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Old 04-27-10, 05:18 AM   #1141
SeaWolf U-57
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version 9 now Wow its hard to keep up.



My new Icons

@ TDW great work sir
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Old 04-27-10, 05:26 AM   #1142
kapitanfred
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Quote:
Originally Posted by TheDarkWraith View Post
v1.9.0 released! I'm unable to edit post #1 (I think we have too many posts in this thread ) so the download link will be here for now:

change log for v1.9.0:
- added single button crash dive command. If option is set in options file then when user presses crash dive icon they are teleported to the Radar station. After the time expires that user has set in options file then crash dive command will be issued (TeleportOnCrashDive and TeleportOnCrashDiveWaitTime)

http://www.filefront.com/16271395/Ne...DarkWraith.7z/

How do I set this in the options. I still get crew still on deck when I press the Crashdive button?
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Old 04-27-10, 06:26 AM   #1143
java`s revenge
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Installed version 9 but now i get this screen. It looks like a tutorial and
i don`t get rid of it..



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Old 04-27-10, 06:40 AM   #1144
reaper7
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Quote:
Originally Posted by java`s revenge View Post
Installed version 9 but now i get this screen. It looks like a tutorial and
i don`t get rid of it..
Looks like an incorrect install, have you extracted to the correct folder. Easiest method is to extract the Mod Multiple UIs for SH5 with TDC V1.9 Folder from within the Mods Folder in the Archive straight to the Mods (if using JGSME) folder in the SH5 game dir folder.
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Old 04-27-10, 06:46 AM   #1145
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Hi kylania, have you a link to that compass. Wouldn't mind taking a stab at getting it working.
someone send me that compass and I'll incorporate it into next version. If you all have ideas for other tools for the nav map let me know. If you want x tool to replace y tool let me know. I'm very flexible. If I like it I'll do it

EDIT: found the compass. I'll swap out the draggable compass in v1.9.0 with this one.

Last edited by TheDarkWraith; 04-27-10 at 07:10 AM.
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Old 04-27-10, 06:49 AM   #1146
TheDarkWraith
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Quote:
Originally Posted by kapitanfred View Post
How do I set this in the options. I still get crew still on deck when I press the Crashdive button?
By default the one click teleport on crash dive is already set to True. The wait time is 5 seconds so after you click on crash dive you should be teleported to radio and then 5 seconds later the crash dive command is issued. Is this not working for you?
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Old 04-27-10, 06:55 AM   #1147
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
The SetTC1OnNewNavMapContact feature is cool, but if there's anyway to make it in-game toggleable or tie it to Travel Mode that would be incredible.

I ran out of fishes and was heading home. I got stopped 11 times on the way there, and when I passed by a friendly convoy I nearly kicked a puppy into traffic as each of the 24 ships in the convoy dropped me back to 1x TC as my soundguy called them out. heh

Also, if we wanted to remove the night mask on the map, can we just delete the DDS?
I'm debating as to whether to add the SetTC1OnNewNavMapContact feature as a togglable icon to the top right bar (to me that would be the logical place for it). Either that or a toggle located somewhere on the nav map to toggle this feature.

You don't like the night mask? Since I'm planning on adding night masks to everything that's missing them I'll add an option in the options file that will allow you to disable all night masks. Simply deleting the .dds will probably cause a CTD as the game goes looking for the file. What you can do is edit the alpha channel to solid black. That will disable the effect.
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Old 04-27-10, 06:58 AM   #1148
TheDarkWraith
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Quote:
Originally Posted by kylania View Post
Btw, bug report: Tool Helper defaults to on, is lit up, but isn't actually active.
Yes I just tried this and it's true. If the option is set then the tool helper is highlighted orange at game start. Tools for the TAI are in second mode but not nav map. I'm looking into this.

