch to center.
- Give it a few seconds and then slave the Maverick to SPI, china hat forward long.
- Command track with TMS up short.

At that point the Maverick will lock, regardless of range or what it is pointing at. Rather than tracking a specific object, it's locked to a position.

Drawback is that if the target moves, it will miss. Keep in mind units tend to scatter if they are attacked.

Good thing about it is that you can have that SAM that's bothering you locked up at 10 or more miles out, letting you fire the moment you come into Mav range.

Herr-Berbunch
11-24-11, 07:53 AM
Currently £14.99 on Steam sale :yeah:

Egan
11-24-11, 02:12 PM
Currently £14.99 on Steam sale :yeah:

Got it yesterday. May muck around with it tonight if I get the chance.

Falkirion
11-24-11, 07:59 PM
So opinions on the sim? I'm considering grabbing it while the autumn sale is on. Thank you Steam!

Drewcifer
11-24-11, 08:01 PM
holy crap I'm in over my head on DCS a10... just training away on start up trying to memorize it but damn is this thing simple to fly... its just all the techno stuff that is so hard to learn!!!! I did the start up training mission, botched it or it bugged I dunno the guy stopped talking and a button stayed highlighted forever so I just took off and flew around abit then landed. blew out both rear tires coming in abit hard... but bad considering I had no instruments... lol.

Spike88
11-24-11, 08:48 PM
Whoever picks it up from steam, start downloading it from steam, get your CD key and save it somewhere and then stop downloading from steam.

Take your CD-key and download the 1.1.1.0 full version from the DCS website.

You'll have faster access to updates, and less hassle all around.

Drewcifer
11-25-11, 05:23 PM
memorizing my cold start... I keep getting everything going but the EAC switch behind the throttle won't flip over... what am I missing?

Herr-Berbunch
11-25-11, 05:28 PM
memorizing my cold start... I keep getting everything going but the EAC switch behind the throttle won't flip over... what am I missing?

Right Win + Home. :o

Pah, cold starts - there's enough to do once airborne. :D

Or you could just wait for INS to align before switching on EAC. :yep:

Dowly
11-25-11, 05:43 PM
memorizing my cold start... I keep getting everything going but the EAC switch behind the throttle won't flip over... what am I missing?

Did you press the EGI switch in the lower front panel behind the stick?

Drewcifer
11-25-11, 06:04 PM
Yep.. I have both engines going, both screens up, data loaded, Apu off... set to EGI nav.. I have everything up and running and I just can't figure out what I'm missing to enable that damn switch.

Arclight
11-25-11, 06:05 PM
Let CDU align fully (INS NAV RDY is blinking on CDU display). Takes about 4 mins after powering up.
Set CDU to NAV mode.
Switch to EGI.

Double-check SAS channels are active, EAC should enable.

Drewcifer
11-25-11, 07:36 PM
Thanks Arc you had it figured out.. I guess I was just going thru the motions and not really understanding what was working. So once I slowed down and actually let CDU load up correctly (nav blinking rdy) Everything went smooth I have cold start completely defeated now.. lol Onto my navigation lesson. Not even looking at weapon systems yet.

Dowly
11-25-11, 08:18 PM
You want to learn the maverick first as that will be the main weapon you use. :yep:

Spike88
11-25-11, 09:17 PM
Thanks Arc you had it figured out.. I guess I was just going thru the motions and not really understanding what was working. So once I slowed down and actually let CDU load up correctly (nav blinking rdy) Everything went smooth I have cold start completely defeated now.. lol Onto my navigation lesson. Not even looking at weapon systems yet.


I was having the same problem at first. Wasn't until Arc explained it that I understood, for reference there is also a timer in the CDU display. It'll count up to T4.0 while the CDU is initializing.

If you want I can send a couple user made manuals I've collected, they cover things such as the radio, Multiplayer SADL, formations, CDU offset, and I have one that tells you how to make your own flight plans through the CDU.

Drewcifer
11-27-11, 10:55 PM
What exactly does the "Birds" slider do? Ad more actual birds, or planes or what I've been playing around with it moving it all over and I haven't noticed any sort of effect in the game. :hmmm:

Spike88
11-28-11, 12:57 AM
What exactly does the "Birds" slider do? Ad more actual birds, or planes or what I've been playing around with it moving it all over and I haven't noticed any sort of effect in the game. :hmmm:

It in theory increases the probability of bird strikes. You're only likely to hit them at low altitudes, they're invisible and cause engine fires.

If you have random failures on, you don't really know if that engine failure is because of a bird or a random failure.

Drewcifer
11-28-11, 09:02 PM
Is there some sort of overheat issue with leaving the engines on at idle for too long, or some sort of saftey device? I Don't understand as IRL I know during sorties pilots actually 'hotpit' the a10... but today I landed and left my a10 running, went to the bathroom and cameback to both engines having failed and running only on battery power...

Spike88
11-29-11, 12:36 AM
Is there some sort of overheat issue with leaving the engines on at idle for too long, or some sort of saftey device? I Don't understand as IRL I know during sorties pilots actually 'hotpit' the a10... but today I landed and left my a10 running, went to the bathroom and cameback to both engines having failed and running only on battery power...

Did you leave your Pitot Heat on?

It'll overheat if you're stationary, I don't know if this would cause the engines to overheat though.

I've spent upwards to 40 minutes stationary on ARC's server without any problems.

Arclight
11-29-11, 06:55 AM
Shouldn't have trouble idling, but it taxies hot. Think you're supposed to get some speed and set it back to idle while taxiing.

Nate--IRL--
12-16-11, 09:51 AM
Patch v1.1.1.1 is out http://forums.eagle.ru/showthread.php?goto=newpost&t=82956

15 December 2011

The A-10C 1.1.1.1 patch provides a long list of improvements and fixes to the DCS series of products. In parallel with this patch, improvements have been made to the master multiplayer server to improve stability. The 1.1.1.1 patch for A-10C from:

http://www.digitalcombatsimulator.com/en/downloads/patches/ This patch apply to English versions only.

The Black Shark 1.1.1.1 patch will be released later in the week.

Common A-10C 1.1.1.1 and Black Shark 2 1.1.1.1 Patch Changes

GENERAL
•Crash with South Ossetia in Fast Mission Generator is corrected.
• Added option to turn tree shadows off and on. Setting tree shadows off will result in better frame rates.

GRAPHICS
•HDR effect on sun corrected.
•Dust and smoke grenade effects at night no longer appear as if day.
•Fixed building errors at Sukhumi airbase
•Visibility range of rocket smoke marker has been increased.
•Contrail duration time is reduced.
•Corrupted NVG image after long use is corrected.
•Tree shadow rendering improved.

AI
•SEAD flights use anti-radiation missiles correctly again.
•Crash with more than one aerial tanker in a mission is corrected.
•Orbit trigger action has been corrected.
•FARP and airbase ATC now respond correctly after landing.
•Ground unit logic of driving over bridges adjusted.
•Repeating wingman rejoin messages fixed.

A-10C Specific 1.1.1.1 Patch Changes

GENERAL
•Updated A-10C flight manual.

GRAPHICS
•Canopy reflections have been corrected.
•Targeting pod sensor head flicking fixed.

AI
•JTAC radio options now appear properly for clients.
•A-10C wingman AI evasive manoeuvring adjusted.

AIRCRAFT AND WEAPONS
•Fixed occasional crash using CBU-97 and CBU-105.
•Occasional A-10C engine shut down during start up or taxi is fixed.
•A-10C weapon alignments adjusted.

AVIONICS
•A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches.
•Fixed HSI Course offset when navigating with TACAN.
•Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now.
•Engine oil pressure lights logic fixed. They will light when pressure is low whether the engines are running or not.
•TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS ‘Slave All to SPI’ or ‘Slave TGP to Steerpoint’ commands have been attempted.
•Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI.
•The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it.
•With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology.
•SCS point color on TAD was changed to yellow.
•Flight plan lines are correctly removed now from TAD when SCS is selected.
•Flight plan waypoints auto-sequence is disabled when SCS is active.
•IFFCC target elevation cannot be edited in SCS now.
•ADI vertical steering works correctly with SCS now.
•The last created markpoint will be not blanked from display on TAD in SCS mode.
•IFFCC target elevation will be updated from steerpoint, when it was edited in CDU.
•When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again.
•AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor.
•Fixed wrong geographical coordinates position (it was shifted up) on TGP display.
•Fixed: external fuel tanks are red boxed on DSMS.
•Fixed wrong symbols input on UFC upon the first attempt.
•IFFCC hot elevations can be entered via scratchpad now.
•Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected.
•If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady.
•DTSAS Coordinate Ranging will be inoperative if DTSAS is in search.
•LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile.
•Fixed store settings display in Quick Look profile.
•‘IFF’ VMU message will be heard now if IFF alert was set up via IFFCC TEST menu.
•HUD is correctly initialized with HARS mode at ramp start.
•Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore.
•PBIL jitter (especially in CCIP CR) was eliminated.
•MRS will correctly account now for MIN TOF set in BDU-33 profile.
•DRC now should display correct impact point according to DES TOF set in profile.
•Fixed MRS/DRC calculations for CBU-97.
•DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains.
•PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries.
•CCIP pipper does not jitter anymore with CBU-97.
•TGP line-of-sight does not return to the LSS start point anymore when laser track was exited.
•Default CBU-97/105 open height is temporarily changed to 1800 ft.
•Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors.
•So called ‘initial points’ will be loaded with correct elevation into CDU.
•Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed -0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step.
•Fixed FPS drop down by 30-40% when ILS is turned on.
•Search radars now display correctly on the RWR.
•Changes in balance for A-10C (GAU-8 ammo weight and handling and general fine tune of weight distribution) have been made.

Black Shark 2 Specific 1.1.1.1 Patch Changes

AIRCRAFT AND WEAPONS
•Landing gear door animation for Ka-50 is fixed.
•Trim with force feedback joysticks has been fixed.
•NVG effects re-done.
•Turning down Shkval contrast, produced Negative light in cockpit, making HUD completely dark at night, effect of this problem has been reduced.

Note: v1.1.1.1 will break any joystick or keyboard config that uses custom modifier keys - It is a simple fix to re-add the Custom Modifier Key to the Modifier list.

Nate

Tinman764
12-18-11, 07:11 PM
If anyone knows how to get the game to recognise the throttle on the Black Widow joystick I'd be most appreciative. i just brought the stick and the game at the same time, but can't get the throttle to work without installing the drivers, yet if I install the drivers none of my games - including DCS A10 will run.

Herr-Berbunch
12-19-11, 10:57 AM
Sorry Tinman, I don't know about that stick, and I've had a scout round the web unsuccessfully. :-?

Regarding the patch, I almost started from home yesterday, using the torrent - 35 seeders, can't be bad, but only 500 kbps speed :cry: I know, I'll do it in work, with our super-duper broadband.

Here I am, with my super-duper broadband, in work. Now only two seeders. :cry:

And now I'm 83% done, I've rechecked and now there are 64 seeders, so it's now a race to 100% from 83 and 0% :D

I'll leave it up all night. :sunny:

Edit - helps if I'd downloaded the English version (64), not the German (2)!

Dowly
12-19-11, 12:24 PM
Edit - helps if I'd downloaded the English version (64), not the German (2)!

:har:

longam
12-26-11, 05:27 PM
Well Santa brought me the game (ok my daughter bought it for me which means I bought it for me) and if I can ever get these patch files downloaded I going to start the learning process.

I'm so reminded of Falcon 4 with the interface but just taking it up for a quick run I can tell this is a major upgrade from there. Its going to be fun to get in the air again in combat mode and hopefully I can join up to do some multi again. I miss that the most from falcon.

Herr-Berbunch
01-03-12, 09:40 AM
Well Santa brought me the game (ok my daughter bought it for me which means I bought it for me) and if I can ever get these patch files downloaded I going to start the learning process.

I'm so reminded of Falcon 4 with the interface but just taking it up for a quick run I can tell this is a major upgrade from there. Its going to be fun to get in the air again in combat mode and hopefully I can join up to do some multi again. I miss that the most from falcon.


Look forward to seeing you in the air :yeah:. You'll recognise me, I'm the one marking the target with smoke from my burning wreckage :yep:.

Castout
01-13-12, 05:03 AM
Well Santa brought me the game (ok my daughter bought it for me which means I bought it for me) and if I can ever get these patch files downloaded I going to start the learning process.

I'm so reminded of Falcon 4 with the interface but just taking it up for a quick run I can tell this is a major upgrade from there. Its going to be fun to get in the air again in combat mode and hopefully I can join up to do some multi again. I miss that the most from falcon.

Speaking of Falcon 4.0 You DO NOT want to miss on playing BMS 4.32(Benchmark Simulation 4.32 for Falcon 4.0). It's like Falcxon 5.0. Graphics wise it's astonishing compared to Allied Force. Check it out. Completely worth it and it's so stable with NVidia driver prior to 180.xx

Herr-Berbunch
01-15-12, 11:58 AM
Welcome back Castout. :salute:

Falkirion
01-30-12, 08:54 PM
Can anyone help me out. I've got an issue with firing up my left engine.

