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Biggles
07-25-10, 08:02 PM
There's the difference that Oleg is his own boss and doesn't have to listen to what publishers say. :DL

Combine that with him being a perfectionist and voila, we get a release date of 2023, Q3 most likely. :O:

I'd rather see a good game that can be patched up afterhand than a game that is released long after I lost interest tbh :O:

HunterICX
07-26-10, 04:27 AM
I'd rather see a good game that can be patched up afterhand than a game that is released long after I lost interest tbh :O:

No, I rather have a game that barely needs patching then risking the support of the game beeing crap as with SHV

HunterICX

Biggles
07-26-10, 07:09 AM
No, I rather have a game that barely needs patching then risking the support of the game beeing crap as with SHV

HunterICX

Don't have SHV so cannot relate to that particular example...but I rather see the game released than not at all.

Arclight
07-27-10, 02:18 AM
Maybe. Games that get delayed for prolonged periods tend to be buggy. Games that are released because they hit a deadline, instead of being ready, tend to be incomplete. Buggy, incomplete games are more likely to be fixed by modders than the developers.

At least if it's released there's something to fix, I'll give you that. :hmmm:

Biggles
08-03-10, 03:39 PM
http://www.youtube.com/user/johnnypffT#p/u/0/AeTwkqRhR38

Looks like a new update every week now. I like that frequency, implies that they're really getting things together:DL

Dowly
08-03-10, 04:28 PM
http://www.youtube.com/user/johnnypffT#p/u/0/AeTwkqRhR38

Looks like a new update every week now. I like that frequency, implies that they're really getting things together:DL

Been new piccies every Friday (well on most Fridays) for some time now. :yep:

Biggles
08-03-10, 07:42 PM
I wonder how many of the fans out there are aware of that fact...

Dowly
08-04-10, 05:44 AM
I wonder how many of the fans out there are aware of that fact...

Everyone who has been to the 1C forums.

Dowly
09-25-10, 03:27 PM
Ok, today I would like to say some important.

If you all remember, Il-2 was a sim that was setings some new standards in industry. Not all understand it in the beginning... however all things that were loaded in the engine and even were not using in the beginning - most of them were later working. Some technologies were copied by other deelopers (even not simers), some - still are uniquie.

And what I would like to say... BoB with its first generation will have also many things that probably will be working later in time step by step. But anyway with the first release it will also set some new standards in sim industry for WWII flight sims. Be sure.
We are doning a series from the beginning for the long life o the market, looking back for our expereince in the past, learnig good and bad things of Il-2 series. So now we put a lot of things that wil come in add-ons and new separate titles (for wich we will give ability to instal in the first one... say like was with Pacific fighters... but with more features). Already now there is a process of development for one of the several new sims (with such a feature to merge them).
If everything will be Ok with BoB on the market, then you all will see more and more coming nice titles and add-ons (both free and payware).

Not all things that I personally designed in the past will go in the release of BoB. But you all probably even don't know what was planned and partially already developed...
I dislike to open even partially this info now... simply wait. Don't think you will be dissapointed


X-day... release. This now will depending of publisher... and our fast woks over the bugs.
Bugs are present. The product is probably the most serious in industry in programming of features, internals, etc...
So I can't tell exact date right now. But we are close, very close in our works of final release version... We need to polish all the coming in final release features. I personally wouldn't release the product that have serious bugs that was known. It is our principle in the past.. it is now...

All for today... I need to switch off PC for packing....

:salute:

GSpector
09-26-10, 12:10 AM
I'm sensing, by your info that BoB may be released soon and will have new unique features. :hmmm:

Just guessing. :hmmm:

Dowly
09-26-10, 08:01 PM
I'm sensing, by your info that BoB may be released soon and will have new unique features. :hmmm:

Just guessing. :hmmm:

Am I sensing sarcasm there? :O:

Tho, I am hopeful with the news, seeing that we have new in-game screenshots every friday, the game can't be far off. :hmmm:

GSpector
09-26-10, 10:43 PM
Am I sensing sarcasm there? :O:

Tho, I am hopeful with the news, seeing that we have new in-game screenshots every friday, the game can't be far off. :hmmm:


Well, maybe just a little bit :D But I do hope it is released when it is ready.

HunterICX
09-27-10, 03:17 AM
I won't hype myself up untill I see the anouncement with the release date on the local game's shop website.

HunterICX

Task Force
09-27-10, 02:04 PM
I won't hype myself up untill I see the anouncement with the release date on the local game's shop website.

HunterICX

Then you will find that the internet says "Not Released in Spain":rotfl2:

Dowly
10-31-10, 07:01 AM
Short video clip (and few screenshots):
http://www.youtube.com/watch?v=lTMjYuqzB6Y

Falkirion
12-20-10, 10:25 PM
What's Oleg's latest ETA on this? Still Feb 2011 or will he have it languishing in development hell, maybe on a new layer next year?

Arclight
01-17-11, 08:11 AM
Hi folks,
First of all I would like to say about incorrect information of release date and image of package, leaked by some way yesterday: Official press release (announce) probably will happens on the next week.
About current version progress: shots are done using pre-holidays version. Team is working over the new version. More news - next week.http://forum.1cpublishing.eu/showthread.php?t=18124

Leaked stuff: http://sklep.gry-online.pl/kartaproduktu.aspx?id=3259&k=il-2-sturmovik-cliffs-of-dover-edycja-kolekcjonerska&utm_source=ceneo&utm_medium=banner&utm_campaign=sklep

CCIP
01-17-11, 11:57 AM
Well, fingers crossed I guess...

I think Oleg and the team have had the best intentions and, as with IL-2, the development of this one was not easy. I mean, IL-2 began development towards the end of the golden age of sims, and by the time it got out that age was long over. Still, hopefully the release will be more like the original IL-2 and less like certain other Ubisoft publications...

That said, you can't deny that Oleg's team were the model of building and marketing a simulation over the last 10 years, and even with the shortcomings of IL-2 as of 1946, you can't deny that the game has been thoroughly solid.

I might be waiting until SoW/Cliffs of Dover gets its own Forgotten Battles though. That was when IL-2 came into its own, IMHO - so perhaps the truth is, there's still a couple of years to go before the game really hits off and fulfills most of its potential.

Arclight
01-18-11, 12:53 PM
London, UK – Tuesday January 18th, 2011 – Today Ubisoft announced that IL-2 STURMOVIK™: Cliffs of Dover, will take off on March 25th 2011 for PCs in the UK. IL-2 STURMOVIK™: Cliffs of Dover is the latest instalment in the acclaimed IL-2 Sturmovik™ series from award-winning developer 1C: Maddox Games.
In the UK, IL-2 STURMOVIK™: Cliffs of Dover will be available via download and boxed copy exclusively at Ubishop.
IL-2 STURMOVIK™: Cliffs of Dover takes place in 1940 during the pivotal aerial battle for the skies over Britain between the British, the German and the Italian air forces.
Key Features:

New aircraft: Incredibly detailed true-to-life modeling of aircraft systems based on thousands of hours of dedicated research. Every single aircraft component can be damaged for realistic and immensely satisfying results.
Flyable aircraft – Over a dozen famous and highly detailed English, German and Italian aircraft available, with all crew positions open to players. All flyable aircraft have been painstakingly researched, resulting in incredibly accurate cockpit interiors.
Non-flyable aircraft –13 additional AI-controlled aircraft are also available, created with the same attention to historical accuracy, for an even more varied and immersive combat environment.Immersive game modes:
Exciting Single-Player Campaign – The campaign thrusts the player into the middle of the battle. The player will join the British Air Force to fight the German forces and renegade pilots on his own side.
Massive multiplayer – Customizable modes range from simple deathmatch-style free-for-alls to epic, ongoing 128 player battles that can last hours, days, weeks, or even longer.
Interactive training – Comprehensive interactive training for new players – fly a real WWII trainer plane with a computer controlled instructor through a series of training missions.
Brand new setting – The battle will take place on a large area spanning London and southern England in the north, to Northern France and Belgium in the south. The huge map will contain thousands of historical cities, towns, roads, airfields, radar stations, ports, and industrial areas – all located exactly where they were in 1940.
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
Customizable difficulty – Dozens of realism options allow newcomers to the franchise to reduce the difficulty and focus on the fun while learning the ropes of being a pilot.
Ubisoft also announced that IL-2 STURMOVIK™: Cliffs of Dover will be available in a special Collector’s Edition, along-side the standalone version exclusively at Ubishop in the UK.
This Collector’s Edition features the following collection of exclusive pilot material assets in a premium packaging:

The Windows PC version of IL-2 STURMOVIK™: Cliffs of Dover.
A cloth pilot escape map showing The Battle of Britain strategic locations.
A replica of the Pilot’s Notes on the Spitfire I Aeroplane, provided to RAF pilots during The Battle of Britain and reprinted from the RAF Museum original document.
An in-depth 150-page ring binder pilot instructions.
For more information on IL-2 STURMOVIK™: Cliffs of Dover please visit http://www.il2sturmovik.com
http://www.rockpapershotgun.com/2011/01/18/il-2-sturmovik-cliffs-of-dover-announced/

Oberon
01-18-11, 12:57 PM
The player will join the British Air Force to fight the German forces and renegade pilots on his own side.

:nope::nope::damn:

Unless of course this means that there's a possibility of blue on blue, as did often happen in the BOB, but if a squadron of mustache twirling Fifth columnists turn up then I shall not be too impressed...

HunterICX
01-18-11, 01:11 PM
:nope::nope::damn:

Unless of course this means that there's a possibility of blue on blue, as did often happen in the BOB, but if a squadron of mustache twirling Fifth columnists turn up then I shall not be too impressed...

*Looks at Raptor*

Well..it could make sense :doh:

:haha:

HunterICX

Oberon
01-18-11, 01:18 PM
*Looks at Raptor*

Well..it could make sense :doh:

:haha:

HunterICX

....

Touché :hmmm::yep::har:

Crécy
01-18-11, 01:59 PM
I'm confused. Is Cliffs of Dover an add-on for IL-2 Sturmovik or is it a new name for Storm of War: Battle of Britain?

Raptor1
01-18-11, 02:17 PM
So Ubisoft is in fact the publisher? That bodes well...

Dowly
01-18-11, 02:25 PM
:nope::nope::damn:

Unless of course this means that there's a possibility of blue on blue, as did often happen in the BOB, but if a squadron of mustache twirling Fifth columnists turn up then I shall not be too impressed...

The hell with that! There's no mention of Luftwaffe campaign! :stare:

I'm confused. Is Cliffs of Dover an add-on for IL-2 Sturmovik or is it a new name for Storm of War: Battle of Britain?

New name for SoW.

Arclight
01-18-11, 02:30 PM
So Ubisoft is in fact the publisher? That bodes well...
Indeed. No word on the DRM yet.

Raptor1
01-18-11, 02:31 PM
The hell with that! There's no mention of Luftwaffe campaign! :stare:


From the 1C forum:

Exciting Single-Player Campaign – The campaign thrusts the player into the middle of the battle. The player will join the British Air Force to fight the German forces and renegade pilots on his own side, or join the German Luftwaffe and take part in meticulously recreated historical battles.

Apparently the initial announcement was incomplete.

The whole renegade pilot thing is...strange. Though I'm assuming that's just part of the stock scripted campaign and we'll still have proper dynamic and custom campaigns.

Oberon
01-18-11, 02:52 PM
I hope so, even though it'll be at least three or four years before I play it, but this is one of my favourite parts of the Second World War after all, well, as favourite as favourite can get given the death toll on both sides, but you know what I mean.

They'd better not screw it up...and that means decent sounds and radio chatter too... :stare:

Dowly
01-18-11, 02:54 PM
From the 1C forum:



Apparently the initial announcement was incomplete.


Ah thanks. :salute:

Raptor1
01-18-11, 02:57 PM
They'd better not screw it up...and that means decent sounds and radio chatter too... :stare:

"AAAAAAAAAAAAAAAAAAAAAAAH!....Ende."

Dowly
01-18-11, 03:13 PM
:har::har:

Oberon
01-18-11, 03:36 PM
"AAAAAAAAAAAAAAAAAAAAAAAH!....Ende."

German radio discipline at its finest. :yep::har:

HunterICX
01-19-11, 07:43 AM
Ubisoft also announced that IL-2 STURMOVIK™: Cliffs of Dover will be available in a special Collector’s Edition, along-side the standalone version exclusively at Ubishop in the UK.
This Collector’s Edition features the following collection of exclusive pilot material assets in a premium packaging:

The Windows PC version of IL-2 STURMOVIK™: Cliffs of Dover.
A cloth pilot escape map showing The Battle of Britain strategic locations.
A replica of the Pilot’s Notes on the Spitfire I Aeroplane, provided to RAF pilots during The Battle of Britain and reprinted from the RAF Museum original document.
An in-depth 150-page ring binder pilot instructions.


