SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-12-24, 01:01 PM   #6
ljekio
Sailor man
 
Join Date: Apr 2024
Posts: 47
Downloads: 7
Uploads: 0
Default

Quote:
Originally Posted by THEBERBSTER View Post
Assuming I am understanding you correctly you only need to leave it on with the current target.

No they have gone to change their socks.
This is an irritating and annoying SH5 feature which has no flexibility as such compared with SH3 and 4 where you can adjust the config files.

When the deck dives under water, it would really be strange to use this gun (I removed it from the boat altogether in 1941 for the sake of submerged performance). But what really infuriates me is the constantly disappearing AA gunner. I even installed a first type turm (with one turret), just so that the gunner would remain there always, but no, he runs away after the first wave (just like the radar turns off). It’s good that the watchman doesn’t run away.
Does anyone know if the use of different turms affects the detection of the asdic and the underwater speed?
ljekio is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:12 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.