SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-23-19, 03:11 PM | #1 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
DSubs - abstract multiplayer subsim
Downloads:
https://github.com/Boris-Barboris/dsubs_demo/releases Pdf manual is bundled in the zip, or can be found in the repo: https://github.com/Boris-Barboris/ds...ter/Manual.pdf Discord: https://discord.gg/7TFS98f Client sources: https://github.com/Boris-Barboris/dsubs_client TLDR: 2D cold-war-techlevel DW-inspired sensor-focused subsim, multiplayer/singleplayer infinite quick battle scenario with bots and/or other players. Hello everyone! I'm Boris-Barboris and I would like to make the progress of my hobby project public knowledge. I'm steadily moving towards the technical demo stage and expect to be able to let the general audience test it till the end of 2019. Reasoning I was a great fan on Sonalyst's work on Dangerous Waters, as well as of DCS/LockOn simulator franchise. I have spent weeks in those titles, but the past is now long gone. Youth was gone as well, and so, gone was my blind respect for realism. Time grew much in value, and it is the time that was rarely respected by the simulator genre: realism dictates large intervals of wasted time and no gameplay just for the sake of realism. Time acceleration helps, but it is unsuitable for multiplayer - the prime thing I was enjoying in those games. I just want a fun PvP/Coop submarine-related game to play with real people for an hour or so. It appeared to me that the gameplay must be designed from the ground to account for higher desired combat intensity and lower time intervals. Exactly 2 years before this post, March 2017, I have started my small project: DSubs (D for distributed), which I hope you will find in your favor. Concept
Overview and tutorial walkthrough by SmartWargames: Here is a short video, which demonstrates most core systems (coop, sensors, TMA, contact management): Torpedo attack example: What needs to be done
I would like to hear your opinion on the concept itself, as well as to recruit some volunteers in order to test the existing features (sensor-related). Thank you for your attention. Last edited by Boris-Barboris; 03-28-21 at 03:25 PM. Reason: source link |
07-02-19, 02:21 AM | #2 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Got some progress on the torpedo, namely:
|
07-02-19, 09:23 AM | #3 |
Gefallen Engel U-666
|
welcome back!
Boris-Barboris! THANKS FOR KEEPING US POSTED
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-25-19, 08:54 PM | #4 |
Nub
Join Date: Nov 2015
Posts: 2
Downloads: 36
Uploads: 0
|
Looks awesome! Which platforms will you support? happy to give a little bit of time to help test on Linux (or windows XP in a vm).
|
07-27-19, 07:47 AM | #5 |
Bilge Rat
Join Date: Dec 2016
Posts: 1
Downloads: 30
Uploads: 0
|
Well, as a DW player, I was insterested by the subs too, not the surface or air platforms. And the thing I really appreciated was the "where is it, and who is it?" phase. So keep on the good work, I'm very interesting with your concept!
|
07-31-19, 09:54 AM | #6 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Quote:
I develop on both Linux and Windows 10 machines. Judging by the conservative use of libraries, windows 7/8 32bit should be ok as well. Thanks for the offer, though I'll probably just spin up my own ubuntu VM and ask some friends to test. |
|
08-04-19, 07:18 AM | #7 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Got some nice weaponry progress:
|
08-04-19, 08:12 AM | #8 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
What to say... except keep up the great work!
|
08-04-19, 10:09 AM | #9 |
Gefallen Engel U-666
|
welcome aboard!
gargozul!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-04-19, 05:28 PM | #10 |
Growing Old Disgracefully
|
A Warm Welcome To The Subsim Community > gargozu
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
09-13-19, 01:21 PM | #11 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
I've got passive bots that just swim around the arena and die for your entertainment, a simple infinite scenario, login/user registration, kill feed.
I'm getting really tired lately, so I would like to just push out what I have at the moment and have some rest of about a month from this side project. I'm writing a simple manual and expect to zip up a test Windows build this Sunday, so at least you'll have some taste of the controls. Maybe if there will be enough people we'll even get some PvP action. It simply depends on our numbers and timezones. |
09-14-19, 05:40 AM | #12 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
First test release
Ok, here's the binaries:
https://github.com/Boris-Barboris/ds...bs-win-x86.zip Pdf manual is bundled in the zip, or can be found in the repo: https://github.com/Boris-Barboris/ds...ter/Manual.pdf Feedback about UI, controls and core systems (acoustics) is welcome. I've got nothing else to offer at this point. Well, besides the usual blood, sweat and tears. |
09-14-19, 11:02 AM | #13 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
Oh man, you make it sound like you wanna throw the towel or something.
I am pretty convinced there's an actual game to be made and it doesn't require much more on the simulation side, from what I see. That could really be a (niche) winner. |
09-14-19, 11:28 AM | #14 | |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
|
Quote:
The problem is time. Things that seem like an hour job take days, day jobs take weeks, week turn into months. I'm afraid to make an actual enjoyable game of this thing in adequate time I would have to collaborate with other people. May I ask you to try the controls? Don't want to get stuck inside an ergonomics echo-chamber with myself here. UPD: To crashy: Oh man, I'm pretty sure you got me there, detonator probably needs some tuning because your torp definetly homed onto me. Last edited by Boris-Barboris; 09-16-19 at 11:17 AM. |
|
09-15-19, 12:27 AM | #15 |
Electrician's Mate
Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
|
Oh you actually have a battle royale mode on-going there I see? ^^
Interesting...! |
|
|