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Old 07-26-23, 06:29 AM   #1
propbeanie
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Hello Foffy! Welcome to SubSim!

The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on.

Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use...
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Old 07-28-23, 10:16 AM   #2
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Originally Posted by propbeanie View Post
Hello Foffy! Welcome to SubSim!

The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on.

Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use...
I wanted to make sure this mod is even working properly, and I assume if I was able to see a pre-Pearl Harbor start date that would be a good sign. Following your suggestions, I only see the default 1941-1944 year selection, there's not even a 1945 option. I even deleted the SH4 folder in My Documents and changed the exe compatibility to XP Service Pack 2 which fixed my SH3 problems, but no, nothing. The game looks like it's just straight vanilla. I wouldn't be able to tell you how I'd know this is working, but I see no difference between this and vanilla. 4GB patching the game did nothing either.

I really can't figure out why none of this is working but everything is working for SH3 and SH5. They're all the Steam versions. I have to be missing something for this one to not be working at all, by the looks of it. JGSME is in the root folder with the game executable, the mods are in the MODS folder, I selected what mods I want to use, shouldn't that be it?

Last edited by Foffy; 07-28-23 at 10:30 AM.
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Old 07-28-23, 02:30 PM   #3
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Originally Posted by Foffy View Post
I wanted to make sure this mod is even working properly, and I assume if I was able to see a pre-Pearl Harbor start date that would be a good sign. Following your suggestions, I only see the default 1941-1944 year selection, there's not even a 1945 option. I even deleted the SH4 folder in My Documents and changed the exe compatibility to XP Service Pack 2 which fixed my SH3 problems, but no, nothing. The game looks like it's just straight vanilla. I wouldn't be able to tell you how I'd know this is working, but I see no difference between this and vanilla. 4GB patching the game did nothing either.

I really can't figure out why none of this is working but everything is working for SH3 and SH5. They're all the Steam versions. I have to be missing something for this one to not be working at all, by the looks of it. JGSME is in the root folder with the game executable, the mods are in the MODS folder, I selected what mods I want to use, shouldn't that be it?
Open the JSGME in your SH4 folder Foffy, and in the middle is a "Tasks..." link. Click on that, and then on the "Export activated mods list to -->" and then "Clipboard". Do a Reply here, and use the <Ctrl><V> key combination to paste the clipboard into the posting text box, and we'll be able to see your install folder and the activated mods list...
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Old 07-29-23, 01:30 AM   #4
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Originally Posted by propbeanie View Post
Open the JSGME in your SH4 folder Foffy, and in the middle is a "Tasks..." link. Click on that, and then on the "Export activated mods list to -->" and then "Clipboard". Do a Reply here, and use the <Ctrl><V> key combination to paste the clipboard into the posting text box, and we'll be able to see your install folder and the activated mods list...
Generic Mod Enabler - v2.6.0.157
[E:\Downloaded Games\PC\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
NMMO Patch TMO Update V2.0
Nav Map Make-Over TMO Update 2.0
EAX_Clang_Splash_Dud for TMO Update
Radio Messages TMO Update 2.0
Pre-PearlHarborPatch TMO Update V2.0
BBPearlHarbor Pre War TMO



I don't see anything off with this. It's the same drive SH3 and SH5 are on. I know the name of the folder is different but that's Steam's default naming of it, not my edit.
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Old 07-29-23, 07:33 AM   #5
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Yes, that should work, in the location of the game, but the mod might be a pinch "off":

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required)
NavMapmakeoverTMOupdatePatch (Required)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended)
TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended)
IJN_Radar_Fix_2 (recommended)
Any Optional mods included with TMO and TMOupdate.

That is from Bubble's ReadMe in the mod, but I do not have it activated on my computer at this time, and I had thought he had put it all the ships together in the mod and the downloads weren't needed. I do not see those in the package itself... But your NavMap mods need to be reversed. The NMMO is over-writing the Patch. The underlined portions of the mod names above are download links.
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Old 07-29-23, 08:03 AM   #6
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Quote:
Originally Posted by propbeanie View Post
Yes, that should work, in the location of the game, but the mod might be a pinch "off":

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required)
NavMapmakeoverTMOupdatePatch (Required)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended)
TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended)
IJN_Radar_Fix_2 (recommended)
Any Optional mods included with TMO and TMOupdate.

That is from Bubble's ReadMe in the mod, but I do not have it activated on my computer at this time, and I had thought he had put it all the ships together in the mod and the downloads weren't needed. I do not see those in the package itself... But your NavMap mods need to be reversed. The NMMO is over-writing the Patch. The underlined portions of the mod names above are download links.
do you have the link for IJN_Radar_Fix_2 (recommended)?
i cannot find a file with that name. found several with approximate names, though.
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Old 07-29-23, 10:21 AM   #7
Foffy
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Quote:
Originally Posted by propbeanie View Post
Yes, that should work, in the location of the game, but the mod might be a pinch "off":

TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required)
NavMapmakeoverTMOupdatePatch (Required)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended)
TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended)
IJN_Radar_Fix_2 (recommended)
Any Optional mods included with TMO and TMOupdate.

That is from Bubble's ReadMe in the mod, but I do not have it activated on my computer at this time, and I had thought he had put it all the ships together in the mod and the downloads weren't needed. I do not see those in the package itself... But your NavMap mods need to be reversed. The NMMO is over-writing the Patch. The underlined portions of the mod names above are download links.
I got it fixed by the way, it was probably the mods out of order as you noticed, so thank you! You were correct with Nav Map Make-Over having to be loaded before the NMMO Patch.

According to this update file "EAX Clang Splash" which is suggested to use as it avoids a CTD problem. It's also said for the version this is replacing that it's a merged file of EAX Sound and the merchant smoke mod.

Unless I'm mistaken according the readmes, patches, and what you suggested is needed, this is the minimum minimums you need to run the most recent version...

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
AlliedShipsTMO
ShipsforTMO
EAX_Clang_Splash
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Old 02-05-24, 02:37 AM   #8
Captain Wreckless
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Quote:
Originally Posted by propbeanie View Post
Yes, that should work, in the location of the game, but the mod might be a pinch "off":

Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended)
TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended)

I could have sworn that the ship packs were no longer needed, as I thought BH had incorporated them into the mod. Same with the smoke and splash mod. Not positive about it.

Not to sure about the EAX mod, though.

I got a new computer and I forgot to write down what mods I had installed before I dumped my old one. Still trying to figure out what I had that was 1/2 way successful in defeating the CTDs.


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Old 02-09-24, 02:27 AM   #9
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Anyone notice the forum headers and links are in German?


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