I can get through the tutorial okay but no matter what I do (change keybindings etc) I cannot get the left throttle to move from off to idle during the engine start sequence. Yet the key binding for the right engine works a charm. I'm using an X52 and G19 as my HOTAS and keyboard respectively.

Nate--IRL--
01-30-12, 08:59 PM
The throttle on your joystick must be at zero. EDIT: i just saw that does not apply, probably best to post on the official forum.

EDIT2: Check you do not have an axis mapped to left throttle in the option. DCS assigns some axis by default.

Nate

Falkirion
01-30-12, 09:43 PM
Actually after a bit more work on the problem I solved it. The keymaps were fine, it was the X52 profile I was using. Clearing that and then setting up the stick manually worked a charm.

Now I just have to figure out the rest of this sim, and where to map the stuff on my stick.

Oberon
03-11-12, 10:15 AM
http://www.simhq.com/_air/images/air_053a_2.gif

http://www.simhq.com/_air/images/air_053a_3.gif

http://www.simhq.com/_air/images/air_053a_4.gif

http://www.simhq.com/_air/images/air_053a_5.gif

http://www.simhq.com/_air/images/air_053a_6.gif

http://www.simhq.com/_air/images/air_053a_7.gif

http://www.simhq.com/_air/images/air_053a_8.gif

http://www.simhq.com/_air/images/air_053a_9.gif

http://www.simhq.com/_air/images/air_053a_10.gif

Nate--IRL--
04-08-12, 07:36 PM
For those interested, the latest Info for DCS.

http://i297.photobucket.com/albums/mm215/EvilBivol-1/Misc/image001.gif

Moving to Core-Based System
Later in 2012, The Fighter Collection and Eagle Dynamics will transition the DCS series to a core-based system. What do we mean by a core-based system? This means that the main DCS engine that includes the GUI interface will serve as the core that content modules plug into it. Such content could include vehicles, maps, campaigns, etc. This will allow purchased DCS content to be accessed through a single DCS core hub.
Not only will this allow previous and future DCS aircraft to be fully integrated, but it will also allow 3rd party content to be easily integrated into the DCS series.


--------------------------------------------------------------------------------


http://i297.photobucket.com/albums/mm215/EvilBivol-1/Misc/image002.jpg

DCS: P-51D Mustang Status
The Mustang is coming along nicely and is currently flying around the DCS world. Most of the focus is now on tuning the flight dynamics with input from a real Mustang operator. Other work continues on the P-51D audio, a very detailed engine model, missions, and the damage model. We will also include several authentic skins with the release product.


--------------------------------------------------------------------------------


http://i297.photobucket.com/albums/mm215/EvilBivol-1/Misc/image003.jpg

Open Beta Testing for Patches Coming
To better promote community involvement and have a much larger testing base, future DCS product patches will be available in beta version prior to final release. We hope this move will allow all customer voices to be heard prior to releasing a new patch and flush out any missed problems during internal testing. The next two patches will be for A-10C and Black Shark 2.


--------------------------------------------------------------------------------

http://i297.photobucket.com/albums/mm215/EvilBivol-1/Misc/image004.jpg


"DCS: P-51D Mustang" Pre-Purchase
As we did with "DCS: A-10C Warthog", we will be offering P-51D as a pre-purchase. As a pre-purchase, customers will have access to beta versions of the product.


--------------------------------------------------------------------------------

Paid For User Content Now Available from DCS Web Site
Now in the User Files section on the DCS page, you have the option to filter between All, Free, and Paid For files. The Paid For content allows a distribution channel for third party developers to sell their work.

http://files.digitalcombatsimulator.com/en/?license=paid&set_filter=Y


-----------------------------------------------------------------------


http://i297.photobucket.com/albums/mm215/EvilBivol-1/Misc/image005.jpg

Combined Arms and Flaming Cliffs 3 Update
Work also moved forward on these two products and we have some very interesting and fun new features in work for both products. More on those later.


--------------------------------------------------------------------------------

The next DCS Jet
This DCS jet aircraft is still in its early stages and a lot can still change, even the aircraft itself. As such, we will not be announcing what aircraft this is until it is much further along.

To keep informed of latest developments, visit the forums at http://forums.eagle.ru and http://www.digitalcombatsimulator.com

Online Shop: http://www.digitalcombatsimulator.com/en/shop



Nate

Herr-Berbunch
04-08-12, 08:01 PM
Most of that is good, no, great news . . .

. . . but I'm not paying $4.99 for a 'Ground Handling' mission, not matter how much I need it. Nor would I pay the same for a 'Start-up Tester', or any of the other paid-for content currently available! :damn:

Nate--IRL--
04-08-12, 08:13 PM
Most of that is good, no, great news . . .

. . . but I'm not paying $4.99 for a 'Ground Handling' mission, not matter how much I need it. Nor would I pay the same for a 'Start-up Tester', or any of the other paid-for content currently available! :damn:

Same here - but would you pay for a 3rd party aircraft to fly?

Nate

Arclight
04-09-12, 02:26 AM
Probably not, to be honest, not unless it's on the same level as the official content.

The thing that interests me in DCS is that they model as much as possible as accurately as possible.



Stuff like maps and ground units though, I'd consider that. A normandy map with WWII ground units would be a nice addition for flying the Mustang.

Also, I had hoped the next jet would be further along. That's what I'm really waiting on, for a while now, but it's still up in the air. :-?

Herr-Berbunch
04-09-12, 03:26 AM
Same here - but would you pay for a 3rd party aircraft to fly?

Nate

Arc's first line sums it up well.

Nate--IRL--
05-02-12, 07:53 AM
Looks like some Professional 3rd party aircraft are on the way for the new DCS:-World core.

http://forums.eagle.ru/showthread.php?t=87621

I'm happy to announce my first independent 3rd party module - "DCS: MiG-21Bis Fishbed". This new module development is based on the new 3rd party License agreement/support that was previously announced by TFC/Eagle Dynamics. I plan to release MiG-21Bis later in 2012.

The MiG-21Bis is considered a third-generation, supersonic, jet fighter. It's avionics equipment ensures day and night operations in fair and poor weather conditions. Some 50 countries over four continents have flown the MiG-21, and it still serves many nations a half-century after its maiden flight. The MiG-21 broke a number of aviation records and it is still the most produced supersonic jet aircraft in aviation history.

"DCS: MiG-21Bis Fishbed" includes both Air-to-Air and Air-to-Ground capabilities that includes various conventional weapons like missiles, rockets, bombs, and a built in 23mm cannon. "DCS: MiG-21Bis Fishbed" will also use less widely known weapons such as some advanced air-to-surface guided missiles, retarded and general purpose bombs, and some special devices.


Features of the "DCS: MiG-21Bis Fishbed":

• Highly detailed six-degrees-of-freedom cockpit with dynamic shadows. Interact with cockpit controls with your mouse like previous DCS products.
• Accurate airframe and realistic 3D cockpit model.
• Detailed modeling of the MiG-21Bis instruments, navigation, electrical, radar, engine, fuel, and weapon systems.
• Russian and English cockpit texts and hints

• Improved and more realistic airplane behaviors that are based on real MiG-21Bis pilot tests and instruction.
• More than a twenty high detailed aircraft skin with unique stencil texts.
• More than a dozen new deliverable weapon.


"DCS: MiG-21Bis Fishbed” is developed by Laszlo 'beczl' Becz in association with The Fighter Collection and Eagle Dynamics. Further information will be provided as development progresses. I will be providing Work In Progress (WIP) screenshots, videos, and other product information.

http://forums.eagle.ru/attachment.php?attachmentid=65253&d=1335932149
http://forums.eagle.ru/attachment.php?attachmentid=65242&d=1335932050
http://forums.eagle.ru/attachment.php?attachmentid=65246&d=1335932063
http://forums.eagle.ru/attachment.php?attachmentid=65245&d=1335932063
http://forums.eagle.ru/attachment.php?attachmentid=65249&d=1335932115

Nate

Herr-Berbunch
05-02-12, 08:56 AM
Looks OK externally, aside from the 29 Sqn RAF markings and the Gazelle serial number, but the cockpit doesn't look as good - don't get me wrong, I couldn't do better, but it's not 'DCS'.

Will I buy it? We'll see when the price is announced! :03:

steve_the_slim
05-02-12, 12:59 PM
Oh man...I think I'm gonna have to buy a new computer now because I must have that MiG, and my current box can't handle DCS.

Nate--IRL--
05-02-12, 01:14 PM
Steam Daily Deal (2nd may) -66% off Warthog

http://store.steampowered.com/app/61010/

Nate

0rpheus
05-02-12, 01:44 PM
Seen it, bought it, downloading now :D Been waiting for it to go cheap for ages.

Think I'll have a LOT of questions lol :har:

Spyguy101
05-02-12, 02:39 PM
It would go on sale the day after I empty my bank account:damn:. Only two long days until pay day:wah:

Herr-Berbunch
05-02-12, 04:02 PM
:o Almost worth buying again!

0rpheus
05-03-12, 02:58 PM
Getting stuck in now, playing the tutorials, trying (failing) to remember all the keypresses!

Going to be taking this in little steps I think, but it looks & flies great so far.

Might be up for a little multiplayer once I get the hang of it. :O:

Nate--IRL--
05-04-12, 06:02 PM
DCS:- World Beta updated to v1.1.2.1 (http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en) + Changelogs for A-10 and BS2 (Release will be soon)

P-51 1.1.2.1

• Orange (missing texture) models.
• Crash on destruction of SAM units.
• Disappearance of payloads after game is un-paused game.
• New music.
• Manual s added to installer.
• Crash on some missions start.
• Multiplayer login problems.
• Repair aircraft by player request only.
• Control surfaces synchronized over network.
• Improved P-51D cooling system.
• Crash after sinking IFV BMP-3.
• Sound crackling.
• P-51D purchase icon added to DCS: World.

A-10 + Black Shark 1.1.2.1 (Soon)

FEATURES
• Integration into DCS World
• Implemented several measures to prevent network DoS-attacks.
• Implemented initial resource manager.
• Added third-party models: watchtower and corrected power lines pylon.

COMMUNICATIONS
• The easy communication radio menu is now opened with the [\] key.
• The realistic communication radio menu is now opened with the [RAlt - \] key.


A-10C Fixes
• Ground shadow z-fighting when viewed from within the cockpit.
• JTAC's IR pointer misses the target.
• Constantly repeated radio reports from wingmen, particularly after leader landing.
• A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
• Fuel Quantity Gauge is always on.
• Some buttons became non-clickable when view is zoomed.
• Altimeter ELECT/PNEU switch inoperable.
• JTACs sorted by range in radio menu.
• Several electrical devices in cockpit not working properly.

Ka-50 Fixes
• Initial collective pitch is corrected.
• Several missing text message from wingmen.
• Wingmen take-off rejection in some cases.
• Buttons and switches could become non-clickable in some cockpit view locations.
• Both engine over-speed failure lights on at mission start.
• Some dials are not affected by lighting conditions.
• Certain wing payloads no longer stay with helicopter after the wing is destroyed.
• Most radio options are greyed-out with easy comms.

GENERAL Fixes
• AXIS TUNE button sometimes not being active after assignment.
• Periodic crash when changing gameplay options.
• Mouse cursor sometimes being invisible in game.
• Crash after a collision with a civilian traffic object.
• Crash when a ship is destroyed.
• Possible crash on mission load if civilian traffic is present in the mission.
• Multiplayer chat key stops working.
• "Red" Oliver Hazard Perry more powerful compared to "Blue" assignment.
• Su-33 flight leader doesn't taxi on the deck.
• After starting a mission, setting "BARIC SYSTEM" is reset to "CYCLONE".
• Modifier Switch Function missing.
• MLRS M270. Strange aiming logic.
• BGM-109B Tomahawk. Incorrect flight model.
• MBT Leopard-2. Inaccurate collision model.
• E-3 model that resulted in refueling error.
• Tanks don't open fire when on the move.
• Possible client hang after connect to server.
• MP client slots stay unusable for a long period of time if the previous client timed out.
• Terrain object incorrect water reflections.
• The Tu-160 and Tu-22 landing without landing gear.
• SA-11. After a salvo launch from two launchers, the missiles collide.
• JTAC use of "TERMINATE" communication.
• Simulator hang when a mission contains a Chaparral SAM.
• Tornado IDS. GUI error when the set bombing point is a waypoint actions.
• Possible crash when a SAM missile hits a Su-33.
• Any aircraft assigned to "Bombing Runway" will not attack and simply go to the next waypoint.
• JTACs appearing with the same number in radio list, if there are more than four of them in the mission with the same callsign.
• Missing tunnel entrance texture.
• Nalchik airbase runway defects.
• Mineralnye Vody airbase runway and taxiway problems.
• Tuned AI aircraft refueling behavior.
• Ctrl+S calls SAVE AS dialogue instead of saving file immediately.
• Rockets are removed from fuselage hardpoints of Su-27/30/33/34.
• Minvody airbase, tuned lights on the western edge of runway (RW 12).
• APC and AAA not attacking ships.
• APC MTLB firing sound continues after unit has stopped firing.
• Ships open fire on infantry at distance of 15 km.
• PAPI lights at Batumi were in the wrong position.
• Aircraft shelters' self shading is tuned.
• Increased the explosive mass of Grad rocket warhead to full warhead mass, from 12 to 18.4.
• SA-9 target detection has been adjusted.
• Air defense re-target to priority target.
• LVTP-7 large aiming errors.
• FSG Molniya gun barrel jitter when aiming.
• Multiplayer. Water starts flickering when mission is restarted.
• Adjusted terrain avoidance for some AI aircraft that were wildly over-exaggerating maneuvers, making them unable to fly set course.
• Multiplayer. Possible client not hearing response from Tanker.
• Several minor bugs in Mission Editor.
• Possible situation of SAMs not engaging targets if ships are present in the mission.
• Kuznetsov aircraft carrier deck lighting.