Sold! :yeah:

HunterICX

Herr-Berbunch
01-19-11, 07:49 AM
25 March 2011 :yeah:

Apparently!


http://forum.1cpublishing.eu/showthread.php?t=18201

Not available for another two years in the US... :rotfl2:

Raptor1
01-19-11, 07:51 AM
25 March 2011 :yeah:

Apparently!


http://forum.1cpublishing.eu/showthread.php?t=18201


You're a page too late...

Herr-Berbunch
01-19-11, 07:53 AM
D'oh!

Seeadler
01-19-11, 07:53 AM
Indeed. No word on the DRM yet.

Ubi_Marc (German Online Marketing Manager at Ubisoft) wrote:

No permanent internet connection required. Only a one-time online activation like almost all other PC games nowadays. The published pack shot with the online information is incorrect.

Kptlt. Neuerburg
01-19-11, 12:12 PM
Ya know, that would be a great game. A game that had diffrent tipes of warefare. Ships, subs, tanks, ground warefare, air warefare, driveing transport vehicles on the frontlines, dodging enemy mines and troops/ambushes/planes.:DBattlefield 1942?:hmmm:

Dowly
01-19-11, 12:28 PM
Battlefield 1942?:hmmm:

WWIIOL ;)

CCIP
01-19-11, 12:53 PM
Hm, no mention of campaign in the announcement? Kind of curious what that means. My assumption though is that a proper dynamic campaign that was originally planned won't be ready with this first release...

Raptor1
01-19-11, 01:03 PM
I hope not, one of the things I've been most hoping will be included in Storm of War is a proper dynamic campaign, and it seemed like it was from Oleg's development updates. Guess we'll wait and see...

Though considering how many errors there were in the initial announcement, I wouldn't be surprised if they forgot or simply didn't bother to include the dynamic campaigns.

Dowly
01-19-11, 01:05 PM
Hope the backgrounds of the campaign works like BoBII's. You, as a pilot, wouldn't see the manufacturing rates etc. but they'd be there 'under the hood'. That'd be awesome. :yep:

CCIP
01-19-11, 01:34 PM
Hope the backgrounds of the campaign works like BoBII's. You, as a pilot, wouldn't see the manufacturing rates etc. but they'd be there 'under the hood'. That'd be awesome. :yep:

That's what I'd read previously, yep, and what I want to see. Just noting that it's absent from the Ubi announcement so far...

Arclight
01-19-11, 03:23 PM
Ubi_Marc (German Online Marketing Manager at Ubisoft) wrote:

No permanent internet connection required. Only a one-time online activation like almost all other PC games nowadays. The published pack shot with the online information is incorrect.
Thanks. I'm sure that will put a lot of minds at ease. :yep:

Reece
01-21-11, 08:44 AM
Thank God the permanent online requirement is out! Whew!:yep: Now the most important question, does it have COOP LAN play?:hmmm: This is where BOB2 failed.:oops:

Fish40
01-22-11, 12:49 PM
They certainly had enough time to get it right! Let's hope!

Task Force
01-22-11, 01:00 PM
IIRC there was surpose to be a ground element in this game? Flak guns or something.

Raptor1
01-22-11, 01:03 PM
I think they said the engine could be adapted into ground and naval simulations, or something like that.

Either way, the ground war better be better modelled than in IL-2, I don't want to see Rommel playing bumper tanks any more...

EDIT: Oh, right, they did say something about playable flak guns...

Seeadler
01-27-11, 03:53 PM
System Specs. from Ubisoft:

OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
(Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) - See supported List*
DIRECT X®: DirectX® 9.0c or DirectX® 10 (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible
HARD DISK: 10GB
PERIPHERALS: Mouse, keyboard (joystick with throttle and rudder control recommended)
MULTIPLAY: Broadband connection with 128 kbps upstream or faster

*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
ATI® 4850/4870/5830/5850/5770/5870/6870/6950/6970
NVidia®: 8800/9800/250/260/275/285/460/465/470/480

Highbury
01-28-11, 03:19 AM
I might even be able to run it half decently :yeah:

Seeadler
02-05-11, 07:38 AM
Hm, no mention of campaign in the announcement? Kind of curious what that means. My assumption though is that a proper dynamic campaign that was originally planned won't be ready with this first release...

From the German Q&A thread:

Q: Will the game have a dynamic campaign?
A: No, at least not at release of the game. The campaigns will be designed and scripted with a focus on specific events.

And another previously advertised feature will not be fully implemented into the release version, the dynamic weather engine!

One of the devs wrote:

The dynamic weather is extremely complex and done in-depth, more so than in any other sim. However its complexity is its downfall. It runs so slow, you can't fly with it on our large map. The physics kill the CPU and the complex clouds kill the video card. Since complex weather was down the task list for the team behind FM, AI, various plane systems, and DM, we started on optimizing it too late and so won't have it working at sufficient framerate in time for release.

However we actually are shipping the weather in its current state with the game, accessible to the player via the FMB as a "play with it at your own risk" undocumented feature. And we will definitely be updating and improving it in the future.

CCIP
02-05-11, 02:25 PM
So I see. Not unprecedented - this is a lot like the original IL-2 when it came out. However now as with IL-2, I may well hold off until the equivalent of "Forgotten Battles" appears (I did actually buy IL-2 sometime after release when the price came down, but didn't really play it much until FB superseded it).

Dowly
02-10-11, 05:40 PM
PCgamer interview with Oleg & Ilya:
http://www.pcgamer.com/2011/02/08/il-2-sturmovik-cliffs-of-dover-interview-we-talk-to-oleg-maddox-and-ilya-shevchenko/

Hear those engine sounds in the technical trailer? I really hope we get new ones, instead of something taken from stock IL2. :-?

iambecomelife
02-11-11, 01:04 AM
I was going to break the news about the campaign but I think Seeadler beat me.

A bit strange that they try to justify not having a dynamic campaign by saying dynamic campaigns can "never be historical". It's not hard to provide for a few random parameters - within likely historical probabilities - such as aircraft type, plane availability,flight size, ground target/convoy composition, etcetera. If "Secret Weapons of the Luftwaffe" and "Red Baron 3d" could do this then I'm not sure why it is such a huge problem for modern devs.

I disliked CFS 1 and 2 because of their scripted missions, and shelved the original IL2 for the same reason until Lowengrin's herculean efforts with DCG made the campaign worth playing. I'd rather not feel like a train on a track or the hero of "Groundhog Day", thank you very much. In my opinion, the great appeal of simulations is their interactivity and unpredictability - things you cannot replicate easily with movies or books (or linear campaigns).

Also note that there are diminishing returns nowadays when it comes to graphics and DM. This game is far from the graphical leap forward that CFS1 and EAW were, and based on the interview above, the damage modeling is not dissimilar to the hit boxes used 10 years ago in the CFS1 generation of sims. Maybe some breakthroughs with respect to historical ambience and the campaign experience as a whole are in order.

Arclight
02-11-11, 01:43 AM
No argument on the missions, but I'd say the graphics are a fair leap ahead from the original, and the damage model seems more than detailed enough for the job.

At the very least, an in-game AA and AF setting is going to be very welcome.


I'm impressed. And that's saying something considering my fanboyish fascination with another series. :lol:

HunterICX
02-11-11, 07:33 AM
Hear those engine sounds in the technical trailer? I really hope we get new ones, instead of something taken from stock IL2. :-?

Well I wonder if that's the sound of the game at all...because comon..a Spitfire sounding like a Stock IL2's BF110 on low revs....:har:
just listen: 0:03 - 0:05 http://www.youtube.com/watch?v=Wacm_I7pN1c

HunterICX

Dowly
02-11-11, 08:12 AM
Well I wonder if that's the sound of the game at all...because comon..a Spitfire sounding like a Stock IL2's BF110 on low revs....:har:
just listen: 0:03 - 0:05 http://www.youtube.com/watch?v=Wacm_I7pN1c

HunterICX

Dunno, just seems silly they would add those sounds in in post production. :O:

You can also hear at one point one of the fly-by's, think it was 109 and it's quite perfectly synced, so that's what kinda makes me think those are, atleast at this point in-game sounds. :hmmm:

Oberon
02-26-11, 12:26 PM
I must admit, I am having some doubts about Storm of Dover.
This thread:
http://simhq.com/forum/ubbthreads.php/topics/3212204/1.html
raises some questions about the vaunted 'historical accuracy' that has been trumpeted behind this whole sim. Then it dissolves into a massive row between everyone and the Oleg fanboys, which isn't a pretty thing to see.
I think this might well be a 'fixed by mods' sim ultimately, and after such a long development time (longer than WWII for that matter) that is rather a big shame.

However I shall not have my final judgment until it's out and we see what it's really like.

Schroeder
02-26-11, 12:37 PM
Actually the more I know about it the less I expect of it.:-?

But we'll see. I for once won't buy it on release date and just wait for how it turns out.

Oberon
02-26-11, 01:13 PM
Actually the more I know about it the less I expect of it.:-?

But we'll see. I for once won't buy it on release date and just wait for how it turns out.

Same, and not just because the computer would run it as well as a Stuka would survive over Central London in daylight in October 1940. :03:

tater
03-03-11, 07:54 PM
I was going to break the news about the campaign but I think Seeadler beat me.

A bit strange that they try to justify not having a dynamic campaign by saying dynamic campaigns can "never be historical". It's not hard to provide for a few random parameters - within likely historical probabilities - such as aircraft type, plane availability,flight size, ground target/convoy composition, etcetera. If "Secret Weapons of the Luftwaffe" and "Red Baron 3d" could do this then I'm not sure why it is such a huge problem for modern devs.

I disliked CFS 1 and 2 because of their scripted missions, and shelved the original IL2 for the same reason until Lowengrin's herculean efforts with DCG made the campaign worth playing. I'd rather not feel like a train on a track or the hero of "Groundhog Day", thank you very much. In my opinion, the great appeal of simulations is their interactivity and unpredictability - things you cannot replicate easily with movies or books (or linear campaigns).

Also note that there are diminishing returns nowadays when it comes to graphics and DM. This game is far from the graphical leap forward that CFS1 and EAW were, and based on the interview above, the damage modeling is not dissimilar to the hit boxes used 10 years ago in the CFS1 generation of sims. Maybe some breakthroughs with respect to historical ambience and the campaign experience as a whole are in order.

Actually, I have to agree with them. If players can alter the course of the war with their fighter pane (or single bomber, or submarine for that matter), the "dynamic" campaign is hopelessly broken.

The scope of what would need to be simulated to have the "campaign" change seems impossible to do realistically, and the results need to be accurate down to the squadron level to be useful.

The best system would be one that might adjust the targets based on losses, etc.

One thing I hoped for (unrealistically since I don't think it was ever on 1C's radar) was no "instant sucess."

Ideally, a flight (or submarine) sim should NEVER tell you if you have a kill. Best would be a system where after a mission you make claims, then the sim can check the track to see if other planes were nearby to coroborate, then have them do so based on proximity and chance. PLanes equipped with gun cams would get credit if the target is clearly destroyed (fatal damage, or fire, or smoke within X seconds of trigger pull). Campaing engine would base what it does on CLAIMS, not reality. AI would need a claim system. A reality check would be that there should pretty much always be 2X the claims vs real kills at a minimum (completely borne out by stats on both sides during the BoB).

I can dream...

Dowly
03-03-11, 08:56 PM
The scope of what would need to be simulated to have the "campaign" change seems impossible to do realistically, and the results need to be accurate down to the squadron level to be useful.

Battle of Britain II: Wings of Victory manages this quite darn well. And it was
released in 2005. :O:

Heck, even the 3rd party Dynamic Campaign Generator for IL2 managed to
produce (to some extend) dynamic campaigns where stuff blown up on last
mission, squadron losses etc. were tracked.

Oberon
03-04-11, 07:35 AM
Just Flight are doing a pre-order on Cliffs of Storm.

This bit made me laugh:

Non-flyable aircraft -13 AI controlled aircraft, including the Vickers Wellington and Dornier D-17. Show your pilot mastery and take advantage of the AI flaws!

Sure they want to be advertising that their AI is flawed? :haha:

I presume, and hope that it's just a translation problem from the intention that the AI is not an all seeing godlike creature like in IL2.

