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This is a set of rules for determining mechanical breakdowns in Silent Hunter. It was inspired by the Ted Healy System, but has been elaborated quite a bit. I made it for SH4, but it would work for other SH games as well.
You will need a set of polyhedral dice; 4, 6, 8, 10, 12, and 20 sided.
Also included are rules for scuttling the boat, and an epilog related to this.
The file is 10.2 Kb in 7-zip format.
- TorpX
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