Nate

Arclight
05-05-12, 12:15 PM
Ah, good. Seems we won't be seeing A-10 2 or BS 3 then.

0rpheus
05-06-12, 06:57 PM
Ok, first question.

EDIT: solved :D

Herr-Berbunch
05-07-12, 01:15 PM
Ok, first question.

EDIT: solved :D

Aww, let us know what it was - it may just help somebody else! :yep:

0rpheus
05-08-12, 04:33 AM
Aww, let us know what it was - it may just help somebody else! :yep:


Hehe ok :D

Was having trouble with Wingman commands in the Instant Action mission (the first one, Easy Georgia). I'm using easy comms as the bird is more than enough to handle at this stage, but whenever I hit LeftAlt/Num Plus I could talk to JTACs, but not my wingie.

Turns out, even on easy comms that the UHF (wingman) radio is on LeftAlt/Num Minus :har:

Really really loving this so far. I've almost got that first mission nailed and am quite comfortable with most of the weapon systems (don't think I've used a cluster bomb outside training yet, or AIM9s tho), basic MFCD functions, simple nav & takeoff/landings. I can't start her up or shut her down properly yet though (need to print a checklist for those), and I need to learn how to use chaff & flares.

Been thinking about A10 for quite a while but always expected it to be a bit too much, even for me. The SH series was really my first proper 'sims' for quite some years and the last flight games I played were maybe one or two on xbox360 and the rest on Sega Megadrives (MiG29 and F22 were my all time faves) back in the day! Surprised how quickly I've picked up the essentials; once you 'get' the HOTAS system it all falls into place :D

Picked up DCS: World for the SU-27 Flanker in readiness for the coming patch too. This talk on the DCS forums of FC3 is rather appealing (even though the flight model is lower quality, more planes!), and I really hope the long awaited next DCS jet is a Fastjet, an F15 or something :up:

Herr-Berbunch
05-08-12, 04:56 AM
Thanks for sharing. You don't need AIM-9s if you have AGM-65s, as Arc proved with me once. :stare:

:D

0rpheus
05-08-12, 05:04 AM
Thanks for sharing. You don't need AIM-9s if you have AGM-65s, as Arc proved with me once. :stare:

:D



:o Sounds nasty!

Herr-Berbunch
05-08-12, 07:09 AM
:o Sounds nasty!

Yes it was, luckily it had been discussed and I'd agreed to be the guinea pig. Still, it was good shooting. :yep: Almost made up for all the times I've hit Arc whilst taxiing/take off/landing/flying/ejecting/dying. . .

Answering the age-old question: can Mavericks be used in air-to-air?
http://i268.photobucket.com/albums/jj2/EZatHome/DCS%20A-10C/Screen_110715_003812.jpg
Yes, they can.

0rpheus
05-15-12, 09:53 AM
Oof, that does look nasty! Air-to-air (AIM-9) is the last weapon system I'm struggling with; quite tough to aim the TGP for a point track on a fast moving target without a visual representation of the TGP camera-point on the HUD... there's one in A-G mode, but not A-A, least not that I can see.

Back to the training mode! :har:

Arclight
05-15-12, 11:14 AM
Imho forget about the TGP. Switch to air-to-air mode (hold master-mode button) and uncage the seeker on the AIM-9 (TMS up short?). Should start circling around the boresight position and lock when it finds a target.

0rpheus
05-15-12, 12:13 PM
Imho forget about the TGP. Switch to air-to-air mode (hold master-mode button) and uncage the seeker on the AIM-9 (TMS up short?). Should start circling around the boresight position and lock when it finds a target.

Hmm ok, might have to try that. It works in the tutorial, but I couldn't get it to work during a mission - seeker went loud but wouldn't lock. :hmmm:

Arclight
05-15-12, 12:14 PM
And when it does lock it misses half of the time... wouldn't sweat too much over the AIM-9. ;)

*maybe it was still locked in boresight? Need to uncage it. Anyway, if it growls it "locked"; seeker got something juicy. Pop it and pray.

Nate--IRL--
05-18-12, 02:00 PM
The Beta Versions of the A-10 Warthog and Ka-50 Black Shark modules for DCS:-World are available now.

A-10C Warthog and Black Shark 2 Beta Modules (1.1.2.1) for DCS: World

Open betas of A-10C Warthog (1.1.2.1) and Black Shark 2 (1.1.2.1) modules for DCS: World are released. Download links can be found at the bottom of the download pages, right before BitTorrent files.

http://www.digitalcombatsimulator.com/en/news/a_10c_warthog_and_black_shark_2_modules_for_dcs_wo rld/

Prior to installing the modules, you must first have DCS World installed. You may download from here:

http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135&lang=en

Please note that the open beta of Black Shark 2 module is only for the standalone version. Serial numbers of the upgrade version will not work. The module of Black Shark 2 upgrade version will be released later after release of the final versions of the modules.

Nate

Herr-Berbunch
05-24-12, 07:48 AM
Cheers Nate :up:

Why didn't I see this post earlier? :doh:

0rpheus
05-24-12, 10:43 AM
A10 plugs in nicely to DCS World, still not looked at the Flanker yet as there are no in-game training sessions for it.

Only annoying thing is that the two third party campaigns for A10 (Devil's Cross & The Shore) don't seem to work. I tried the first mission of Devil's Cross last night and it crashed when I approached the combat zone. Not tried The Shore yet, but suspect the same may happen; maybe they reference a unit that's not in World or something.

Arclight
05-24-12, 11:07 AM
Got it all installed but haven't been past the menu yet. :hmmm:

Do like the modular design now though, it's finally like it was intended.


Is there a Flanker in there as well or did you mean the Frogfoot? :06:

0rpheus
05-24-12, 11:09 AM
Got it all installed but haven't been past the menu yet. :hmmm:

Do like the modular design now though, it's finally like it was intended.


Is there a Flanker in there as well or did you mean the Frogfoot? :06:

No, I meant the Frogfoot - must be having a brain freeze! :har:

Anyone noticed any difference using the preload distance slider? I've set mine to max but since Devil's Cross crashed on me I've not had a chance to try it out.

Nate--IRL--
05-31-12, 04:38 PM
DCS:-Combined Arms module for DCS: A-10C Warthog and other DCS flight sim products, and some pics

DUXFORD, UK, May 31st 2012 – The Fighter Collection and Eagle Dynamics will offer DCS: Combined Arms as a digital download pre-purchase for $29.99 in June 2012. Pre-purchase also provides access to pre-release Beta versions of the title.

DCS: Combined Arms gives the user control of ground forces during the battle. Use the strategic map to move ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft, or directly control an armor vehicles or air defense weapons and engage enemy forces.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare simulation, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer gameplay. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Features of the DCS: Combined Arms:

• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armor and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8

About The Fighter Collection

The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/

http://i50.tinypic.com/fyitlc.jpg

http://i47.tinypic.com/33xk58i.jpg

http://i45.tinypic.com/2vlo9iq.jpg

http://i48.tinypic.com/2mpzuvt.jpg

http://i46.tinypic.com/2a5gfuc.jpg

http://i47.tinypic.com/4kfdoi.jpg

http://i46.tinypic.com/3445t08.jpg

http://i48.tinypic.com/vd3ehw.jpg

http://i48.tinypic.com/o8f2fm.jpg

http://i45.tinypic.com/2dhbbr7.jpg

http://i45.tinypic.com/t99p1y.jpg

http://i48.tinypic.com/2em0n0w.jpg

http://i48.tinypic.com/2l9a0.jpg

Nate

Nate--IRL--
06-01-12, 09:51 AM
Just awesome!!!

http://forums.eagle.ru/showpost.php?p=1472303&postcount=1

Okay, we've had the green light from TFC to let you all know the products we have planned from the IRIS team over the next 3 year development cycle.
(I hope they won't take that long to make! lol)

Contracts have been signed for the following products;

IRIS F-15E Strike Eagle for DCS World
IRIS F-22 Raptor for DCS World
IRIS F-14D Tomcat for DCS World

I will say that the F-15E is being developed with the intention of being submitted to ED as a DCS branded product (ie. DCS: F-15E Strike Eagle) and of course will be one of the longest to develop.

The F-22 will be looking at making use of the AFM for thrust vectoring and we'll be discussing this further with ED.

The F-14D is likely to be the first completed aircraft from the stable if all goes well.

We will be looking at the best way to develop these products from a business perspective over the coming weekend after a team meeting.

There MAY be another project being added to the list as a fourth product was dropped from the list at the last moment. We'll let you know when we know.. ;)

Anyway, have fun... it's nearly 1am here and I need to get away from this PC.. I'll see you all tomorrow..

Ciao folks..

Spanky.

Nate

HunterICX
06-01-12, 10:09 AM
F-14 and F-15 :o

That's indeed awesome news

HunterICX

Herr-Berbunch
06-01-12, 10:35 AM
F-14 and F-15 :o


Both of those ^ are twin seats, and do we play as Iranians in the F14? Do we have to crash on take-off? :hmmm:

Isn't the F15E going to be similar to the A-10C, but faster? :hmmm: ;)

F22 - that game's already pushing 15 years old. :o ;)

I think I'd take the Stike Eagle followed by the Tomcat, but I'm really not fussed with the news of the F22! Either way they'd have to be up to DCS standard.

I'm still wishing for a Harrier, if they insist on having a vectored-thrust aircraft. :D I know IRIS have done one previously! As they have a Vulcan too. That would be great valley-busting in one of them :rock: Look at me, all excited over nothing. :cry::cry:

Nate--IRL--
06-03-12, 07:54 AM
A few more pics from DCS:-Combined arms were released.

http://forums.eagle.ru/showthread.php?t=89476

http://forums.eagle.ru/attachment.php?attachmentid=66841&d=1338691259
http://forums.eagle.ru/attachment.php?attachmentid=66842&d=1338691259
http://forums.eagle.ru/attachment.php?attachmentid=66844&d=1338691272
http://forums.eagle.ru/attachment.php?attachmentid=66843&d=1338691259

Nate

Nate--IRL--
06-07-12, 05:42 PM
Another Developer to develop for DCS...

Virtual European Air Operations is pleased to announce our development strategy for DCS.
First, a little about VEAO (yes I know, you want me to cut to the chase).

We have been around since 2005 developing models for FC1.12a and FC2, specifically the BAE Hawk and Eurofighter Typhoon.

The Hawk has been used by the Virtual Red Arrows aerobatic display team since then and has had a few updated versions through FC1 and Flaming Cliffs 2 into the incarnation that we currently use today and more recently featured on our latest video showing the 3d cockpit.

The Typhoon was developed specifically for the RAF Recruitment team for use at the Waddington International Airshow back in 2009 and 2010.
http://www.veao.eu/media/3sqn_pilots.jpg
Two pilots from 3 squadron in front of the head-to-head challenge at Waddington

Since then we have been developing further for FC2, including a 3d cockpit with MFD and HUD integration. Due to a few snags and limited hard coded functionality we decided to continue with development in anticipation of the release of DCS and stop further FC2 development.

As you can imagine, the Typhoon is going to be a big challenge. Therefore we have decided to develop and release the BAE Hawk first.
Os others have said before us, we need to take baby steps. Learning how we can fully integrate into the DCS World and give you the experience you want, and deserve.

We have an excellent team that have a lot of experience making mods for FC1 and FC2 and a lot of this knowledge has already been easily transferred into DCS. But there is still much to learn, much to remodel, much to re-skin, much to get the flight model right, etc etc.

So our development plan is simple yet robust and will give the fidelity that you want and deserve.

Our first development is the BAE Hawk T.1A trainer.Why the Hawk? Well first, simply its the jet we have modelled, skinned and fully working in FC2 and has the simplest of features to get working in DCS as the cockpit is mostly analogue. It allows us to get into the inner workings of DCS and allows us to produce a high quality product without having to get too technical with MFCD functionality, advanced radar dynamics, etc.

Secondly, it's the fast jet trainer that the RAF (and other air forces) use for pilots getting into the Fast Jet Programme. This also fits in with our ACTS concept which I'll talk about a little later.

We have also discussed producing the Hawk Mk. 128 T2 variant.
The Mk. 128 includes modern LCD displays instead of conventional instrumentation, and allows preparation for flying modern fighter aircraft, particularly the all "glass" Typhoon.