EDIT:

fixed.
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Old 04-27-10, 07:28 AM   #1149
kapitanfred
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Quote:
Originally Posted by TheDarkWraith View Post
By default the one click teleport on crash dive is already set to True. The wait time is 5 seconds so after you click on crash dive you should be teleported to radio and then 5 seconds later the crash dive command is issued. Is this not working for you?
Seems to be a glitch when loading a saved game. It didn't work the first time than when I reloaded the saved game, it worked.
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Old 04-27-10, 07:31 AM   #1150
TheDarkWraith
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swapped out the original draggable compass for the one kylania talked about:


do we want that new draggable compass to be that big (it's 512x512). The other compass is the map tool's protractor for comparison.
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Old 04-27-10, 07:38 AM   #1151
reaper7
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Hmm.. Looks a bit big and hypnotic
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Old 04-27-10, 07:39 AM   #1152
TheDarkWraith
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Quote:
Originally Posted by reaper7 View Post
Hmm.. Looks a bit big and hypnotic
I was thinking the same thing. I'll shrink it down to 256x256 and see how it looks.

Actually I can do this: have the map tools toggle button toggle between the original draggable compass and this one or I add another button to the map tools that controls the toggling between these two.....

EDIT:
shrunk it down to 384x384 and that's much better! It can stay now.

Last edited by TheDarkWraith; 04-27-10 at 07:51 AM.
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Old 04-27-10, 08:03 AM   #1153
java`s revenge
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That`s very nice of you TheDarkWrait

I have installed it as i always do. I have choosen for the sh3ui but i
also keep getting the sh4 ui. Very strange.
I thank you in advance.
Here is my file, i have to shorten is because the text is too long.


#+++++++++++++ UI Style ++++++++++++++
# Possible UI Styles:
SH5Enhanced = 0
SH3Style = 1
SH4Style = 2

# the current UI Style
# set below to either SH3Style, SH4Style, or SH5Enhanced
UIStyle = SH3Style


#+++++++++++++ SH5 specific UI Items +++++++++++++++

# the key used to increase the desired heading when you mouse into the heading bar
HeadingBarIncreaseHeadingKey = MenuKeyManagerWrapper.Keys.E # change the E to whatever key you want
HeadingBarDecreaseHeadingKey = MenuKeyManagerWrapper.Keys.Q # change the Q to whatever key you want

# some users may want the desired heading to increase slower. Modify this value to add delay (increment in 1's!)
HeadingBarUserDelay = 0


# the hotkey used to display the heading/rudder dial
# Format:
#
# HeadingRudderKey = False
# False = enabled
# None = key used
#
# if you wanted to enable this:
# HeadingRudderKey = True, MenuKeyManagerWrapper.Keys.C
#
# if you wanted to disable this:
# HeadingRudderKey = False, MenuKeyManagerWrapper.Keys.C
#
HeadingRudderKey = True, MenuKeyManagerWrapper.Keys.C

# the hotkey used to change the heading/rudder dial mode (heading mode or rudder mode) will be the same key
# used to toggle the display of the dial plus the shift key. So you have to press the shift key first then
# the key used to toggle the display of the dial on/off.


# integrate the fuel, battery, compressed air, and CO2 interface into the bottom bar
# change below to either True or False
IntegrateLevels = True


#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# the hotkey used to toggle follow target (when you have a target selected you can enable this to have the camera
# automatically follow the target as it moves.)
# Format:
#
# FollowSelectedTargetHotKey = False
# False = enabled
# None = key used
#
# if you wanted to enable this:
# FollowSelectedTargetHotKey = True, MenuKeyManagerWrapper.Keys.X
#
# if you wanted to disable this:
# FollowSelectedTargetHotKey = False, MenuKeyManagerWrapper.Keys.X
#
FollowSelectedTargetHotKey = True, MenuKeyManagerWrapper.Keys.X

# the hotkey used to toggle the nomograph visibility on the mini-map. Nomograph is always visible on nav-map
# Format:
#
# NomographVisibleOnMiniMapHotKey = False
# False = enabled
# None = key used
#
# if you wanted to enable this:
# NomographVisibleOnMiniMapHotKey = False, MenuKeyManagerWrapper.Keys.N
#
# if you wanted to disable this:
# NomographVisibleOnMiniMapHotKey = False, MenuKeyManagerWrapper.Keys.N
#
NomographVisibleOnMiniMapHotKey = False, MenuKeyManagerWrapper.Keys.N

# is the nomograph draggable on the nav map?
NomographDraggableOnNavMap = False

# does the tool helper default to on state at game start (map tools)?
ToolHelperOnAtGameStart = False

# teleport on crash dive?
TeleportOnCrashDive = True

# if teleport on crash dive, time interval to wait before giving the crash dive command (simulates crew clearing the topside deck) (this value is in seconds - i.e. 5.5 would be 5 and a half seconds)
TeleportOnCrashDiveWaitTime = 5

