SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-16-10, 10:23 AM | #406 |
Black Magic
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04-16-10, 10:31 AM | #407 |
Seaman
Join Date: Apr 2010
Location: NE England
Posts: 31
Downloads: 19
Uploads: 0
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Done a lot of work here Dark, im waiting to see what the patch brings, before i get this, but a great help, thanks.
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04-16-10, 10:49 AM | #408 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
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04-16-10, 10:56 AM | #409 |
Black Magic
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yeah I'm awaiting to see what their 'compass' is like. I'm willing to bet though that us modders can outdo anything that 'they' come up with We have time on our sides, they don't
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04-16-10, 11:00 AM | #410 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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04-16-10, 11:19 AM | #411 | |
Black Magic
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Currently you can teleport to: - UZO - Binocular - removed - binocular can be accessed at any time by mousewheel - Deck gun - Flak gun adding: - Attack scope - Obs scope - Hydrophone (possibly) - Radar (possibly) - Captains bed? |
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04-16-10, 11:47 AM | #412 |
The Old Man
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TDC - Set Torpedo Speed
Not sure if this is just my install or if it even makes a difference. I noticed in any TDC view (UZO, Obs, Attk) that the Set Torpedo Speed does not update correctly and gets out of sync with the currently slected Torpedo Tube loaded Torpedo Type. The Picture below show a Type II(G7e) Torpedo is loaded but the Set Torpedo Speed is still displaying the Type I toperdo options. It also happens in reverse preventing you from selcting fast speed setting for the Type I. Obviously the TDC knows what torpedo type is currently losded in the selcted tube because the Mouse-over Tool Tip is always correct.
Last edited by TheBeast; 04-16-10 at 12:40 PM. Reason: updated picture address |
04-16-10, 12:40 PM | #413 |
Sparky
Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Perfect work, you Bye !! |
04-16-10, 01:05 PM | #414 |
Helmsman
Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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What would have been the outcome, if the developers had spent the development time in real essential areas of the game (gameplay, AI, simulation system depth) instead of invest it into nonsensical interface functionality which are now removed by the modders.
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04-16-10, 01:56 PM | #415 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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People would have complained even more about the horrible UI and the fact that the devs expected modders to "finish" the game. Once 1.2 patch is out the game will be functional, different to be sure, but functional. So really consider 1.2 to be "out of the box" and try to ignore the last two months heh
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04-16-10, 02:01 PM | #416 |
The Old Man
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Sonar Display UI
Currently, the only thing I can do in the Sonar UI is send Bearing to TDC. I can't even select ship type(Merchant/War).
There is no Estimate Range to Target option. There is no Precise Range to Target (ping) option. There is no Send Range to TDC option. Not even sure if these were options on U-Boats. An experienced Sonarman can even esitmate target speed by counting screw RPM. Working with the Weapons Office Plotting the target the Sonarman and WO update the TDC and should be able to perform submerged Torpedo attacks without visual target confirmation. As they(you) gather plotting information and update the Map accordingly the Firing Solution slowly developes until YOU pull the trigger. In the screen capture below, the left side is what is currently available and right side is my wish. The Arrows on rifht would be used to send that information to the TDC Really, the entire Sonar UI need to be fixed. The Sound detection light doesnt even work. Anyway, Please let me know if I am just wrong or if this actually needs to be fixed... Also, The only condition that should effect these fuctions is if you are submerged or surfaced. Visual on Target or the Superhuman Abilities should not disable this functionality. |
04-16-10, 02:12 PM | #417 | |
Black Magic
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Precise range to Target is available as an icon under SO (in v.1.1.0) though I've never gotten these to work (how do you 'select' a target on the hydro?) Send range to TDC option I can incorporate. |
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04-16-10, 02:46 PM | #418 | |
Samurai Navy
Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Fantastic job you've done. |
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04-16-10, 02:50 PM | #419 | |
The Old Man
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04-16-10, 02:52 PM | #420 | |
Pacific Aces Dev Team
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Fact is, a commander would just need to shout and yell orders, and those would be followed by a competent and well trained crew. No need for doing such things as manning the deck gun yourself, and then obviously no need to to run you ass off from there to the hatch if an aircraft appears while you are shelling a merchant to your heart's content So, teleporting is realistic if you consider that by doing it you are actually teleporting to different crew roles, leaving your commander body meanwhile. I don't pretende to call realistic an AI that fails at elementary human decissions/aptitudes, so if I have to substitute them as gunner, IWo or whatever, then I consider teleporting equally realistic. Anyway ... keep the good work when I move to SH5 in some years (When the DRM is removed) I will sure enjoy your GUIs a lot
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One day I will return to sea ... |
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Tags |
dbrn, favorite, new ui |
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