SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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06-23-17, 02:53 PM | #1 |
Swabbie
Join Date: Jun 2017
Posts: 14
Downloads: 7
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Other Weapons Mod
As it is I am not really well equipped to make a custom sub from text file but I can go and make a whole bunch of other real world torpedoes, cruise missiles and other sub launched weapons that are true to life if anyone wants to use them.
So if there is some interest in this I am happy to begin making the text docs for various weapons and I'll be happy to take requests for it. |
06-23-17, 05:09 PM | #2 |
Captain
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
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I had a lot of trouble finding water slugs in the bilges for testing the torpedo tubes. Maybe making them would be helpful.
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06-23-17, 05:59 PM | #3 |
Watch Officer
Join Date: Nov 2002
Posts: 342
Downloads: 238
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What's the max explosive power for a weapon warhead? Curious, since an ASROC with a W44 nuclear warhead had a 10 kiloton yield which equals 10,000 tons of TNT (or 20,000,000 pounds TNT or 9,090,909 kg TNT).
I wonder if that could be tested on an ASTOR torpedo (Mk 45); not sure it's modeled in game but a Mk 37 or Mk 48 could probably work. The Mk 45 had an anti-circular run feature, speed of 40 knots, and range of 12,000 yds. The Swordfish nuclear test of 10 Kt (ASROC proof test) showed that a submerged sub could survive 4500 yds from the burst point (at periscope depth). |
07-09-17, 11:50 AM | #4 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
As far as nuclear stuff goes, in theory you could probably make a nuclear air-dropped depth charge like a Lulu as the air-dropped weapon does have a configurable blast radius, but doing stuff like that you can see why the dev's thought that was a road best not to go down. You're playing a mission, you think you're quiet, but all the sudden instead of a torpedo or a sonobuoy they get a russian-lulu followed a few seconds later by a massive pressure wave that completely rupture your boat. Game over, thanks for playing.
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Last edited by The Bandit; 07-09-17 at 12:05 PM. |
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07-09-17, 01:50 PM | #5 |
Electrician's Mate
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Why would you want to introduce Nuclear Weapons, into the game?
No one in their right mind would have launched a MK-45 anyway, and they would have been VERY hesitant to launch a SubRoc. The MK-45 was MAD, Mutually Assured Destruction. You both die. With a SubRoc you only had a 50% chance to die... |
07-09-17, 03:07 PM | #6 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
Its 1966 and you're behind a Yankee which suddenly heads up to launch-depth and starts opening his missile tubes. Are you going to count on one or even a series of Mk 37s (which can just barely catch him, maybe) to do the job? I say he'd be getting nuked, even at the cost of the whole boat and crew, if that puts his 16 SLBMs at the bottom and keeps the eastern seaboard from becoming a radioactive wasteland you're still winning. For SUBROC, it was developed for long range time critical targets. Back to said Yankee, if you've got him at say 25-30,000 yards off, how many missiles can he get off while you try to get into range for a torpedo shot? None if you drop a SUBROC on him. As crazy as these weapons seem, the real reasoning behind them was to keep everybody honest, with their fingers well away from the red button. I'd like to see them simulated if only to take up some space in the torpedo room (most attack subs carried 2-4 for most of the Cold War as far as I know).
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