# when a new contact is added to the nav map, does the TC drop back to 1?
SetTC1OnNewNavMapContact = True


#+++++++++++++ SH3/5 specific UI items ++++++++++++++++++
# are the officers enabled (are the officer icons allowed to be rendered)?
# change below to either True or False
RenderOfficerIcons = True


#################################### TDC style (SH3/4/5 modes) #################################

#+++++++++++++++++++ TDC modes +++++++++++++++++++++
# Possible TDC modes:
#
# NOTDCDials - no dials
# TDCSpreadAngle - just the spread angle dial for salvo attacks
# TDCMinimalDials - minimal TDC dials
# TDCAllDials - all TDC dials
#
NOTDCDials = 0
TDCMinimalDials = 1
TDCAllDials = 2
TDCSpreadAngle = 3

# the current TDC mode - NOTE: NOT OPERATIONAL - Only valid values are NOTDCDials and TDCMinimalDials
# change below to either NOTDCDials, TDCSpreadAngle, TDCMinimalDials, or TDCAllDials
TDCMode = TDCMinimalDials

#+++++++++++++++++++ Show TDC in UZO, Obs, and Attack ++++++++++++++++++
# set to False to disable, True to enable at game start
#
# At game start, do you want the dials to be displayed in each of these stations?
# change below to either True or False for each
ShowAttackTDC = True
ShowObsTDC = True
ShowUZOTDC = True

# if a TDC mode is selected that allows dials, there will be a button on the torpedo box lower section right bottom side
# that is used to toggle the dials visibility for that station


#################################### For Dials - SH3 and SH4 UI Modes only ##################################

#++++++++++++++ Dial zoom/unzoom animation speed +++++++++++++++
# rate at which dials grow and shrink (in seconds)
# default is 0.10 seconds
DialsAnimationSpeed = 0.10

#++++++++++++++ Base Zoom +++++++++++++++
# Base Zoom levels
# when MouseIn the dial will grow by this number
# default is 200
BaseZoomThrottle = 200
# default is 200
BaseZoomSpeed = 200
# default is 200
BaseZoomHeading = 200
# default is 200
BaseZoomRudder = 200
# default is 200
BaseZoomDepth260 = 200
# default is 200
BaseZoomDepth25 = 200

#++++++++++++++ Can Zoom +++++++++++++++
# which dials can zoom
# change True to False to disable zoom on that dial
#
# set below to either True or False for each
ThrottleCanZoom = True
SpeedCanZoom = True
HeadingCanZoom = True
RudderCanZoom = True
Depth260CanZoom = True
Depth25CanZoom = True

#++++++++++++++ Offsets +++++++++++++++
# y offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetYAdjustment = 10

# x offset adjustment when mouse in/out and image goes offscreen (BaseZoom - for dynamically repositioning dials)
DialsBaseZoomOffsetXAdjustment = 10

#+++++++++++++ Enums ++++++++++++++
# zooming/unzooming
# an enumeration of possible zoom states (do not change!)
unzoom = 0
zoom = 1


#+++++++++++++ Flags for zoom state +++++++++++++
# Zoom State Flags (value of zoom or unzoom)
# the current zoom state of the dial
#
# set below to either unzoom or zoom for each
ThrottleZS = unzoom
SpeedZS = unzoom
HeadingZS = unzoom
RudderZS = unzoom
Depth260ZS = unzoom
Depth25ZS = unzoom


##################################### Message Box (SH3/4/5 modes) ####################################
# these control the height and width of the message box. They are multiplied by a set value so increment in small values!
MessageBoxWidthFactor = 2.5 # stock is 2
MessageBoxHeightFactor = 5 # stock is 3

# this will cause the message box to start in the expanded mode when the game starts
# change below to either True or False
MessageBoxStartsExpanded = False

# is the message box displayed at game start?
# change below to either True or False
DisplayTheMessageBox = False

# the hotkey used to toggle the messagebox visibility
# Format:
#
# DisplayTheMessageBoxHotKey = false
# False = enabled
# None = key used
#
# if you wanted to enable this:
# DisplayTheMessageBoxHotKey = True, MenuKeyManagerWrapper.Keys.L
#
# if you wanted to disable this:
# DisplayTheMessageBoxHotKey = False, MenuKeyManagerWrapper.Keys.L
#
DisplayTheMessageBoxHotKey = True, MenuKeyManagerWrapper.Keys.L

