SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-27-10, 08:31 AM | #1156 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
|
The problem with that big compass is that it's not scaled properly in SH5. If you noticed in the SH3 screenshot, the inner rings can be used to draw accurate distances quickly. In SH5 the scale of it changes so that depending on the zoom level you're at you'll get wildly different values for the same distance of line. I'll try to take some screenshots that show that at work.
Here's the documentation for that compass ruler and how it's supposed to work. Also simply deleting the night_filter.dds seemed to work OK in a quick test. In SH5 the night filter did seem like you were in red light mode with little lamps providing illumination. In SH5 it was more just a uniform washed out look. Probably just needs tweaking. |
04-27-10, 08:37 AM | #1157 |
Black Magic
|
|
04-27-10, 08:45 AM | #1158 | |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
Quote:
Ie the 2 zoom levels where it displays the Sub a top down graphic rather than the Circle and tail of all the oter zoom levels. If we could figure what is making it switch between the circle/tail icon and the Sub icon we may find a way to get the 3000m Bearing working. |
|
04-27-10, 08:47 AM | #1159 | |
Black Magic
|
Quote:
|
|
04-27-10, 08:53 AM | #1160 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
If the compass is not scalling properly maybe it would be possible to scale it manually to the correct size in Photoshop and use a different image for each level of zoom? That might actually produce better results anyway as it maybe better/sharper than the games inbuilt scaling engine?
I switched to the SH3 style UI today with the min TDC dials mod and found that the teleport controls seem to be all messed up some controls doing nothing when clicked others dumping you off the boat. I previously used the SH5 enhanced UI and all was fine there.
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
04-27-10, 08:58 AM | #1161 | |
Black Magic
|
Quote:
|
|
04-27-10, 09:04 AM | #1162 |
Planesman
Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
|
|
04-27-10, 09:05 AM | #1163 | |
Black Magic
|
Quote:
are the other scopes (attack, uzo) ok? EDIT: just looked at obs scope in minimal dials and it's my error. Don't know how some value got changed but it did...... Here is a fix for that problem: http://www.filefront.com/16277129/Mi...bs-bug-fix.7z/ |
|
04-27-10, 09:34 AM | #1164 |
Black Magic
|
added another tool to map tools: Toggle draggable compass. This allows you to use either the original draggable compass in v1.9.0 or the compass recommended by kylania. When the toggle draggable compass is not selected (grey color) you get the original draggable compass in v1.9.0. When selected (orange) you get the new one.
unselected: selected: |
04-27-10, 09:42 AM | #1165 | ||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
Quote:
Quote:
After all the TAI Map gives us a distance scale, just need to create the bearing to that scale for each level. Edit: Only snag may be centering it on the sub (Circle/Tails) icon when the map is scrolled around. (Sure its poss) |
||
04-27-10, 09:50 AM | #1166 | |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
|
Quote:
TheDarkWraith : The man who mods faster than we are able to test his work ! (I have downloaded the 1.6.0 version on friday, and now already a 1.9.0 out !) You are the man !
__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
|
04-27-10, 09:53 AM | #1167 | |
Black Magic
|
Quote:
just looked into the Page Default Hud.py file to see if there was a way to hook into the zooming/unzooming of the map and there is: def ZoomInButton_Clicked( sender ): PageDefaultHud_MapGroup_Mapcontrol.ZoomIn() def ZoomOutButton_Clicked( sender ): PageDefaultHud_MapGroup_Mapcontrol.ZoomOut() As you can see the Mapcontrol controller takes care of everything....... |
|
04-27-10, 09:57 AM | #1168 |
Grey Wolf
Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 672
Uploads: 0
|
It just gets better n better
Cheers
__________________
Have Fun Bye Def |
04-27-10, 10:04 AM | #1169 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
|
Reaper wrote: "After all the TAI Map gives us a distance scale, just need to create the bearing to that scale for each level"
Another snag is that the distance scale on the TAI is currently incorrect measure it with the ruler tool to check and you'll see what I mean. can the distance scale be corrected or is it hardcoded into the map controller?
__________________
"The action is simulated...the excitement is real!" Microprose Simulation Software. |
04-27-10, 10:09 AM | #1170 | |
Black Magic
|
Quote:
N,NNE,NE,E,etc... my NE should actually be ENE.....I'll make the necessary changes The course reported for the contact is it's initial course when it was added to the nav map. It does not get updated in real time. |
|
Tags |
dbrn, favorite, new ui |
|
|