Dowly
03-04-11, 07:43 AM
Aye, I'm quite sure it just means the AI can make mistakes and stuff. I hope. :88)

Biggles
03-04-11, 11:39 AM
Aye, I'm quite sure it just means the AI can make mistakes and stuff. I hope. :88)

Well as you said earlier, Battle of Britain II managed to portrait that pretty well:yeah: So I can see no reason why the AI for this shouldn't be able to make natural mistakes:hmmm:

Oberon
03-04-11, 01:01 PM
Well, as I've said before, I'm withholding judgment on it until it's out but I've seen a few things that have rung alarm bells. Including the fact that the Spitfire shown in the videos has a Mark V cockpit instead of the proper Mk I or II. Little things like that that erode the 'total realism' that was initially promised...but if he can make it up in atmosphere, with radio chatter and sounds, then I think I'll be able to overlook it.

We'll see...

tater
03-05-11, 09:15 AM
Battle of Britain II: Wings of Victory manages this quite darn well. And it was
released in 2005. :O:

Heck, even the 3rd party Dynamic Campaign Generator for IL2 managed to
produce (to some extend) dynamic campaigns where stuff blown up on last
mission, squadron losses etc. were tracked.

Keeping track of tactical stuff (destroyed buildings, crated runways (with repairs taking a certain time, etc) is fine, and quite doable.

What I mean is predicting, say, the change in the number of Spitfires produced at the factory because the LW successfully bombed part of the factory that makes ball bearings.

It could be done, easily, mind you, but they'd be making up the effect unless you can demonstrate a particular damage to every factory compnent slows production by exactly X%. The real world is far more complex.

ON another subject, I hope they have a damage model for non-aircraft targets that is not a cartoon like il-2. Strafing planes on the ground, for example. Instead of X hits, then BOOM, have it really damage them (strafing was not as effective as it is in il-2). Ships in particular need better DMs.

Oberon
03-05-11, 10:37 AM
Definitely ship models because of the Kanalkampf. Unless they model the Battle of France as well (not sure if they'll be covering that) and the later fighter sweeps over France then armour damage isn't so great because there was a rather big dearth of armour in Southern England during the BOB...in fact, about three divisions in total I think, probably less.
Trains though, plenty of them got attacked by the Luftwaffe, and one in fact fought back and brought down a 109 when its boiler exploded.

Seeadler
03-08-11, 07:18 PM
Info's about the DRM system for CoD
http://il-2-sturmovik.ubi.com/cliffs-of-dovers/blog/uk/?p=1162

Arclight
03-08-11, 08:34 PM
Always funny how they stress that it doesn't install a driver, over and over.

"NO! We're not using anything like Starforce was!" :lol:

Does show they know what their community is worried about and does not want.

Oberon
03-08-11, 08:58 PM
Steam?

Bit redundant. Still, it seems like just about everything requires Steam these days. :doh:

Raptor1
03-08-11, 09:01 PM
Steam?

Bit redundant. Still, it seems like just about everything requires Steam these days. :doh:

Steam is obviously a front for a conspiracy that aims to crash the gaming industry after making everything dependent on it... :shifty:

Anyway, both DRM and Steam does seem rather redundant. Don't care that much either way, though.

Reece
03-17-11, 06:46 PM
If you have to have Steam to play offline (SP) they can shove it!!:x

HunterICX
03-18-11, 04:32 AM
^

It is, when Steam is beeing used for Multiplayer it means its intergrated with the game.

can't really say Steam is evil, I used to think ''uh uh..no way I'll be getting Steam ever...'' but beeing using it for like 2 years now and have a small library of games on it...can't say it's evil at least not as evil as Securom or Starforce installing drivers in the background you're not aware of.

Steam keeps your games updated, when gamefiles go corrupt it'll fix it by running a check and download the new files that went corrupt, it has a Offline mode so you do not need to stay online all the time and it's easy to match up with friends online in a game through its friendlist.

DRM's are DRM's....it's up the to user to decide what he finds too intrusive for the game he wants to play.

HunterICX

Dowly
03-18-11, 06:01 AM
Indeed, can't say anything bad about Steam. :up:

Besides, steam DRM is one of the few that actually works to some extent, the
installation process for pirated games that require Steam to run most probably
drives away the most casual pirates who are used to install+crack setups.

EDIT: Just FYI, CoD is running at 34€ @ D2D

Oberon
03-18-11, 02:02 PM
Two new movies up on the tube.

Have to say, it looks bloody gourgeous. The second trailer with London, the Drummond M7 looks almost like something that should be in Railworks 2. I can even take a good stab at naming the station. London Bridge by the looks of it.
I just would like to hear some more sounds, less music and more sounds, radio chatter, aircraft engines, that kinda thing. Then I will be happy...but as it stands...I can foresee myself caving in early for this...oh yes. :yep:

EDIT: Ok, stupid me, I hadn't watched the whole of the second trailer...well...if those Spitfires going overhead are from in game and not added on afterwards, then I think that's a big tick for aircraft sounds.

HunterICX
03-19-11, 04:43 AM
IL2: Cliffs of Dover can now be pre-ordered on Steam

http://store.steampowered.com/news/5148/

HunterICX

Dowly
03-19-11, 05:54 AM
Seems it's the same deal at Direct2Drive. CoD + SHIII. Except of course the price tag is 34€ instead of 50€. :O: Think you can use the 'madness' promo code too (I already used it to Shogun 2) to shave off some of the price. And lastly, the CD key (atleast in the case of Shogun 2) could be used to register the game to Steam and download it straight from it.

http://www.direct2drive.co.uk/10573/product/Buy-IL-2-Sturmovik:-Cliffs-of-Dover-Download

Tempting. :hmmm:

TarJak
03-19-11, 08:28 AM
Supposed to be available for DL from Steam on 1 April. Could have picked a better date Oleg?:03:

Seeadler
03-24-11, 06:43 PM
At the direction of Ubisoft, western CoD will have an anti epilepsy filter.
http://forum.1cpublishing.eu/showthread.php?t=19418

Ubisoft once again show how to be unpopular even without Ubilauncher / DRM:har:

HunterICX
03-24-11, 07:01 PM
All versions will have that filter, only on the WESTERN version it's FORCED and can't be turned off like the Eastern Version.

:damn: That kills performance, really wtf UBI haven't they digged their graves deep enough yet?

aaaand after seeying this: http://www.youtube.com/watch?v=YEsDs-l9LHA&feature=player_embedded

(well the peformance can be due his slight dated hardware but...the sounds and flight behaviour hitting the other aircraft and after that colision just seems so familiar to me ***hint***We have been playing it for like 5 years now***)

I scratched IL2:CoD off my list....I'm not going to blow 66€ on that.:nope:
with the latest updates about CoD beeing negative and it doesn't seem like the game is in great shape or has something really new to offer then the old game and this last thing by UBI soft is the last drop for me.

HunterICX

Oberon
03-24-11, 07:14 PM
:damn::damn::damn:

Oberon
03-24-11, 08:15 PM
http://www.youtube.com/watch?v=8V_rMWVaLZo
(The reviewer is obviously not a flight sim regular.)

Not impressed with sound. Except for the 303s, they sound pretty nice.

Well...we should see some more videos going up on youtube over the next 24-48 hours as the Russians get their copy of CoD.

This epilepsy business definitely sounds pretty screwed up.

Arclight
03-24-11, 09:24 PM
That's amazing... I didn't think they had it in them. :huh:

I mean, I'm assuming it reduces the risk of epilepsy; Who in their right mind would play these games if they suffer from epilepsy, even if there is only a small chance? Sincerely doubt they'll go "OK, I'll risk it.".

Dowly
03-24-11, 09:55 PM
Like the .303 sound too. :up:

Buuuut then there's the engine sounds taken straight from IL2... baaaaah. :shifty:

msalama
03-25-11, 01:36 AM
...and can't be turned off like the Eastern Version.

The thing is there's no framerate-crippling epilepsy filtering technology in any other game UBI has released lately (that I know of at least). Now I'm not saying they don't contain any, just that implemented properly it doesn't seem to hurt performance very much. Which then makes you wonder whether all this anti-epilepsy talk is just them trying to find an excuse for the game running so badly...

This has got to be the most bizarre game release ever, BTW. In development for six years and this is the outcome? The HELL were they doing all this time - drinking Stoli and making whoopee with the Spitgirl maybe?

Task Force
03-25-11, 01:10 PM
So it looks like i have more money for my PC fund! WOOT!
so it sounds like they brought the lawnmowers out from storage to do the sounds?

Seeadler
03-25-11, 01:38 PM
Dev-statement from Luthier on the 1C forums (http://forum.1cpublishing.eu/showpost.php?p=239748&postcount=1)


Hi everyone,

The team could never in a million years imagine that a post on a Russian-language forum would so quickly make the rounds and spread around the internet.

The information there is not accurate, especially the placing of the blame on Ubisoft.

I feel that I need to describe this in more detail.

Our game did cause wide-scale epilepsy failures when tested. Propellers, muzzle flashes, smoke puffs, explosions, falling bombs, flying or taxiing between buildings, sun shining through canopy framework, etc, they were all causing potentially seizure-inducing flashes.

We worked hard to address all these issues individually, but since a flight sim is all about fast-moving large objects, there were just too many instances of things causing high-contrast flashes.

So, as we were running out of time, WE decided to implement this epilepsy filter as a stop-gap measure.

The filter sits on top of the game's graphics wrapper. It saves a previous frame, and then compares it pixel-by-pixel to the new frame. When two pixels are found with a high degree of contrast between them, the new pixel is toned down to make the change less drastic.

This causes a visual effect somewhere between bloom and motion-blur that removes virtually all instances of high-contrast flashes.

However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate. Ubisoft has been very patient and understanding with us throughout the entire process, and we are continuing to work with them very closely to find the best solution to epilepsy issues.

In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.
(http://forum.1cpublishing.eu/newreply.php?do=newreply&p=239748)

Oberon
03-25-11, 01:47 PM
And in about fifteen patches and several community mods that's probably what will happen.

HunterICX
03-25-11, 02:01 PM
In summary, I want to stress that it is OUR code and OUR game engine that is causing performance issues. And it US who has to make it better, and that's exactly what we pledge to do.

but YOUR code and YOUR game has to sell isn't it?
:yawn:

I'm worried that the game production value is not worth the price paying for at release.

probally a nice title to pick up like when IL2: 1946 the whole package for just 20€ or less.

HunterICX

Dowly
03-25-11, 02:24 PM
I've decided to pre-order it towards the end of the month if the D2D sale is still up and I got the money to spare. :hmmm:

AngusJS
03-25-11, 06:07 PM
Who the hell cares about epilepsy? You put a warning in the manual, the EULA and on the box, and you leave it at that.

Why did they hurt gameplay for EVERYONE just to pander to a small group that shouldn't even be playing these kinds of games in the first place?

Herr-Berbunch
03-26-11, 03:16 PM
I've decided to pre-order it towards the end of the month if the D2D sale is still up and I got the money to spare. :hmmm:


I've just bought A-10 from D2D and got 20% off with the voucher code itspayday, so just over £30 - I'm happy (until somebody points out it's probably cheaper elsewhere!). Don't know if that code is only for UK, I would've thought so :hmmm:

If the offer is still on, and there is a gift option like on Steam, maybe you'd get it cheaper by getting someone here to gift it to you?

Dowly
03-27-11, 05:52 AM
Can't use the code for pre-order items.

devastat
03-28-11, 12:51 PM
Guys I bought the game. Currently it is the "Silent Hunter 5" of flight sims. Graphics are really beautiful, lots of detail and the gameplay feels great, but bugs and performance problems (on high-end systems) makes it currently unplayable.

However this time I believe that the devteam are gonna fix the game unlike Silent Hunter 5. But its gonna bomb in reviews - for sure and probably affect the sales really badly.

Seeadler
03-29-11, 06:19 AM
Filter becomes optional, Ubisoft and 1C now goes this route.

Luthier wrote at 1C Forums:
Hello everyone,

Once again I want to point out that a lot of your earlier anger was misplaced. Actually, our colleagues at Ubisoft are extremely interested in making this game a success, they care about our opinion and yours, and everyone we work with there is understanding and cordial and more than willing to listen and change their mind.

Having said that, I'm glad to announce that the debacle has been resolved.

We will be making the filter optional, however turned on by default. And we will be adding a large epilepsy warning to our splash screen. I am almost certain that this update will hit the steam servers on March 30th and thus seamlessly make it onto everyone's machines when the game is installed on the 31st.