And so, on to my favourite jet, the Eurofighter Typhoon. Ever since our first developments back in 2008 for the RAF Recruitment team we have loved working on this aircraft. She is complex as hell, flies like a bat out of hell and quite frankly is a match for any other aircraft in the world, even putting the Raptor to hard work in recent exercises.

This baby is going to be a beast to build into DCS and one hell of a challenge, but it's going to be great fun!!

We will start with an early tranche, most likely the Block 1 moving onto Tranche 2 and Tranche 3 with complex Air-to-Ground systems and full DCS integration.

And onto ACTS as I mentioned earlier. The Air Combat Training School was something we came up with for a proposal to the RAF back in 2010. Due to budget cuts and other factors it never took off (excuse the intended pun). The ACTS fits in line with the current RAF Fast Jet training programme utilising the Hawk and then moving onto the Typhoon. We feel that this is important in the development and learning of the two aircraft systems and capabilities and elements of ACTS will be built into the core VEAO modules.

As other development teams have mentioned, DCS is a big learning curve for all of us. However, the VEAO ethos is to always share what we have learnt to allow others to create and I have spoken briefly to other teams about knowledge sharing to allow development paths to be aligned rather than going out and all finding the same things by ourselves.

We will post regular updates and eye candy and we will listen to your comments, suggestions and wishes.

]Please also visit our forums at www.veao.eu[/COLOR] (http://www.veao.eu/) and keep an eye on Facebook updates.

I hope you are as excited at these times as we are, with all of the development work going on to give us all great products to fly in awesome simulator.

Best wishes
Chris Ellis
VEAO Founder


Nate

Herr-Berbunch
06-07-12, 05:49 PM
Good news indeed. :yeah:

Nate--IRL--
06-07-12, 06:06 PM
Some early Beta Pics of the BAE:- HAWK

http://i47.tinypic.com/6zbqx3.jpg

http://i50.tinypic.com/359cyld.jpg

http://i47.tinypic.com/34g7l9t.jpg

http://i47.tinypic.com/1xh5w.jpg

http://i45.tinypic.com/rt47r4.jpg

Nate

Herr-Berbunch
06-08-12, 03:17 AM
I hope they remember to change the name before release. :D

Arclight
06-08-12, 04:27 AM
Fancy stuff. Seems to be moving forward in leaps and bounds now.

Nate--IRL--
06-15-12, 02:45 PM
IRIS starting also to develop the T-38A Talon (Top Gun Mig-28s :) ) for DCS: World. Good stuff.

So, we've been listening to what you want on the forums and after long discussions within the team and with the publishers, we're happy to confirm development of the IRIS T-38A Talon for DCS: World!

This decision has been based largely on the feedback we've received from you guys on what you'd like to see, and based of course on the production assets available to us.

The T-38A Talon will be aimed at release prior to the F-15E, essentially allowing us to step up our skills in project development. Whilst we have yet to firmly set out project content, we are anticipating to include a training syllabus similar in structure and content to that which the US Air Force uses.

We will of course, be calling on the community to involve themselves where possible, and we will be providing regular updates on development to keep you all in the loop.

We look forward to the bright future this new platform brings and I hope you all will enjoy and take part in this next step in our development process.

Regards

David.

http://forums.eagle.ru/showthread.php?t=90030



Also, a brand new Developer,Coretex attempting some thing challenging to say the least, A DCS level F/A-18E Super Hornet.

Core Tex Designs does indeed have a license agreement. However, they are very early in their development and have decided to jump into the very deep end. I wish them the very best and also will be curious to see how they resolve some of the technology challenges posed by this aircraft.

https://www.facebook.com/CoreTexDesigns

http://i48.tinypic.com/14bhpe.jpg

Nate

0rpheus
06-17-12, 07:12 PM
Looks cool, but I'm still having no luck running the Devils Cross or Shore campaigns in DCS World. I get a CTD every time I try.:down: Stock campaign is fine still, oddly.

Nate--IRL--
06-17-12, 07:28 PM
Looks cool, but I'm still having no luck running the Devils Cross or Shore campaigns in DCS World. I get a CTD every time I try.:down: Stock campaign is fine still, oddly.

No promises but please post that on the official forum, with as much detail as you can.

Nate

0rpheus
06-18-12, 03:42 PM
No promises but please post that on the official forum, with as much detail as you can.

Nate

Cool, will register a bit later and post up, though there is a post there already detailing the same issue:

http://forums.eagle.ru/showthread.php?t=89542

Sadly I can't give you any more useful info than what's in the thread - each time I've loaded Devil's Cross, I CTD on takeoff in the first mission, literally seconds after wheels up, and another time a min or two after takeoff. The Shore was the same iirc but I'll check if I have time.

Can't miss it if you fire up either of those campaigns, guaranteed it'll pop on the first mission. Be interested to hear if you get it too?

Nate--IRL--
06-29-12, 10:29 AM
Mig-21 Quick Start-up vid and a link to the Authors Kickstarter like thing...

http://www.indiegogo.com/projects/150836?c=home&a=797936

http://www.youtube.com/watch?v=QgOezut5o1k

http://www.youtube.com/watch?v=qebxpnn05Sg

Nate

Nate--IRL--
07-10-12, 07:00 AM
BIG update..... and DCS:-Combined Arms Open Beta is out.....

Digital Combat Simulator Combined Arms Pre-Purchase and a Full Range of DCS Product Updates Available

DUXFORD, UK, July 10th, 2012 – The Fighter Collection and Eagle Dynamics have released the pre-purchase for DCS: Combined Arms and a series of updates to DCS World, DCS: P51D Mustang Beta, DCS: A-10C Warthog and DCS: Black Shark 2.

DCS: Combined Arms Pre-Purchase / Open Beta Available

DCS: Combined Arms gives the user control of ground forces during the battle. Use the Command Map to move ground forces, set artillery fire missions and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) and designate targets for close air support aircraft in multiplayer games, or directly control armour vehicles or air defence weapons and engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armour warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark or P-51D Mustang.

Pre-Purchase also provides access to Beta versions of DCS: Combined Arms.

Features of the DCS: Combined Arms:
• Move ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support.
• Jump into the seat of many armour and air defense units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World

Trailer: http://www.youtube.com/watch?v=yFN1iFfvVG8

Download the pre-purchase of Combined Arms for $29.99 from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

DCS World 1.2.0

Digital Combat Simulator World (DCS World) is a FREE, unified interface for all DCS products; you can think of DCS World as a simulation operating system. DCS modules that plug into DCS World can include aircraft, maps, ground units, campaigns, etc. Not only can DCS World include modules developed internally by Eagle Dynamics, but it can also include those by certified third party developers.

DCS World also includes a FREE Su-25T attack aircraft with missions and a campaign.

DCS World not only includes the Graphical User Interface (GUI) that ties all DCS products together in a single installation, but it also includes the global aspects of the simulation world that pertains to all modules. This includes such items at the Artificial Intelligence (AI), rendering system, mission editor, effects, AI units, semi-dynamic campaign system and audio environment.

Other items of DCS World include:
• News feed of DCS products and events
• Selectable wall paper
• Free updates to keep DCS World current

Download DCS World and the free Su-25T from: http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=21&end_pos=137&lang=en

DCS: P-51D Mustang Beta Update

The next beta version of DCS: P-51D Mustang is now available for download. Access to the beta is provided with a pre-purchase of the Mustang from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

Important updates to the DCS Mustang include:
• Added oil and heat management modelling and control
• Added cockpit and force feedback shaking
• Improved stability
• Improved flight dynamics
• Trimmers adjusted for better accuracy
• Aircraft damage improved
• Tail wheel swivelling adjusted
• New aircraft skins added and existing models updated
• WWII era flight helmets added
• Campaign missions tuned
• Cockpit systems tuned

DCS: A-10C Warthog, Patch 1.2.0

This new patch to the A-10C Warthog addresses the following items:
• Cockpit improvements
• Avionics corrections
• AI wingmen and JTAC behaviour corrections
• Force Feedback improvements
• Improved stability and performance

Purchase DCS: A-10C Warthog from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

DCS: Black Shark 2, Patch 1.2.0

This patch to Black Shark 2 includes the following:
• Improved stability
• Corrected several cockpit functions
• Corrected faulty textures
• Resolved audio message problems

Purchase DCS: Black Shark 2 from: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

Complete changelogs...

DCS: P-51D
Exit simulation crash fixed.
Canopy crank hung on slow machines. Now fixed.
Removed odd, LOUD sound being emitted from the P-51.
Installer description for "Simplified flight model" -> "Uses simplified flight dynamic calculations that also results in easier flight control" added.
Missions updated.
Added a crashed model for the P-51D.
Updated P-51D splash screen.
Added failures due to engine and oil system failures.
Improvements to aircraft shake effect.
Added trimmer shake.
Slip ball frequency increased to account changes in aircraft shake.
Cockpit gauges descriptions in LUA were made more readable.
Load of the digital filter parameters from LUA was made more convenient.
Adjusted Immortal damage Option.
New damage areas added and existing damage of systems improved.
Tail wheel swiveling tuned.
Corrected textures of the Voodoo skin.
Added adjustments to fuselage shaking by the propeller.
Adjustment of exhaust animation, advanced timing, and the loss of power with retarded ignition have been added/adjusted.
Adjusted the friction parameters of a free gear axis.
Crash at {RCtrl+J} from P-51D cockpit has been fixed.
Unlimited weapons for HVAR missiles now works.
Possible cold start crash is fixed.
Adjusted start-up sequence to be more accurate. See manuals.
Canopy glass adjusted.
Flight and Quick Start manuals updated.
Cockpit model updated.
Added new P-51D skins.
Different helmets depending on skin.
Adjusted trimmers for FFB at low speed, FFB shaking at stall, reworked of physics of free gear.
Air start controls were in the wrong position. Fixed.
Fixed animation pointers update for the canopy crank handle.
Fixed coolant indicator animation.
Sudden switch on landing light when it start in the air is fixed.
Added WWII era helmets.
USAF 485rd FS livery fixed.
Radio frequencies are now restored after return to the ME.
K-14 and gauge panel shaking has been tuned.
New volumes for actuators.
New textures for engine damage model.
The taxi light cone collision with wing has been fixed.
Gauge panel suspension has been tuned.
Oxygen system did not deplete - no Hypoxia possible. Fixed.
The hinge moment influencing to roll rate and rudder has been fixed.
Cockpit shaking at post-stall condition has been added.
The artificial damper for a taxi has been added.
The taxi light animation in LODs has been corrected.
HVAR position on the hard points is fixed.
"SALVO" lever will not return to its original position when reloading. Fixed.
Float fuel sensor has been fixed.
Gunsight range throttle handle was moving erratically when operating from joystick axis. Fixed.
Fixed tooltip typos.
Improved propeller disk.
Engine stops when external tanks are dropped.
Fixed that when the battery is drained, all electrical systems (except starter), are still functional.
Removed Bomb racks and hardpoints when the Civil Aircraft box is checked in the ME.
Landing gear eight wheel rolls too fast compared to left wheel. Fixed.
From a runway start, Mustang's landing light pointed straight down. Fixed.
Oxygen system flow rates at altitude implemented.
Possible client exploding during cold start fixed.

DCS: Black Shark 2
Crash when switching between helicopters is fixed.
Right engine cut-off lever is now mouse clickable.
Pilot textures were missing. Fixed
Key command for rotor lights was duplicated with Leave/Enter aircraft. Fixed.
English voice phrase for "Target Destroyed" from wingman was not played. Fixed.

DCS: A-10C Warthog
Fixed ground shadow z-fighting when viewed from within the cockpit.
JTAC's IR pointer missing the target has been fixed.
Fixed constantly repeated radio reports from wingmen, particularly after leader landing.
Fixed A-10C flight A-10C takeoff from runway. Wingmen would suddenly "freeze" between air and ground.
Some buttons became non-clickable when view is zoomed. Fixed.
JTACs sorted by range in radio menu.
IFFCC Weapon Release Data Menus will now work correctly for all kinds of weapons.
SPI position on TAD will be shown correctly for ripple releases when SPI source is IFFCC.
Fixed CCRP behavior when the aircraft flies below entered hot elevation, and SPI elevation remains below ownship altitude.
CCIP CR symbology logic adjusted for ownship altitude is less than entered hot elevation.
INVALID FUZING HUD message will now account for WCMD height of function parameter.
Reduced the probability of WCMD weapons overshooting the target when using low altitude deliveries.
Fixed rocket sight occasionally appearing instead of the bombing reticle when Mk82AIR bomb was selected.
WINDSHIELD HOT and STALL SYS caution lights have been implemented.
AoA indexer lights will now work with weight on wheels.
AoA indicator electrical power source was changed to Right AC bus.
FFB stick shaker now works only if the AoA indicator is powered.
FFB stick shaker will now not only work with gear up and flaps set to landing position (20 degrees).
Aural stall warning (steady and chopped tones) will no longer work with flaps set to landing position (20 degrees).
Flap position indicator will be frozen in the last known position upon electrical power loss.
Master Caution light will no longer light when the inverter is initially turned on.
The Master Caution light and caution lights flashing rate has been adjusted.
L/R Engine Oil Pressure lights will go light immediately after any electrical power source is available.
All possible avionics failures are correctly repaired now - no more inoperative air data related instruments after repair.
Autolase was sometimes not correctly ceasing at impact time + 4 seconds timeout.
DSMS correctly updates station status (i.e. detected, not detected, and any mismatches) upon weapon loadout change via the rearm radio menu. But you still must initialize DSMS manually via the DTS UPLOAD page.
TGP laser codes are no longer zeroized when the TGP is loaded on a station via the rearm radio menu.
Fixed Maverick TIME auto power function.
TGP laser type can no longer be cycled with HOTAS while TGP is lasing.
DSMS STAT and DSMS INVT CMBT notes have been implemented on the MFCD.
Removed re initialization when autopilot on.
Fixed UHF T-Tone switch causing unrecoverable crash.
Possible crash on CBU-97/105 container opening in full screen mode is fixed.
Corrected snap views.
LSS Detects and tracks targets that are not lased. Fixed.
When A-10C is repaired, "Repair Finished" message is now given.
Marker beacon sounds outside main beam has been resolved.
Cockpit mirrors not visible when selected in options has been fixed.
SAS yaw mono channel mode restored.