# to toggle the messagebox between minimized and maximized states use the hotkey used to toggle visibility with the shift key

# at what TDC mode do we ensure the messagebox is shown and maximized (it will show when the TC level is greater than or equal to this value)?
ShowMessageBoxAndExpandAtTCLevel = 32

# when we drop below the ShowMessageBoxAndExpandAtTCLevel do we restore the messagebox?
RestoreMessageBoxAfterTCLevel = True


##################################### Mini-Map (SH3/4/5 modes) ######################################
# change below to either True or False for each
#
SelectedContactGUIEnabled = False # stock False
ParallelCourseButtonEnabled = True # stock False
InterceptCourseButtonEnabled = True # stock False
DepthGroupHighlightBitmapEnabled = False # stock False
ThrottleHighlightBitmapEnabled = False # stock False
ZoomInOutEnabled = True # stock False
MapCoordinatesEnabled = False # stock False
TorpedoImpactPointsEnabled = False # stock False
VisualContactsEnabled = True # stock True
VisualEnabled = True # stock True
HydrophoneEnabled = True # stock True
HydrophoneContactsEnabled = True # stock True
RadarEnabled = True # stock True
RadarContactsEnabled = True # stock True
SonarEnabled = True # stock True
SonarContactsEnabled = True # stock True
ViewConesEnabled = False # stock False
ContactInfoTextEnabled = True # stock True
TorpedoSolutionEnabled = False # stock False
LocationsInTAIEnabled = False # stock False
IsTacticalMapEnabled = True # stock True
StrategicObjectivesEnabled = True # stock True

# should the mini-map switch to TAI mode when the obs, attack, or UZO station is selected?
# set to False to have the mini-map switch to minimized mode on obs, attack, or UZO station selected. When set to True
# the mini-map will set to TAI mode on those stations selected.
# change below to either True or False
TAIModeOnScopeUZOStationSelected = True

# enums for TAIMode on game start (DO NOT CHANGE)
Minimized = 0
TAI = 1
Maximized = 2

# When game starts, what the status of the mini-map? Does user want it minimized, TAI mode, or maximized?
# change below to either Minimized, TAI, or Maximized
TAIModeOnGameStart = TAI


##################################### Player Guidance (SH3/4/5 modes) ####################################
# are player guidance events enabled? (are they shown)
# change below to either True or False
PlayerGuidanceEnabled = False


##################################### Player Objectives (SH3/4/5 modes) ###################################
# are player objective events enabled? (are they shown)
# change below to either True or False
PlayerObjectivesEnabled = False

# if the mission is a tutorial, are Player Objectives enabled at game start? (overrides PlayerObjectivesEnabled at game start)
IfTutPlayerObjsEnabledAtGameStart = True


##################################### XO TDC Dialog box (SH3/4/5 modes) ###################################
# is the XO and his dialog box visible on the UZO, attack, and obs scopes views?
# change below to either True or False
XOTDCDialogEnabled = True


##################################### Item Notes ################################################## ########
# this enables or disables the item notes from showing. The item notes is the text that displays above
# the message box when you mouse over certain items
#
# change below to either True or False
ShowItemNotes = True


##################################### Orders Bars and Order Categories (SH3/5 modes) ####################################
# when user clicks on order from order bar, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when order selected
# change below to either True or False
HideOrderBarOnOrderClicked = False

# when user presses a key, does the order bar hide itself or stay visible?
# set to True to have order bar hide itself when key is pressed
# change below to either True or False
HideOrderBarOnKeyPress = False

# do the order categories scroll down when moused out and scroll up when moused in?
# set to True to have the order categories scroll
# change below to either True or False
OrderCategoriesScroll = False


##################################### Lock/Break Lock (SH3/4/5 modes) ###############################################
# The lock/break lock displays in the attack, obs, and UZO views. Set to True to enable them.
# change below to either True or False
ShowLockBreakLock = False


