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Old 05-04-24, 10:53 AM   #256
GrenSo
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VIIC tower 1 is finished. Here are a few in-game pictures:



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Last edited by GrenSo; 05-04-24 at 12:11 PM.
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Old 05-04-24, 11:42 AM   #257
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Quote:
Originally Posted by michaeljcaboose9 View Post
I added some mods after looking thru your list and noticed you didn't have DynEnv v2.9 Main but other parts of it. Is this preference or is there a conflict, I did not notice anything when i added it. I attached my list if that helps.
I didn't add "DynEnv v2.9 - Main Mod", because this one is already a part of TWoS. In his first post from TWoS thread you will find an overview from Vecko of all mods he has integrated into TWoS.
https://www.subsim.com/radioroom/sho...d.php?t=210703
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Last edited by GrenSo; 05-04-24 at 01:36 PM.
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Old 05-04-24, 06:16 PM   #258
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Beautiful work GrenSo. Waiting the mod (must have).

Many thanks!

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Old 05-05-24, 12:22 AM   #259
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Quote:
Originally Posted by GrenSo View Post
I didn't add "DynEnv v2.9 - Main Mod", because this one is already a part of TWoS. In his first post from TWoS thread you will find an overview from Vecko of all mods he has integrated into TWoS.
https://www.subsim.com/radioroom/sho...d.php?t=210703



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Old 05-05-24, 08:04 AM   #260
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VIIC tower 2 is finished. Here are a few in-game pictures with FuMO to show how it fits:
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Last edited by GrenSo; 05-05-24 at 02:10 PM.
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Old 05-07-24, 01:41 PM   #261
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Looks awesome Grenso
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Old 05-07-24, 02:16 PM   #262
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If everything went on plan, the new version 2.1 will be released by the weekend at latest. I'm currently doing some testings.
May be there will a little surprise for Type VIIC41 which I haven't spoken about before. I will show a screenshot about it when I release the new version.
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Old 05-07-24, 07:59 PM   #263
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Quote:
Originally Posted by GrenSo View Post
If everything went on plan, the new version 2.1 will be released by the weekend at latest. I'm currently doing some testings.
May be there will a little surprise for Type VIIC41 which I haven't spoken about before. I will show a screenshot about it when I release the new version.


Many thanks!

Fitzcarraldo
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Old 05-09-24, 10:45 AM   #264
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New version v2.1 is ready for download. Updated first post.

Changelog:
- delete the splash guard from type VIIB tower 2 for player submarine
- add splash guard to type VIIC tower 1 and tower 2 for player submarine
- reworked the texture from the ring of the hydrophone
- reworking the clouds and the cloud texture
- fixed possible flickering of the toilet wall in QR1
- fixed possible flickering of the base from the table next to the boxes in QR1
- a few additional fixes of mashes and vertices in QR1
- a deleted unnecessary vertices on type VIIC tower 1 and tower 2
- small graphic adjustment of the floor of the toilet in QR2
- replace 3d model and texture of the snorkel on all submarines
- adds the snorkel slot to the VIIC/41 deck as an add-on*


*GSE - VIIC41 Snorkel Deck is NOT compatible with "SEA LIFE SH5" mod from vickers03

function of the new add-on:






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Old 05-09-24, 03:18 PM   #265
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Default This work

Well done! Beautiful 3D work, I wish I had this talent...
One question: how do you completely lower the radio antenna?
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Old 05-09-24, 03:42 PM   #266
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Quote:
Originally Posted by Pascal View Post
Well done! Beautiful 3D work, I wish I had this talent...
One question: how do you completely lower the radio antenna?

Thank you my friend!



3D modeling is not really difficult. You just need the time to learn and deal with it. The Granny (gr2) file format is more difficult. But thanks to TDW, with patience you can at least do some things.


What do you mean by the radio antenna? I haven't changed anything in this regard and it's either stock or from TWoS.
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Old 05-09-24, 04:11 PM   #267
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Default Antenna

No, no, you're being too modest; there's a specific know-how.
Here's the antenna, now half visible, whereas it was invisible before - perhaps your Mod isn't concerned at all...?
It's possible that I'm delirious, and that this antenna is still half deployed in the basic game... I haven't played long enough and I forget... (I don't use the sim. file that runs the antenna, it spoils the scenery)

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Last edited by Pascal; 05-09-24 at 05:28 PM.
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Old 05-10-24, 05:40 AM   #268
GrenSo
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Quote:
Originally Posted by Pascal View Post
Here's the antenna, now half visible, whereas it was invisible before - perhaps your Mod isn't concerned at all...?
It's possible that I'm delirious, and that this antenna is still half deployed in the basic game... I haven't played long enough and I forget... (I don't use the sim. file that runs the antenna, it spoils the scenery)

I have to check that because I played the stock version of SH5 years ago and I've never paid attention to it with TWoS and my activated mods.
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Old 05-10-24, 07:43 AM   #269
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Default Antenna

A word about this antenna: it is clearly too massive; the diameter of the tube forming the circle should be thinner (it seems to me)
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Old 05-10-24, 12:47 PM   #270
GrenSo
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New version v2.1.1 is ready for download. Updated first post.

Changelog:
- small changes to the snorkel on all submarines
- correction of wrong folder structure and files names
- small changes on the add-on "GSE - VIIC41 Snorkel Deck"
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