The March 30th update will also address some of the issues reported with the Russian version, but we'll provide more details with the patch notes once we know for sure what it'll contain. Obviously, we need to test the heck out of all the changes to make sure we don't introduce any new bugs while fixing the old ones (the team's favorite past time lately as it seems).

So there! Do a happy dance, I know I did.
full thread: http://forum.1cpublishing.eu/showthread.php?t=19645

devastat
03-29-11, 06:37 AM
I have the filter already off (I bought the russian version). Doesn't make a difference, still unplayable. You can have max 6 planes in the sky to keep it playable.

[501]Otto
03-30-11, 02:31 PM
I have the filter already off (I bought the russian version). Doesn't make a difference, still unplayable. You can have max 6 planes in the sky to keep it playable.
:wah::wah: You can't be serious....not today.
I have just received mine this afternoon and I´m installing it right now :yep:

Oberon
03-30-11, 02:34 PM
Otto;1631541']:wah::wah: You can't be serious....not today.
I have just received mine this afternoon and I´m installing it right now :yep:

http://www.youtube.com/watch?v=M6KOEMJKdEI :damn:

devastat
03-30-11, 04:06 PM
Okay a new patch is out for the game. It is now MUCH more playable. Still stuttes tho, its not perfect yet..

Oberon
03-30-11, 04:16 PM
Disclaimer:
I do not have the game, I hope to get it in the future, but this is gathered from what I have read and watched on the interwebs.

First off...I hope and pray that this forum never gets the wars between the pro and anti-Oleg factions that I've seen on many other forums.

That said, my hopes for CloD have risen slightly. It's a good looking sim, the cockpits are pure pron, absolutely beautiful. The damage modelling also looks good, and the flight models are pretty good too apparently.
In regards to that video with the Bf110, I can only presume that realism settings were turned down, however, again, this is something I cannot be sure of.
There are a lot of bugs, the primary show stopper was the initial non-support of quad-core CPUs, turning the whole thing into a CPU munching slideshow which was only playable with two aircraft over water at best. The latest patch seems to have improved things a bit, but it's still pretty stuttery which is not good for a horse which is fresh out of the stable. I think that this has somehow been rushed out, which considering it's had six years...I dunno, BUT providing that the company doesn't get tits up from the initial bad press (because it is going to get a lot of low marks because of the performance issues I suspect) I think that they will fix this to the point where it will be playable.
Now, my other bugbears, sound and environment. Well, it's still Olegs world, the graphics are beautiful but colours look a little off in places, particularly the grass. The Sound....yes...the sound...well, the lawnmowers are back but they appear to have been upgraded slightly, it's not quite as terrible as stock IL2 sounds but it's not that brilliant either...this is something I expect will be modded fairly rapidly.
Radio chatter sounds...well, I haven't heard much of it to be honest, I don't think anyone has dared to put too many friendly aircraft in the air :haha: But the one guy I have heard sounds like what we call a 'Terribly Terribly' aka a right stuck up posh git, so that's about right, I just hope that the voices of the wingmen are a bit less Etonian.
It's rough, it's a rough diamond but make no mistake it is a diamond and within six months I reckon it will be quite playable, and within a year it will be getting to 1946 level in terms of mods and campaigns.
It is a sad state of affairs that quite often the public have to fix various aspects of a game, but that's how it goes.

I will definitely be getting this...but probably not for another six months to a year I'd wager. The price will have come down, the patches will make it playable and mods and missions will be out to make the whole experience a bit more as it should have been from the off.

I look forward to reading more about this, from other forums and indeed from the chaps here when you get your copies. I presume Raptor and Dowly are still getting theirs on release?

[501]Otto
03-30-11, 04:17 PM
Okay a new patch is out for the game. It is now MUCH more playable. Still stuttes tho, its not perfect yet..
Great news :yeah::yeah:, but the disc I have received is corrupted :down: :damn::damn: It says "What class of CD do you want to record? Music CD or DVD or Blu-ray? :har: Jesus, I thought that the game should be there....:hmmm: Can I blame Ubi about that???
Will have to send it back to the online store and wait for a new (un-corrupted) one
Seems that Cliffs of Dover has been re-delayed again :wah::wah:

devastat
03-30-11, 05:19 PM
@Otto you can just return your dvd and ask for a refund, and buy the Steam version which is online NOW, currently downloading it..

Dowly
03-30-11, 05:40 PM
Otto;1631593']Great news :yeah::yeah:, but the disc I have received is corrupted :down: :damn::damn: It says "What class of CD do you want to record? Music CD or DVD or Blu-ray? :har: Jesus, I thought that the game should be there....:hmmm: Can I blame Ubi about that???
Will have to send it back to the online store and wait for a new (un-corrupted) one
Seems that Cliffs of Dover has been re-delayed again :wah::wah:

@Otto, try going to your Steam -> Library and in the bottom there's the "+ ADD A GAME..." button, choose "Activate a product on Steam" and input your CD/activation key.

Not 100% sure if it works in COD's case, but it worked for my Shogun 2 copy which I bought from Direct2Drive and instead of downloading it from D2D, I activated it on Steam and downloaded it from there.

devastat
03-30-11, 06:33 PM
Playing finally the english version. I do think that the game will be a masterpiece after some patches, and in the meanwhile its a hell of a good game even if you are just dogfighting above the canal, cheers to Oleg and his team:salute:

Raptor1
03-30-11, 07:05 PM
I look forward to reading more about this, from other forums and indeed from the chaps here when you get your copies. I presume Raptor and Dowly are still getting theirs on release?

No, surprisingly enough I won't be getting it at release. I...kinda went away and blew the money I was going to spend on it by buying the new BattleTech box set...but I will be getting it as soon as I can otherwise.

Highbury
03-30-11, 07:35 PM
@Otto, try going to your Steam -> Library and in the bottom there's the "+ ADD A GAME..." button, choose "Activate a product on Steam" and input your CD/activation key.

Not 100% sure if it works in COD's case, but it worked for my Shogun 2 copy which I bought from Direct2Drive and instead of downloading it from D2D, I activated it on Steam and downloaded it from there.

Dowly, you rule. :rock:

With the key I got from Just Flight I was able to activate, and am now downloading through Steam. It is MUCH faster this way as well.

[501]Otto
03-31-11, 08:00 AM
@Otto, try going to your Steam -> Library and in the bottom there's the "+ ADD A GAME..." button, choose "Activate a product on Steam" and input your CD/activation key.

Not 100% sure if it works in COD's case, but it worked for my Shogun 2 copy which I bought from Direct2Drive and instead of downloading it from D2D, I activated it on Steam and downloaded it from there.
Thanks mate, but I noticed this a little bit late. Finally I have used an external dvd and....:o it works!!!! That brings me a new question...why Cliffs of dover does not work and other games (lets say Operation Arrowhead-Arma II) have no problems??? Did Ubi made something weird to the disc? And....why an old fashion external DVD unit makes it work but the Asus unit integrated in my pc does not recognize it? :damn::damn:
At the end, it doesnt matter, the game is installing and by now, I feel happy....at least until I get 20 fps in a low level sea flight :haha:

Biggles
03-31-11, 05:25 PM
Le trailer:
http://www.gametrailers.com/video/debut-trailer-il-2-sturmovik/712357

Dowly
04-01-11, 07:27 AM
Myeah, the performance is very bad. Tho, I don't have an high-end PC, but I would imagine that running it on low with no planes but your's in the air would give a good performance. :-?

Need to try very low settings at some point.

TarJak
04-01-11, 08:03 AM
I'd be happy with shyte performance at the moment. Gave Steam my $49.00 and DL last night. Tried to run it today and all it does is pop a Launcher has stopped working error.

Tried everything suggested over at 1C to no avail. Back to IL-2 until I can afford a new rig I guess.:damn::damn::damn:

Dowly
04-01-11, 08:21 AM
I had that on the first run too, but then tried again and didn't press ANYTHING and it worked. :hmmm:

Biggles
04-01-11, 12:34 PM
Wow I hadn't realized it was released!:o

Now I know what my computer is up too...and gonna wait till this fall when I'm buying a new one (in time for BF3) before trying this out. And a bunch of patches should be released by then! :D

But I sure wouldn't mind seeing some screenshots for those of you who manage to take off to the skies:03:

TarJak
04-01-11, 03:51 PM
I had that on the first run too, but then tried again and didn't press ANYTHING and it worked. :hmmm:
Well I bought a $50 error message generator that generates one message, regardless of what I try.:damn:

CptSimFreak
04-02-11, 12:42 AM
Here's a bunch of screenies here .

http://simhq.com/forum/ubbthreads.php/topics/3244760/1/CoD_Screenshots.html

[501]Otto
04-02-11, 01:49 PM
But I sure wouldn't mind seeing some screenshots for those of you who manage to take off to the skies:03:
Here you have some of my last screenies (little bit tweaked)
http://www.subsim.com/radioroom/showpost.php?p=1634200&postcount=2943

joea
04-02-11, 06:51 PM
ARRGGGGHH!

Ok not happy-got a new system 5 months ago and expected better than what I got today.

I got an HP desktop, dual core cpu 3.20 ghz with 4.00 GB RAM. I suspect my card, a Geforce G210 may be the problem-but still I got this machine recently and the game has been in development for a long time. I turned off the anti-epilepsy filter, and used the trick of altering the config to run as DX9 I saw here and at the 1c forum. I do want to play the game and so just would like some assistance on getting it to run better as I could barely control the plane in the training mission. :wah:

Arclight
04-02-11, 07:21 PM
Yes, card is definitely a limiting factor. Think I had a calculator 10 years ago that was faster. :O:

Provided you have a decent PSU, it shouldn't be too difficult to upgrade though.

joea
04-03-11, 03:11 PM
Yes, card is definitely a limiting factor. Think I had a calculator 10 years ago that was faster. :O:

Provided you have a decent PSU, it shouldn't be too difficult to upgrade though.
Yet my cpu and RAM are over minimum specs??

Dowly
04-03-11, 03:24 PM
1) The FAQ on 1C forums says that forcing DX9 on anything over Win XP might cause a performance loss and/or crashes.

2) 1C has confessed there are number of issues with their game causing bad performance. Buildings would be one thing. Second would be the issues they have with multicore CPUs.

Only thing I could do to get performance even playable was to go 1280*800 from 1400*900, even on very low. And mind you, the game looks worse than IL2 1946 on these settings. ArmA syndrome? :O:

EDIT: Oh and there's some issues with them forests too.

Arclight
04-04-11, 12:16 AM
Yet my cpu and RAM are over minimum specs??
For CoD? Seems that the minimum requirement at the moment is a supercomputer. :lol:

Seriously though, think the CPU and RAM are good enough. Using 4GB myself, still plenty, and a 3.2GHz core is nothing to scoff at. ;)

joea
04-04-11, 04:46 AM
For CoD? Seems that the minimum requirement at the moment is a supercomputer. :lol:

Seriously though, think the CPU and RAM are good enough. Using 4GB myself, still plenty, and a 3.2GHz core is nothing to scoff at. ;)

I know I'm just annoyed a computer I bought 5 months ago can't run a game in development for 6 years or more...I understand the card is weak and I'll have to upgrade and play with the settings but I still think there is some patching to be done by 1C. :shifty:

HunterICX
04-04-11, 05:16 AM
imo...the state of the base is inexcusable for the time it has been in development.

I'll wait with purchasing this title untill some patching has been done and some good news comes out.

HunterICX

Seeadler
04-04-11, 09:03 AM
Select quick mission and "Heartbreaker" as your airplane, now you fly "Pearl Harbor" movie-like :har:

http://s1.directupload.net/images/110404/a2n9wurt.png

Dowly
04-04-11, 12:02 PM
Select quick mission and "Heartbreaker" as your airplane, now you fly "Pearl Harbor" movie-like :har:

LMAO! :rotfl2:

Oberon
04-04-11, 02:19 PM
Pearl Harbour? Needs more Mk V :03:

Schwieger
04-05-11, 06:49 AM
Found a Cliffs of Dover video that links to a whole bunch of Michal Jackson and SH5 vids.... wonder if this is premonition... :hmmm:

Highbury
04-05-11, 01:09 PM
Select quick mission and "Heartbreaker" as your airplane, now you fly "Pearl Harbor" movie-like :har:

That model is, I think for a RAF Campaign mission where you ask a girl on a date. I can't be sure though, it never actually happens because the RAF campaign is bugged. No matter what actually happens during the mission, you will get "Battle Failure" as a result. Even in a mission where you only need to check out on a Spit.. :nope:

Schwieger
04-06-11, 11:08 PM
Anyone know if it will run on my system? Here are my stats:

Windows 7 64-bit

Processor: Intel Core i5 CPU 650 @3.5 GHz

Installed Memory (Ram): 8 GB

Video Card: ATI Radeon HD 5600

sturmer
04-11-11, 03:58 PM
the game is released, but has major bug problems.

