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04-09-21, 01:38 PM | #1 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
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Crash Dive II Suggestions
First, this is a Really awesome game, I like it alot and recommend everyone play it. Its not a sim, but its pretty challenging.
Next these arent meant in a negative or harsh way, so Im not Griping. 1- Periscope is a few seconds too slow. 2-Wayyyy too many dead and Injured crewman 3-Launch Depth of torpedo's shouldn't be below 100 feet 4-Colors...the lime green...not very WWIIish. Destroyers/escorts/subchasers are fun to battle. Depth Charging..lol I swear my table is rattling. Overall A REAL HOOT!
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
04-09-21, 03:37 PM | #2 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
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Thanks, glad you like it!
re: #3: Are you saying that Gatos were unable to launch torpedoes below 100 ft? I've never heard that, just that it required a lot more compressed air to clear the tubes at greater depths (which I do model in the game). Can you point me to a source for that? |
04-10-21, 12:12 AM | #3 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
Uploads: 0
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I will dig, but as I recall my research from years back, the limitation is on the torpedo's, NOT the sub. The depth transducer bellows were not that strong and if exposed to too much pressure the diaphragms would rupture.
I went to MK-48 Torpedo Tech school so torpedo's interested me as I studied WWII subs & their weapons. EDIT...Page 215, step #24, the "Depth Mechanism" was only tested to 25feet of seawater. IE; Its "Test Depth" https://archive.hnsa.org/doc/torpedo/part5.htm#pg208
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! Last edited by Torpex77; 04-10-21 at 07:48 AM. |
05-03-21, 01:13 AM | #4 |
Watch
Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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Enemy aircraft too difficult to locate.
There needs to be a targeting key for finding enemy aircraft, instead of that desperate 90 degree searching. When your gunner crew would emerge to man the AA gums they would see immediately where the attacking aircraft is. The searching now is wy too slow. A ket to trget the nearest enemy plane, that could also toggle between multiple planes, is needed.
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05-03-21, 10:39 AM | #5 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 0
Uploads: 0
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Bearing to target is called out by spotters, you can use that to quickly orient toward new planes:
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05-04-21, 03:15 AM | #6 |
Watch
Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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Many bugs.
The game will not end in the final mission around the home island in 1945 -easy level. I am unable to continue campaign (It says "Unable to continue campaign) and it will not exit and save, or end and return to base.The game just freezes.
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05-04-21, 11:41 AM | #7 |
Dev Team
Join Date: Jun 2014
Location: Southern California
Posts: 114
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This annoying bug is fixed in the latest release (1.1.2). Your game is finished, but the bug prevents you from seeing the final score/stats and post-campaign text, which is quite the buzz-kill after all the time you put into your campaign. Sorry about that!
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05-04-21, 12:57 PM | #8 |
Watch
Join Date: May 2019
Location: San Francisco Bay Area.
Posts: 18
Downloads: 8
Uploads: 0
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I thought it might have been to an open radio message displaying whe I tried to end. Thanks.
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