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Old 04-09-21, 01:38 PM   #1
Torpex77
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Default Crash Dive II Suggestions

First, this is a Really awesome game, I like it alot and recommend everyone play it. Its not a sim, but its pretty challenging.

Next these arent meant in a negative or harsh way, so Im not Griping.

1- Periscope is a few seconds too slow.
2-Wayyyy too many dead and Injured crewman
3-Launch Depth of torpedo's shouldn't be below 100 feet
4-Colors...the lime green...not very WWIIish.

Destroyers/escorts/subchasers are fun to battle.
Depth Charging..lol I swear my table is rattling.

Overall A REAL HOOT!
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!
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Old 04-09-21, 03:37 PM   #2
PanicEnsues
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Thanks, glad you like it!

re: #3: Are you saying that Gatos were unable to launch torpedoes below 100 ft? I've never heard that, just that it required a lot more compressed air to clear the tubes at greater depths (which I do model in the game). Can you point me to a source for that?
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Old 04-10-21, 12:12 AM   #3
Torpex77
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I will dig, but as I recall my research from years back, the limitation is on the torpedo's, NOT the sub. The depth transducer bellows were not that strong and if exposed to too much pressure the diaphragms would rupture.

I went to MK-48 Torpedo Tech school so torpedo's interested me as I studied WWII subs & their weapons.

EDIT...Page 215, step #24, the "Depth Mechanism" was only tested to 25feet of seawater. IE; Its "Test Depth"

https://archive.hnsa.org/doc/torpedo/part5.htm#pg208
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!

Last edited by Torpex77; 04-10-21 at 07:48 AM.
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Old 05-03-21, 01:13 AM   #4
TheCod
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Default Enemy aircraft too difficult to locate.

There needs to be a targeting key for finding enemy aircraft, instead of that desperate 90 degree searching. When your gunner crew would emerge to man the AA gums they would see immediately where the attacking aircraft is. The searching now is wy too slow. A ket to trget the nearest enemy plane, that could also toggle between multiple planes, is needed.
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Old 05-03-21, 10:39 AM   #5
PanicEnsues
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Quote:
Originally Posted by TheCod View Post
There needs to be a targeting key for finding enemy aircraft.
Bearing to target is called out by spotters, you can use that to quickly orient toward new planes:
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Old 05-04-21, 03:15 AM   #6
TheCod
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Default Many bugs.

The game will not end in the final mission around the home island in 1945 -easy level. I am unable to continue campaign (It says "Unable to continue campaign) and it will not exit and save, or end and return to base.The game just freezes.
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Old 05-04-21, 11:41 AM   #7
PanicEnsues
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Quote:
Originally Posted by TheCod View Post
The game will not end in the final mission.
This annoying bug is fixed in the latest release (1.1.2). Your game is finished, but the bug prevents you from seeing the final score/stats and post-campaign text, which is quite the buzz-kill after all the time you put into your campaign. Sorry about that!
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Old 05-04-21, 12:57 PM   #8
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I thought it might have been to an open radio message displaying whe I tried to end. Thanks.
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