AVGWarhawk
04-12-11, 11:05 AM
Currenlty I'm playing ROF and enjoy the WW1 planes however I enjoy WW2 planes much better. I'm undecided to get ROF or COD. Is COD salvagable?

Task Force
04-12-11, 11:07 AM
Id get ROF now, and if things get better id get CoD later, as from what I hear now it needs a lot of work. (or as some have said, IL2 with fancy graphics)

Dowly
04-12-11, 11:16 AM
(or as some have said, IL2 with fancy graphics)

More like: IL2 with dumber AI and graphics that make your PC puke in pain even if you make the game look worse than stock IL2. :nope:

It's a real mess.

AVGWarhawk
04-12-11, 11:35 AM
I'm playing the demo of RoF now. It is enjoyable. I have my X52 working on Vista64 and my original TrackIR is working as well however I need to get the reflective material. It is fun sputtering along.


I have read some nightmares concerning CoD. The numerous years put into the game plus what was known already from IL2, CoD should have come out bug free IMO.

Biggles
04-12-11, 11:53 AM
I've got ROF but not currently installed...gonna wait till I buy my new computer and start it up then. ROF is one good looking game if your computer can handle it, and from what I can gather, the support from the dev-team is more than impressive, adding new stuff at a reasonably regular basis. Apparently they're working on Photo/Reconnaissance planes with cameras and Airborne telegraph.

Given a little time, I'm sure that ROF will become the IL-2 of WWI. They already include (although you hafta buy them) airplanes I've never seen in any game before, like the Sopwith Dolphin! Who knows what they'll add to the future? D.H.9? R.E.8? Sopwith Snipe? Keep an eye on this one lads!:DL

Otherwise, one can always take a look on Over Flanders Fields, but I refuse to touch it after our little run-in with their community some years ago...even I got principles:haha: (And it's the CFS3 engine, so yeah, it's a MOD, not a game...):O:

AVGWarhawk
04-12-11, 12:04 PM
My most favorite was CFS2. CFS3 fizzled out of the box for me. I did enjoy IL2 but gave it up when I went to Vista. Looking at CoD it does not look like much has changed since IL2. I just read that CoD is unplayable. So that is that. I'm not doing the beta testing. Currently the RoF demo I'm using is very nice. I have 14 day trial and will decide if I want the full version or not. I just get tired of sticks, tracking and keyboard all over the place just to fly a virtual plane. :haha:

Oberon
04-12-11, 03:59 PM
Good God....performance issues aside...I've just been reading about the campaigns.

*Spoiler alert*

Not only do the mission debriefings seem not to correlate with what actually happens in the mission (ie the debriefing claims you were shot down when you weren't) but it seems that what I hoped and prayed was a mistranslation was in fact not. I have discovered the 'renegade pilots'.
It seems that the culmination of the RAF campaign involves you shooting down a wingman, I honestly don't know why, although the whole Spitfire girl seems to be a part of it...

You see...the noise you now might be hearing is me vomiting. I mean...seriously...what the hell have Oleg and his team actually been doing? Because I don't think they have read a single book on the Battle of Britain, or indeed watched a single film...except perhaps Pearl Harbour, and we all know how factually based that film was.

I would not have minded not having a Dynamic Campaign if they had actually given a decent campaign that dealt with the Battle of Britain, from Convoys, to Aldertag, to the Critical Period and on to the Blitz, with no shooting down of wingmen (aside from the odd blue on blue which is historically accurate), no Spitfire girls, and more than fifty aircraft in the air at one time.

Thank god for BOBII, that's all I can say, and a nicely modded IL2 1946. I don't think CLOD is going to be playable for a year at least, what with sorting out the performance issues and then getting some decent player made campaigns out, and mods for the sounds.

I can't believe how badly wrong they got it. Completely unbelievable. :nope:

sturmer
04-13-11, 03:51 PM
the game has potential but it needs major fixing first.
it doesnt mather if you run it in low or high graphics it keeps lagging like hell.

Nufsed
04-14-11, 05:42 AM
Does anyone know what the status of this game is?

Yes..as of 11:41 14th April 2011...CRAP! Buy DCS A-10....a dream of a sim.

Nufsed
04-14-11, 05:45 AM
and from what I can gather, the support from the dev-team is more than impressive, adding new stuff at a reasonably regular basis.

That's true, but every add-on costs you! And there not cheap either.

Nufsed
04-14-11, 05:47 AM
Anyone know if it will run on my system? Here are my stats:

Windows 7 64-bit

Processor: Intel Core i5 CPU 650 @3.5 GHz

Installed Memory (Ram): 8 GB

Video Card: ATI Radeon HD 5600

It won't run on my i7!!!!! So no chance.

TarJak
04-14-11, 08:28 AM
Well I got it running on my rig but only after putting in a new gfx card.:damn:

No more error messages, it just CTD's without telling me now.:88)

sturmer
04-15-11, 04:13 PM
It won't run on my i7!!!!! So no chance.

it runs on my i7 950 3.07ghz
and im running windows 7 64 bits, 4 gb ram and a geforce gts 250.

so i think you just have bad luck mate.

sturmer

TarJak
04-20-11, 04:42 AM
Does anyone else feel that this has been the most borked game launch this decade?:hmmm:

joea
04-20-11, 05:21 AM
Does anyone else feel that this has been the most borked game launch this decade?:hmmm:
Yes appears to be worse than SH5 even-I am feeling let down myself. :-?

Oberon
04-21-11, 09:01 AM
I was just looking through the Trivia on IMDB for the film Battle of Britain, and I think I found the Spitfires and Hurricanes that Olegs team recorded the engine noises from:

Many mock-ups of Spitfires and Hurricanes were made in the months prior to filming. Some had lawn mower engines fitted and could be taxied around the airfield, but if they braked too hard they would flip up onto their nose. This happened several times in front of the cameras and some of the footage was eventually used in the film.

Oberon
04-25-11, 08:04 AM
But don't worry!

Jafa is on the case:

http://www.youtube.com/watch?v=FJsYsL5QG9M

ajrimmer42
04-29-11, 05:47 AM
Just installed myself a new HD 5380 and CoD now runs very nicely compared to my old 9800GT, I think the patch helped too but it's now perfectly playable for me :D

JonZac
05-13-11, 09:38 AM
This is why I play Rowan's Battle of Britian (or Wings of Victory, BOB the newest release of Rowan's game.)

I like the realist FMs and the fact that the German bomber streams are 100s of aircrafts and not the few in Oleg's Game.

Dowly
05-13-11, 09:53 AM
Yup, BoB II: Wings of Victory still holds the crown for the best SP WWII combat flightsim. :yep:

FIREWALL
05-13-11, 11:05 AM
Sounds like the best advice is to hold off for awhile on picking up CoD ?

HunterICX
05-13-11, 11:17 AM
Sounds like the best advice is to hold off for awhile on picking up CoD ?

Yes,

Give it time to see if they actually manage to improve the game.
I was very eager to buy but the last news right before the release pulled me off and I decided to scrap it for now and give it a another look when I start to hear some good news.

HunterICX

FIREWALL
05-13-11, 11:28 AM
Thx Hunter :salute: Does BoB II have the graphics look and feel of say... CFS3 or IL2 1946.

I'm hopeing IL2 1946 :yep:

FIREWALL
05-13-11, 12:20 PM
Thx Hunter :salute: Does BoB II have the graphics look and feel of say... CFS3 or IL2 1946.

I'm hopeing IL2 1946 :yep:

Bump :)

HunterICX
05-13-11, 12:30 PM
Thx Hunter :salute: Does BoB II have the graphics look and feel of say... CFS3 or IL2 1946.

I'm hopeing IL2 1946 :yep:

The graphics are in it's own league, they look waaay better then CFS3 thought...IL2 has some thing look good and some things bad...BoBII has the same some things look better in BoBII (IE: the ground textures and the effects) the aircraft in both games imo look very similar graphic wise

to give you an impression of the graphics here are some screenshots in a thread I made a while back:

http://www.subsim.com/radioroom/showthread.php?t=156511

and here's a video:
http://www.youtube.com/watch?v=XnbOCAFiro8&feature=related

however the slight bit of sacrife it may have over IL2 in graphics it blows IL2 straight out of the sky in the most important parts of BoBII which are: Atmosphere, AI, and the Campaign all together they actually make you feel like your fighting in the battle of Britain..they recreate the battle in their respected numbers where raids of german bombers with escort come in huge numbers...unlike IL2 where you might shoot down a couple of planes that are flown by AI that are so dull and outcheat you whenever possible (clims, turns etc) and call it a day.

HunterICX

FIREWALL
05-13-11, 02:29 PM
Thx again Hunter :salute: I had my finger on the buy button at Amazon.


Bought it. $13.00 + free shipping :woot:


Used SS link also. :yep:

HunterICX
05-14-11, 06:12 AM
Great!

here bookmark this link: http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=21865

the latest update and ofcourse details & How to enable some of the features with the latest update.

HunterICX

FIREWALL
05-14-11, 11:21 AM
Great!

here bookmark this link: http://www.a2asimulations.com/forum/viewtopic.php?f=10&t=21865

the latest update and ofcourse details & How to enable some of the features with the latest update.

HunterICX

Thx again Hunter :salute: That video link was great. I can hardly wait until it gets here.

One small question. Does it have Force Feedback ?

HunterICX
05-14-11, 12:27 PM
One small question. Does it have Force Feedback ?

Yes it does :yep:

HunterICX

FIREWALL
05-14-11, 12:37 PM
Yes it does :yep:

HunterICX


:woot::woot::woot: Hurry up and get here BoBII

A Flight Sim that is delivered by a truck. Ya gotta wonder. :-?...:haha:

Well at least I've got your video to watch alot till it gets here. :DL..:up:

FIREWALL
05-18-11, 09:55 PM
Holy Jeebuzz :o 5 Patches for BoB II. I'm only used to 1 or 2 that only halfass fixes things. :DL

tigershuffle
06-06-11, 07:22 AM
just got BOBII Wings.... for £1.49 free delivery from Play.com :)

Herr-Berbunch
08-13-11, 03:51 AM
Cliffs of Dover is currently (until Monday 15th) on sale at justflight.com for £13.99 / €19.99 / $19.99

Tempting :hmmm:

dean_acheson
08-23-11, 04:55 PM
Is nobody happy with Cliffs of Dover?

Dowly
08-23-11, 05:30 PM
Haven't touched it since release. :nope:

Read a review from an finnish game magazine site last week, which gave it 39/100
and said: "Never in the field of flight simulations has so many been so angry at so few." :O:

Tho, that was written month or so after the release, so no idea how it is now. :hmmm:

GSpector
08-23-11, 06:31 PM
Is nobody happy with Cliffs of Dover?
Graphically, it is awesome. Where the Sim let me down is that it is more arcade than Sim with no real career mode where I could create a pilot that I could really care about.

Even in B-17: The Mighty 8th, where you were not able to create a crewman for yourself, but for each of the crewmen that you could create and control (if you wanted), you developed a connection with each of the 10 crewmen in 1 B-17 Bomber or even the 120 crewmen of 12 aircraft, if you took on a full campaign mode.

I do not know where Oleg went wrong but he did great with the IL-2 series, but dropped the ball with Cliffs of Dover. Maybe there was just way to much focus of the graphics and environment and forgot about the Sim aspect.

Herr-Berbunch
08-23-11, 07:48 PM
It does look good, but the play isn't great although I've only been up for a spin a couple of times. Prior to flight even selecting options such as a/c or paintscheme seems aimed at little kids.

I don't have the best setup for it, Core2Duo 2.93/4 Gig Ram/GTS250, but I have to be quite low over land before I see any stuttering - and that's with all settings on medium and the anti-epilepsy thingy is still ticked as on. Haven't run Fraps yet so don't know what my FPS is but I'll nudge some settings down first (grass being the biggest culprit I believe?). My biggest problem at the mo is for some reason my throttle doesn't! It looks to be assigned correctly, movement and dead zones entered but just doesn't do a dickie-bird - so I'm stuck with currently having to use the default keys. :cry:

Oh no, that's not my biggest problem. This is - the music! It is just some kid with a beginners grade piano on a bontempi organ. Dire. It truly sucks the biggest one ever, Tetris has nothing on this, Sonic and Mario have nothing on this, it really is that bad - they should have stuck some period music on if they had to do something last minute. :nope:

Last problem, for now, screenshots. Default key is Print Scrn which creates a .bmp (never great) and should be in my docs/1csomethingorother/CloD/screenshots, but isn't. I can always Alt-Tab out and open P'shop to paste it in, but no. Why should I. :hmmm:

Oberon
08-24-11, 07:58 AM
The campaign apparently is a rather large bomb too, and not in the good way.