DCS World
Fixed radio and trigger audio.
Rearm menu. If you do not manually clear the payload, the default loadout would be loaded. This is now fixed.
Training links for English version added.
Bunkered ZU-23 rotating 180 degrees after exit has been corrected.
Added sound support for modules via SND_add/del_wave/proto_path() API.
Fixed sound busy wait on streaming sources.
Challenger-2 tank bounding box correction.
Su-25T. Simulator crash after exit from damaged aircraft.
AI aircraft would taxi to the parking ramp and stop even if one or more player-to-aircraft jumps occur.
Adjusted digital filter code. Added two new functions to access new internal data.
R-60 missiles are now aligned correctly on Su-25T weapon pylons.
P-51D and A-10C. Two pilots ejecting from aircraft has been fixed.
Better security for IWorldNet::registerSerial.
Quickstart dialog bug fix.
Added Su-25T training images.
Debug input removed.
Installer pictures were exclusively of the P-51D. Fixed.
DCS World Uninstall menu said DCS-51D. Fixed.
The training descriptions for the Su-25***1058; has been added.
Removed serial number edit boxes from master dialogs.
GUI updated.
Removed A-10C text from "About" text.
Video player fixed.
Russian pilot and ATC speech were absent. Fixed.
Surface impact check by using collision model, double speed of integration after jumping to aircraft is fixed.
Access to external lights from avionics LUA Device.
Ejected AI pilot resulting in critical damage is fixed.
MP player loss was counted 2 times if damaged is fixed.
SAM's priorities has been tuned for Tunguska missile fix (bug with fast moving targets.
Trigger "GroupDead" may break if Group name contains a dot ".".
Adjusted life of hardened objects.
Molniya search radar type has been changed to MULTYROLE.
Neustrshimyi gun dependence has been disabled and angle limits have been tuned.
Tomahawk missile target assignment fixed.
Tunguska ATGM typed missile launcher gets target priorities as SAM.
Patriot system failed to engage aircraft at very low altitude. Fixed.
Chaparral rotation fixed.
Buk launcher constant invisible rotation fixed.
AI ATGM accuracy being too low. Fixed.
AK-100 PIDs is fixed.
Ground units aiming delay calculation fixed.
Adjusted roads.
Fixed gyro power source initialization.
Options panel redesign.
No sound when refueling on the ground has been fixed.
If ammunition amount on the warehouse is zero, only one SPPU-22 pod can be loaded. Fixed.
C-130 and IL-76MD no longer deploy drag-chute on landing.
Updated version on splash screen.
Oliver Perry FFG damage corrected.
Increased building damage levels by 10x.
Changed default FOV of Su-25T view from 80 to 90 degrees.
Improved grass clutter.
Unlimited resources shown as '0' in resource manager.
ALT-J for aircraft, enters aircraft and switches engines off and raises gear when on the ground. Fixed.
RALT+J crash when switching from KA-50 to SU25T. Fixed.
Fix a bug in Lochini taxiway.
Su-25T: Min and Max range carets for weapon delivery missing from HUD. Fixed.
Snapview saving was broken. Fixed.
Su-25T: Ventilator bracket disappeared when canopy closed.
AI fire at point broken for waypoint actions and triggered actions has been resolved.
Wingmen radio message "Rolling" is given on engine start up. Fixed.
"Airborne" radio does not include aircraft number to Message. It also uses the flight leads VO for all messages. Fixed.
Su-25T: Keyboard commands for Active pause and ALT-B briefing were missing. Fixed.
Dynamic weather defaults to high pressure anti-cyclone pressure values, showing the low pressure cyclone option. Fixed.
Su-25T: Right Cockpit panel texture was from the Su-25 and not Su-25T. Fixed.
Crash when padlocking terrain from within cockpit, citing edterrain.dll. Fixed.
Added option for "Allied Flight Reports" in Gameplay options.
AI helicopters ignored client aircraft in multiplayer. Fixed.
"Unit Inside Moving Zone" trigger instantly gave true even if the set unit wasn't inside the zone. Fixed.
Refueling and rearming did not operate consistently. Fixed.
Activating groups after a client joins and using "Visible Before Start", caused massive warping in Multiplayer. Fixed.
Town substrate floated above terrain near Sukhumi. Fixed.
Vazlani airbase hanger LODs were broken. Fixed.
Su-25T: Damage model was missing some textures. Fixed.
Mission Planner allowed editing of enemy unit triggered actions - enemy could be set to destroy themselves. Fixed.
SA-11 BUK group expended missiles very wastefully on the same target. Tweaked.
If the player RALT-Jed into an Su-25T, the flight model was very exaggerated in performance - flew like time was set to x2. Fixed
AI would at times fly into the ground to avoid missiles. Fixed.
New hardened aircraft Shelter model by Luckybob9 added.
Converted Communications Tower M model for DCS added.
Burnt out train model fixed.
Su-25T RWR bug fixed.
Su-25T gear up/down sound distortion fixed.
SPPU-22 gunpods made no sound fixed.
Su-25T HUD missing compass tape fixed.

Nate

Arclight
07-10-12, 08:40 PM
I take it a new download is required? Not seeing patches to go from 1.1.2.1 to 1.2.0. :hmmm:

0rpheus
07-11-12, 01:12 PM
I take it a new download is required? Not seeing patches to go from 1.1.2.1 to 1.2.0. :hmmm:

That's my impression. Pretty poor show really - patch is great and all, but downloading the whole damn lot again isn't terribly appealing. :-?

Kapitän Schneider
07-11-12, 02:13 PM
I uninstalled my current DCS World and patched up to the latest one, and then I patched up Black Shark 2 which seems to be a module for DCS World.

Arclight
07-13-12, 09:38 AM
Sadly the upgrade version of BS2 still isn't supported in World. Hoping this whole thing moves out of beta soon, my guess is normal patching will resume then as well. :hmmm:

Anyway, removed the whole lot and installed the new stuff, set up my controls again and happily soaring since. :yep:

I was a little rusty.

Nate--IRL--
07-13-12, 09:39 AM
Sadly the upgrade version of BS2 still isn't supported in World. Hoping this whole thing moves out of beta soon, my guess is normal patching will resume then as well. :hmmm:

Anyway, removed the whole lot and installed the new stuff, set up my controls again and happily soaring since. :yep:

I was a little rusty.

It is supported.

Nate

Arclight
07-13-12, 09:43 AM
It is? Hold on...

I see. When did this happen? Why didn't anyone (you) tell me? :O:

Nate--IRL--
07-13-12, 09:50 AM
I thought you'd all be sick of me spamming this thread by now :)

EDIT:- BTW Warthog is going for £16 on Steam right now and BS1 is only £5

Nate

Arclight
07-13-12, 10:26 AM
Nah, I need these opportunities to reaffirm myself as resident dumbass anyway. ;)


Was a little peeved with ED though. Paid upgrade for BS, departure from what people were expecting/asking for with the P-51, seemingly handing over aircraft development to 3rd parties... it's a little worrying for the ones who really want to see this whole thing succeed while maintaining it's lofty standards.

World and the 64-bit support must have cost them a lot of time to implement though. Good to see these things resolved, from what I recall from the early days they were long-standing concerns.

Herr-Berbunch
07-13-12, 10:36 AM
Nah, I need these opportunities to reaffirm myself as resident dumbass anyway.

I'll fight you for that position. :hmmm:


Was a little peeved with ED though. Paid upgrade for BS, departure from what people were expecting/asking for with the P-51, seemingly handing over aircraft development to 3rd parties... it's a little worrying for the ones who really want to see this whole thing succeed while maintaining it's lofty standards.

I'm hoping that the third-party devs have a strict contract to stick to and nothing that would be seemingly acceptable or forgiveable in FSX sneaks in to this World. It is nicer to get more aircraft, of whatever generation, into this - I just hope they keep DCS's previous standards. :yep:

I'm quite sure I'm not alone with this thought.

Nate--IRL--
07-13-12, 10:40 AM
I'm quite sure I'm not alone with this thought.

You're certainly not. However ED has clearly stated that anything that wants to use the DCS title eg the F-15 from IRIS "DCS:-F-15E" would have to match DCS standard.

But for stuff like the IRIS F-14 not using the DCS Title, a standard akin to the forthcoming FC3 would be the minimum allowed.

Nate

Herr-Berbunch
07-13-12, 11:00 AM
Thanks for clarifying. :up:

Oberon
07-18-12, 10:59 AM
On the upside, one of those third party chaps is doing a Harrier...ok, it's the Yank version, but still...Harrier!

http://www.youtube.com/watch?v=9AP-RCJqFnI&feature=youtu.be

Red October1984
07-18-12, 11:13 AM
What kinda PC do you need to run this? Grahpics Card?


Here take a look at this:


Here is my dxdiag report:


Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120330-1504)
Language: English (Regional Setting: English)
System Manufacturer: SAMSUNG ELECTRONICS CO., LTD.
System Model: RV410/RV510/S3510/E3510
BIOS: Phoenix SecureCore(tm) NB Version 03UC.P026.20101027.LX
Processor: Pentium(R) Dual-Core CPU T4500 @ 2.30GHz (2 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4028MB RAM
Page File: 2062MB used, 5992MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode

Graphics Card Part:

Card name: Mobile Intel(R) 4 Series Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Mobile Intel(R) 4 Series Express Chipset Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_C571144D&REV_09
Display Memory: 1695 MB
Dedicated Memory: 64 MB
Shared Memory: 1631 MB
Current Mode: 1366 x 768 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: unknown
Monitor Id: CMO15A7
Native Mode: 1366 x 768(p) (59.989Hz)
Output Type: Internal
Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2302 (English)
Driver Version: 8.15.10.2302
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 2/11/2011 20:16:38, 6549504 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-6902-11CF-037F-7BE5A9C2C535}
Vendor ID: 0x8086
Device ID: 0x2A42
SubSys ID: 0xC571144D
Revision ID: 0x0009



Will it run? :06: :hmm2:

Nate--IRL--
07-18-12, 11:15 AM
What kinda PC do you need to run this? Grahpics Card?


Here take a look at this:


Might be a bit slow - Download DCS World anyway and try it out - it is free and contains a free aircraft. Should you want any of the other modules, they will plug in to World.

http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en

EDIT:- Actually you may be out of luck with that GPU - it is kinda weak.

Nate

Red October1984
07-18-12, 12:00 PM
Yea. Theres no way I'll be able to run it. Everything else is high, except the GPU. Which cant be changed. :down: Whoever came up with that idea should be tarred and feathered. Thats the dumbest thing i have ever heard of. "Lets make a computer that nobody can upgrade. Its gonna have a weak graphics card soddered to the motherboard"


:wah::wah::wah::wah::wah::wah::wah::wah:


I'll have to settle for Lock-On for my A-10 flying.

I might try anyway.

Dowly
07-18-12, 12:19 PM
I'd rather go after those who buy a laptop for gaming purposes. :O:

Red October1984
07-18-12, 12:45 PM
I didnt buy it for gaming purposes, but i picked up a few games for the side and realized how weak my gpu is. Then, i looked for awhile on how to change it. Looks like i cant. :/\\!! Im looking at cheap "build a computer" places here and there about building my gaming rig. It is just on the backburner. :hmmm:

Sledgehammer427
07-18-12, 07:51 PM
RO1984, since getting a nice job, I saved up about 750$ and bought myself a Dell XPS 8300 from Staples, and then a while after I got a HIS Radeon 6790, DCS world runs on all high, 1920x1080, the only time it slows down is when I'm using the shkval, and even then, it's not a killer.

