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Old 05-18-23, 03:08 PM   #1
Kal_Maximus_U669
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Support Wake torpedo..

I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR

Last edited by Kal_Maximus_U669; 05-18-23 at 03:19 PM.
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Old 05-18-23, 05:03 PM   #2
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I have an unacceptable problem.. with torpedoes...
I'm going to perform a test battery to identify the culprit but I already have my little idea..

here a torpedo fire ahead
with an angle of 30 degrees.. 10 knots.. 3 m deep
from the exit of the tube ... an infinite arc occurs at the rear ... MdR
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
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Old 05-18-23, 05:06 PM   #3
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the culprits have been found problem partly solved... I'm tired tomorrow it will be day... more explanation...


managers 3 files TGA dans Dat/Misc/Wake_Back_Sub.tga
Wake_Front_Sub.tga
Wake_Torp.tga
suppress ...see you soon..
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Old 05-18-23, 05:15 PM   #4
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Originally Posted by KaleunMarco View Post
it looks like a circle run for a torpedo. the Germans had the same problem that the US had with torpedoes reversing direction.
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
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Old 05-18-23, 05:20 PM   #5
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Originally Posted by Kal_Maximus_U669 View Post
Hey KaleunMarco Greetings...

this screen pulls torp at 30 degrees at the front starboard... 3m deep torp speed 10 knots we observe that the stern and play at the same time... which is not correct it is deported in addition the wake is rotten
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
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Old 05-18-23, 05:29 PM   #6
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Quote:
Originally Posted by KaleunMarco View Post
well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )

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Old 05-18-23, 07:04 PM   #7
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I thought about that too immediately... I was in the middle of it with this reshade which I don't recommend at the moment because there's still a lot to see too many problems... the positive is that my sensors seem to be working correctly. .if I can put it that way...
Kal if you have time take the mods of Niume Knights of the Sea Depths II: Ace Edition 1.4.2 mount without anything just the base... try is confirmed but say if you want.. (it's an order... )
sadly, i do not have KSD II installed.
my apologies.
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Old 05-19-23, 05:36 PM   #8
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... I'm going to mount a fresh install... this story "Turlupine" in your formula will be: "a question that's bugging me"
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Old 05-21-23, 04:53 PM   #9
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Default KSDII Ace Edition

Are there people here who play KSDII_Ace_Edition...
if so can you post a screen of your torpedo wake during a pull the screen will have to be taken outside it goes without saying... thank you
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Old 05-21-23, 04:57 PM   #10
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well, then, it could be a graphics issue which is over my head as i have never delved into the graphics aspect of SH4.
KaleunMarco
I peeled without any graphic improvement in the graphic options of the game... the problem and always there.... I will lean for a problem with the environment mods...
I would like to add that I am not alone
https://www.subsim.com/radioroom/sho...4&postcount=97
I find it fantastic a lot of people are playing these mods nobody says anything...these problems have been known for a long time and nobody is trying to fix...especially since visually it's really ugly...it seems to me that it's an important detail (the world wants to follow the trajectory of its torpedo it seems to me that it is a minimum...) but where are the fantastic modders with ultimate knowledge...maybe Pan Am...!!!

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Old 05-29-23, 08:58 AM   #11
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Icon14 Problem solved..



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Old 05-29-23, 10:45 AM   #12
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Oooh - nice. Which of the files was it Kal_Maximus_U669? I am just now getting caught up with my SubSimming and subsimming after my "holiday", but still have family visiting... I might have to kick them out to get some peace & quiet!!! lol
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Old 05-29-23, 12:43 PM   #13
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Originally Posted by propbeanie View Post
Oooh - nice. Which of the files was it Kal_Maximus_U669? I am just now getting caught up with my SubSimming and subsimming after my "holiday", but still have family visiting... I might have to kick them out to get some peace & quiet!!! lol
Hey Beanie ...
.Best regards
Strange files here "A" are doubled as you can see..
it works with "B" the foam train is other .. I took files from an old basic version which worked ...
It seems that the Val file values are not the same...
during the assembly I tinkered so much that I don't really know what I did..!!! I used "reshade" to modify the graph...(Not recommended for the moment) I modified "GFXSettings" values as well as Nvidia inspector which make the "MdR"..
I use very different settings in Nvidia Inspector
if we compare with your FoTrS it has nothing to do...
too much tinkering to kill tinkering...
I wanted to ask the designer but I am no longer in contact with Lukner.. plus I got angry with Anvart1061 and Alex@ since these war problems in Ukraine so I doubt he would have helped me.. There you go Boss you know all! !!!


Ah yes Boss... the family is important so don't abuse it too much...

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Old 05-31-23, 08:13 AM   #14
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Interesting findings, thanks Kal_Maximus_U669. Most mods only use one of each of the files you found in the Misc folder...
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Old 05-31-23, 05:17 PM   #15
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Originally Posted by propbeanie View Post
Interesting findings, thanks Kal_Maximus_U669. Most mods only use one of each of the files you found in the Misc folder...
Yes, I found that really peculiar too....
my dear Beanie it must be said that the foam train is very pretty in this mod...
maybe you should dig? ...but it doesn't look easy..!!!
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