SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 02-09-09, 08:33 AM   #1006
Bill Nichols
Master of Defense
 
Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
Default

I'm sure it was my download manager. I was able to download without it.

My mirror of LWAMI 3.09 is:

http://www.subguru.com/DW_missions/L..._Installer.rar

__________________
My Dangerous Waters website:
Bill Nichols is offline   Reply With Quote
Old 02-09-09, 09:20 AM   #1007
Theta Sigma
Seabed Comber
 
Theta Sigma's Avatar
 
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
Default

Thanks for that.
__________________
Theta Sigma is offline   Reply With Quote
Old 02-09-09, 11:07 AM   #1008
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Reinstalled DW last night, getting LwAmi all set up now. Thanks for all the work you guys have done

Edit: So I've got LwAmi 3.09 installed into a clean install of DW 1.04, and none of the new objects/countries show up. Did I goof up, or are they not supposed to be listed in the USNI reference?
__________________

Last edited by Weiss Pinguin; 02-09-09 at 01:50 PM.
Weiss Pinguin is offline   Reply With Quote
Old 02-09-09, 02:03 PM   #1009
Bellman
Sea Lord
 
Join Date: Feb 2004
Posts: 1,945
Downloads: 220
Uploads: 0
Default

Neat Excel presentation of the sonar profiles by progressive frequencies.
__________________

Liberty, Equality, Fraternity
Bellman is offline   Reply With Quote
Old 02-09-09, 03:08 PM   #1010
MR. Wood
Planesman
 
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
Default

Quote:
Originally Posted by Weiß Pinguin
Reinstalled DW last night, getting LwAmi all set up now. Thanks for all the work you guys have done

Edit: So I've got LwAmi 3.09 installed into a clean install of DW 1.04, and none of the new objects/countries show up. Did I goof up, or are they not supposed to be listed in the USNI reference?


I've got the same problem
MR. Wood is offline   Reply With Quote
Old 02-09-09, 03:30 PM   #1011
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Checked up on it for my version. Same issue. The new countries and units are missing from the USNI reference. The models and countries do show up in the mission editor.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 02-09-09, 03:40 PM   #1012
MR. Wood
Planesman
 
Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 181
Downloads: 170
Uploads: 5
Default

Quote:Checked up on it for my version. Same issue. The new countries and units are missing from the USNI reference. The models and countries do show up in the mission editor.Quote:

Thats the same here it's there just not in the usni reference
MR. Wood is offline   Reply With Quote
Old 02-09-09, 04:04 PM   #1013
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

I haven't done the actual import but as far as I understand the DW mechanics everything that is visible in the USNI has to be seperately added to the appropriate files (USNIData.* + some other file I think). If the pics/textfile isnt in there then it wont be in the USNI Db.

However as noted above the entities are in the game database and therefore useable in the mission editor ... you just cant look at em in the USNI Db.

If someone knows how the reference system works (USNI <-> GameDb) he could add the missing stuff to the USNI. Once thats done its quite easy to package it for distribution and add it as add-on mod for LwAmi (which could be made JSGME compatible).
OneShot is offline   Reply With Quote
Old 02-09-09, 04:55 PM   #1014
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Bill Nichols
I'm sure it was my download manager. I was able to download without it.

My mirror of LWAMI 3.09 is:

http://www.subguru.com/DW_missions/L..._Installer.rar

Thanks, Bill!
__________________
Molon Labe is offline   Reply With Quote
Old 02-09-09, 04:57 PM   #1015
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by OneShot
I haven't done the actual import but as far as I understand the DW mechanics everything that is visible in the USNI has to be seperately added to the appropriate files (USNIData.* + some other file I think). If the pics/textfile isnt in there then it wont be in the USNI Db.

However as noted above the entities are in the game database and therefore useable in the mission editor ... you just cant look at em in the USNI Db.