But I'm planning on getting the boxed A-10C module, and I really can't wait for the DCS Mig-21bis (http://www.dcs-mig21.com/index.htm)(<Link there :D)
hoping later on I get a better connection to fly online, but until then I'll be glad to dogfight with the computer. :yeah:
Since I know a couple guys here are 'Hog drivers, is she pretty manageable? The Black Shark (Tried it at a friends place) was crazy, but after a while (and a few rotor soup incidents) I finally figured out, and since I trust planes whose wings remain stationary a lot more, I'm hoping that it's a lot more practical and manageable that that Helo.
Moving mud, one of my favorite pasttimes

Red October1984
07-18-12, 08:05 PM
RO1984, since getting a nice job, I saved up about 750$ and bought myself a Dell XPS 8300 from Staples, and then a while after I got a HIS Radeon 6790, DCS world runs on all high, 1920x1080, the only time it slows down is when I'm using the shkval, and even then, it's not a killer.

But I'm planning on getting the boxed A-10C module, and I really can't wait for the DCS Mig-21bis (http://www.dcs-mig21.com/index.htm)(<Link there :D)
hoping later on I get a better connection to fly online, but until then I'll be glad to dogfight with the computer. :yeah:
Since I know a couple guys here are 'Hog drivers, is she pretty manageable? The Black Shark (Tried it at a friends place) was crazy, but after a while (and a few rotor soup incidents) I finally figured out, and since I trust planes whose wings remain stationary a lot more, I'm hoping that it's a lot more practical and manageable that that Helo.
Moving mud, one of my favorite pasttimes


Im definetly going to shoot for getting a high end computer. I dont know what time it'll be, but it will happen. :cool:

Oberon
07-18-12, 08:07 PM
As a Hog n00b, I'd have to say that she handles nicely, you get a nice audio warning if you push her too hard, and the meatball indicator gives a nice indication of your approach to landing. If you have a two-stage trigger on your joystick, then it's probably a good idea to bind the first stage to the stabiliser, which will hold her in place when you fire that BFG.
Systems on the other hand, are...American. Whereas on the Black Shark you just boot it up and if it doesn't load right you hit it with a wrench, the A-10 requires a lot of button pushing, and I think that's probably the steepest learning curve so far. But as an actual flying machine, she handles nicely. :yep:

Raptor1
07-18-12, 08:22 PM
I've found that the A-10 is actually significantly easier to start up than the Black Shark. With the Ka-50 you have to manually start up the engines, systems and everything else, but with the A-10 you just have to flip a few switches and then drink tea for the next four minutes while the navigation systems boot up Windows Vista.

Actually using it, on the other hand, is somewhat more difficult...

Herr-Berbunch
07-19-12, 08:20 AM
Actually using it, on the other hand, is somewhat more difficult...

I disagree, I can take off, fly, kill stuff (sometimes not even myself!), and I can land the A-10 much easier than I can the Ka-50! Hell, I can even hover the A-10 easier. :sunny:

0rpheus
07-19-12, 11:13 AM
A-10C has a whole host of tutorial missions too, which helped me a bucketload. :up:

Weiss Pinguin
07-19-12, 10:19 PM
Yeah, thank goodness for those training missions... now I just gotta get all the key bindings down... and figure out how to configure the default zoom :hmmm:

Definitely looking forward to getting to know the hog as well as the shark... if only summer lasted another month...

Nate--IRL--
10-01-12, 07:29 AM
DCS 1.2.1 is out.

DCS 1.21 Updates

The move to DCS version 1.2.1 marks numerous changes and improvements to the entire series of DCS products. As with the all DCS products now, DCS World (1.2.1) must now be installed prior to installing any of the DCS module versions 1.2.1.

DCS World 1.2.1: http://www.digitalcombatsimulator.com/index.php?ProductId=21&end_pos=137&scr=product&lang=en

DCS 1.2.1 Modules: http://www.digitalcombatsimulator.com/index.php?end_pos=136&scr=products&lang=en

New 1.2.1 changes include:

DCS World, 1.2.1

This new update to DCS World provides a set of new features and fixes. The most important of which is the new auto updater that will now automatically update your DCS World files without having to download entire new versions and manually install.

• Added new auto updater function. This will automatically update your DCS World files to their latest versions when online.
• Corrected KMGU-2 loading in the Resource Manger.
• Improved multiplayer stability and issues with master server.
• The Su-25T Flight Manual has been updated.
• We have fixed forests that would be missing on map when zoomed in.
• The proper S-125 HUD symbol has been added to the Su-25T when in SEAD mode.
• Corrected unit measurement for Russian AWACS (feet to meters).
• Added a change to the manual for the role change window in single player.
• Added some additional Su-25T commands for keyboard and joystick.
• Optimized the models for the IL-76MD, IL-78M and A-50 aircraft.
• Added "Escort" and "Follow" advanced tasks for aircraft in the Mission Editor.
• Fixed Su-25T autopilot.
• Corrected rocket/missile smoke trails.
• The Su-25T gun pods are now modeled correctly.
• Improved water effects.
• New F/A-18C model.
• New MiG-31 model.
• New T-90 main battle tank model.
• Updated DCS User Manual.

DCS: P-51D Mustang (Final), 1.2.1
• War Emergency Power (WEP) has been implemented.
• Tail wheel dynamics reworked for more realistic performance.
• Realistic cooling system added and integrated into the full engine thermodynamic model.
• Landing gear physics have been reworked to have realistic behavior and interaction with the fairing doors and down-lock latches.
• Fairing doors can now be damaged or ripped off at over-speed conditions.
• Engine wear or damage due to high manifold pressure at low RPM, overheating, and overuse of WEP has been implemented.
• Oil pressure is now viscosity dependent. Oil dilution is now possible and has direct impact on engine performance.
• The front dash gauge panel and the K-14 gunsight are now spring suspended.
• The K-14 gunsight has been reworked using new data from K-14 documents.
• The rudder anti-booster tab now works correctly.
• Control stick and rudder pedals movement are now limited due to hinge moments.
• Flap drag has been adjusted.
• Lamps brightness and electro-dynamic gauge readings are now voltage sensitive. You can best see this during engine start.
• The starter can now be burned out due to overheat if overused or overloaded.
• Guns jam due to over-G firing has been added.
• The radiator shutters' thermo-sensors can be damaged now.
• All aircraft failures are now reported correctly in debriefings.
• Sounds for the primer, pilot parachute opening and flapping during decent, and pilot landing have been added. The canopy sound has also been improved.
• Corrected tendency for left roll at takeoff.
• Adjusted Red Tail pilot art.
• Improved bailing out animation.
• Fixed landing light on with air start.
• Fixed cockpit tooltip for the gun switch.
• Corrected radio information entry in Mission Editor.
• Improved AI P-51D.
• Fixed SCR-522 resetting in some situations.
• Adjusted G impact on airframe.
• Improved pilot normal maps.
• Adjusted landing gear collision model.
• Corrected trim performance in multiplayer.
• Adjusted wingmen takeoff behavior.
• Improved prop RPM model.
• Sounds for control stick and rudder movement have been added.

DCS: A-10C Warthog, 1.2.1
• Flight model updated.
• New APU sounds.
• Corrected inverted flight behavior.
• Fixed course and heading on HSI continuing to change after knob input has ceased.
• Reworked TGP tracking. TGP would now enter INR track for approximately one second after slew has stopped. It will now enter AREA / POINT track.
• Fixed sensor axis responsiveness after exit from LSS when TGP is masked.
• Only POINT track and RATES are now possible in TGP A/A mode.
• TGP will now revert to RATES when a track is lost in A/A mode.

DCS: Black Shark 2, 1.2.1
• Restored the vertical bar on the Ka-50 right window (view inside cockpit).
• Corrected brightness of lamps and devices in the cockpit.
• Corrected shadows of IR rockets on the water.
• Fixed Abkhazia skin for Ka-50.
• Adjusted clickable zones in the cockpit.
• Corrected number of saved PVI zones in memory.
• Fixed NDB indication on ABRIS map.
• Corrected shadow on the ground from rotor blades.
• Fixed Ka-50 repair procedure when on the runway.
• PVR is no longer powered by SUO (Weapon Systems) switch.
• SUO (Weapon Systems) switch logic has been revised - now it controls the ability to fire weapons and to display weapons status. Additionally, external fuel tanks will not transfer fuel when the switch is OFF.
• Vikhr ATGM issues fixed.
• Autopilot control panel and Datalink panel lamps status is now reset when electric power is lost.
• Hydraulic system related instruments will no longer work when electrical power is lost.
• Ambient temperature indicator (the one above the pilot on the cockpit ceiling) was implemented.

DCS: Combined Arms Beta 2, 1.2.1
• Changed the binocular button on the F10 view.
• Improved operation of mouse cursor.
• Altered Instructor mode for bot-units.
• Added new message for user when start is delayed.
• Corrected role selector function.
• Added artillery range rings in F10 view.
• Fixed sight lock in some situations.
• Fixed player control process for SAMs.
• Fixed working compass and turret rotation indicator for ZSU-23-4.
• Added route refresh function in MP.
• Corrected users’ names for all CA units in MP.
• Corrected tank sight for zoomed in mode.
• Corrected ammunition status field.
• Fixed Battlefield Commanders ability to target artillery in MP.
• Corrected Lock - Unlock sequence targeting.
• Fixed tank sight for HE shells.
• Added fixed delay time between locks.
• Fixed the ability to lock units behind terrain.
• Added tank ability to turn on the spot.

Installation
Uninstall all previous DCS products prior to versions 1.2.1
Note: Do NOT deactivate your products!
To be safe, delete \Saved Games\DCS files
Install DCS World 1.2.1
Install each new DCS module (1.2.1 or latest Beta version)
Note: A new activation will not be required unless this is the first time you have installed the product.

Please note that MP requires you to have all products S/N activated using the same DCS (webshop) account.

Nate

Herr-Berbunch
10-01-12, 07:43 AM
Still no Nevada . . . :cry:

Arclight
10-01-12, 08:46 AM
Still no new jet either. :O:

Pretty comprehensive patch though. Finally a "folow" and "escort" function; been looking for that while tinkering in the editor.

Nate--IRL--
10-05-12, 08:01 AM
A few things, latest auto update is 1.2.1.6192 - Fixes FPS and improves it over 1.2.0 for some.

New Official DCS promo for DCS and its modules

http://youtu.be/ox4S3LPZudA

Nate

Herr-Berbunch
10-05-12, 10:04 AM
During one moment (4 mins) I saw a glimpse of the front screen - UH-1H? :hmmm:

And then I thought what is a Cy25T, only to realise it's the Frogfoot. But still, a Huey? :up:

Arclight
10-05-12, 12:06 PM
Seems to be 3rd party. :yep:

Nate--IRL--
10-09-12, 05:13 AM
Pics to follow....

http://forums.eagle.ru/showthread.php?t=95295

Announcing DCS: UH-1H Huey

DUXFORD, UK, October 7th, 2012 - The Fighter Collection and Belsimtek are proud to announce the upcoming release of DCS: UH-1H Huey - the next aircraft in the Digital Combat Simulator (DCS) series of PC combat simulations. The Huey is one of the most iconic and well-known helicopters in the world. Having seen extensive service as a transport and armed combat support helicopter during the Vietnam War, the Huey continues to serve in both military and civilian roles in many countries around the globe today.

DCS: UH-1H Huey will feature the same exacting level of modelling detail as the existing Ka-50 Black Shark, A-10C Warthog and P-51D Mustang DCS aircraft and it will be online compatible with them. Working in close partnership with U.S. based UH-1 operators and experts, The Fighter Collection and Belsimtek have leveraged their unique skills and experience to provide the most dynamic and true to life helicopter experience available on the PC.

The UH-1H will be the first helicopter of conventional design featured in the DCS series and further demonstrates the broad scope of the DCS simulation environment and its ability to introduce a wide variety of aircraft from all eras into a common simulation platform. The UH-1H will also be the first DCS aircraft to offer multiple player positions, including pilot, co-pilot, and door gunner. Like previous DCS products, the UH-1H will include a variety of difficulty options to cater to users with different levels of flight simulation experience, including “Simulation” and “Game” playing modes.

DCS: UH-1H Huey will be available for pre-purchase later this year for $39.99.

For more information, please visit: www.digitalcombatsimulator.com.

Key Features of DCS: UH-1H Huey include:
Unmatched flight physics providing the most realistic and dynamic helicopter experience on the PC.
Multiple player positions, including pilot, co-pilot, and door gunner.
Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology.
Interactive cockpit controls that allow players to operate systems using the mouse.
Accurate UH-1H external 3D model, liveries, and weapons.
Detailed modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems.
Developed in close cooperation with real UH-1 operators.
Missions that include transport and combat support operations.
Training that includes interactive and video lessons.
Multiplayer coop mode for crew members of the same helicopter under development for a later update.

Nate

Herr-Berbunch
10-09-12, 07:30 AM
I saw a glimpse of the front screen - UH-1H? :hmmm:

Seems to be 3rd party. :yep:

Seems you are correct. :D

Dowly
01-16-13, 09:21 AM
Anyone else got problems accessing DCS' site? :hmmm:

Herr-Berbunch
01-16-13, 09:40 AM
Anyone else got problems accessing DCS' site? :hmmm:

http://www.downforeveryoneorjustme.com says it is down for all. :-?

