SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop > SH4 Mission Designers' Forum
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-28-14, 07:53 PM   #1
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default Phillipines tiny troopship "task force"

Has anyone made a mod, or know which .mis file contains the task force so I can mod it, for that troop convoy with 7 escorts, 3 light or heavy cruisers, and 8 to 10 of those teeny little 1800 ton troopships? The blasted thing is pervasive, you can't get within 300 miles of the west coast of Luzon without running into three or four of them. The worst part is they seem to have no idea where they're going let alone hold any kind of formation or steady course. I'd like to fix that if I could find which file in \Campaigns has it, or at least change the troopships into freighters full of rum to justify their drunken wandering. Attacking the blasted lubbers is an exercise in aggravation, and there's no avoiding them short of a transfer to the Atlantic Fleet.
Sniper297 is offline   Reply With Quote
Old 03-25-14, 04:32 PM   #2
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Seriously, nobody has tried to fix this or even knows which MIS file it's in? Anyone who's played an Asiatic campaign must have run into several dozen of these psycho circuses, they're all over the place.



Starts out (usually) like the one on the left, 3 heavy or light cruisers, a screen of half a dozen or so destroyers, 8 of them little troopships. On the right is how they scramble themselves even before you make contact, like they can't even make up their minds where they're going let alone what formation they should be in. I'd love to fix or replace this floating fiasco if I only knew which file to start in.
Sniper297 is offline   Reply With Quote
Old 04-01-14, 04:47 PM   #3
Admiral Halsey
Best Admiral in the USN
 
Admiral Halsey's Avatar
 
Join Date: Apr 2013
Location: USS Enterprise (CV-6)
Posts: 1,740
Downloads: 317
Uploads: 0


Default

I think the supermods fix this issue.
Admiral Halsey is offline   Reply With Quote
Old 10-02-14, 11:57 AM   #4
merc4ulfate
DILLIGAF
 
merc4ulfate's Avatar
 
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
Uploads: 0
Default

The broken formation occurs in large groups for course change maneuvers to thwart submarine actions and to insure that outer perimeter ships will rejoin the formation in a timely manner.
__________________
Self-education is, I firmly believe, the only kind of education there is.
~Isaac Asimov~

Mercfulfate
将補
日本帝國海軍

merc4ulfate is offline   Reply With Quote
Old 03-28-17, 07:39 PM   #5
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Finally found the little culprit - \Data\Campaigns\Campaign\EastAsiaCampaign.mis has dozens of them. Main problem is the formation is too tight, the recommended minimum spacing of 500 meters isn't enough when there are a lot of waypoints with sharp turns involved. I fixed one formation;
8 small passenger liners
3 TAKAO heavy cruisers
5 AKIZUKI destroyers

And followed it around without attacking, seems to work a lot better.
First thing is spread the destroyer screen out to 2000 meter minimum spacing - destroyers love to leave the formation to do sweeps, and all too often they decide to go sightseeing just as the formation is starting a turn. 1000 meters minimum between all the ships in the formation is a must, and to make attacking it worthwhile I might replace the 8 tiny troopships with bigger passenger liners, maybe replace one of the cruisers with a battlewagon.
Sniper297 is offline   Reply With Quote
Old 03-28-17, 10:06 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,911
Downloads: 444
Uploads: 2


Default

Thanks for posting back with that Sniper297. We'll have to be sure and double-check that baby in the FotRSU, though I think it was already pretty calm by the time we got our mitts on it.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-29-17, 12:02 AM   #7
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Yeah, if you look at the waypoints some of them get close to the coast then make a 135 degree turn, which is way too much for collision avoidance so they all go spastic. Spacing them out and adding intermediate waypoints helps. but doesn't eliminate the problem entirely.

One theory I have is that the lead escort is usually the group leader, and if he decides to cut through the formation on a sweep and gets rammed and sunk by a cruiser or something - well, the whole group no longer has a leader so they all start acting like drunken waterbugs. My guess is the waypoints are programmed into the lead ship of the group, once that's sunk nobody else knows where the next waypoint is. So far I haven't been able to prove or disprove that, it's just an impression at this point.
Sniper297 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.