Biggles
08-24-11, 08:48 AM
I don't have the game, but I've heard that it doesn't support a great number of machines in the air at the same time. Seems rather pointless to make a game especially tailored for the Battle of Britain, if you can't include the formations of 200+ bombers, fighters etc.

Battle of Britain II did it beautifully. Maybe they should have started off with a little less demanding setting for their new simulator...and then they could take areas not often seen in games to further enhance the feeling of something new. Phoney war, Italian front, North Africa, India, Burma...the possibilities are endless, which they proved very well with the old series! I just don't understand what they're doing starting with such a demanding setting if they're not up for it :nope:

hawk2495
08-24-11, 10:08 AM
Now do any of you guys own Wings of Prey? I was wondering if CoD and WoP were as similar as they appear from the vids and screens I've seen. If so, I think I'll stick with WoP and look toward the new World of Planes from Gaijin as they seem to be ahead of Oleg these days.

GSpector
08-24-11, 01:10 PM
Wow, I just signed up to be a Beta Testor of Wings of Planes and downloaded there System Test Application. Graphics were pretty good, even though it just ran in Direct x 9 mode only.

My test results were:
Avg FPS: 119.9
Minimal FPS Factor: 79.9
Rating: 27270

I hope I get picked to Beta Test. But I'm not sure if I'll need to pay for the Beta Version. The site was not very clear on that.

It seems to only be an MMO Sim but it does look good enough to try.

hawk2495
09-11-11, 12:44 PM
Any current data on the playability of CoD? Been wanting to get it, but not sure I want to waste the money on a product that runs like garbage even on my system.

Herr-Berbunch
09-11-11, 01:25 PM
Any current data on the playability of CoD? Been wanting to get it, but not sure I want to waste the money on a product that runs like garbage even on my system.

I have C2D 2.93, GTS250 and 4Gb RAM, it runs quite well so you shouldn't have a problem whatsoever. If you do, I will kindly swap rigs :D

Oberon
12-27-11, 04:45 PM
So...Cliffs of Dover...

http://img834.imageshack.us/img834/7799/bob1a.jpg
"Are you sitting comfortably? Then I will begin..."

So, the great triumph of Oleg...I think I'll steer clear of what has been said about Cliffs of Dover, because I think Hunter will throw me in the Brig. So, I'll focus on my first impressions...

http://img85.imageshack.us/img85/4918/bob2z.jpg
"You can teach...Monkeys...to code better than that!"

My God this thing eats CPUs for breakfast...I dare not try it on its highest settings for fear of creating some kind of inferno in my computer case. Definitely not one for lower systems...particularly if you make the mistake of putting the models on 'Low' and then look outside...My God it looks like something from Red Baron 3D...actually...that's insulting R3D...it's awful!
So, take my advice...do not take it lower than Medium. Ever.
The cockpit is beautiful though...but wrong...on the Spitfire Mark One at least, there is no manual pumping involved on the undercarriage...which is a bit daft because the lever for doing it is there, but it just doesn't do anything, instead the undercarriage is treated like a standard powered pump system, which was on some Mk 1 Spits, but not many at the time of the Battle of Britain IIRC. For a Mark II onwards it's fine.
The trim wheels don't seem to move with the mouse...they affect the plane but there is no visual feedback so you don't know how much you've trimmed the plane by and getting it back to level trim is hard without that feedback.
Now, I've flown the Accusim Spitfire Mk 1, and she is probably the closest you'll get to flying the real thing...and she is a dream...hard to master, but lovely to fly.
The Spitfire from CloD is not to that level but it IS a massive improvement over the Spitfires from IL2 1946. In particular she is not a twitchy stall monster but turns nicely, and about as one would expect. The engine cuts out in negative Gs which is good, and you can't do stupid things without stalling her...but at the same time you can actually turn tightly without automatically spinning into the English Channel.

http://img688.imageshack.us/img688/527/bob3h.jpg
"Give me a squadron of Accusim Spitfires!"

So, what's missing? Well...as far as I can tell from my jaunts over the Channel and quick circuit around my airbase, there's no shaking to warn of an impending stall, not unless you are already stalling and just about to slip into a spin. According to just about every report I've read on the Spit, she was a forgiving aircraft ("Any idiot could fly a Spitfire" (http://www.youtube.com/watch?v=3e-Ra0dH-Lg)) and warned you before she entered a stall by shaking, letting you know that you needed to get your airspeed back up. I put her nose up and let the speed bleed off and there was nothing until my port wing dipped and down I went...however, recovering from a stall or spin is relatively easy, easier than in IL2 1946, however whether that's a step towards realism or playability I could not say.

Starting her up and taking off was a simple process, a bit more detailed than the simple 'I' from IL2, however not as involved as Accusim, it's a case of 'Check fuel on', 'Mixture Rich', 'Magnetos on' 'Throttle cracked' and 'Press I' She waddled around like a pregnant cow (I'm not sure the suspension is that soft!) and then finally up we went. Climbing was difficult until the airspeed went up, so no magic carpets there. Then it was a case of doing a quick circle and come back down again. Flaps went down fine, gear went down fine (Putting the gear down is realistic enough, it's just the lack of manual pump to raise it that's the problem) and bugger me if I didn't land her without breaking something. Bumped a bit, but that's to be expected.

http://img204.imageshack.us/img204/219/bob4h.jpg
"Bumps-a-daisy...it's enough to make you weep..."

So...why didn't she overheat? That's the big question...the Spitfire is a very temperamental lass, and her biggest problem is overheating that big Royals Royce Merlin, and there's barely one landing on Accusim that I've come in on and not cooked the radiator. That is debatable whether it is a fault for Accusim or Oleg, because blowing your radiator every time you flew the Spit would not exactly make for exciting gameplay, however accurate. So if that is something that was dropped by Oleg, I can understand why.

I've not tried dogfighting...nor do I think I shall attempt to until I have ironed out the performance issues...I suspect that it's probably got a lot to do with my Windows XP 32 bit edition, that seems to be the cause of just about every PC problem I have at the moment. Next year I shall rob a bank and see about getting Windows 7. Until then, well...IL2 1946 with the HSFX mod will be the place to be...and hopefully by then CloD will have been fixed, because don't get me wrong...this thing has potential, the graphics are quite lovely and the sounds are being improved by the team working on the updates...I find it worrying that there are reports of DLC 'Battle for Moscow' being worked on...I'd personally prefer it that more of the work was focused on fixing the existing planes first...but...one has to remember that 1C:Maddox is a Russian developer which means that they will always lean towards getting Russian stuff into the game asap (and probably make it overpowered when they do...but that's a rant for another day) so I guess that such things were inevitable...with any luck they'll work on improving the base sim alongside the DLC, certainly if current signs are anything to go by this is the plan of action they have, and now that the dev team seem to be more focused on what they are doing, hopefully they'll be able to knuckle down and get it all sorted.

So...my overall verdict...SO FAR...on CloD...it's good, but it still has a way to go...it's better than IL2 in many areas, unfortunately performance is not one of them, however its simulation is not up to the levels of Accusim, which is perhaps quite a bar to hold it up to...but I believe that the amount of time that went into developing CloD (longer than the actual Second World War) then it is justifiable in making that comparison, particularly with some of the claims that were made by Oleg and his marketing team early on in production.
I'm sure that I'll fire it up again at some point over the next couple of days and perhaps try the Hurricane out, but the initial Spitfire Mk I test was purely because of the wide range of sims I have flown that plane on and the reading I have done about her performance and handling, I have a rough idea of what she should do and what she shouldn't, and for the most part CloD delivers on that. It's a promising base for a sim...but it's got a long way to go before it reaches maturity, and hopefully...like IL2...the addons and patches will help with that.

http://img641.imageshack.us/img641/2046/bob5p.jpg
Hunter: "That's it...no f-bombs? No flaming? No baiting?"

http://img838.imageshack.us/img838/1555/bob6j.jpg
Hunter: "Oh well...back to GT you lot...you're not needed here after all!"


DISCLAIMER: I have since discovered that I neglected to turn on the Temperature feature in the GUI, have done that and will test the Spit out again tomorrow. In the Hurricane though I was still able to take-off, turn around and land again without brewing up.

Dowly
12-27-11, 05:08 PM
The AI sucks balls too. Last night, I flew in a nice formation with a bunch of 109s.. in a Hurricane. :doh:

Herr-Berbunch
12-27-11, 06:04 PM
The pre-2001 menu text graphics kills it for me before I even get to an airfield.

And that music, ye gads, the music is horrendous :wah:

Nice speech there Oberon. I don't think it's right to try to compare to an A2A sim as they know the limitations of FS9/X before starting, whereas spending half-a-decade in production there have been some leaps and bounds in processors, graphics cards and the like - it must be a struggle to keep up and find that fine line between playable for the masses or technologically superior.

It's not perfect, needs a lot of work still, and I hope they can do that. But it is Ubi... :hmmm: 'Ah, sod it, the community can fix it...'

Oberon
12-28-11, 08:26 AM
The music is terrible and the campaign...well...I refuse to even try it.

I see where you're coming from Herr B, but they must have known that a combat sim within FSX's framework could work (that is to say a sim like FSX but with a damage model and bullets/cannons/bombs)...I mean, FSX has been pushed in many directions since it has been released...and yes, it's not particularly well optimized either and has since been abandoned by MS (although not by choice to be fair since the section of MS that made FS was shut down) but the ways it has been pushed, by Accusim alone, have far exceeded the boundaries of the original program.
Understandably though there was a push on graphics, because let's face it, Oleg was trying to bring in a wider audience, all sim makers are (with perhaps the exception of the chaps behind such sims as Dustcart Simulator...) so the flashy graphics have to be there for the CoD group, but the damage modelling is nice, although I haven't seen much of it outside of screenshots on SimHQ, however I did explode my radiator on the Hurricane yesterday (in a dogfight map the radiators should really be open when it starts if you're starting in the air) and the oil effects were nice and when I opened the canopy I saw flames coming down the side, so I quickly cut the fuel pump and feathered the prop and made a nice controlled ditch in the channel whereupon my pilot refused to bail out...ho-hum...
I've also since found that the radiator lever does work and is animated (at least on the Hurricane it is) and its lack of working initially was probably due to me not enabling the temperature damage module. Also, it seems the trim wheel on the Hurricane also works when I jacked the graphics up a bit...so it could be a graphics setting thing...which seems a bit daft but not entirely surprising.
I do agree though that this has a lot of promise, a LOT, and I really hope that the new guy who is heading up 1C on this after Olegs departure pursues this, and when you compare the engine sound in the first videos to come out after release with the engine sound now, there is definitely an improvement, and sound in any game is one of the most vital things to 'put you there' imho...so they're making good steps and I hope that 'Battle for Moscow' doesn't pull too many resources off the patch team for CloD.

Oberon
12-28-11, 08:30 AM
Here's some answers to some questions, it's good to note that they're not focusing on adding new stuff to CloD itself in terms of new models, but listening to the community about building on what they have in there already.

http://simhq.com/forum/ubbthreads.php/topics/3480600/Friday_update_Q_A.html#Post3480600

GSpector
12-28-11, 03:52 PM
Wow, thanks for the link. Great info there.

Just one question, What's this about a sequel?:o :D

Raptor1
12-29-11, 05:36 AM
Might as well add my own opinion of this, so here is Raptor's inconclusively conclusive conclusion on Cliffs of Duty:

First of all, performance. I'm running a slightly outdated system (Dual Core 3.0GHz CPU, 4GB RAM and Radeon HD 4870) with the latest preview Catalyst drivers and the Ubisoft intro logo renamed, which is supposed to help, and performance on (nearly) the highest settings is, while not as good as in IL-2, far better than I expected. So far I tested a battle over London with 36 aircraft (12 bombers and 24 fighters) and a battle over sea with 132 aircraft (36 bombers and 96 fighters), and frame rates were pretty good for most of both flights. The major drops occurred when looking directly at London, at which point the frame rate drops but not enough to render it unplayable (This is better than in IL-2, where looking at a major city would make the game extremely slow), as well as when combat was initially joined in both instances, where there were major lag spikes in both cases (Especially the latter one). Most smaller dogfights seem to run pretty well overall, especially when not over major cities.

http://img827.imageshack.us/img827/7338/cod1x.jpg

http://img141.imageshack.us/img141/678/cod2s.jpg

Right, AI. I found that it seems to do nothing when given a free hunt order, but would engage when given an attack bombers or attack fighters order. As for performance, it displays traditional IL-2 AI h4x by nearly always being faster than you, and I don't think I've seen it stall either. Keeping a tight formation also seems to be still beyond its grasp, as I've seen multiple collisions in my tests, though it could well be that I've spawned them too close. On the other hand, I've been killed by an AI aircraft when pulling a sharp turn, which the AI in IL-2 was utterly unable to do. So, I really don't know what to make of it; more testing is in order.