Dowly
01-16-13, 12:06 PM
Seems to be working now.

Nate--IRL--
03-21-13, 06:01 PM
I've not been in here in a while.......Spring sale and other news.

Nate



DCS Spring Sale!

The entire range of DCS products will be on sale between 21 and 27 March.
DCS: A-10C Warthog – $19.99 USD
DCS: P-51D Mustang – $9.99 USD
DCS: Combined Arms – $20.99 USD
DCS: Black Shark 2 (Full) – $19.99 USD
DCS: Black Shark 2 (Update) – $9.99 USD

Download http://www.digitalcombatsimulator.com/en/downloads/modules/

Release of DCS: Combined Arms



DCS: Combined Arms gives you control of air and ground forces during the battle. Use the Command Map to move and task air and ground forces, set artillery fire missions, and control the ground battle. Assume the role of a Joint Terminal Attack Controller (JTAC) in multiplayer and designate targets for player-controlled close air support aircraft, or directly control armor vehicles or air defense weapons to engage the enemy.

Play DCS: Combined Arms as a real time strategy game, a first person armor warfare game, or direct the ground battle from the cockpit of a DCS aircraft like the A-10C Warthog, Ka-50 Black Shark, or P-51D Mustang.

DCS: Combined Arms supports both single player and multiplayer game play. When in multiplayer, different players can take on different roles such as artillery commanders, tank commanders, pilots, JTACS, etc. DCS: Combined Arms allows you full control of the battle. All roles can be changed dynamically during the battle.

Download http://www.digitalcombatsimulator.com/en/downloads/modules/dcs_combined_arms_english/

Features of DCS: Combined Arms:
• Move and task air and ground forces and direct their fire during a mission.
• Be the Joint Terminal Attack Controller (JTAC) and direct close air support in multiplayer.
• Jump into the seat of many armor and air defence units to engage enemy air and ground forces.
• Play in both single player and multiplayer games.
• Both small and large scale battle missions included.
• Part of DCS World
Further updates and improvements will be made to DCS: Combined Arms.


Release of DCS Version 1.2.3

The new 1.2.3 update to DCS World and DCS Modules is now available as an auto-update, or downloaded directly from www.digitalcombatsimulator.com. This update includes a number of new, free DCS World features including a new DCS World Su-27 model, new triggers, and new scripting tools. It also includes major new features to the Combined Arms and Flaming Cliffs 3 modules. In addition to adding new features, this update includes many bug fixes and adjustments like missile performance, network game stability, force feedback joysticks, and a lot more.

You can read about all the changes here http://forums.eagle.ru/showthread.php?t=101961


DCS 1.2.4 Development

With version 1.2.3 now available, work is underway on version 1.2.4. The primary focus of this next version will be:
1 - Further improvements to network play and stability
2 - Coincide with the release of DCS: UH-1 Huey
3 - Improvements to air-to-air missile performance
4 - Changes and adjustments to beyond visual range combat systems
5 - Further GUI improvements


Moving to 64-bit Operating Systems Only

As we move forward improving the DCS World environment, we are more and more often running into ro*******s that prevent us from doing so due to supporting 32 bit operating systems. This includes larger and more populated worlds with greater terrain mesh details and textures. By moving to 64 bit support only, we will be able solve this and allow larger missions with more units, and it will allow us to improve visual effects.
This change will be coming in the next few months.


The Future of DCS

Currently the team is focused on completing Flaming Cliffs 3 and continued updates and improvements to DCS World. Once Flaming Cliffs 3 is complete, more of our focus will shift to upcoming DCS titles like the F-15C, F/A-18C and Fw-190D9. Looking further out, Eagle Dynamics and our partners plan a large number of new modules that include the Su-27SM, F-86F, MiG-15Bis, MiG-21Bis, Hawk, Mi-8, Mi-24, OH-58 and AH-1G, to just name a few.



The team is also hard at work on many updates and changes to our world rendering system, which will allow us to make new and much more detailed worlds than we have now, including the Nevada map. We hope to have these changes in place before the end of the year.

With the combination of a large and varied stable of aircraft, along with upcoming new maps, we will continue moving forward toward our goal of DCS World allowing combat missions over a wide array of time periods and locations. While our products initially started with a focus on modern day jets, this is now expanding to include World War 2, Korea, Vietnam and modern day content.

Sincerely,

The Fighter Collection and Eagle Dynamics Team
__________________

Dowly
03-28-13, 05:34 AM
Went ahead and bought Combined Arms. :hmmm:

Arclight
03-28-13, 06:40 AM
Picked up the Mustang. :yep:

reignofdeath
03-28-13, 06:51 AM
Is combined arms Warthog and Blackshark and Mustang PLUS ground and other units to be updated regularily? Or is it a seperate entity from Warthog and Blackshark?

Arclight
03-28-13, 07:13 AM
Their products are well-supported. There is a bit of an "issue" of products getting a "sequel" rather than continued support (Black Shark 2 and Flaming Cliffs is up to v3 now), but you can't support something forever. And now that everything is modularised, it shouldn't happen as quickly either.

Basically when they patch the engine (DCS World) all the modules receive a patch as well. At least that's been the trend thus far.

Oberon
03-28-13, 01:30 PM
In other news, I now have Black Shark 2 working. :yep:

Dowly
03-28-13, 01:35 PM
Eggcelent. :yep:

(see what I did there.. because it's Easter time.. and.. that.... clever!)

Oberon
03-28-13, 01:37 PM
Eggcelent. :yep:

(see what I did there.. because it's Easter time.. and.. that.... clever!)

EGIcelent, surely? :yep:

(see what I did there...because it's Easter time...and we're in a DCS:A10C thread...and...that...clever!)

Dowly
03-28-13, 01:51 PM
You win this round. :stare:

Arclight
03-28-13, 01:55 PM
Oh, oh, can I play?

Herr-Berbunch
03-28-13, 02:03 PM
Oh, oh, can I play?

Only with a tenuous link to easter.



I have none.

Oberon
03-28-13, 02:04 PM
You win this round. :stare:

http://imageshack.us/scaled/landing/541/drclaw1x.jpg

"I'll get you next time Gadget...next tiiiime!"

Dowly
03-28-13, 02:07 PM
Oh, oh, can I play?

Haha, I was about to write "*Waits for Arclight to arrive*" to the above post. :)

(and no, you can't participate. You're too good.)



"I'll get you next time Gadget...next tiiiime!"

Just you wait for the next time I play with you!

Dowly: Arclight, tasking.
Arclight: Go ahead.
Dowly: HDG 328 from JTAC, Laser code 1686, Hostile Air, Cannon. Fire when ready.
Arclight: Rgr that.
*Oberon was killed by Arclight*

:O:

Oberon
03-28-13, 02:16 PM
Just you wait for the next time I play with you!

Dowly: Arclight, tasking.
Arclight: Go ahead.
Dowly: HDG 328 from JTAC, Laser code 1686, Hostile Air, Cannon. Fire when ready.
Arclight: Rgr that.
*Oberon was killed by Arclight*

:O:

That would involve me being in the combat area, instead of in pieces all over the airfield. :O:

Dowly
03-28-13, 02:17 PM
That would involve me being in the combat area, instead of in pieces all over the airfield. :O:

Just can't bloody win.. :stare:


:rotfl2:

Dowly
03-30-13, 05:32 PM
DCS:A10C - Quick Tutorial on Air-To-Air Refueling:
http://www.youtube.com/watch?v=7Xnv79DDxRI

:haha:

ironkross
04-12-13, 08:38 AM
I bought this on Steam, sticking to the tutorials for now and trying to read thru this thread for tips. Has anyone here used this controller for the game?

http://www.thrustmaster.com/en_UK/products/hotas-warthog
I wondered if it was worth the expense.

hawk2495
04-12-13, 08:46 AM
Frankly, you won't find a better setup for A-10C. Or for anything else. In my opinion it's the best flight setup in existence.

ironkross
04-12-13, 09:35 AM
Thanks. I think eventually I'll have my hands on one, but not right now. It's priced out of my range. It looks awesome though.
[edit] In the meantime, my T1600 Thrustmaster is not coping with this game well. How can you map keys/buttons in the game?

Nate--IRL--
04-30-13, 05:09 PM
For this that haven't heard yet - the Huey is out (and Patch 1.2.4).

http://www.digitalcombatsimulator.com/en/products/huey/

http://www.digitalcombatsimulator.com/en/downloads/screenshots/195/
http://i41.tinypic.com/dsaqr.jpg

Nate

ironkross
05-02-13, 09:23 AM
That looks awesome. I wonder if the Air Cav variant comes with a psywar op?
http://www.youtube.com/watch?feature=player_embedded&v=Gz3Cc7wlfkI#!

Schroeder
05-04-13, 07:54 AM
I've just talked to a former German real life UH1-D pilot and he was extremely disappointed by it. He said the flight model is nowhere near the real thing....:shifty:

Nate--IRL--
05-04-13, 08:59 AM
Interesting, but they do have 2 current Huey pilots on the test team, and the Belsimtek project manager managed to fly a real one almost perfectly on the first try

http://forums.eagle.ru/showthread.php?t=105440

Nate

CptSimFreak
05-21-13, 01:26 AM
I've just talked to a former German real life UH1-D pilot and he was extremely disappointed by it. He said the flight model is nowhere near the real thing....:shifty:
Newer FM has been released a week ago. Maybe he should recheck it....

SgtPotato
05-23-13, 12:33 AM
I heard that they've been working on the FW-190 Dora as playable plane. :rock:

BilboSmeggins
05-27-13, 11:47 AM
Looks like I'm about to order a copy of the 'Hog. Are there any benefits to buying a hard, boxed copy, or am I better going the d/l route? I'm guessing that buying the boxed version will almost certainly mean that it will need patching/updating anyway. Any thoughts?

Herr-Berbunch
05-27-13, 01:20 PM
Looks like I'm about to order a copy of the 'Hog. Are there any benefits to buying a hard, boxed copy, or am I better going the d/l route? I'm guessing that buying the boxed version will almost certainly mean that it will need patching/updating anyway. Any thoughts?

D/l route, a disc wouldn't be up to date, and the patches are worth using. It's big, I'd recommend using the torrent over the direct files.

Minoslas
07-12-13, 09:54 AM
Some news (sorry by the "block")

Last DCS:W week updates
http://forums.eagle.ru/showpost.php?p=1806827&postcount=1
5 July 2013 - DCS News Update

Work on testing and debugging of DCS ver. 1.2.5 continues. Depending on how debugging goes, we hope to release 1.2.3 sometime in July 2013.

Our efforts to update some of the older models continues. Given the number of units in DCS, and that there are many legacy models (some dating all the way back to the original Lock On), this is a long and ongoing process. One new model that we have heard many of you asking about is the Su-33. I've attached some very early work-in-progress renders of the new Su-33 model. We have no release ETA for this yet.

Matt

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash3/943550_601801609841731_494921279_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1011225_601801629841729_1254002146_n.jpg

Other model can be updated on 1.2.5 (new Tu-22M3)
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn1/1010572_595484110473481_540513764_n.jpg

Other model on develop (MQ-8 Reaper)
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/1010264_594723513882874_778133171_n.jpg


Study RRG (Luthier IL-2:FB expansions and CoD develop Team), join on a Partnership with ED (plan build WW2 addons to DCS:W)
http://forums.eagle.ru/showpost.php?p=1811384&postcount=153
Hello folks,

Wow, what a big thread.

Sorry - this whole thing wasn't supposed to be public yet. A single misclick on my part set in motion a chain of events of such epic proportions, who could have ever guessed. And well, here we are.

I've been posting on a Russian forum a bunch last night since that's where the leak came out. Figured I owe it to you guys to actually post everything in English.

Here's what I talked about in Russian yesterday:

1. There’s a new project in development between RRG Studios (my company) and Eagle Dynamics.
2. We’re making a new WWII flight sim.
3. The general approach in the new sim is the same as in DCS: P-51.
4. Cockpit workload, cabin systems, levers-buttons-gears, reliance on actual historical manuals, and the flight model, will be the same as in DCS: P-51.
5. Modeling of various secondary internal systems, such as modeling the pressure inside each bend in the hydraulics, will be somewhat simplified.
6. The landscape in the new project will be based on EDGE.
7. The theater, planeset, screenshots, videos, etc – will come in due time.

And here's some new information:

1. Myself and a bunch of ED guys are flying in nice tight formation to the Flying Legends airshow tomorrow. We’ll go TSA on the vintage warbirds there. There’ll be lots of videos and photos.
2. The official project announcement, alongside screenshots, videos, schedules, and the most detailed feature description you’ve ever seen on any flight sim ever, will come no earlier and no later than September 1st, 2013. The date is very important for the project. We cannot miss it. Be there.

Other than that, I won’t be revealing any more details until Sept 1st.

I'll hang around here for a few more hours, and then I'm off to Flying Legends until Tuesday.

