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06-19-17, 09:31 AM | #1516 |
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No problem. Veterans mode gets rid of sonar call-outs for "torpedo in the water" and "undersea missile launch". I feel like there's something else I'm forgetting, but it does get rid of those transient call-outs.
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06-19-17, 02:26 PM | #1517 | |
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Thanks!
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Thanks alot for the info, now itīs clear to me, thanks! Care, Red |
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06-19-17, 02:36 PM | #1518 | ||
Stowaway
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Quote:
Quote:
For single player, there's no reason to play with it, as it basically degrades realism (no callouts). |
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06-19-17, 03:08 PM | #1519 | |
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Thank you
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Hmmm, no readme in my DW/manual folder, only readme is one with regards to Windows 10, anyway... So should I use my original Steam launch/icon, or should I use the "dangerouswaters"/icon inside the Steam/DW directory in order to use the RA mod? Again thanks! -- |
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06-19-17, 03:30 PM | #1520 | |
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Quote:
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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06-19-17, 03:47 PM | #1521 |
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+Thanks!
Got it, thanks again Chazly!
Care! |
06-19-17, 05:07 PM | #1522 |
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I think the Readme is in the root folder, I probably just put it where it belongs.
It's a must read anyways to get a good idea about the features. On top make sure to read the weapons manual - that should really be in said folder. Have fun! |
06-20-17, 07:24 AM | #1523 | |
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Quote:
Maybe you have a different version, I donīt see a RA readme in my root folder... Cheers! |
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06-20-17, 07:28 AM | #1524 |
Stowaway
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That's weird. You have 1.42 it seems, as do I.
This is what my DWX_142.7z looks like. As you can see, the file I meant is provided by default and will install into the root directory automatically. |
06-20-17, 07:53 AM | #1525 | |
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misread
Quote:
- We have the same installation (you refer to !DW_RA_1_42_OPFOR_INFO text file, which I also have, itīs just that it dosenīt say "TEXT" at the end of the file name on my install. - When you mentioned "64 - DW_Veterans_Edition.exe - game version without TIW, Underwater missile launch, and sonobuoys splashes text, and audio messages." This is taken from the "DWX 1_141 version notes! I wasent looking there, I was looking at the 1.42 notes and thatīs why I thought I was looking at a wrong doc. or was missing it! All solved! Well these things happen, no problem! Thanks for your kind help NS, I will have a read on your suggestions! Godspeed and good hunting mate! Care, Red |
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06-20-17, 09:12 AM | #1526 |
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Of course, no problem. Same to you!
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06-24-17, 07:48 PM | #1527 |
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Hey folks- I'm getting the following crash at the debrief screen for the "Holddown Excercise" mission of the RSR campaign in 1.42:
"Problem signature: Problem Event Name: APPCRASH Application Name: dangerouswaters.exe Application Version: 0.1.0.4 Application Timestamp: 45b1069b Fault Module Name: ntdll.dll Fault Module Version: 6.1.7601.23807 Fault Module Timestamp: 5915f8e8 Exception Code: c0000005 Exception Offset: 00032a62 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: 62eb Additional Information 2: 62eb03491d77b04b594cf0c7c6f4cf44 Additional Information 3: d384 Additional Information 4: d384047d8b41e1922377eb9797af0438" Does anyone know what might be causing this or how to fix it? I'd really like to carry on with this campaign, it seems worth the effort. e: Crazy Ivan has a fix for this here, in case anyone else has this issue: http://www.redrodgers.com/forums/sho...postcount=2590 Last edited by subunit; 06-28-17 at 05:46 PM. |
07-02-17, 04:16 AM | #1528 |
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Exact bearing
Is it possible to integrate a bearing with two decimal places? Letīs say I got a bearing s1 is 90deg but I want the 90.00deg bearing. Goal for this is to calculate a very accurate bearing rate for an enemy contact.
Can someone help me with this? |
07-04-17, 01:48 PM | #1529 |
Bosun
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OK more stupid questions
Okokok good stupid questions-
One- most importantly-- a bit of background, I have finally after long last moved into the house I have been building for the last forever. However I only just got internet, but had the power turned on a month ago, so I had been playing a lot of DW during nights to pass the time. I got into the mission editor, had a little fun bamboozling up the missions. I noticed the Iowa-class BB and the Iowa-mod CG. What I want to know is will they shoot their guns? I can't seem to figure it out. The CG mod will launch TASMs and Harpoons, and they seem to shoot CIWS at incoming missiles, but I have never seen them shoot their guns. Possible? Or just for decoration? Because I want to see some 16" gun kabooms! Second... am I doing the tactics wrong when inserting a new ship? I can't seem to figure out how to make them attack *anybody who needs attacking* rather than just pick one ship... sometimes they don't even seem to want to attack the ship I pick as their attack target. Maybe I need to pick a different tactic like expanding box or transit search etc.? Thanks! I had more questions but forgetting now, will remember soon. |
07-04-17, 02:05 PM | #1530 |
Gefallen Engel U-666
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welcome aboard!
Seppel!
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