SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-25-18, 04:47 PM | #16 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Hi, I try to add functional dragable chrono into
Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5 http://www.subsim.com/radioroom/showthread.php?t=239167 But i think it does'nt work because in this widegui (as in all 1920 x 1080 Ahnenerbe WideGui) the dragable chrono is taken in a different file : Optimized ARB-Ahnenerbe WideGui 1920x1080 for WAC5\data\Menu\Gui\Chronometer.tga not in data\Menu\Gui\Periscope.tga So the changes to made in menu_1024_768.ini are not the same as you describe. here you can see that in menu_1024_768.ini, it is different that in your exemple : But I am sure it will be possible to add this great enhencement in 1980x1080 widegui ! Perhaps you can help us :-) Thank You ! |
12-28-18, 06:53 AM | #17 |
Sonar Guy
|
If you want me to write you, what to do? I will just copy/paste my preview descriptions.
Nothing different, the principle is the same, how I already describe it. You must create one new item to the chrono. Over the chronometer.tga you measure the resolution and position of this new item, that will define the area, where you will click for the chrono to start/stop/reset. Or, the easiest way is, just send me your menu_1024_768.ini and this chronometer.tga, and I'll do it.
__________________
If you ride like lightning, you're gonna crash like thunder. |
12-28-18, 08:10 AM | #18 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Thank you !
I had already modified the menu_1024_768.ini and create one new item to the chrono as in your example. i will going deeper and test it. If i have problem i will write you. EDIT : I do not succeed yet, it seems dragable chrono is differently made in widegui1920x1080 mods as in gui 4x3 mods I send you a PM sorry for my lack of doing this :-(
__________________
SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 12-28-18 at 10:55 AM. |
12-28-18, 03:44 PM | #19 |
Sonar Guy
|
Well, I come back home too late this night, don't have time for this.
But now, when I look over your screenshot, maybe I know where is your mistake! Maybe, you connect the new item to the ParentID=0x3FF00000 (item 343)? Yes, in my example it is child to the 0x3FF00000, but it is different case. Now look close to your case. This item, 343 is a type = menu group, and it is stationar, and from my point of view - completely redundant. Your draggable element is the next item 0x3FF00006, and all other chrono element (Arrow, Glass...) are probably connected to it. So, what happen maybe is this: When you drag your chrono in the game, the 0x3FF00006 and all its children are moving. 0x3FF00000 is not child to the draggable item, but opposite, it is a parent to the 0x3FF00006, but this don't make it draggable. It stay on its position and only define the original position of the chrono, before you start dragging it. Now if you connect the required new item to the 0x3FF00000, then it also will be stationar and stay on position. So, try it again, but this time make it next after 344, and make its ParentID=0x3FF00006 If still don't happen, then tomorrow night I will do it!
__________________
If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 12-28-18 at 03:55 PM. |
12-28-18, 05:31 PM | #20 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Hi Tycho !
Your are a master that was the solution !!! ParentID=0x3FF00006 (not ParentID=0x3FF00000) Now functional dragable chrono works and will work with all 1920x1080 widegui mods ! After your FULL NAV MAP for widegui 1920x1080, now your functional dragable chrono ! 2 very important enhencements in the story of sh3 ! BRAVO TYCHO !!! tomorrow I’ll place the on/off area on the stopwatch top button and everything will be perfect ! |
01-09-19, 01:05 PM | #21 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
|
Because MaGui F is for me the best gui mod in 4x3 (normal resolution) for sh3
http://www.subsim.com/radioroom/showthread.php?t=166320 here is the functional draggable chrono for MaGui F ! https://www.dropbox.com/s/v56a97ck4u...ui%20F.7z?dl=0 INSTALLATION : 1-copy your sh3.exe and paste it in the mod at same level as "ChronoPatch.bat" 2-launch "ChronoPatch.bat" to patch sh3.exe 3-then activate the mod with jsgme after MaGui F Thanks to Tycho for this great Sh3 enhencement ! and to Mackman94 for his wonderful MaGui F ericlea |
04-01-20, 07:36 AM | #22 |
Sparky
Join Date: Mar 2017
Posts: 151
Downloads: 112
Uploads: 1
|
Is it possible to add a hot-key in the commands_en.cfg so the stopwatch can respond to keyboard input?
|
08-01-20, 08:46 AM | #23 |
Nub
Join Date: Aug 2018
Posts: 4
Downloads: 26
Uploads: 0
|
Hi, how to get GWX and Widescreen MaGui v3.4-SA working. After the patch exe and menu.ini, the game starts with an error and the chronometer has no arrow.
I added to menu.ini [G3F I399] Name=Dial Type=1031;Stat bmp array ItemID=0x3FF00000 ParentID=0x3F000000 Pos=-46,148,163,213;-107,920,163,213 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga Crop 0=0.00292969,0.767578,0.15918,0.208008 MatFlags=0x21 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF G3F I400] Name=Activation Type=1031;Stat bmp array ItemID=0x3F310005 ParentID=0x3FF00000 Pos=71,-9,28,28 Materials=1 Display=0;No stretch MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=true SelOne=false IdGroup=0 StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF Last edited by Jeka 37; 08-01-20 at 09:09 AM. |
08-01-20, 09:24 AM | #24 |
Ensign
Join Date: Jan 2002
Location: Indiana, USA
Posts: 221
Downloads: 200
Uploads: 0
|
Just a guess, but did you renumber the menu items correctly?
|
08-01-20, 10:24 AM | #25 |
Nub
Join Date: Aug 2018
Posts: 4
Downloads: 26
Uploads: 0
|
|
08-01-20, 11:20 AM | #26 |
Nub
Join Date: Aug 2018
Posts: 4
Downloads: 26
Uploads: 0
|
Changed a little, loading without problems the chronometer hand returned but there is no effect. Maybe the position is not set correctly?
[G3F I400] Name=Activation Type=1031;Stat bmp array ItemID=0x3F310005 ParentID=0x3F000000 Pos=71,-9,101,101 Materials=1 Display=0;No stretch MatFlags=0x21 TexFmt=0x9 Drag=true BmpState=1 NeedFocus=true SelOne=true IdGroup=0 |
08-01-20, 12:02 PM | #27 |
Gefallen Engel U-666
|
Welcome aboard!
Jeka37!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-04-20, 10:06 PM | #28 |
Seaman
Join Date: Jul 2020
Location: Bikini Bottom
Posts: 31
Downloads: 72
Uploads: 0
|
can someone help me with this mod
Last edited by leinar_06; 06-28-21 at 12:50 AM. |
08-23-20, 05:22 AM | #29 |
Nub
Join Date: Mar 2017
Posts: 2
Downloads: 16
Uploads: 0
|
Cant get the patch to work
when i do the patch without running the batch file in administrator i get this
"Patched 67 bytes, new hash: ae864687ce646979d33d67f1b340318a ChronoPatch has been successfully applied! Press any key to continue . . ." then i go in game and it no work but when i run as administrator i get "'binpatch' is not recognized as an internal or external command, operable program or batch file. There is something wrong with you! ChronoPatch fail to apply! Press any key to continue . . ." pls Help im running all these mods **Grey Wolves Expansion *Sh3 Commander Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) U-Boot 7c-II FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. Last edited by gutto_13; 08-23-20 at 05:32 AM. |
08-23-20, 12:03 PM | #30 |
Gefallen Engel U-666
|
Welcome aboard!
gutto_13, surfaced after 3 year silent run!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
|
|