If someone knows how the reference system works (USNI <-> GameDb) he could add the missing stuff to the USNI. Once thats done its quite easy to package it for distribution and add it as add-on mod for LwAmi (which could be made JSGME compatible).
Maybe I'm mistaken, but I thought that SCS told us we couldn't mess with the USNI references. If we're allowed to, great, it would be nice to have info like TPK available right away for people... but that's also what I made the new sonar profiles doc for. =)
__________________
Molon Labe is offline   Reply With Quote
Old 02-09-09, 05:22 PM   #1016
Tarrasque
Lieutenant
 
Join Date: Feb 2006
Location: UK
Posts: 253
Downloads: 44
Uploads: 0
Default

Quote:
...SCS told us we couldn't mess with the USNI references. If we're allowed to, great...
I would guess that as they don't seem to have an issue with the RA and Alfa Tau mods, modification of the USNI database is, if not allowed, at least tolerated.
Tarrasque is offline   Reply With Quote
Old 02-10-09, 12:44 AM   #1017
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

As far as I remember we can mess with the USNI Db but we have to clearly mark extraneous stuff. Unfortunatly I dont have any references for this statement handy.
OneShot is offline   Reply With Quote
Old 02-12-09, 01:37 PM   #1018
TLAM Strike
Navy Seal
 
Join Date: Apr 2002
Location: Rochester, New York
Posts: 8,633
Downloads: 29
Uploads: 6


Default

Quote:
Originally Posted by OneShot
I haven't done the actual import but as far as I understand the DW mechanics everything that is visible in the USNI has to be seperately added to the appropriate files (USNIData.* + some other file I think). If the pics/textfile isnt in there then it wont be in the USNI Db.

However as noted above the entities are in the game database and therefore useable in the mission editor ... you just cant look at em in the USNI Db.

If someone knows how the reference system works (USNI <-> GameDb) he could add the missing stuff to the USNI. Once thats done its quite easy to package it for distribution and add it as add-on mod for LwAmi (which could be made JSGME compatible).
Done... for the most part, I've completed entries for all the new subs and all the new warships (The support stuff I haven't bothered with yet). I have only added a few photos so far since I'm only going to use photos from government sources (US Navy, UK MOD etc) since they tend to have no copyright issue. As per SCS's request all of my entries have a note at the bottom indicating the source for the data.
To install simply unzip this file in to your DW Graphics folder and run the included .bat.

http://www.commanders-academy.com/tl...%20Entries.zip
__________________


TLAM Strike is offline   Reply With Quote
Old 02-12-09, 02:04 PM   #1019
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 145
Uploads: 0
Default

Just a quick request. Could we get the armed oil rigs (Oil Rig Light and Oil Rig Heavy) from the Sakura mod also put in ? I liked to use those in Persian Gulf missions. I'd do it myself if I knew how, but I'd really like to see these put in.
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 02-12-09, 02:26 PM   #1020
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by TLAM Strike
Quote:
Originally Posted by OneShot
I haven't done the actual import but as far as I understand the DW mechanics everything that is visible in the USNI has to be seperately added to the appropriate files (USNIData.* + some other file I think). If the pics/textfile isnt in there then it wont be in the USNI Db.

However as noted above the entities are in the game database and therefore useable in the mission editor ... you just cant look at em in the USNI Db.

If someone knows how the reference system works (USNI <-> GameDb) he could add the missing stuff to the USNI. Once thats done its quite easy to package it for distribution and add it as add-on mod for LwAmi (which could be made JSGME compatible).
Done... for the most part, I've completed entries for all the new subs and all the new warships (The support stuff I haven't bothered with yet). I have only added a few photos so far since I'm only going to use photos from government sources (US Navy, UK MOD etc) since they tend to have no copyright issue. As per SCS's request all of my entries have a note at the bottom indicating the source for the data.
To install simply unzip this file in to your DW Graphics folder and run the included .bat.

http://www.commanders-academy.com/tl...%20Entries.zip
Thanks, TLAM!
__________________
Molon Labe is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:20 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.