I'm not going to comment on the FMs and DMs, as I don't really know enough to judge them. I know they apparently have problems, and that they're going to fix them, which is good. All I can really say is that I've been able to keep flying with damage that would've made your aircraft completely unflyable in IL-2, which seems right, but I can't be sure about that.

I haven't really bothered with the campaigns yet, but they seem pretty bad, especially the British one. IL-2's stock campaigns were never very good anyway. I wish they had the dynamic campaigns they promised, and hopefully they'll add that in a patch, expansion or something.

As for the rest. The FMB is significantly more useful than IL-2's, with loads of more features, which should help with making interesting missions. I really like the clickable cockpits and more complicated startup procedure, as well as the (apparently) more realistic engine management compared to IL-2, which sort of makes up for the significantly lesser amount of flyables. The new radio chatter is nice, since the AI actually tells you what grid it sees the enemy in, and I've also seen bombers call out what targets they're seeing. Having to open or eject the canopy when bailing out is a nice touch. Also, ammunition belt and bomb fuze customization.

On the other hand, it seems that radio commands are broken, and that they're working on fixing it. This is pretty big oversight, or it would be if the AI ever listened to what you were saying in IL-2. The interface is an absolute atrocity, and it makes IL-2's look like the most modern in the world. Anti-aliasing seems to not work very well even on the highest setting, especially on distant objects. Oh, and the Heartbreaker. :shifty:

Overall, I don't find nearly as horrible as I thought it would be. It still needs a load of work, but at least they're still patching it, unlike a lot of other games these days. We shall have to wait and see how it turns out after a few patches and expansions.

And I don't find the (menu) music that bad, not nearly as much as IL-2's...

Dowly
12-29-11, 11:41 AM
Removing the logo if you have an ATI card definitely helps. I just learned about it as you
mentioned it and seeing how you are running the game well on very similar system as I have,
I tried the fix and I can now run it quite well on the high preset. :yeah:

Oberon
12-30-11, 11:51 AM
Aha, that's more like it. Took the Mk I up and around and landed her again, parked her up, switched the engine off...and then the radiator broke.

So that's that niggle box ticked. :yep:

Still having framerate problems over land though...could be my Catalyst version. What version are you guys using? What in-game settings do you have? Any chance of some screenshots of the graphics settings section?

And Hunter...yes...the Blennie is a swine to start up isn't it? Had a few problems with the 109 myself, turns out the handbrake seemed to be on, and then I wobbled too much after take-off and crash landed again.

Valantine
12-30-11, 08:27 PM
Counter intuituive I know, but once parked up close the radiators and you'll not have any issues, seems to be the coolant being afterboiled by the residual heat in the engine, this tends to happen when engines are run with the minimal necessary coolant. Used to happen in my mates old Nissan quite regularly!
Shouldn;t happen all the time like it does in CloD though, but really, a minor niggle ;)
V

Egan
01-03-12, 08:00 AM
I just got around to downloading it after buying it in the Steam sale. I've only tootled around for a few minutes so I can't anything remotely clever about it but I do have a couple of questions.

First, does the in game AA work? I've got it set to x4 and it still seems pretty jaggy. would it be better to run AA from my card drivers?

I tried a free flight QB. How do I choose which aircraft I want to fly? It starts with a Hurri but I can't see where to change it.

What's up with the landscape of southern England? Seriously, the colours look pretty mad. Almost tartan...:DL

My framerates are a bit stuttery too, and that's with only one aircraft up. I'm running an I-7 920, 6 gigs of DDR3 and a 4870x2 and I'm kind of surprised by how low the FPS seem to be. Does anyone have any hints about improving performance? I have to get the new 11.12 drivers anyway but is there anything in the configs I could tweak?

I'll have others, I'm sure. I'm looking forward to a few little dogfights in this if I can get it working OK.

HunterICX
01-03-12, 09:06 AM
-The AA seems to be porked or not working properly.
-With ATI card you might want to delete or rename the logo.wmv in the \Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI
the ubi logo seems to mess up your clocks of the card ruining the performance in game.
-To change aircraft in a Quick battle of Single mission just click on the picture of the Hurricane to open the Aircraft selection menu (not really convenient how they made it)

HunterICX

Egan
01-03-12, 10:52 AM
-The AA seems to be porked or not working properly.
-With ATI card you might want to delete or rename the logo.wmv in the \Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\core\GUI
the ubi logo seems to mess up your clocks of the card ruining the performance in game.
-To change aircraft in a Quick battle of Single mission just click on the picture of the Hurricane to open the Aircraft selection menu (not really convenient how they made it)

HunterICX


Cheers, I just read about the logo.wmv thing and it does improve things. Still got noticable micro stutters but the overall FPS has increased by quite a margin.

Right. I'm off to fly a Spit.

Kongo Otto
01-08-12, 08:43 PM
-The AA seems to be porked or not working properly.


ATM AA doesnt work at all.

Herr-Berbunch
01-16-12, 08:21 AM
When I climb into my pit why would it say 'Afterburner: On'? Or it may be 'engaged' instead of on, either way it's refering to something my BF109 doens't have! :doh:

GSpector
01-16-12, 07:42 PM
When I climb into my pit why would it say 'Afterburner: On'? Or it may be 'engaged' instead of on, either way it's refering to something my BF109 doens't have! :doh:

Well, the Germans were ahead of their times when it came to Aircraft design :D

Oberon
01-28-12, 01:37 AM
DOWLY!!

FETCH!!

http://www.ksml.fi/uutiset/video-kuva/videot/tommi-makinen-taisteluhavittajan-puikoissa/987806

(It looks like it's IL2 in that vid, but apparently it's also capable of running CloD)

Schroeder
01-28-12, 06:02 AM
Was that the former rally driver Tommi Mäkinen?:o

Dowly
01-28-12, 08:06 AM
Was that the former rally driver Tommi Mäkinen?:o

Yup. :yep:

Schroeder
01-28-12, 01:29 PM
Yup. :yep:
Boy, those were the days. It was a red Lancer that sparked my interest in rallying...http://foto.arcor-online.net/palb/alben/54/1012554/3366323332356632.jpg
Too bad Mitsubishi withdrew from the WRC....(actually all good looking cars withdrew from it.:damn:)

Sorry for the OT but sometimes sentimental nostalgic feelings need to be released.;)

eddie
01-28-12, 09:50 PM
Took the plunge, and got CoD. FR are ok so far, but just getting into it. To be honest, never spent that much time with complex engine management with IL 46, so I think I'll be learning now,LOL Took this crate up for some training, but don't think its going real well yet!:D

http://img.photobucket.com/albums/v138/Thony/a1.jpg

89
02-04-12, 12:53 AM
ATM AA doesnt work at all.

AA does work , here is how :http://forum.1cpublishing.eu/showthread.php?p=383599#post383599

danasan
02-05-12, 05:07 AM
OK, first of all, I don't know the patch - state of the game ATM, there seemed to be some "trouble" in the past.

Second, the footage is edited, but I don't know if it is edited regarding the models, skins etc.

Do yourself a favour and watch this little video in HighDef:

http://www.youtube.com/watch?v=t84dVdKuVDc

Look at the DETAILS, is the graphics THAT good? :o

eddie
02-11-12, 06:11 PM
Just saw this video of CoD, can't believe we will be able to man the AA guns!

http://www.sim-outhouse.com/sohforums/showthread.php?62827-Update-video-of-Cliffs-of-Dover

Herr-Berbunch
03-20-12, 08:20 AM
I love this video, it's how I imagine CloD to be every time I start it up -

http://www.youtube.com/watch?v=OBsFkAP48iI&feature=related

...but it never is :cry:

HunterICX
03-20-12, 11:17 AM
You're not alone in that regard....:(

HunterICX

Herr-Berbunch
03-20-12, 07:46 PM
Approaching France.

http://img849.imageshack.us/img849/7753/clodapproachingfrance.jpg


First of several Bf-110s.

http://img713.imageshack.us/img713/9092/clod1.jpg


This one nearly made it home.

http://img221.imageshack.us/img221/3323/cloddoublecheckzkrd.jpg


Coming Home.

http://img267.imageshack.us/img267/2574/clodcominghome.jpg


This is what happens when you try to land using a rear-facing external view. Clipped some trees on finals. :damn:

http://img69.imageshack.us/img69/8715/clodlanding.jpg


Game says I landed, I'll count that too. :yeah:

http://img853.imageshack.us/img853/8175/clodanylanding.jpg

Dowly
04-16-12, 05:57 AM
Biiig patch coming "when it's done":
http://forum.1cpublishing.eu/showthread.php?t=31097

(Thanks to Crécy for pointing this out)

HunterICX
04-16-12, 06:04 AM
Well well well, that's some good news.

Must give it another bash when that update is out there.

HunterICX

Herr-Berbunch
04-16-12, 08:58 AM
Biiig patch coming "when it's done"

Good. I've been flying on the ATAG server quite a bit this last week or two and noting my FPS - general flying (t/o and channel transit) is for me anywhere between 25 - 50 FPS, even low over built up areas is good, only when I come across a large group of other aircraft does it all go a bit wrong (and by a large group I mean 3+) with frames sometimes hitting a feable 2 FPS - so doubling 2 makes 4, whoopee-doop!

After we make sure nothing is amiss, we'll make the beta patch available to everyone

Great quote from 1C - firstly 'nothing'? We'll see about that. Secondly isn't releasing a patch to everyone beyond beta? :hmmm:

Arclight
04-16-12, 09:40 AM
I guess it depends on the level of testing it went through. Considering the state of the original "we're out of money - now or never" release it seems they don't do a lot of it, or at least don't have a decent base of playtesters available.

HunterICX
04-21-12, 07:42 AM
Aaaaand bummer...:-?

http://forum.1cpublishing.eu/showthread.php?t=31264

Hello everyone,

I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

Everything that I can offer you now are some specifications about correction of flight model.

seem we have to wait a bit longer.

HunterICX

0rpheus
04-21-12, 11:32 AM
No great surprise on the delay tbh. :O:

I don't often say it, but I really think they killed this game. Appalling communication, shocking moderation on the banana forums, flight models & radio commands wonky after an entire year, not to mention the performance, the terrible SP, lack of decent co-op interface...

I don't think I've ever seen a game so outright borked for so long. MG have burned almost all the goodwill they built over the decade of IL2, it just boggles the mind. So much potential, wasted. I'm not sure what they could do now to get any of that trust back.

Needs to be something special between the release of the patch and the supposed Moscow expansion - better yet, several special things* - or no matter how much they fix the fps, it won't bring back those who got burned, :down:


*flyable Welly would be a start ;)

Oberon
04-22-12, 01:23 PM
I can't disagree with you, 0rp. It's a lovely sim, no doubt about it, somewhere under the coal heap there is a diamond, but the condition of it at the start, the sudden urge to drive forward with the Moscow front, putting resources into that when they should have focused fully on finishing the original, it's been a catalogue of errors and it's a shame to see it.

My hope still lies in them turning over the base CLOD code to someone like TD and letting them work their magic with it like they have with the recent patches for IL2.

Herr-Berbunch
04-22-12, 02:34 PM
. . . the sudden urge to drive forward with the Moscow front, putting resources into that when they should have focused fully on finishing the original, it's been a catalogue of errors and it's a shame to see it.


^ Yeah, that! And useable flak positions too! - Why? Get the frickin' original stuff sorted first :damn:

Oh yeah, it's Ubi!!! I guess we should be thankful there are still some devs working on it at all. It really is a diamond in the rough, and it will get there - I find it frustrating but still enjoyable at the moment. SH5 of the skies? :hmmm:

oscar19681
04-25-12, 10:25 AM
What i dont understandt is why oleg choose to do yet ANOTHER battle of britain sim. The battle of britain has been done do death by now.. I dont understand that the company,s that still make real sim,s dont make another sim based on the b-17 and b-24 bombing campaign . Every time they seem to pick the battle of britain over and over again while acutally the bombing campaing and later air war over europe offers so much more. I mean comeon its been 12 years since b-17 the mighty eight and on-one for some reason has done a b-17 sim ever again .

