Quote:
Originally Posted by Husksubsky
Yes this disturbs me. I ll buy 12 gig. And I can do some testing. One thing I r4eally wonder about is where are those 2 gigs that my gfx card reserve from my memory? I think like this:
I have 6 GB .
My win 7 uses 1.5 gb (TDW says)
My gfx card uses 2 gig (TDW says) .we re now up to 3,5 and that means I Have
2.5 gb for my sh5.exe. No need for a patch since I don t have more mem to use.
But I fear it doesn t look like this in real life.
For example where does the GFX get its memory?Possible the system reserves in a way that the gfx card take from those 4 gb the sh 5.exe could have have used?
And if you say the 32* files can allredy use 4 gb why then a patch? The patch was for 32 bit systems wasn t it ? where the limit was 3gb? (thus the reason I was told I didn t need the patch last time)
I have win 7 ultimate
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Same here:- Resource monitor says SH5 takes all available memory plus page file. I used the x64 memory patch, but I see no difference in the logs when I run SH5, although not looked too closely, but the game behaves the same (seemingly) as pre-x86 patch. In fact I upgraded to a x64 system to play this game with full 4Gig memory usage. I think the game, to run its fullest would need at minimum a dual core CPU, a decent GPU (Nvidia 9800 GTX+ onwards) and 4 Gig of RAM. I was running out of memory when I installed the sub interior mod (steelvikings) on the x86 system (I have a 4gig system with a 512MB card), that was the cause of odd stuff happening. FWIW.