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Old 08-06-10, 10:50 AM   #1
robbythesub
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@reaper- just to be more clear about what happens, the attack scope is fine, so the problem is only with the obs scope.
After starting a saved game, there is no problem with the scope being in the down position until such time as you use it, and then the problem of it rising continues to happen until you stop the game and then restart again.

Also, when using the obs scope, at periscope depth, it remains just below the waterline when using the up / down buttons new in your interface.

The only way to then see above the waterline is to use the page up key to raise it further and raise the sub to around 10 metres depth.

I remember this issue happening in SH3 once with a new mod but cant remember which one it was.

Otherwise this is great work and I am really enjoying it thanks.
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Old 08-06-10, 12:47 PM   #2
reaper7
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Quote:
Originally Posted by robbythesub View Post
@reaper- just to be more clear about what happens, the attack scope is fine, so the problem is only with the obs scope.
After starting a saved game, there is no problem with the scope being in the down position until such time as you use it, and then the problem of it rising continues to happen until you stop the game and then restart again.

Also, when using the obs scope, at periscope depth, it remains just below the waterline when using the up / down buttons new in your interface.

The only way to then see above the waterline is to use the page up key to raise it further and raise the sub to around 10 metres depth.

I remember this issue happening in SH3 once with a new mod but cant remember which one it was.

Otherwise this is great work and I am really enjoying it thanks.
Hmmm, maybe this is related to the relastic obs periscope heights that I added to the Mod.
As the Obs scope is now lower in the sub when it rises the avatar looks thru it at floor level rather whereas in stock it was at waist level.
This means the obs scope never raises fully while looking thru it and why when you click the Fully raise Scope button it raise a few more feet.
Maybe I should put the Obs scope back to stock levels till something else is figured out .

Also in case your not aware of it if you look at the control box under the periscope height level there are 2 buttons and a lever.
The buttons have the following commands - Fully raise scope and Fully lower scope. While the lever allows gradual raising and lower of the scope to the height you want. (No need to use PgUp/PgDn).
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Old 08-06-10, 04:35 PM   #3
robbythesub
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Yes thanks have seen that and it works fine for the attack scope, but not fully as mentioned the the obs scope.

Hope you can sort it!
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Old 08-06-10, 05:05 PM   #4
SteelViking
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Wait a minute. Would someone who is having the obs scope problem post their installed mods list please?
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Old 08-06-10, 05:49 PM   #5
reaper7
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Thanks SteelViking, thats a good suggestion.
It may shed some light on the issue.

EDIT: 1000th Post

Started work on a Personal Skin for my boat. Terror on the high sea's.

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Old 08-06-10, 06:05 PM   #6
SteelViking
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Congrats on 1000 posts. You better watch out though, cause I might just catch up to ya

Nice nose...I mean....bow art.

Anyway, I have a nagging feeling that some are trying to use some part of TDW's work right along with your UI. And, of course that would cause all sorts of strange behavior. Even some of TDW's add-ons I am sure would cause conflicts, probably even some that JSGME would not throw warnings for. And, there are other mods that would conflict also, so full lists would be interesting to see.
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Old 08-06-10, 07:13 PM   #7
reaper7
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Quote:
Originally Posted by SteelViking View Post
Congrats on 1000 posts. You better watch out though, cause I might just catch up to ya

Nice nose...I mean....bow art.

Anyway, I have a nagging feeling that some are trying to use some part of TDW's work right along with your UI. And, of course that would cause all sorts of strange behavior. Even some of TDW's add-ons I am sure would cause conflicts, probably even some that JSGME would not throw warnings for. And, there are other mods that would conflict also, so full lists would be interesting to see.

LOL, won't be long before you get to celebrate too .

Just need to figure out what parts of the texture are mapped to the sub, that way I could do a full body paint job.
Just guessed the position for the nose art, it was a lucky guess.

I have a feeling your right about the cause, I've gone thru my scripts and I dont see how the Attack scope, binocs or the UZO an call the Obs scope command.
The only script they import is the TDC and that has no raise Obs scope command in there . It has to be something outside the Mod causing the issue.
Can everyone who's having the issue please post your Mod list, also can you say what UI mod if any you had installed previous to installing this one. Thanks hopefully that should help track down the problem, and from there throw some light on a solution.



Messing a bit more with textures. This will put the fear of God into the Brits befor I sink 'em.




Last edited by reaper7; 08-06-10 at 08:03 PM.
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Old 08-07-10, 04:34 PM   #8
Hans Hansen
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Quote:
Originally Posted by SteelViking View Post
Wait a minute. Would someone who is having the obs scope problem post their installed mods list please?
here you are...

Generic Mod Enabler - v2.5.0.150
[H:\SH_5\MODS]

  1. Accurate German Flags
  2. Advanced Shift Keys 2.1
  3. BRF 1.3 full
  4. Critical hits 1.1 Torpedos
  5. Critical hits v 1.2
  6. Dooms Decks for VIIABC41 1.4
  7. Enhanced FunelSmoke_by HanSolo78
  8. Grossdeutscher Rundfunk
  9. Hans Hansen - Captain Photo
  10. Hans Hansen's Background Video V1.0
  11. Hans_Hansens_Loading_Screen_V1.0-GER
  12. Lite_Campaign_LC_1.21_-_GER
  13. MightyFine Crew Mod 1.2.1 Alt w beards
  14. MCCD_1.04_MFCM_1.2.1_compatible
  15. MCCD_1.04_GER
  16. MoraleMod
  17. Terrain_harbour_flags_Mod_v1_2_1
  18. Shadow Improvement ModLR
  19. SD_MapFix
  20. SD-New_MapColors
  21. SD_MapCourseLine_tiny_arrows_ocred
  22. sobers base wave mechanics for SH5 v3
  23. Environment 3.1
  24. Old Style Explosions V1.1
  25. SV&Com Underwater Mod
  26. Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
  27. Danevangs PS 1.0 Common VIIC Shadow Maps
  28. Danevangs PS 1.0 VIIC-upg Alberich
  29. HiDef Realistic Interface V1.0
  30. HiDef Alt 3D Periscopes
  31. SteelViking's Interior Mod V1.1
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith
  34. Touch up for Capthelm's Audio
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Gute Jagd!
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Old 08-07-10, 10:20 PM   #9
Drewcifer
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Its in the Hidef mod and not a conflict I have uninstalled all mods and run just this one single mod and the obs scope issue is still quite present... irratating little bugger.
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Old 08-07-10, 08:02 AM   #10
Dave
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I Seem to have lost my "return to Course". Could someone advise me


Thanks
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