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03-16-12, 05:39 PM | #8641 | |
Sonar Guy
Join Date: Sep 2010
Location: Switzerland
Posts: 388
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Quote:
Installing "Accurate German Flags" brings them back to the flags and the bunker, but unfortunately not to the manual..
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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03-16-12, 05:40 PM | #8642 | |
Swabbie
Join Date: Mar 2012
Location: Argentina
Posts: 11
Downloads: 84
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Quote:
Thanks all for response, i know that, i use one mods for German accurate flags, but not change the older German Iron Cross in rec manual, i need change only in manual rec cover. |
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03-17-12, 06:06 AM | #8643 |
Watch
Join Date: Apr 2010
Posts: 28
Downloads: 644
Uploads: 0
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Under Depth Dial, you can clearly see that readings are in Feets (ft). How can i change readings from Feet to Meters???
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03-17-12, 10:36 AM | #8644 |
Black Magic
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03-17-12, 11:01 AM | #8645 |
Sailor man
Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
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Hi! TheDarkWraith. Could you create this scrip?
Quote: Originally Posted by Dwail Hi, Stormfly. Am I another time!!. Sorry if only comment for problems. This is the situation: In my "commands.cfg" : ********************************** [Cmd436] Name=Toggle_battle_stations Contexts=1 HasDelayedExecution=Yes Key0=0x42,s,"B" ;(Shift+B) Sound_0=ELO_Weapon,MC_CR_SO_01_A (sound for activate battle stations) *********************************** Sound_0=ELO_Weapon,MC_CR_SO_03 *This line add for me, contains the correct sound to deactivate battle stations. But I don't know if is possible incorporate this line to [Cmd436]. I'd like this: - first push of key (shift+b) for toggle_battle_stations (on) with Sound_0=ELO_Weapon,MC_CR_SO_01_A - second push of key (shift+b) for toggle_battle_stations (off) with Sound_0=ELO_Weapon,MC_CR_SO_03 If possible do it? How? ************************** yes i was after that long time ago, it is a known problem... ...there is only one command for battlestations which is toggleing it, there are no seperate commands for battlestations on or off. but there are maybe 1 old and possible 1 new solution after what we have discovered so far: 1. dont use the key at all, use the weapons officer`s dialog menue. 2. connect the keystroke command with a script (as Rubini did for commanding the crew to go up or below the cunning tower), which can check if crew is on battlestions or not, then you can use the script to play the sounds accordingly. (maybe you just need to add a crew script, which have the exact name as the command). example: if Wp:Isbattlestations() then or something similar. |
03-17-12, 11:39 AM | #8646 | |
Stowaway
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03-17-12, 12:26 PM | #8647 |
Electrician's Mate
Join Date: Aug 2010
Posts: 131
Downloads: 107
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Just tried to download 6.9.0. The hosting site is FUBAR. Had the same problem trying to download OH2 from the same site.
Are there any other mirrors available? |
03-17-12, 06:45 PM | #8648 |
Watch
Join Date: Apr 2010
Posts: 28
Downloads: 644
Uploads: 0
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The version Im playing is UI version 6.9.0? The texture of this dials don't seem to appear the same as from (print screen) images at the start of this forum!!
Is there a way to convert depth dial measurements from Feet to meters? |
03-19-12, 04:10 PM | #8649 |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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A request for TDW
BUMP
TDW, a request if I may, please, Several months ago there was a discussion about the fact that, historically, the Kriegsmarine did not use kilometers for navigation but rather nautical miles (or as they are refered to in German, see miles). As was pointed out at that time there is a MOD available, Authentic_Navigation_Units_0.1.0.15 which converts the distance scales on both the TAI and the NAV maps to to nautical miles which is most helpful and immersive. More helpful, yet, would be if you might consider adding a scale bar on the nomographs of the two maps so that they could also be used with nautical miles as well as kilometers in time-speed-distance calculations as part of your next NewUIs revision. Thanks |
03-19-12, 04:23 PM | #8650 | |
Seasoned Skipper
Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
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Quote:
I'm not shure but have a look at the "Dials"-folder in the downloaded file "NewUIs_TDC_6_9_0_TheDarkWraith.7z". In the folder German >> Metric you will find some graphics files for the dials. Search the game directory for a file with the same name and copy it over. Make shure you backup the original file. The path could be "data/Menu/Gui". Regards. Echolt. |
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03-20-12, 08:34 AM | #8651 |
Watch
Join Date: Apr 2010
Posts: 28
Downloads: 644
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Yeah, The dials look perfect. I got it working know Thank you
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03-20-12, 09:27 AM | #8652 |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
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TheDarkWraith: I just want to ask you something since you know SH from inside out and I don't want to make a new thread because of this minor adjustment. Would you know if there's some chance to adjust the camera behaviour when inside the sub - it means when I'm in that first peson view as a captain? And I specifically mean if there is some possibility to adjust that kind of delay/smoothing just like it is with the external camera? Because for me the reponse is a bit sharp and hence choppy. I'd rather prefer something what was in SH3 in case of 1st person camera you know? Is there any way it can be adjusted through some cfg file or something? I can definitely live without it, but for now that cam inside the sub is a slight immersion braker for me and I think it would get more natural feeling if adjusted. Thank you.
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
03-20-12, 10:18 AM | #8653 | |
Black Magic
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03-20-12, 11:36 AM | #8654 |
中国水兵
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
Uploads: 0
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Well that's a free cam yes, but it doesn't react to mouse movement. I can move it only horizontally with 4 and 6 keys on the numpad, but I meant the original 1st person camera which also reacts when it comes to interaction with the crew members etc. I found the file inside SH5 folder called 'CameraBehavior.act', but I have no idea how to open the file with 'act' extension...
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM |
03-20-12, 12:19 PM | #8655 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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