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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Sweet
![]() regards, MLF
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Je pense donc je fuis! |
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#437 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() ![]() outstanding work I must say, Sir ![]() |
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#438 |
Stowaway
Posts: n/a
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#439 |
Watch
![]() Join Date: Jun 2015
Location: Lyubertsy
Posts: 19
Downloads: 32
Uploads: 0
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@Kendras
Button? ![]() At the rear of the gun's receiver, there is a rotary axis. A leash is put on the axle, which slides along the trigger rail. If the trigger rail rises, the trigger shaft turns. Shot-recoil and again and again. ![]() Or do you mean that the gunner is pushing? He turns the right handle down. Last edited by Sphere; 07-30-17 at 12:25 AM. |
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#440 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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![]() Best regards. Fubar2Niner |
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#441 |
Stowaway
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#442 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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![]() ![]() ![]() ![]() ![]() Last edited by Anvar1061; 08-10-17 at 01:43 PM. |
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#443 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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@Anvar1061
http://www.subsim.com/radioroom/showpost.php?p=2503256&postcount=429 Spoiler#2 What did I say - Inattention. |
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#444 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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@Wise; Sphere
Guys, guys, this is all just too much !!!!! Absolutely beautiful ![]() Very best regards. Fubar2Niner |
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#445 |
Watch
![]() Join Date: Jun 2015
Location: Lyubertsy
Posts: 19
Downloads: 32
Uploads: 0
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@Kendras
Gun Flak C/38 is short barrel recoil operated. The barrel after the shot rolls back to 20-24mm and transmits the impulse to the bolt, the gun recharges. recoil is taken by buffer springs inside the gun cradle. For game, gun and gun cradle are placed in "Barrel" nod. Trigger mechanism: 20mm flak carriage, have the trigger mechanism is handle-actuated. Right handle for double barrel carriage, left handle for single barrel carriage. It mean, for game we make two animations. Yes it is not convenient, but the animation for a single barrel carriage, absolutely does not fit the double barrel carriage. Handle of firing turns downwards (1) Through the hinge, the force is transmitted to the axis (1A) The axis (1A) is in constant engagement with the rail (2L) and through the hinges with the rail (2R) The trigger (3), on the back of the gun, is in the form of a small handwheel, the handle of which is raised to fire the gun. Handwheel is constantly in contact with the rail. (2L 2R) After the shot, the cannon rolls back to a distance of 85mm (normal recoil). (4) If the fire is being fired at the gun's zenith position, the recoil can increase to 125mm (in reality). Models of propellers corrected, rudders too. @ For interested Some time ago, I collected information about German periscopes. In my field of vision, I found documents on American periscopes T2 and T4. Making models C / 8 and C / 2 in parallel made and American. At present, the models are dead weight and do not benefit the community. If there is a desire and skills, then you can use these models for American submarines. Models are not optimized, not scaled for the game and without textures. Link to the models archive: https://yadi.sk/d/vYeUL_p63LuZye Т2 Model: 59-KA-40/1,414 Project 1940 1549 triangles Т4 Model: 93KN36 Project 1944 1280 triangles |
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#446 |
Watch
![]() Join Date: Jun 2015
Location: Lyubertsy
Posts: 19
Downloads: 32
Uploads: 0
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Sights for anti-aircraft guns are slightly modified. The front sight is adjusted for shooting not only by planes, but also by small ships (boats, yachts, etc.). The rear sight is absolutely useless in the game and redone for accurate shooting at a distance of 3000 meters.
Distances: Internal ring 2000m (aim at the target) The aim of the sight is 3000 m (exactly between the sharp corners) Middle ring 4000m (set on target) Text in the screenshot. Purpose: fuel tug - tower Distance of fire = 3000m Aiming through the rear sight The expenditure of 40 shells |
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#447 |
Stowaway
Posts: n/a
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@ Sphere : Thank you very much for your explanations ! Now, it's clear !
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#448 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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![]() ![]() Any news, please? Regards, MLF
__________________
Je pense donc je fuis! |
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#449 |
Engineer
![]() Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
Uploads: 0
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Hi, all.
We apologize for the long answer. News are, but at present insignificant. Work is actively continued. I will risk take over boldness and to voise approximate time of release VII (of course provided that during this time there will be nothing fatal): the final of the World Cup Football - 2018 in which Germany, naturally will be a champion again.)) In parallel with VII, work on the new mod IX was started. Unlike old mod, where were partially edited models by Ubisoft, in new mod all models (from the first to the last polygon) will be created by Sphere. And it will be yet steeper, than VII. Later, Sphere, perhaps, will complement my information with something concrete. On it so far all. |
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#450 | |
Chief
![]() Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
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I will have a word with Jogi Löw, now his team has a new goal to reach! All the best, Arnd
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