Herr-Berbunch
04-25-12, 11:14 AM
Cliffs does have bombers, but not the heavies - and the only flyable medium is the He-111 iirc. I know what you mean and it would've been great to see those incorporated at some point in the future to this sim, and I'd have preferred an expansion of the map to include all parts reached by these rather than head off toward the Soviets. Why BoB? I don't know, maybe they saw shooting down a few people in an aircraft, or dropping bombs on military targets better publicity than wiping out residential areas.

Hang on, got it! Air combat over water will use much less resources than a whole city or ten and seeing as it's not very well optimised (just yet) for even that they'll just have dismissed a large scale bombing campaign. :cry:

oscar19681
04-25-12, 11:42 AM
Cliffs does have bombers, but not the heavies - and the only flyable medium is the He-111 iirc. I know what you mean and it would've been great to see those incorporated at some point in the future to this sim, and I'd have preferred an expansion of the map to include all parts reached by these rather than head off toward the Soviets. Why BoB? I don't know, maybe they saw shooting down a few people in an aircraft, or dropping bombs on military targets better publicity than wiping out residential areas.

Hang on, got it! Air combat over water will use much less resources than a whole city or ten and seeing as it's not very well optimised (just yet) for even that they'll just have dismissed a large scale bombing campaign. :cry:

Still if they (or someone else) did a modern remake of b-17 the mighty eight with the virtual crew management , bomber commander mode , squadron commander mode it would be an instant hit. They could include flyable fighters and escorts a la b-17 the mighty eight as well to please the dogfighting aspect . A2A simulations said they might do a remake sometime . but this was 3 years ago . I asked agaion a week ago in the forums and they still said they might do it sometime , but not anytime soon.
I dont understand why but it seems all the company,s avoid the heavies for some reason , which is strange becaus if done well it could really be succesfull title.

Herr-Berbunch
04-25-12, 06:42 PM
Tonight, I landed well several times, then my last for the evening - can anyone spot where I went wrong? :hmmm:

http://img254.imageshack.us/img254/8449/launcher201204260035261.jpg

:damn:

Dowly
04-25-12, 07:06 PM
Forgot to lower gears? :O:

GSpector
04-25-12, 07:13 PM
Tonight, I landed well several times, then my last for the evening - can anyone spot where I went wrong? :hmmm:



:damn:

You do seem a bit lower to the ground than you should be :hmmm:

Oberon
04-25-12, 08:11 PM
Tonight, I landed well several times, then my last for the evening - can anyone spot where I went wrong? :hmmm:

:damn:

:yep:

You're not upside down and on fire.

Keep trying... :smug:

Herr-Berbunch
04-26-12, 02:22 AM
Forgot to lower gears? :O:

Got it. I know why too - key press goes neutral inbetween up and down for some ridiculous reason!

Will try harder to be upside-down and on fire.

GSpector
04-26-12, 04:12 AM
Well, you can always do what I like to do, just after lowering landing gear. Go to outside view to verify.

Though this may be unrealistic to do, in real life there probably would have been a spotter on the ground or a wingman to confirm this. :salute:

Herr-Berbunch
04-26-12, 07:24 AM
Well, you can always do what I like to do, just after lowering landing gear. Go to outside view to verify.

Though this may be unrealistic to do, in real life there probably would have been a spotter on the ground or a wingman to confirm this. :salute:

External view not available on the ATAG server, and unfortunately Very pistols aren't replicated in game - but that'd be a great add-on to get a go-around during your approach. :yep: Should be easy to those in the know to get a red flare fired if you're say below 200m within 1km of the airfield without your gear down!

Oberon
04-27-12, 12:15 PM
External view not available on the ATAG server, and unfortunately Very pistols aren't replicated in game - but that'd be a great add-on to get a go-around during your approach. :yep: Should be easy to those in the know to get a red flare fired if you're say below 200m within 1km of the airfield without your gear down!

"One of your relief, trying to land without wheels."

"Undercarriage lever a bit sticky was it, sir?"
"Why, yes as a matter of fact, it was"
"I wouldn't tell the CO that, sir...not if I were you."

Herr-Berbunch
04-27-12, 06:41 PM
How did the idea for a clipped wing Spit come about? :hmmm:

Watch this, and it's obviously not a waffle!

http://www.youtube.com/watch?feature=player_embedded&v=TgG_mi-QhpI

GSpector
04-27-12, 07:24 PM
How did the idea for a clipped wing Spit come about? :hmmm:

Watch this, and it's obviously not a waffle!

http://www.youtube.com/watch?feature=player_embedded&v=TgG_mi-QhpI

:o Wow, that kind of flying requires nerves of steel :salute:, even in a Sim :yeah:

Herr-Berbunch
05-01-12, 10:52 AM
Just came across this little gem!

http://www.2gvsap.org/flea/OP2GvSAPINST_3710.1B.pdf

CloD aircraft operations manual :yeah:

Herr-Berbunch
05-04-12, 08:22 AM
@HunterICX - I don't know exactly what happened last night after our vertical tête à tête but after being on target for about 15 mins doing the odd strafing run whilst our last Ju-88 was winging it's way over the channel (server was due to switch maps in 10 mins!), I ran out of fuel - quick thinking - crash into the target. :yeah:

So I crashed into the target taking out much less than I thought I would, and it credited you with my demise!!!

You must've got a lucky strike on me somewhere... :stare:

HunterICX
05-04-12, 11:53 AM
So I crashed into the target taking out much less than I thought I would, and it credited you with my demise!!!

Yay! :O:

You must've got a lucky strike on me somewhere... :stare:

:haha: you cheeky git....I'll gladly repeat that of last night and with luck this time my game won't crash on me :shucks:

HunterICX

Dowly
05-05-12, 01:30 PM
The beta patch has been released:
http://forum.1cpublishing.eu/showthread.php?t=31759

Tho, looking at the Known Issues list, I think I'll wait for the full release. :doh:

Dowly
05-09-12, 12:23 PM
Meanwhile in the Oleg-verse...

1440x900, no shadows, no grass, no roads, 8xAA and other settings at low/medium = bad performance

1920x1080, shadows, grass, roads, SSAO, 8xAA and other settings at max = good performance

Does not compute. :doh:

HunterICX
05-09-12, 12:27 PM
Is that with the BETA?

HunterICX

Dowly
05-09-12, 12:37 PM
Nah, the beta patch keeps crashing every 20-30 minutes for me, so rolled back to the
"stable" one.

Dowly
05-12-12, 10:14 AM
Beta hotfix released
http://forum.1cpublishing.eu/showthread.php?t=32035

0rpheus
05-12-12, 10:55 AM
Beta hotfix released
http://forum.1cpublishing.eu/showthread.php?t=32035

Good spot Dowly, will give it a whirl now. :up:

HunterICX
05-12-12, 10:57 AM
Danke for the heads up,

Does this require the servers to be updated as well or can you just apply and continue playing on BETA patch servers?

EDIT: I see the version remains the same so that answers my own question.

HunterICX

Dowly
05-12-12, 11:05 AM
Danke for the heads up,

Does this require the servers to be updated as well or can you just apply and continue playing on BETA patch servers?

EDIT: I see the version remains the same so that answers my own question.

HunterICX

ATAG's been updated to work with the hotfix. :up:

0rpheus
05-12-12, 11:07 AM
Big improvement with the new .dll, less glitchy overall and can finally see the improvements.

Have to say it's pretty promising, and that's a surprise even to me! At full gfx details, high or v high on everything and Original textures I can't push the fps below 40 at low/ground level, and the only stutter left is approaching planes as it loads the aircraft skin/model.

Now all they've gotta do is fix the AI, the radio, the British aircraft FMs, the campaign, and everything else! :har:

Dowly
05-14-12, 08:50 AM
If anyone's on the fence with CloD, I'd say it is now worth buying.

They've really put some work into improving the game with the alpha patch and
after 10+ sorties online I haven't had a single CTD or any other kind of problem. :up:

Herr-Berbunch
05-14-12, 10:08 AM
This patch to a beta's beta patch sounds great :yeah:

Just need them to model SPILS onto my aircraft now. ;)

HunterICX
05-14-12, 10:22 AM
was about time they got it sorted regarding the piss poor shape CloD has been in for the last 11 months.

At least now I can enjoy it without having my game freeze or struggle everytime another aircraft is about.

All I can hope for that they keep up this good work up :yep:

Only issue I had was a crash while trying to use the HE-111 bombsight...it causes my windows to create 3 dumpfiles only for that one :o
This happened at the Beta patch pre-Hotfix.

HunterICX

Dowly
05-14-12, 11:03 AM
Think they are fixing the bombers, at least they've fixed CTD when flying in formation
with JU88s, or so I've heard. :hmmm:

Now what's left is for me to learn to fight again. :shifty:

HunterICX
05-14-12, 11:07 AM
Now what's left is for me to learn to fight again. :shifty:

Which 109 you fly?
when flying Blue I usually take the E-3 from that base above Calaise

HunterICX

Dowly
05-14-12, 11:11 AM
Which 109 you fly?
when flying Blue I usually take the E-3 from that base above Calaise

HunterICX

109E4 from Pihen (SW of Calais). Rather like the option for automatic PP in the E4. :yep:

HunterICX
05-14-12, 11:15 AM
109E4 from Pihen (SW of Calais). Rather like the option for automatic PP in the E4. :yep:

Rgr...will join you whenever I see you fly on ATAG. :shucks:

HunterICX

Herr-Berbunch
05-14-12, 12:07 PM
109E4 from Pihen (SW of Calais). Rather like the option for automatic PP in the E4. :yep:

I tried it once but found it more difficult to get much speed up at all. Revs, pressure and airspeed didn't seem to get past 1500, 0.9, and 250 kph.

Now I've got the hang of prop pitch in the E3 it's a piece of cake and very rarely do I now blow my engine.

Will try to get on tonight.

Dowly
05-14-12, 12:12 PM
You can switch to manual PP too in E4 if you prefer that. :yep:

Herr-Berbunch
05-14-12, 12:54 PM
You can switch to manual PP too in E4 if you prefer that. :yep:

Did not know! :o

How?

Dowly
05-14-12, 01:15 PM
Did not know! :o

How?

Think you have to assign a button for it, toggle prop pitch automation or something
like that under controls->aircraft. When switching back to automatic, make sure the
PP slider in the lower left bottom is in center, dont think it activates otherwise.

Now... does anyone know where the blue ships are in the mission where red
has to sink 5 ships and blue 17? Think other objectives are british armory in
G7 and german fuel depot SW of Pihen. :hmmm:

Herr-Berbunch
05-14-12, 02:22 PM
Now... does anyone know where the blue ships are in the mission where red has to sink 5 ships and blue 17? Think other objectives are british armory in G7 and german fuel depot SW of Pihen. :hmmm:

Are they not around the coast towards Boulogne? If not there then they'll be towards Dunkirk. It's not a massive area!

Dowly
05-14-12, 02:34 PM
Are they not around the coast towards Boulogne? If not there then they'll be towards Dunkirk. It's not a massive area!

I know one mission where the ships are near Boulogne, but never seen them there
in this one. And I should've seen them if they are there as I pretty much follow
the same patrol route everytime (Pihen-Boulogne-English coast-Pihen).

There are 2 groups of ships I've seen, one near Dover and one south of Dungeness,
but I'm fairly sure those are both english as they are so close to the red side of
the channel.

I'll have to check the Dunkirk area, then. :hmmm:

Herr-Berbunch
05-16-12, 10:26 AM
Not been on ATAG for a bit, how's it running with the post beta-beta beta patch :doh: or that .dll, for you guys now?

Dowly
05-16-12, 10:31 AM
Not been on ATAG for a bit, how's it running with the post beta-beta beta patch :doh: or that .dll, for you guys now?

Flown ~30 15-30 min sorties after the hotfix was released and have had no problems at all. :up:

Herr-Berbunch
05-16-12, 10:35 AM
Flown ~30 15-30 min sorties after the hotfix was released and have had no problems at all. :up:

That's good news. I'd noticed that the stats had all reset too, my 80+ starts is now about 10. Gives me a chance to up my stats as I now have better engine management.

Just got to find one of them dots now!

Dowly
05-29-12, 11:13 AM
Anyone know the max. flight times with different fuel loadouts for the 109? :hmmm: