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Old 08-07-07, 03:28 PM   #31
Mueller72
Seaman
 
Join Date: Apr 2007
Location: Berlin
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I really like this mod too!

I had an Issue with it that let me not change flotilla to 23rd / 29th (Salami) saying "new base (null)".

Deactivating it worked.

I guess activating again after flottila change will work too.

JScones gave me the hint that the de_menu.txt file contains the bases names. I diffed the original file and the changed but the base names are not different (only a part where the dials are added). Strange, but perhaps one of you can figure out what the problem was here.

Best Regards,
Mueller 72
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Old 08-07-07, 04:46 PM   #32
poor sailor
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Really sorry for that, probably I did something wrong with that file de_menu.txt . Now really I haven't time for correcting that, but I will promise that I will fix that when I release a final version of this mod when GWX v.1.04 came out.
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Old 01-14-08, 01:26 PM   #33
NGT
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Join Date: Sep 2006
Posts: 259
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For PoorSailor

Your work is very important for high "playability".

Do you have the intention to edit this work to be GWX2 / GWX2.1 compatible?
Really, I wait a month now for beginning playing GWX2…

Do you believe is possible merge it now ''as it is'' in GWX2 without CDT?

Thank you for sharing your work with us…
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Old 01-14-08, 03:47 PM   #34
poor sailor
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Thank you for your interesting, have in plan to release this mod after v.2.1. Sorry for delaying (Yes, holidays and time spent with my family), but for now the most important thing is v.2.1. Hope you understand, just a little patience please.
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Old 01-14-08, 05:11 PM   #35
rulle34
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Join Date: Apr 2005
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Hello "Poor sailor".
Loooking forward to this new release.
Great work
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