SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-06-15, 04:56 PM | #76 |
Village Idiot
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You got to many people in the boat. Kick a few out!
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04-06-15, 06:13 PM | #77 |
Sea Lord
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04-06-15, 06:16 PM | #78 |
Village Idiot
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04-06-15, 09:04 PM | #79 |
Sea Lord
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04-06-15, 11:12 PM | #80 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Last edited by rowi58; 04-06-15 at 11:51 PM. |
04-07-15, 12:03 PM | #81 |
The Old Man
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There were others...
IIRC, Rubini's Lifeboats & Debris v4 had an optional Buoyancy and Draft Mod for ships. WB's xtras for GWX 3 Wilhelmshafen, St. Naz, Schluese and xtra ships also included Rubini's L/B mod and optional buoyancy & draft mod. Maybe there's a connection/conflict in one of those? No real evidence or investigation...just a random thought.
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07-15-15, 06:30 AM | #82 | |
A-ganger
Join Date: Aug 2009
Location: 51° 31′ N, 7° 28′ E
Posts: 76
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Quote:
Just saw that one yersterday! LOL |
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04-13-19, 08:29 PM | #83 |
Nub
Join Date: Apr 2019
Posts: 4
Downloads: 27
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Hello everyone!
Reviving this for asking a couple of things: 1)Like others I still haven't understood clearly if with this patch is going to spawn wooden as well as the old lifeboats as well. And if a combination of both mods would do the trick or not.... 2) As I understand there is no movement involved. So, my question is in the same context as the previous one. If we get both types, will it be motion and motionless boats mixed? And finally something else I was thinking... Have anyone noticed any corelation to the LBs and debris appearing with the tonnage and crew survived statistics that are given after a succesfull sinking? It would be fun and important as well because there is another mod out there (SH3Log) which makes you give the estimate of tonnage to the BdU and accordingly you are getting the renown or not. I have some questions regarding this mod's usability generally and specifically with others (like SH3C and the MFM) but to be more on topic I would like to ask: Can we use the lifeboats and debris as a hint of how much we have sunk or the things appearing are just random? I know...probably is only eyecandy (and it's cool definately!) but I was wondering. Regards! |
04-15-19, 02:59 PM | #84 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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The Wooden lifeboats replace the others.
None are animated. You still get rafts, floating bodies, personnel in life preservers. Debris still pop up. As with most eye-candy mods, try it out and see, pardon the expression, if it floats your boat. I personally use this mod all the time. David I |
04-15-19, 05:08 PM | #85 |
Nub
Join Date: Apr 2019
Posts: 4
Downloads: 27
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Thanks David I for the info.
I think I'll stick to the original mod then as it sounds a bit more exciting to me. Haven't tried any of them till now though as I am still trying to set the game. The real thing I am afraid of is any compatibility issue with other mods. I'd love to have a table or something similar that demonstrates known incompatibilities between the mods. Searching in the forum is really difficult, sometimes impossible with so much tonnage of posts! |
04-15-19, 10:10 PM | #86 |
Gefallen Engel U-666
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Welcome aboard!
tbcon!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-01-24, 12:22 PM | #87 |
Watch
Join Date: Feb 2009
Posts: 21
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Dead download link
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03-01-24, 12:29 PM | #88 |
Seasoned Skipper
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05-17-24, 03:06 PM | #89 |
Watch
Join Date: Apr 2024
Posts: 15
Downloads: 227
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Yet ANOTHER 404 link
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05-17-24, 04:43 PM | #90 |
Seasoned Skipper
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