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Old 06-01-13, 04:02 PM   #1
Lightjockey1991
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Shut down SH5

I Have a Problem when Playing SH5.
After playing a minute or 20, maybe 30, the whole game shuts down and Uplay also.
I've re-installed the game twice, but it didn't work.
Can Someone help me?

Thanks.

Mike
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Old 06-06-13, 11:05 AM   #2
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Hello, now Im on mission "Force H", I want to ask some question, what type of battleship that I should sink? where can I find em? I've been patroling the "Force H" circle and only found some cruisers there
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Old 06-29-13, 02:18 PM   #3
raymond6751
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Default Opportunity knocks

This is for those (most of us) who have not perfected hitting things with the torpedoes.

That longish ride through the harbors to get out to sea have another purpose besides sight seeing. You have the chance to try things out.

For instance, you can use those friendly ships out there for practice in guessing angles on the bow, range, and course/speed. Just don't fire.

You can test the amount of time your boat lasts on battery power at the various speeds. (once you get into deeper waters)

You can check out and test the mods installed, looking for the features mentioned and how they work.

You can look around the boat and talk to crew to get the morale boosts, instead of doing later at sea or forgetting.

You can review what type of equipment you have aboard and the features, range, speed, and so on.

For instance, I learned that running at 'decks awash' depth of the default of 7 meters (TDW UIC mods) means charging the batteries. That is important! I set mine for 8 meters and it still worked, mind you the depth meter read 7 all the time. What matters is that it was tested without the enemy being around.

I also want to test the crash dive, keys, depth, teleporting inside. (again TDW UI mod) and found that it didn't teleport me and so didn't dive. Not satisfied, I am continuing to play around with it until I learn exactly how to get down there fast. I don't want to die, lose a campaign, and then blame the mods!

The crash dive plan can be 'adjusted' in the file TheDarkWraithuseroptions.py file that can be found in the data\scripts\menu folder. Just do a search for "crash" and read. He (TDW) has put in all the necessary items. My mistake was teleporting to the observation scope position. I then realized it was raised at full speed!! To avoid breakage, I lowered it. Instantly put back on bridge as was intended. All I had to do was edit the .py file to teleport to the attack scope instead. It doesn't rise automatically.

So don't stare around and play seagull. Make it count.
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Last edited by raymond6751; 06-29-13 at 03:42 PM. Reason: oops & findings
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Old 11-25-13, 05:57 AM   #4
donw
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Default Deck gun manning

I have read a cpl posts that say click the icon in the upper left corner to man the deck-gun.. but Im not seeing it?
Lets start from the beginning..
I am on the bridge.. I press F5 to man the deck-gun.. I see 2 sailors appear on the gun, and if a target is selected they open fire..
How exactly do I go from here, to man the gun myself?
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Old 11-25-13, 11:58 AM   #5
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Quote:
Originally Posted by donw View Post
How exactly do I go from here, to man the gun myself?
My pleasure Herr Kaleun as I regard the Uboot as a gun ship with augmentation eels! Walk to the ladder on either side of the con and proceed down to the deck and then forward to the gun: click on the gun (gun crew appears)and then on the upper left hand binocular function when ready for a scope view of the target where you will also find your ammo preference (AP or HE). Use the mouse wheel for barrel elevation. When using the gun yourself, do NOT use F5 as AI gunners will continue firing at anything else and waste unintended ammo after you exit the station; Use 'SHIFT- U' to return to the bridge W/O having to use the ladder...very useful and time saving when an escort has the range on you and is closing fast! It helps to promote the gunner efficiency guy early on in the career so that reloads are faster when you are doing the shooting. I do all my own gunnery and only one eel per ship with gunnery to finish off cripples.
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Old 11-25-13, 09:33 PM   #6
donw
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SWEEEEET!!!
Thank you Herr Aktungbby! Had no idea you could come off the tower!
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Old 12-10-13, 08:33 PM   #7
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Default U-46

A great read, Raoul, thank you.
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Old 12-12-13, 12:06 PM   #8
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And a proper welcome to you Gethinceri every two years or so!
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Old 03-21-14, 07:08 AM   #9
Gunsilnger
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Quote:
Originally Posted by THEBERBSTER View Post
A.M.C's and Merchants use Loch Ewe.

Storonoway has Convoys travelling South towards Londonderry and then go East.

If you are using OHII v2.5 then look at AM38 and AE97.

If you take up a position in front of Loch Ewe but out of Destroyer range at night you should pick something up.

Try also not in the middle of the area above Loch Ewe but to the East.

The channel from Stornoway to Londonderry will also have shipping. The channel is patrolled by a Destroyer further down. No problem if you get your timing right. No need to Dive.

If you have fog then a raid on Stornoway or Loch Ewe will reap some good kills.

There is also a lot of traffic heading from Scapa Flow across the top of Scotland above Stornoway.

A rectangular patrol box ahead of the entrance is also worth considering. Make sure your box is not to wide so whichever side you are on you will not lose a contact from the opposite side you are on.

Below the South Western End Tip of the Arrow.

You need to Patrol for an hour at a time on the surface and just sit for half an hour at 20 - 30 meters below using your Sonar. You need to be patient.

Nothing seems to happen much during the day it all comes to life once the sun goes down.
Good stuff!! As he said, check your hydrophone every hour or so at a depth of 20 to 30 meters. I try not to harbor raid unless it was a port that was raided in real life, like Scapa, but I've had success patrolling just outside of the ports. Give yourself enough room to escape the port patrols if your target radios for help.
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Old 08-14-17, 10:36 AM   #10
Da-Gman
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Default Change key bindings from WSAD to Arrow keys???

Ahoy fellow commanders, i'd like to know how do i change the movement keys from the WASD keys to the Arrow keys for movement about the sub???
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Old 08-14-17, 12:10 PM   #11
THEBERBSTER
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Hi DG
Replaces the stock keyboards W-A-S-D keys with arrow keys.
F1 help shows you the key board layout in the game + documentation also.
Church's SHV 1.01 Keyboard Commands > Enable JSGME
Peter
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Old 09-30-17, 07:10 PM   #12
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Sounds like a stupid one I never got around lol.

How do I navigate the Kiel canal on max time warp? I keep planning out the route before I get underway yet somehow I just "skip" on to land. Is that part of it naturally buggy? I've ran into the bloody sub pens once from outside Denmark lol.

(Could just be me and my old PC though )
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Old 01-02-18, 10:38 AM   #13
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Default Radio silence or not?

If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order!
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Old 01-02-18, 12:23 PM   #14
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Default welcome aboard!

PIONIER!
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Old 01-02-18, 08:05 PM   #15
XenonSurf
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Quote:
Originally Posted by Pionier View Post
If I do not obey to the BDU order and do not send any radio about my status and location, is there any penalty for me? I do not want to risk my sub and crew for a stupid order!
Welcome Pionier,
I play with TWoS which is much improved compared to vanilla, so i can't exactly report how you succeed in vanilla game.

What counts for your career is both the tonnage you sink and that you succeed in your first mission objectives (no need to do any secondary missions, it's optional). You can see your progress in the 'Captain's Log'. If you read 'on-going' you still need to work, if you reed 'Finished' the event is over, even if you did not personally sink anything: All events are TIME-DRIVEN if you play with TWoS, meaning events will be over at a specific time frame to respect historical events. If you play the vanilla game then AFAIK you need an amount of tonnage sunk to succeed. New missions can only be obtained in the Bunker at port.

I hope this helps you,
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