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03-12-10, 02:36 PM | #1 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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[TEC] SH5 Mission Editor Q&D Tutorial
I've made up a quick and dirty step by step tutorial for the SH5 Mission Editor. It's all pretty basic. Place a ship, turn it into a convoy, place the player, do some triggers and events and stuff.
There's a few problems that aren't working quite how I wanted them, Objectives and the Radio Contact Report, but this will hopefully be a good starting point for new users. Please let me know if you have any suggestions! You can download the PDF from here: https://docs.google.com/uc?export=do...g5N2FhNTYxMDlh Updated 4/9/2010: Added information about Player Side changing *.misge vs *.mis saving. Added information about viewing harbor overlays thanks to peri_reis' information. Added information about Objectives Also see this thread for lots of other good information about the Mission Editor and how to do things: http://www.subsim.com/radioroom/showthread.php?t=163364 Last edited by kylania; 04-09-10 at 10:28 PM. Reason: v1.1 Update |
03-12-10, 02:41 PM | #2 |
An able master
Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Kylania this is excellent work, just looked through your tutorial, very good. Sure this will help many of us, thankyou.
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03-12-10, 04:45 PM | #3 |
Machinist's Mate
Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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WoW! Stunning effort kylania!
Will you please add this link to my [TEC] Mission Editor Discussion thread? I would love to have it included in the wealth of information already growing in that thread. Thanks for your effort and time to produce this great doc! |
03-12-10, 09:22 PM | #4 |
Mate
Join Date: May 2009
Location: Canary Island Spain
Posts: 53
Downloads: 506
Uploads: 0
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I like to make my own missions to play with the friendly in multiplayer, certainly your tutorial on the Mision Editor it is helpful for my.
Thank you very much Kylania, good work! |
03-12-10, 10:32 PM | #5 |
Ocean Warrior
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Many thanks. So you don't have to check a "Human-controlled" box any more when placing subs, the game just assigns the ones available to players?
That was driving me nuts, thought there was something I had overlooked. Will try creating a mission now.
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03-12-10, 10:58 PM | #6 |
Silent Hunter
Join Date: Aug 2006
Posts: 3,528
Downloads: 117
Uploads: 0
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You do, but it's a drop down on the left side under Properties. To be honest I haven't tried a multiplayer mission yet. Still trying to work out how the objectives work in single player. They aren't doing what I expect them to do.
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02-28-12, 12:30 PM | #7 |
Nub
Join Date: Jul 2010
Posts: 2
Downloads: 14
Uploads: 0
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nice
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03-14-10, 04:24 PM | #8 |
Planesman
Join Date: Jan 2002
Location: Bordeaux, France
Posts: 191
Downloads: 136
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thanks you !!!
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Xavier Jehl - Bordeaux |
12-24-10, 07:45 AM | #9 |
Bilge Rat
Join Date: Nov 2010
Posts: 1
Downloads: 186
Uploads: 0
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Good job,thank you very much!
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12-31-10, 12:03 AM | #10 |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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hey can you help? i used the editor to try and make a mission, and everything appears/seems to be in order to the best i can tell (the mission is playable) the only problem i have is my sub (and possibly other ships coz i'm not able to actually check) is doubled...
i.e. when i launch the game i'm standing/commanding 1 ship, and this ship has spawned in the exact same spot as a second ship of the same type, so 2 ships are taking up the same space at the same time.... it's not noticable right away until i a) move a little bit, or b) the ocean waves cause the ships to rock a little bit, splitting them apart. i can't for the life of me figure out wtf is wrong =/ |
12-31-10, 03:25 PM | #11 | |
Ace of the deep .
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Quote:
http://www.subsim.com/radioroom/show...97&postcount=3 |
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12-31-10, 04:04 PM | #12 | |
Torpedoman
Join Date: Dec 2010
Posts: 112
Downloads: 4
Uploads: 0
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Quote:
i'm not sure how this would affect my player controlled sub, but i'll give it a try. also what do i put if i don't want them to respawn? since 0 doesn't seem to be working =/ |
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01-03-12, 04:07 AM | #13 |
Bilge Rat
Join Date: Jul 2010
Posts: 1
Downloads: 20
Uploads: 0
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Very nice, it helps a lot!
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01-10-12, 02:39 PM | #14 | |
中国水兵
Join Date: Jul 2011
Posts: 278
Downloads: 941
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Quote:
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01-30-12, 06:44 PM | #15 |
Mate
Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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I think I'd thankful your good work ..
if not .. thank Kylania great Deutschland |
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