###################################### Teleporting ##############################################
# the hotkeys assigned to the teleport commands
#
# Format:
#
# TeleportToObsScope = False
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + T:
# TeleportToObsScope = True, MenuKeyManagerWrapper.Keys.T, True
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# TeleportToObsScope = False, MenuKeyManagerWrapper.Keys.T, False
#
TeleportToObsScope = MenuKeyManagerWrapper.Keys.7, True
TeleportToAttackScope = MenuKeyManagerWrapper.Keys.6, True
TeleportToUZO = MenuKeyManagerWrapper.Keys.8, True
TeleportToRadar = [ False, None, False ]
TeleportToHydrophone = MenuKeyManagerWrapper.Keys.9, True
TeleportToDeckGun = MenuKeyManagerWrapper.Keys.g, True
TeleportToFlakGun = MenuKeyManagerWrapper.Keys.f, True

# the hotkey used to bring up the Teleporting order bar
# Format:
#
# DisplayTeleportingOrderBarKey = False
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the teleport to obs scope hot key to be shift + T:
# DisplayTeleportingOrderBarKey = True, MenuKeyManagerWrapper.Keys.T, True
#
# if you didn't want to assign a hotkey for teleport to obs scope:
# DisplayTeleportingOrderBarKey = False, MenuKeyManagerWrapper.Keys.T, False

# DisplayTeleportingOrderBarKey = True, MenuKeyManagerWrapper.Keys.T, False

# if teleported to obs or attack scope and you leave the station, do you teleport back to bridge?
ObsAndAttackReturnToBridge = False


######################################## Contact Spotted ########################################
# enum of the available date time formats
#
MMDDYYTimeFormat = 0
DDMMYYTimeFormat = 1
MMDDYYMilitaryTimeFormat = 2
DDMMYYMilitaryTimeFormat = 3
ContactDateTimeStampFormat = MMDDYYMilitaryTimeFormat


##################################### others MODs ###############################################

# emtguf's periscope rework enabled (adds support for his mod)
# change below to either True or False
emtgufPeriscopeReworkEnabled = False


#+-------------------------------------- ottos chalkboard --------------------------------------
# the hotkey used to bring up ottos chalkboard
# Format:
#
# ShowChalkBoardHotKey = [ False, None, False ]
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted to show the chalkboard and hot key to be shift + B:
# ShowChalkBoardHotKey = True, MenuKeyManagerWrapper.Keys.B, True
#
# if you didn't want to assign a hotkey for ottos chalkboard:
# ShowChalkBoardHotKey = False, MenuKeyManagerWrapper.Keys.B, False
#
ShowChalkBoardHotKey = True, MenuKeyManagerWrapper.Keys.B, True

# the hotkey used to increase the chalkboard count
# Format:
#
# IncreaseChalkBoardCountHotKey = False
# False = enabled
# None = key used
# False = shift key required
#
# so if you wanted the increase chalkboard count hot key to be shift + K:
# IncreaseChalkBoardCountHotKey = True, MenuKeyManagerWrapper.Keys.K, True
#
# if you didn't want to assign a hotkey for ottos chalkboard:
# IncreaseChalkBoardCountHotKey = False, MenuKeyManagerWrapper.Keys.K, False
#
IncreaseChalkBoardCountHotKey = True, MenuKeyManagerWrapper.Keys.K, False

# the message displayed on the chalkboard
# you have to use all 3 messages or you will get error!
# if you want one line to not have a message then use """"
OttosChalkBoardMessage = [
"Hier ist ein U-Boat Cocktail!!"
,"ChalkBoard Tally"
,"edit your favorite"
]
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Old 04-27-10, 08:09 AM   #1154
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Uploads: 5


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Quote:
Originally Posted by java`s revenge View Post
That`s very nice of you TheDarkWrait

I have installed it as i always do. I have choosen for the sh3ui but i
also keep getting the sh4 ui. Very strange.
I thank you in advance.

Here is my file, i have to shorten is because the text is too long.

# the hotkey used to bring up ottos chalkboard
# Format:
#
# ShowChalkBoardHotKey = [ False, None, False ]
look above in yellow. ALL hotkeys have to follow the format specified under their # Format: tag

Almost all of yours are missing [ ] which will cause a nasty python error and the problems you're experiencing.
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Old 04-27-10, 08:25 AM   #1155
panosrxo
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does your observation scope work? mine is messed up. Scope is too low, part of it is out of the screen.
I use minimal dials.
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