Mil Mi-8 new Belsimtek section into DCS: World Forums
http://forums.eagle.ru/forumdisplay.php?f=279

Herr-Berbunch
07-12-13, 10:41 AM
That is great news, the prospect of another theater, as well as more flying stuff. :rock:

Minoslas
07-12-13, 01:12 PM
Wags Friday update :salute:

http://forums.eagle.ru/showpost.php?p=1812297&postcount=1
12 July 2013 - DCS News Update

This past week we have primarily been debugging DCS ver. 1.2.5. Progress is being made and it is still our hope to have it released before the end of this month. This is quite a large update, so naturally it is taking longer to debug than the earlier, smaller updates.

Other parts of our team are working on new elements for Combined Arms. Two of many new features includes a radar display for radar-guided air defense systems and more realistic fire control systems for armored units. I've attached an early work in progress image of the new radar display.

To better support new title like UH-1H and the upcoming Mi-8MTv2 helicopters, we are also developing the means for infantry to load and unload from them. We believe this will add a whole new level of game play for those modules.

Our effect artists are busy improving many effects for both their visual appeal and performance. As mentioned last week, one example are new wing tip vortices. As more are completed, I will be sure to post them in future updates.

Yesterday, Steam started their Summer Sale that includes both A-10C and Black Shark:

http://store.steampowered.com/app/61010/
http://store.steampowered.com/app/61000/

Matt

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/1014403_605425919479300_1836291130_n.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1009791_605425936145965_522189894_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/26008_605425892812636_1296726199_n.jpg

Minoslas
07-13-13, 02:58 AM
More news Belsimtek UH-1H

http://forums.eagle.ru/showthread.php?p=1812523#post1812523
Hello,

Firstly apologies for the lack of forum participation over the last few weeks. We are hard at work on preparing the Huey for final release and of course also working the Mi-8 module. Here is a short update on current progress.

Recently we published a list of features we are currently working on and hope to implement for the final release of DCS: UH-1H Huey. These are:

- Further improvements to the rotor and engine models
- Correct engine start procedure to include throttle Off and Idle positions as well as ignition trigger and Idle Release switch
- XM60 Reflex aiming sight for the right pilot
- Radar altimeter
- Chaff/flare dispensing system
- M134 minigun as door gun
- M60 door gun bullet dispersion
- Improved crew AI (initially only door gunner AI)
- Unarmed "slick" variant
- Sling load modeling
- Assault troops animation (depends on infantry modeling progress)

Here are some screenshots showing current progress on some of these features.

The XM60 Reflex sight is now functional, can be stowed and lowered, turned on and off, adjusted for brightness and depression:

https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-prn2/1069995_605792309442661_2043889597_n.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc3/1069829_605792282775997_524073926_n.jpg

The radar altimeter has been added and is functional:

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/971126_605792292775996_790803584_n.jpg

The countermeasures system (chaff/flares) has been added to the cockpit and external 3D model, but is not yet functional at this time:

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc3/1069358_605792209442671_390591890_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/255023_605792216109337_1162094307_n.jpg

Finally, the slick version of the Huey is now in-game:

https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/993895_605792219442670_997276970_n.jpg

As for the Mi-8, the model itself is already quite advanced, able to fly and shoot quite well with the majority of the systems up and running, including most of the cockpit controls. However there is still a lot of tuning ahead as well as work on the documentation and gameplay content. Make sure to check out our recent report on a field trip to record authentic Mi-8 audio for this great simulation: http://forums.eagle.ru/showthread.php?t=109952

Thanks for your interest!

Minoslas
07-17-13, 05:03 PM
Bezcl Studio Mig-21Bis update by -Rudder-

http://forums.eagle.ru/showpost.php?p=1815857&postcount=127
This week's update on the model includes cleaning up some object's polygons and adding a bit of detail. Pictured below are the updated pylons. A Rep point to the first person who knows what the 3rd pictured pylon is for.
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/184983_607744815914077_920918949_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/12531_607744825914076_1983277451_n.jpg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn2/1075692_607744792580746_1646200083_n.jpg

I mentioned in my last update I had some work to do on the fuselage around the cannon. What I needed to do was create a gradual bump along the rear part of the cannon.
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/994194_607744932580732_1425458691_n.jpg

Other object cleansing included the AoA Sensor and the ILS Antenna.
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/164955_607744925914066_249313936_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/557595_607744965914062_1824626604_n.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/995899_607744999247392_710707800_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-ash4/1004057_607745029247389_1838569542_n.jpg

Last night, I just finished remodeling the HF Antenna Fin & Air Scoop.
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/1002456_607745045914054_1554273884_n.jpg
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/557607_607745122580713_565889001_n.jpg
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/944252_607745159247376_987333369_n.jpg
https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash3/150465_607745155914043_892739312_n.jpg

Minoslas
07-19-13, 12:38 PM
MEGA Wags update 19 July
http://forums.eagle.ru/showpost.php?p=1817169&postcount=1
19 July 2013 - DCS News Update

For today's news update, I've gone pretty heavy on the pretty pictures. I've attached new images of:

1- DCS: Fw 190D-9 that includes updated cockpit art.

https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/150486_608563572498868_1643336906_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/33862_608564309165461_1987505849_n.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/1002455_608564405832118_1883103741_n.jpg

2- New images of the Su-33.

https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash4/1014161_608564815832077_587511356_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069155_608564879165404_823061361_n.jpg
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1017694_608564855832073_726695039_n.jpg

3- Textured images of the new MQ-9 "Reaper" model.

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-frc1/999348_608562179165674_902679122_n.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/580268_608562659165626_67540917_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/47175_608562965832262_756212002_n.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/33846_608563019165590_1739844442_n.jpg

4- Updated images of the new Tu-22M3 "Backfire" along with a new Kh-22 model.

https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-frc1/1002460_608561705832388_1207954605_n.jpg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/1016212_608562205832338_2137763094_n.jpg
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1005631_608564609165431_1158831434_n.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn1/65253_608564639165428_1835745371_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-frc3/1069412_608564645832094_1972896559_n.jpg

5- New images of the Nevada map. This past week we started rebuilding the Nevada map with the new map tools, but it is still early and very rough... a lot of tuning and tweaking to still be done. Thankfully, we are nearing the end of this long journey and it is on track to be released later this year (seriously). I'm sure many of you have lots of questions about the map and the technology behind it, but I'm afraid I have no answers for you at this time. I have no direct contact with the map team and no access to the map build. However, as the map nears release, I'm sure I will have more information to pass along.

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/1016163_608560912499134_2108940247_n.jpg
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/1070112_608561325832426_2070146143_n.jpg
https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn2/1069170_608560872499138_73054769_n.jpg
https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/559076_608561045832454_710153462_n.jpg
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/16577_608561572499068_1925765556_n.jpg
--------
The past week our team and the testers have continued debugging 1.2.5. and today we built the release build for final testing. If it passes testing, it should be released in the coming days. Given that it is so close, I have posted the updated change log for 1.2.5 below:

DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.

Minoslas
08-08-13, 04:32 AM
T-6 Texan II add to the RAZBAM project list

http://forums.eagle.ru/showpost.php?p=1833842&postcount=16
Guys, there are no civilian aircraft in the pipeline, and least not from us, Jose is doing some civilian aircraft for our FSX production line. He is jumping into DCS with a T-6 Texan II trainer.Jose will create the mesh and all what´s involved with it and our coding team will put it into DCS.This development will be done at Jose´s own pace and you´ll see updates as soon as he gets stuff done.Why a T-6 Texan II you´ll say?, well since we are doing to the Navy a T-2 for carrier ops (and learning the ropes into DCS development) we are using the Texan II to the very same purpose to the USAF/Other Air Forces and at the same time to learn more into MFD´s development in DCS, which will lead us to higher performance aircraft, like the F-15E and Harrier and such.It´s all a learning process, we are taking advantage of what we have done already, and we want a steady flow.BTW, questions regarding this model should be directed towards joanvalley (Jose Valdez) which is very eager to answer them.He is project creator and also it´s manager.
Best regards
Prowler

Minoslas
08-08-13, 05:35 AM
https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-prn1/76038_499366023483374_1314134356_n.jpg

Facebook RAZBAM

https://www.facebook.com/RazbamSims
So, keeping on showcasing Jose´s work, his 1st project into DCS is going to be...

Minoslas
08-16-13, 11:56 AM
http://forums.eagle.ru/showpost.php?p=1841320&postcount=1
The past week, most of the team has been occupied with:

1- FC3 bugs
2- Supporting UH-1H and Mi-8MTV2
3- Various system changes that span multiple modules
4- Rendering engine
5- Steam and Gamefly launch

A new update was released today (1.2.5.16508.227), but the only change is that it provides compatibility with the release of DCS World and modules on Gamefly.

In the near future we will be building the first 1.2.6 branch. For those that care to take part, this will be available as open beta in the near future. Later, 1.2.6 will feature the Mi-8MTV2 beta.

New Work in Progress video of wingtip vortices and engine smoke:
http://www.youtube.com/watch?v=XsILOlhheTM&feature=youtu.be

New A-10A: DCS Flaming Cliffs / Flaming Cliffs 3 video:
http://www.youtube.com/watch?v=1v8GBbNN_Mk

Minoslas
09-04-13, 08:15 AM
See if you are lucky and can see VEAO Hawk November, December
http://forums.eagle.ru/showpost.php?p=1858206&postcount=445
You're welcome.
Our aim was always to have the module ready before the end of November ready for a pre Christmas release.
I'm getting together with the team after Duxford this weekend to see if the delay has pushed that back.
Ill update as soon as I can.

Herr-Berbunch
09-04-13, 08:40 AM
Thanks for the updates :salute:

Minoslas
09-04-13, 04:33 PM
http://forums.eagle.ru/showthread.php?t=112658
DCS version 1.2.6 Change Log

Note: The open beta version was not ready in time for release.

DCS World
Added new anti-ship penetrating warhead for anti-ship missiles.
Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).
R-27ET: Decreased rear hemisphere DLZ.
R-73: Corrected mass and thrust.
R-77: Corrected time, fuel flow and thrust.
SA-8 Osa: Increased range at low altitude from 6 to 8 km.
Corrected the lock on range of IR missiles.
Added Australia as a new country choice.
Renamed APA-50 to APA-5D.
Fixed error with coalition.addGroup()function.
Added a new 3D model for the B-8V20 rocket launcher.
Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.
Added exhaust smoke to Kusnetsov aircraft carrier.
Kills are now tracked in the Log Book for Campaigns.
Engagement range of ground units has been adjusted.
Su-25T bomb Interval and Quantity are now working correctly.
Trigger GROUP DEATH will working with event ON DESTROY.
Fixed several SAMs ignoring the set "Alarm State Green".
Debriefing: Fixed event recording. This will also correct log book errors.
MiG-23 will now attack the moving ground target with rockets.
Many minor corrections in the game.
Wingman will report leader about enemy radar activity.
Multiplayer: Radio communications are now working.
Multiplayer: Debriefing window in the mission is now disabled for clients.
Multiplayer: Fixed several crashes.
New ambient sound system (sea, shallow water, fields, wind, g-breath effect).
Wind + turbulence sound depends on mission weather parameters.
New wingtip vortices, new touchdown smoke.

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)
A-10A: Removed AAQ-28 TGP.
A-10A: Corrected standby compass showing wrong heading.
A-10A: Added PAC.
A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.
A-10A: Simultaneous engine start now working.
A-10A: Fixed AIM-9 air to air mode.
A-10A: Removed glideslope indication on the HUD.
A-10A: Fixed ADI yellow vertical bar.
A-10A: AoA indicator, indexer and AoA sound corrected.
A-10A: Fixed HSI outer needle.
A-10A: Added Stability Augmentation System (SAS).
Su-33: Corrected AoA indexer.
MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Su-25T: Removed targe diamond on the HUD.
F-15C: Fixed altitude hold when air to air refueling.
AWACS: Decreased the answer pause between picture requests.
Corrected some missions.
ATC now available for the Kusnetsov aircraft carrier.

DCS: A-10C Warthog
The engines will start after repair.
If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.
A-10C. SAS and EAC switches fixed.

DCS: Combined Arms
Fixed multiplayer crash when land groups are assigned a route.
Added German CA Manual.
Smoke markers for controlled ground units are limited with 10 smokes at each color.
Input: Absent joystick commands restored.
HUD: Added cues of masking for line of firing by vehicle elements.
HUD: Added health points indicator.
MP missions replaced to MP folder.

DCS: Black Shark 2
Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).
Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.
DCS: P-51D Mustang
Fixed no UNSAFE warning light and horn when throttle retarded.

Dowly
09-25-13, 03:31 AM
Here's a cool mod for anyone who has as bad memory as I do:
PeterP's Kneeboard Tablet (http://forums.eagle.ru/showthread.php?t=107586)

Basically, you can add images to a folder and you can then cycle through them in-game.

For A-10C, you only need to install the base. In the "KNEEBOARD_MOD_PeterP"
folder, you'll find "common" and "custom" charts. Common charts appear in every
aircraft (remove them from the folder to get rid of them) and inside Custom charts,
you have folders for different planes to where you can put plane specific charts.

Handy. :yep:

(I totally filled it with boobie images)